• 제목/요약/키워드: PATH algorithm

검색결과 2,935건 처리시간 0.032초

양방향 Filtered-x 최소 평균 제곱 알고리듬에 대한 실험적인 연구 (Experimental Study on Bi-directional Filtered-x Least Mean Square Algorithm)

  • 권오상
    • 디지털산업정보학회논문지
    • /
    • 제10권3호
    • /
    • pp.197-205
    • /
    • 2014
  • In applications of adaptive noise control or active noise control, the presence of a transfer function in the secondary path following the adaptive controller and the error path, been shown to generally degrade the performance of the Least Mean Square (LMS) algorithm. Thus, the convergence rate is lowered, the residual power is increased, and the algorithm can become unstable. In general, in order to solve these problems, the filtered-x LMS (FX-LMS) type algorithms can be used. But these algorithms have slow convergence speed and weakness in the environment that the secondary path and error path are varied. Therefore, I present the new algorithm called the "Bi-directional Filtered-x (BFX) LMS" algorithm with nearly equal computation complexity. Through experimental study, the proposed BFX-LMS algorithm has better convergence speed and better performance than the conventional FX-LMS algorithm, especially when the secondary path or error path is varied and the impulsive disturbance is flow in.

무인 차량의 험지 자율주행을 위한 유전자 알고리즘 기반 3D 환경 지역 경로계획 (Genetic Algorithm Based 3D Environment Local Path Planning for Autonomous Driving of Unmanned Vehicles in Rough Terrain)

  • 윤승재;원문철
    • 한국군사과학기술학회지
    • /
    • 제20권6호
    • /
    • pp.803-812
    • /
    • 2017
  • This paper proposes a local path planning method for stable autonomous driving in rough terrain. There are various path planning techniques such as candidate paths, star algorithm, and Rapidly-exploring Random Tree algorithms. However, such existing path planning has limitations to reflecting the stability of unmanned ground vehicles. This paper suggest a path planning algorithm that considering the stability of unmanned ground vehicles. The algorithm is based on the genetic algorithm and assumes to have probability based obstacle map and elevation map. The simulation result show that the proposed algorithm can be used for real-time local path planning in rough terrain.

무인 주행 차량의 하이브리드 경로 생성을 위한 B-spline 곡선의 조정점 선정 알고리즘 (A UGV Hybrid Path Generation Method by using B-spline Curve's Control Point Selection Algorithm)

  • 이희무;김민호;이민철
    • 제어로봇시스템학회논문지
    • /
    • 제20권2호
    • /
    • pp.138-142
    • /
    • 2014
  • This research presents an A* based algorithm which can be applied to Unmanned Ground Vehicle self-navigation in order to make the driving path smoother. Based on the grid map, A* algorithm generated the path by using straight lines. However, in this situation, the knee points, which are the connection points when vehicle changed orientation, are created. These points make Unmanned Ground Vehicle continuous navigation unsuitable. Therefore, in this paper, B-spline curve function is applied to transform the path transfer into curve type. And because the location of the control point has influenced the B-spline curve, the optimal control selection algorithm is proposed. Also, the optimal path tracking speed can be calculated through the curvature radius of the B-spline curve. Finally, based on this algorithm, a path created program is applied to the path results of the A* algorithm and this B-spline curve algorithm. After that, the final path results are compared through the simulation.

유전 알고리즘의 연산처리를 통한 개선된 경로 탐색 기법 (Improved Route Search Method Through the Operation Process of the Genetic Algorithm)

  • 지홍일;서창진
    • 전기학회논문지P
    • /
    • 제64권4호
    • /
    • pp.315-320
    • /
    • 2015
  • Proposal algorithm in this paper introduced cells, units of router group, for distributed processing of previous genetic algorithm. This paper presented ways to reduce search delay time of overall network through cell-based genetic algorithm. As a result of performance analysis comparing with existing genetic algorithm through experiments, the proposal algorithm was verified superior in terms of costs and delay time. Furthermore, time for routing an alternative path was reduced in proposal algorithm, in case that a network was damaged in existing optimal path algorithm, Dijkstra algorithm, and the proposal algorithm was designed to route an alternative path faster than Dijkstra algorithm, as it has a 2nd shortest path in cells of the damaged network. The study showed that the proposal algorithm can support routing of alternative path, if Dijkstra algorithm is damaged in a network.

휴리스틱 기반의 유전 알고리즘을 활용한 경로 탐색 알고리즘 (Path-finding Algorithm using Heuristic-based Genetic Algorithm)

  • 고정운;이동엽
    • 한국게임학회 논문지
    • /
    • 제17권5호
    • /
    • pp.123-132
    • /
    • 2017
  • 경로 탐색 알고리즘은 이동 가능한 에이전트가 게임 내의 가상 월드에서 현재 위치로부터 목적지까지 가는 경로를 탐색하는 알고리즘을 뜻한다. 기존의 경로 탐색 알고리즘은 A*, Dijkstra와 같이 비용기반으로 그래프 탐색을 수행한다. A*와 Dijkstra는 월드 맵에서 이동 가능한 노드와 에지 정보들을 필요로 해서 맵의 정보가 다양하고 많은 온라인 게임에 적용하기 힘들다. 본 논문에서는 가변환경이나 맵의 데이터가 방대한 게임에서 적용 가능한 경로 탐색 알고리즘을 개발하기 위해 맵의 정보 없이 교배, 교차, 돌연변이, 진화 연산을 통해 해를 찾는 유전 알고리즘(Genetic Algorithm, GA)을 활용한 Heuristic-based Genetic Algorithm Path-finding(HGAP)를 제안한다. 제안하는 알고리즘은 Binary-Coded Genetic Algorithm을 기반으로 하며 목적지에 더 빨리 도달하기 위해 목적지로 가는 경로를 추정하는 휴리스틱 연산을 수행하여 경로를 탐색한다.

VTA* 알고리즘: 가변적인 턴 휴리스틱을 적용한 A* 경로탐색 알고리즘 (VTA* Algorithm: A* Path-Finding Algorithm using Variable Turn Heuristic)

  • 김지수;조대수
    • 한국정보통신학회논문지
    • /
    • 제14권3호
    • /
    • pp.663-668
    • /
    • 2010
  • 차량을 타고 이동할 경우 좌회전, 우회전, U턴 등의 방향 전환은 차량의 속력 감소의 주요한 요인이 된다. 즉, 같은 거리를 이동할 경우 방향전환이 잦은 경로보다 직진 구간이 많은 경로가 보다 빨리 목적지에 도착할 수 있다. 이 논문에서는 직진성이 높은 경로를 탐색하기 위해서 방향전환비용을 고려한 턴 휴리스틱과 이률 적용한 경로탐색 알고리즘(TA* 알고리즘)을 제안한다. 또한 TA* 알고리즘의 탐색비용을 개선하기 위해서 일부 구간에서만 턴 휴리스틱을 적용하는 가변적인 턴 휴리스틱(VTA* 알고리즘)을 제안한다.

Path Planning Algorithm Using the Particle Swarm Optimization and the Improved Dijkstra Algorithm

  • Kang, Hwan-Il;Lee, Byung-Hee;Jang, Woo-Seok
    • 한국지능시스템학회:학술대회논문집
    • /
    • 한국지능시스템학회 2007년도 추계학술대회 학술발표 논문집
    • /
    • pp.176-179
    • /
    • 2007
  • In this paper, we develop the path planning algorithm using the improved Dijkstra algorithm and the particle swarm optimization. To get the optimal path, at first we construct the MAKLINK on the world environment and then make a graph associated with the MAKLINK. From the graph, we obtain the Dijkstra path between the starting point and the destination point. From the optimal path, we search the improved Dijkstra path using the graph. Finally, applying the particle swarm optimization to the improved Dijkstra path, we obtain the optimal path for the mobile robot. It turns out that the proposed method has better performance than the result in [1].

  • PDF

A Path Generation Algorithm of Autonomous Robot Vehicle By the Sensor Platform and Optimal Controller Based On the Kinematic Model

  • Park, Tong-Jin;Han, Chang-Soo
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
    • /
    • pp.399-399
    • /
    • 2000
  • In this paper, path generation using the sensor platform is proposed. The sensor platform is composed two electric motors which make panning and tilting motions. An algorithm fur a real path form and an obstacle length is realized using a scanning algorithm to rotating the sensors on the sensor platform. An ARV (Autonomous Robot Vehicle) is able to recognize the given path by adapting this algorithm. In order for the ARV to navigate the path flexibly, a kinematic model needed to be constructed. The kinematic model of the ARV was reformed around its body center through a relative velocity relationship to controllability, which derives from the nonholonomic characteristics. The optimal controller that is based on tile kinematic model is operated purposefully to track a reference vehicle's path. The path generation algorithm is composed of two parks. On e part is the generating path pattern, and the other is used to avoid an obstacle. The optimal controller is used for tracking the reference path which is generated by recognizing the path pattern. Results of simulation show that this algorithm for an ARV is sufficient for path generation by small number of sensors and for low cost controller.

  • PDF

유전자알고리즘을 이용한 이동로봇의 주행알고리즘 개발 (Development of Path-planing using Genetic Algorithm)

  • 최한수;정헌
    • 대한전기학회논문지:전력기술부문A
    • /
    • 제48권7호
    • /
    • pp.889-897
    • /
    • 1999
  • In this paper, we propose a new method of path planning for autonomous mobile robot in mapped circumstance. To search the optimal path, we adopt the genetic algorithm which is based on the natural mechanics of selection, crossover and mutation. We propose a method for generating the path population, selection and evaluation in genetic algorithm. Simulations show the efficiency for the global path planning, if we adopt the proposed GA method

  • PDF

가시도 그래프와 유전 알고리즘에 기초한 이동로봇의 경로계획 (Path Planning for Mobile Robots using Visibility Graph and Genetic Algorithms)

  • 정연부;이민중;전향식;최영규
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
    • /
    • pp.418-418
    • /
    • 2000
  • This paper proposes a path planning algorithm for mobile robot. To generate an optimal path and minimum time path for a mobile robot, we use the Genetic Algorithm(GA) and Visibility Graph. After finding a minimum-distance between start and goal point, the path is revised to find the minimum time path by path-smoothing algorithm. Simulation results show that the proposed algorithms are more effective.

  • PDF