• Title/Summary/Keyword: PATH algorithm

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Efficient Online Path Planning Algorithm for Mobile Robots in Dynamic Indoor Environments (이동 로봇을 위한 동적 실내 환경에서의 효율적인 온라인 경로 계획 알고리즘)

  • Kang, Tae-Ho;Kim, Byung-Kook
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.7
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    • pp.651-658
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    • 2011
  • An efficient modified $D^*$ lite algorithm is suggested, which can perform online path planning for mobile robots in dynamic indoor environment. Online path planning should plan and execute alternately in a short time, and hence it enables the robot avoid unknown dynamic obstacles which suddenly appear on robot's path. Based on $D^*$ Lite algorithm, we improved representation of edge cost, heuristic function, and priority queue management, to build a modified $D^*$ Lite algorithm. Performance of the proposed algorithm is revealed via extensive simulation study.

Accurate Transmission Loss Allocation Algorithm Based on the Virtual Transaction Strategy: Comparison of Path-integral with Discrete Integral Methods

  • Min, Kyung-Il;Moon, Young-Hyun
    • Journal of Electrical Engineering and Technology
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    • v.5 no.4
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    • pp.511-521
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    • 2010
  • This paper presents a new algorithm to determine accurate bus-wise transmission loss allocation utilizing path-integrals dictated by the transaction strategy. For any transaction strategy, the total sum of the allocated transmission losses of all buses is equal to the actual loss given by the AC power-flow calculation considering the distributed slack. In this paper, the bus-wise allocation of the transmission loss is calculated by integrating the differential loss along a path determined by the transaction strategy. The proposed algorithm is also compared with Galiana's method, which is the well-known transmission loss allocation algorithm based on integration. The performance of the proposed algorithm is evaluated by case studies carried out on the WSCC 9-bus, IEEE 14-bus, New England 39-bus, and IEEE 118-bus systems. The simulation results show that the proposed algorithm is fast and accurate with a large step size.

A heuristic path planning method for robot working in an indoor environment (실내에서 작업하는 로봇의 휴리스틱 작업경로계획)

  • Hyun, Woong-Keun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.8
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    • pp.907-914
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    • 2014
  • A heuristic search algorithm is proposed to plan a collision free path for robots in an indoor environment. The proposed algorithm is to find a collision free path in the gridded configuration space by proposed heuristic graph search algorithm. The proposed algorithm largely consists of two parts : tunnel searching and path searching in the tunnel. The tunnel searching algorithm finds a thicker path from start grid to goal grid in grid configuration space. The tunnel is constructed with large grid defined as a connected several minimum size grids in grid-based configuration space. The path searching algorithm then searches a path in the tunnel with minimum grids. The computational time of the proposed algorithm is less than the other graph search algorithm and we analysis the time complexity. To show the validity of the proposed algorithm, some numerical examples are illustrated for robot.

A Path Fragment Management Structure for Fast Projection Candidate Selection of the Path Prediction Algorithm (경로 예측 알고리즘의 빠른 투영 후보 선택을 위한 경로 단편 관리 구조)

  • Jeong, Dongwon;Lee, Sukhoon;Baik, Doo-Kwon
    • Journal of KIISE
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    • v.42 no.2
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    • pp.145-154
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    • 2015
  • This paper proposes an enhanced projection candidate selection algorithm to improve the performance of the existing path prediction algorithm. Various user path prediction algorithms have previously been developed, but those algorithms are inappropriate for a real-time and close user path prediction environment. To resolve this issue, a new prediction algorithm has been proposed, but several problems still remain. In particular, this algorithm should be enhanced to provide much faster processing performance. The major cause of the high processing time of the previous path prediction algorithm is the high time complexity of its projection candidate selection. Therefore, this paper proposes a new path fragment management structure and an improved projection candidate selection algorithm to improve the processing speed of the existing projection candidate selection algorithm. This paper also shows the effectiveness of the algorithm herein proposed through a comparative performance evaluation.

A Study on Torch Path Generation for Laser Cutting Process (레이저 절단공정에서의 토지경로 생성에 관한 연구)

  • Han, Guk-Chan;Na, Seok-Ju
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.20 no.6
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    • pp.1827-1835
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    • 1996
  • This paper addresses the problem of a torch path generation for the 2D laser cutting of a stock plate nested with resular or irregular parts. Under the constaint of the relative positions of parts enforced by nesting, the developed torch path algorithm generate feasible cutting path. In this paper, the basic object is a polygon( a many-slide figure) with holes. A part may be represented as a number of line segments connected end-to-end in counterclockwise order, and formed a closed contour as requied for cutting paths. The objective is to tranverse this cutting contours with a minimum path length. This paper proposes a simulated annealing based dtorch path algorithm, that is an improved version of previously suggested TSP models. Since everypiercing point of parts is not fixed in advance, the algorithm solves as relazed optimization problem for the constraint, thich is one of the main features of the proposed algorithm. For aolving the torch path optimization problem, an efficient generation mechanism of neighborhood structure and as annealing shedule were introduced. In this way, a global solution can be obtained in a reasonable time. Seveeral examples are represented to ilustrate the method.

New Bandwidth Guaranteed Routing Algorithms based on K-Shortest Path Algorithm (K-Shortest Path 알고리즘에 기초한 새로운 대역폭 보장 라우팅 알고리즘)

  • 이준호;이성호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.11B
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    • pp.972-984
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    • 2003
  • In this paper, new on-line routing algorithms with a bandwidth constraint are proposed. The proposed algorithms may be used for a dynamic LSP setup in MPLS network. We extend the WSP algorithm, the SWP algorithm and a utilization-based routing algorithm into the proposed algorithms by slightly modified K-shortest loopless path algorithms. The performances such as accepted bandwidth, accepted request number and average path length of the proposed and the previous algorithms are evaluated through extensive simulations. All simulations are conducted under the condition that any node can be an ingress or egress node for a LSP setup. The simulation results show that the proposed algorithms have the good performances in most cases in comparison to the previous algorithms. Under the heavy load condition, the algorithms based on the minimum hop path perform better than any other algorithms.

Design and Implementation of a friendly maze program for early childhood based on a path searching algorithm

  • Yun, Unil;Yu, Eun Mi
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.6
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    • pp.49-55
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    • 2017
  • Robots, games and life applications have been developed while computer areas are developed. Moreover, various applications have been utilized for various users including the early childhood. Recently, smart phones have been dramatically used by various users including early childhood. Many applications need to find a path from a starting point to destinations. For example, without using real maps, users can find the direct paths for the destinations in realtime. Specifically, path exploration in game programs is so important to have accurate results. Nowadays, with these techniques, diverse applications for educations of early childhood have been developed. To deal with the functions, necessity of efficient path search programs with high accuracy becomes much higher. In this paper, we design and develop a friendly maze program for early childhood based on a path searching algorithm. Basically, the path of lineal distance from a starting location to destination is considered. Moreover, weight values are calculated by considering heuristic weighted h(x). In our approach, A* algorithm searches the path considering weight values. Moreover, we utilize depth first search approach instead of breadth first search in order to reduce the search space. so it is proper to use A* algorithm in finding efficient paths although it is not optimized paths.

Effective Robot Path Planning Method based on Fast Convergence Genetic Algorithm (유전자 알고리즘의 수렴 속도 향상을 통한 효과적인 로봇 길 찾기 알고리즘)

  • Seo, Min-Gwan;Lee, Jae-Sung;Kim, Dae-Won
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.4
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    • pp.25-32
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    • 2015
  • The Genetic algorithm is a search algorithm using evaluation, genetic operator, natural selection to populational solution iteratively. The convergence and divergence characteristic of genetic algorithm are affected by selection strategy, generation replacement method, genetic operator when genetic algorithm is designed. This paper proposes fast convergence genetic algorithm for time-limited robot path planning. In urgent situation, genetic algorithm for robot path planning does not have enough time for computation, resulting in quality degradation of found path. Proposed genetic algorithm uses fast converging selection strategy and generation replacement method. Proposed genetic algorithm also uses not only traditional crossover and mutation operator but additional genetic operator for shortening the distance of found path. In this way, proposed genetic algorithm find reasonable path in time-limited situation.

A Path Generation Method for a Autonomous Mobile Robot based on a Virtual Elastic Force (가상 탄성력을 이용한 자율이동로봇 경로생성 방법)

  • Kwon, Young-Kwan
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.1
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    • pp.149-157
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    • 2013
  • This paper describes a global path planning method and path optimization algorithm for autonomous mobile robot based on the virtual elastic force in a grid map environment. A goal of a path planning is information for a robot to go its goal point from start point by a effective way. The AStar algorithm is a well-known method for a grid based path planning. This paper suggest a path optimization method by a virtual elastic force and compare the algorithm with a orignal AStar method. The virtual elastic force makes a shorter and smoother path. It is a profitable algorithm to optimize a path in a grid environment.

A Shortest Path Planning Algorithm for Mobile Robots Using a Modified Visibility Graph Method

  • Lee, Duk-Young;Koh, Kyung-Chul;Cho, Hyung-Suck
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1939-1944
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    • 2003
  • This paper presents a global path planning algorithm based on a visibility graph method, and applies additionally various constraints for constructing the reduced visibility graph. The modification algorithm for generating the rounded path is applied to the globally shortest path of the visibility graph using the robot size constraint in order to avoid the obstacle. In order to check the visibility in given 3D map data, 3D CAD data with VRML format is projected to the 2D plane of the mobile robot, and the projected map is converted into an image for easy map analysis. The image processing are applied to this grid map for extracting the obstacles and the free space. Generally, the tree size of visibility graph is proportional to the factorial of the number of the corner points. In order to reduce the tree size and search the shortest path efficiently, the various constraints are proposed. After short paths that crosses the corner points of obstacles lists up, the shortest path among these paths is selected and it is modified to the combination of the line path and the arc path for the mobile robot to avoid the obstacles and follow the rounded path in the environment. The proposed path planning algorithm is applied to the mobile robot LCAR-III.

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