• Title/Summary/Keyword: PCG 알고리즘

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Distributed Structural Analysis Algorithms for Large-Scale Structures based on PCG Algorithms (대형구조물의 분산구조해석을 위한 PCG 알고리즘)

  • 권윤한;박효선
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.12 no.3
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    • pp.385-396
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    • 1999
  • In the process of structural design for large-scale structures with several thousands of degrees of freedom, a plethora of structural calculations with large amount of data storage are required to obtain the forces and displacements of the members. However, current computational environment with single microprocessor such as a personal computer or a workstation is not capable of generating a high-level of efficiency in structural analysis and design process for large-scale structures. In this paper, a high-performance parallel computing system interconnected by a network of personal computers is proposed for an efficient structural analysis. Two distributed structural analysis algorithms are developed in the form of distributed or parallel preconditioned conjugate gradient (DPCG) method. To enhance the performance of the developed distributed structural analysis algorithms, the number of communications and the size of data to be communicated are minimized. These algorithms are applied to the structural analyses of three large space structures as well as a 144-story tube-in-tube framed structure.

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PCG Algorithms for Development of PC level Parallel Structural Analysis Method (PC level 병렬 구조해석법 개발을 위한 PCG 알고리즘)

  • 박효선;박성무;권윤한
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 1998.10a
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    • pp.362-369
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    • 1998
  • The computational environment in which engineers perform their designs has been rapidly evolved from coarse serial machines to massively parallel machines. Although the recent development of high-performance computers are available for a number of years, only limited successful applications of the new computational environments in computational structural engineering field has been reported due to its limited availability and large cost associated with high-performance computing. As a new computational model for high-performance engineering computing without cost and availability problems, parallel structural analysis models for large scale structures on a network of personal computers (PCs) are presented in this paper. In structural analysis solving routine for the linear system of equations is the most time consuming part. Thus, the focus is on the development of efficient preconditioned conjugate gradient (PCG) solvers on the proposed computational model. Two parallel PCG solvers, PPCG-I and PPCG-II, are developed and applied to analysis of large scale space truss structures.

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A Parallel Algorithm for Large DOF Structural Analysis Problems (대규모 자유도 문제의 구조해석을 위한 병렬 알고리즘)

  • Kim, Min-Seok;Lee, Jee-Ho
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.23 no.5
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    • pp.475-482
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    • 2010
  • In this paper, an efficient two-level parallel domain decomposition algorithm is suggested to solve large-DOF structural problems. Each subdomain is composed of the coarse problem and local problem. In the coarse problem, displacements at coarse nodes are computed by the iterative method that does not need to assemble a stiffness matrix for the whole coarse problem. Then displacements at local nodes are computed by Multi-Frontal Sparse Solver. A parallel version of PCG(Preconditioned Conjugate Gradient Method) is developed to solve the coarse problem iteratively, which minimizes the data communication amount between processors to increase the possible problem DOF size while maintaining the computational efficiency. The test results show that the suggested algorithm provides scalability on computing performance and an efficient approach to solve large-DOF structural problems.

Players Adaptive Monster Generation Technique Using Genetic Algorithm (유전 알고리즘을 이용한 플레이어 적응형 몬스터 생성 기법)

  • Kim, Ji-Min;Kim, Sun-Jeong;Hong, Seokmin
    • Journal of Internet Computing and Services
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    • v.18 no.2
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    • pp.43-51
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    • 2017
  • As the game industry is blooming, the generation of contents is far behind the consumption of contents. With this reason, it is necessary to afford the game contents considering level of game player's skill. In order to effectively solve this problem, Procedural Content Generation(PCG) using Artificial Intelligence(AI) is one of the plausible options. This paper proposes the procedural method to generate various monsters considering level of player's skill using genetic algorithm. One gene consists of the properties of a monster and one genome consists of genes for various monsters. A generated monster is evaluated by battle simulation with a player and then goes through selection and crossover steps. Using our proposed scheme, players adaptive monsters are generated procedurally based on genetic algorithm and the variety of monsters which are generated with different number of genome is compared.

Computing Algorithm for Genetic Evaluations on Several Linear and Categorical Traits in A Multivariate Threshold Animal Model (범주형 자료를 포함한 다형질 임계개체모형에서 유전능력 추정 알고리즘)

  • Lee, D.H.
    • Journal of Animal Science and Technology
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    • v.46 no.2
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    • pp.137-144
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    • 2004
  • Algorithms for estimating breeding values on several categorical data by using latent variables with threshold conception were developed and showed. Thresholds on each categorical trait were estimated by Newton’s method via gradients and Hessian matrix. This algorithm was developed by way of expansion of bivariate analysis provided by Quaas(2001). Breeding values on latent variables of categorical traits and observations on linear traits were estimated by preconditioned conjugate gradient(PCG) method, which was known having a property of fast convergence. Example was shown by simulated data with two linear traits and a categorical trait with four categories(CE=calving ease) and a dichotomous trait(SB=Still Birth) in threshold animal mixed model(TAMM). Breeding value estimates in TAMM were compared to those in linear animal mixed model (LAMM). As results, correlation estimates of breeding values to parameters were 0.91${\sim}$0.92 on CE and 0.87${\sim}$0.89 on SB in TAMM and 0.72~0.84 on CE and 0.59~0.70 on SB in LAMM. As conclusion, PCG method for estimating breeding values on several categorical traits with linear traits were feasible in TAMM.

Uplink Sub-channel Allocation and Power Control Algorithm Using Ranging Information in High speed Portable Internet System (휴대인터넷 시스템의 레인징 정보를 이용한 상향링크 부채널 할당 및 전력제어 알고리즘)

  • Kim, Dae-Ho;Kim, Whan-Woo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.9A
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    • pp.729-736
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    • 2005
  • In this paper, we introduce a new approach for the design of uplink sub-channel allocation and power control in the High-speed Portable Internet system that is based on OmMAnDD scheme. In OFDMA system, because the number of allocated sub-channel in mobile station varies from one to the whole sub-channel as in base station while mobile station's transmit power is lower than that of base station, full loading range(FLR) constraint occurs where whole sub-channel can be used and the conventional open-loop power control scheme can not be used beyond FLR. We propose a new scheme that limits the maximum sub-channel allocation number and uses power concentration gain(PCG) depending on location of mobile station, which is based on ranging in OfDMA system. Simulation results show that the proposed scheme extends the uplink coverage to the entire cell service coverage area, provides solutions for optimum utilization of radio resource and enables open-loop power control beyond FLR without extra hardware complexity.

Routing with Maximum Edge Disjoint Paths and Wavelength Assignment with Path Conflict Graph (최대 EDP를 이용한 경로설정 및 경로 충돌 그래프를 이용한 파장할당 문제 해결 방안)

  • Kim Duk Hun;Chung Min Young;Lee Tae-Jin;Choo Hyunseung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.7B
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    • pp.417-426
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    • 2005
  • Routing and wavelength assignment problem is one of the most important issues in optical transport networks based on wavelength division multiplexing(WDM) technique. In this paper, we propose a novel approach using path conflict graphs and an algorithm for finding all edge disjoint paths. And then we compare the performance of the proposed algorithm with that of bounded greedy approach for EDP(BGAforEDP). The proposed one outperforms up to about 20$\%$ in the fixed traditional topology(NSFNET) and about 32$\%$ in random topologies over the BGA for EDP algorithm.

Enhanced MCTS Algorithm for Generating AI Agents in General Video Games (일반적인 비디오 게임의 AI 에이전트 생성을 위한 개선된 MCTS 알고리즘)

  • Oh, Pyeong;Kim, Ji-Min;Kim, Sun-Jeong;Hong, Seokmin
    • The Journal of Information Systems
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    • v.25 no.4
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    • pp.23-36
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    • 2016
  • Purpose Recently, many researchers have paid much attention to the Artificial Intelligence fields of GVGP, PCG. The paper suggests that the improved MCTS algorithm to apply for the framework can generate better AI agent. Design/methodology/approach As noted, the MCTS generate magnificent performance without an advanced training and in turn, fit applying to the field of GVGP which does not need prior knowledge. The improved and modified MCTS shows that the survival rate is increased interestingly and the search can be done in a significant way. The study was done with 2 different sets. Findings The results showed that the 10 training set which was not given any prior knowledge and the other training set which played a role as validation set generated better performance than the existed MCTS algorithm. Besed upon the results, the further study was suggested.