• Title/Summary/Keyword: P2P Streaming System

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SonicStream: A Network Coding Based Live P2P Media Streaming System With Rich User Experiences

  • Chen, Xiaogang;Ren, Ning;Zhang, Xiaochen;Wang, Xin;Zhao, Jin
    • Journal of Communications and Networks
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    • v.10 no.4
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    • pp.430-436
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    • 2008
  • Recent studies have convinced that network coding can improve the performance of live media streaming in terms of startup delay, resilience to peer dynamics, as well as reduced bandwidth cost on dedicated streaming servers. However, there still exist some strategy drawbacks and neglected problems which need to be further researched. In addition to the commonly used evaluation parameters of the network and user experiences mentioned above, we focus on additional key factors, playback lag and switch lag, which have not been fully explored in previous work. In this paper, we present SonicStream, a novel and fully implemented live peer to peer (P2P) media streaming system with consideration of rich user experiences, including startup delay, playback continuity, playback lag, switch lag, etc. In pursuit of a further enhanced user experience, we revise traditional peer selection/data scheduling methods. Through a series of experimental evaluations and a cautious comparison with the latest similar work $R^2$, the superior performance of SonicStream has been preliminarily verified.

A Multicast Delivery Technique for VCR-like Interactions in Collaborative P2P Environment (협력 P2P 환경에서 VCR 기능을 위한 멀티캐스트 전송 기법)

  • Kim Jong-Gyung;Kim Jin-Hyuk;Park Seung-Kyu
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.7B
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    • pp.679-689
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    • 2006
  • Delivering multicast stream is one of the cost-saving approach in the large scale VOD environment. Because implementing VCR-like interactions for user's convenience in the multicast streaming system involves complex problems, we need the proper solutions for them. In this paper, we propose a hybrid scheme which uses the general P2P and the patching scheme with the Collaborative Interaction Streaming Scheme(CISS). CISS provides jumping functionability to the appropriate multicast session after VCR-like interaction in the environment in which multiple peers transmit VCR-like interaction streams to the VCR-like functionability request node to reduce the loads generated by frequent join or departure of peers at the multicast tree during providing VCR-like functionability. Therefore, with the proposed scheme we can distribute network traffic and reduce control overhead and latency. And to evaluate the performance of proposed scheme we compare it in the aspect of the performance of streaming delivery topology, control overhead and streaming quality with P2Cast[10] and DSL[11]. The simulation result shows that proposed P2Patching reduces about 30% of process overhead and enhances about $25{\sim}30%$ of streaming quality compared with DSL.

A Study on Research Scheme for Peer-to-Peer Network Using Smart Network (스마트 네트워크 구조를 활용한 Peer-to-Peer 기반 콘텐츠 검색 기법 연구)

  • Kang, Mi-Young;Nam, Ji-Seung
    • KIPS Transactions on Computer and Communication Systems
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    • v.3 no.2
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    • pp.57-62
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    • 2014
  • In order to provide real-time multimedia streaming service, a lot of system resources and network bandwidth required. Thus each computer is any computer other equivalent has the ability to act as a client and a server Peer-to-Peer(P2P) architecture with much interest. In this paper, techniques of P2P content that requires a user to efficiently retrieve the desired time in the streaming service have placed the focus of the research techniques. In a number present in the P2P contents, the user requests to find out the desired amount of time the content streaming services in order to provide seamless lookup latency contents search algorithm to minimize the study. P2P based smart network system and the structure of the super-node and the peer node is composed of super-gateway. Smart network system architecture proposed by performing a content search algorithm. The user requests a desired content, the service can be retrieved within the provided the flexibility.

An Optimal Resource Distribution Scheme for P2P Streaming Service over Centralized DU Environment in LTE (LTE에서 집중화된 DU 환경에서 P2P 스트리밍 서비스를 위한 최적의 자원 배분 방안)

  • Kim, Yangjung;Chong, Ilyoung
    • KIPS Transactions on Computer and Communication Systems
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    • v.3 no.3
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    • pp.81-86
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    • 2014
  • According to the development of streaming services with P2P and mobile network technologies, researches to enhance the service quality in mobile environment have been proposed. However, streaming services considering high-speed mobile environment and characteristics of heterogenous terminals have been hindered from being provided with the required quality from user because of bandwidth congestion between selfish peers of existing P2P system. It is also prone to long delay and loss in accordance with the repeated traffic amounts because there are no optimized solution for traffic localization. The structure to enhance peer contribution for service differentiation and peer selection with clustering scheme with location information of terminal can satisfy both users and service providers with service quality and efficiency. In this paper, we propose an incentive mechanism and resource distribution scheme with user contribution and traffic cost information based on user location, which make mobile users increase the satisfaction of service quality in LTE environments.

Group Management Structure of Segments for P2P-based On Demand Streaming Services (P2P 기반의 사용자 주문형 스트리밍 서비스를 위한 세그먼트 그룹 관리 구조)

  • Lee, Chong-Deuk;Jeong, Taeg-Won
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.7
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    • pp.1621-1630
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    • 2009
  • There is a lot of recent research to provide services of dynamic distributed contents in P2P-based distributed environment. Distributed services of contents objects, however, have problems in QoS and dynamic management of segments. This paper proposed a new segment management method for the service of P2P-based distributed contents. The proposed method manages groups by the SGM(Segment Group Manager). The SGM manages streaming efficiently by the grouping of segments to be served in P2P environment. The segments in the same group cooperate for improved QoS using the management structure based on the distance and relationship. The distance-based management structure is for the improvement of retrieval efficiency while the relationship-based management structure is for the improvement of service ratio. The simulation results of the proposed method showed improvements in average transmission efficiency and average service rate. The improvement is 8% - 30% in average transmission efficiency and 10% - 30% in average service rate.

A Study on the Traffic Agent System Using Unicast Method and P2P (유니캐스트 방식과 P2P를 응용한 트래픽 에이전트 시스템에 관한 연구)

  • Kim Hyun-Ki;Kim Song-Young;Cho Dae-Jea
    • Journal of Korea Multimedia Society
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    • v.8 no.5
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    • pp.707-741
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    • 2005
  • In the multimedia streaming technology, the unicast method require additional cost by an increase traffic according to increase a number of users. The multicast method can solve this problem, but it don't have connection and control information of clients. Now, the most routers support only unicast. Also it has a problem with an exchange of service in other ISP. This paper proposes traffic agent system which is applied unicast and P2P(Peer to Peer) for distance video teaming to overcome this problem. The proposed system decrease the traffic of stream server by control agent, and cut down expenses of network. This system is tested under the distance video leaning using JMF and application software.

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Overlay Multicast Network for IPTV Service using Bandwidth Adaptive Distributed Streaming Scheme (대역폭 적응형 분산 스트리밍 기법을 이용한 IPTV 서비스용 오버레이 멀티캐스트 네트워크)

  • Park, Eun-Yong;Liu, Jing;Han, Sun-Young;Kim, Chin-Chol;Kang, Sang-Ug
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.12
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    • pp.1141-1153
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    • 2010
  • This paper introduces ONLIS(Overlay Multicast Network for Live IPTV Service), a novel overlay multicast network optimized to deliver live broadcast IPTV stream. We analyzed IPTV reference model of ITU-T IPTV standardization group in terms of network and stream delivery from the source networks to the customer networks. Based on the analysis, we divide IPTV reference model into 3 networks; source network, core network and access network, ION(Infrastructure-based Overlay Multicast Network) is employed for the source and core networks and PON(P2P-based Overlay Multicast Network) is applied to the access networks. ION provides an efficient, reliable and stable stream distribution with very negligible delay while PON provides bandwidth efficient and cost effective streaming with a little tolerable delay. The most important challenge in live P2P streaming is to reduce end-to-end delay without sacrificing stream quality. Actually, there is always a trade-off between delay & stream quality in conventional live P2P streaming system. To solve this problem, we propose two approaches. Firstly, we propose DSPT(Distributed Streaming P2P Tree) which takes advantage of combinational overlay multicasting. In DSPT, a peer doesn't fully rely on SP(Supplying Peer) to get the live stream, but it cooperates with its local ANR(Access Network Relay) to reduce delay and improve stream quality. When RP detects bandwidth drop in SP, it immediately switches the connection from SP to ANR and continues to receive stream without any packet loss. DSPT uses distributed P2P streaming technique to let the peer share the stream to the extent of its available bandwidth. This means, if RP can't receive the whole stream from SP due to lack of SP's uploading bandwidth, then it receives only partial stream from SP and the rest from the ANR. The proposed distributed P2P streaming improves P2P networking efficiency.

A transport-history-based peer selection algorithm for P2P-assisted DASH systems based on WebRTC (WebRTC 기반 P2P 통신 병용 DASH 시스템을 위한 전달 이력 기반 피어 선택 알고리듬)

  • Seo, Ju Ho;Choi, Seong Hyun;Kim, Sang Jin;Jeon, Jae Young;Kim, Yong Han
    • Journal of Broadcast Engineering
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    • v.24 no.2
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    • pp.251-263
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    • 2019
  • Recently the huge demand for Internet media streaming has dramatically increased the cost of the CDN (Content Delivery Network) and the need for a means to reduce it is increasing day by day. In this situation, a P2P-assisted DASH technology has recently emerged, which uses P2P (Peer-to-Peer) communications based on WebRTC (Web Real-Time Communication) standards to reduce the CDN cost. This paper proposes an algorithm that can significantly improve CDN cost savings in this technology by selecting peers based on the transport history. Also we implemented this algorithm in an experimental system and, after setting experimental conditions that emulate the actual mobile network environment, we measured the performance of the experimental system. As a result, we demonstrated that the proposed algorithm can achieve higher CDN cost savings compared to the conventional algorithm where peers are selected at random.

Distributed Cache to Support Video-on-Demand Service over P2P Network

  • Ren, Jian-Ji;Lee, Jae-kee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.05a
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    • pp.765-768
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    • 2007
  • P2P Video-on-Demand (VoD) is becoming a popular service in the Internet. The first deployments are already in place, and millions of customers worldwide are already using this new medium. But its success is still quite limited and technically, these researches have been deployed in a rush, mostly based on practicality and instability. This paper studies the advantages and potential problems of VoD in peer-to-peer (P2P) network, we propose a system which uses a distributed VoD streaming scheme over P2P network to support media streaming.

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Improvement of Upload Traffic through Negotiation in UCC Broadcasting System (P2P 기반의 UCC 방송에서 협상을 통한 업로드 트래픽의 개선)

  • Kim, Ji Hoon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.3
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    • pp.171-179
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    • 2014
  • Among the P2P based multimedia streaming architecture, multiple chain architecture has advantage in adapting to dynamically changing network topology simply and rapidly, so this architecture is used for UCC broadcasting system. In UCC broadcasting system, general peer involved in DSLAM becomes UCC server rather than broadcasting system that transfers data from ISP servers. Therefore UCC data generated from UCC server peers is transmitted to peers through DSLAM, and this transmission uses uplink bandwidth of DSLAM. In this paper, I propose an efficient management method of DSLAM uplink bandwidths through negotiating tracker and UCC server peer or head peers of DSLAM. I propose the method that tracker restricts a bitrate of uplink stream of UCC servers when used uplink bandwidth of DSLAM exceeds a certain point of maximum uplink bandwidths. I will show the improved performance of proposed scheme rather than general method with respect to the uplink bandwidth of DSLAM by numerical analysis and simulation.