• Title/Summary/Keyword: P2P Computing

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A Scalable Hybrid P2P MMOG Cloud Architecture for Load Management in a Region (영역내 부하 관리를 위한 확장적 하이브리드 P2P MMOG 클라우드 구조)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.3
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    • pp.83-91
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    • 2022
  • This paper proposes a scalable hybrid P2P(peer-to-peer) cloud architecture for MMOGs(massively multiplayer online games) which includes load management schemes for each region. A game world is divided into several game regions and each game region is serviced by at least one peer(player) in this MMOG cloud environment. The load must be managed regionally to support smooth interactions among them even in the presence of a high concentration of players in a specific region. In the proposed architecture where an efficient and effective provisioning of resources is realized, it is suitable for players to interact with cloud servers effectively and it avoids bottlenecks of the current client-server MMOG architecture. This architecture also relieves a lot of computational power and network traffic, the load on the servers in the cloud by exploiting the capacity of the players. Simulation results show that the proposed hybrid P2P cloud architecture can reduce the considerable bandwidth at the server compared to the client server architecture as the available resources grow with the number of players in crowding or hotspots.

Management Techniques of Interest Area Utilizing Subregions in MMORPG based on Cloud and P2P Architecture (클라우드와 P2P 구조 기반의 MMORPG에서 소영역을 활용하는 관심 구역의 관리 기법)

  • Jin-Hwan Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.3
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    • pp.99-106
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    • 2023
  • In this paper, we propose subregion-based area of interest management techniques for MMORPG(massively multiplayer online role playing games) integrating P2P(peer-to-peer) networking and cloud computing. For the crowded region, the proposed techniques partition it into several subregions and assign a player to manage each subregion as a coordinator. These techniques include a load balancing mechanism which regulates communication and computation overhead of such player below the specified threshold. We also provide a mechanism for satisfying the criterion, where subregions overlapped with each player's view must be switched quickly and seamlessly as the view moves around in the game world. In the proposed techniques where an efficient provisioning of resources is realized, they relieve a lot of computational power and network traffic, the load on the servers in the cloud by exploiting the capacity of the players effectively. Simulation results show that the MMORPG based on cloud and P2P architecture can reduce the considerable bandwidth at the server compared to the client server architecture as the available resources grow with the number of players in crowding or hotspots.

Implementation of ESGF Data Node for International Distribution of CORDEX-East Asia Regional Climate Data

  • Han, Jeongmin;Choi, Jaewon
    • International Journal of Contents
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    • v.17 no.1
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    • pp.61-70
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    • 2021
  • As the resolution of climate change scenario data applied with regional models increased, Earth System Grid Federation (ESGF) was established around major climate-related organizations to jointly operated and manage large-scale climate data. ESGF developed standard software to provide model output, observation data management, dissemination, and analysis using Peer to Peer (P2P) computing technology. Roles of each institution were divided into index and data nodes. Therefore, ESGF data node was established at APEC Climate Center in Korea on behalf of Asia to share data on climate change scenarios of CORDEX-East Asia (CORDEX-EA) to study climate changes in Eastern Asia. Climate researchers are expected to play a large role in researching causes of global warming and responding to climate change by providing CORDEX-EA regional model data to the world through ESGF data node.

Mobile Agent based Adaptive Group Scheduling Mechanism in P2P Grid Computing Environment (P2P 그리드 컴퓨팅 환경에서 이동에이전트 기반 적응적 그룹 스케줄링 기법)

  • Choi SungJin;Choi JangWon;Park ChanYeol;Park HarkSoo;Jung SoonYoung;Hwang ChongSun
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11a
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    • pp.994-996
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    • 2005
  • P2P 그리드 컴퓨팅 환경에서 피어의 자율성으로 인한 자원 제공의 휘발성과 피어의 이질적인 특성은 스케줄링 과정에서 해결해야 할 중요한 문제이다. 이에 본 논문에서는 이동 에이전트 기반 적응적 그룹 스케줄링 기법(Mobile Agent based Adaptive Group Scheduling Mechanism: MAAGSM)을 제안한다. 제안 기법은 피어의 특성 (즉, 자원제공자 자율성 고장, 자원제공자 가음용, 자원 제공 시간)에 따라 피어들을 동질적인 그룹(자원제공자 그룹)으로 구성한 후, 그룹에 적합한 다양한 스케줄링 알고리즘은 이동에이전트 기술을 이용하여 적용한다.

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Design and Implementation of a Efficient Storage Virtualization System based on Distributed Hash Tables (분산 해시 테이블 기반의 효율적인 저장 장치 가상화 시스템의 설계 및 구현)

  • Kim, Jong-Hyeon;Lee, Sang-Jun
    • Journal of Internet Computing and Services
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    • v.10 no.3
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    • pp.103-112
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    • 2009
  • This paper proposes an efficient storage virtualization system which allows users to view hard disk resources of numerous nodes as a large logical space using distributed hash tables of P2P techniques. The proposed system is developed at device level of Windows operating system and is suitable for users in Intranet environments. This system is developed to be recognized as one hard disk at the Windows explorer for user conveniences and does not need a supplementary client program at the application layer. In addition, it enhances security via cutting off breaches from external networks.

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Enhance the Performance of Contents Streaming Services using improve the DRM System (DRM 시스템 개선을 통한 콘텐츠 스트리밍 서비스 개선)

  • Lee, Jeong-Gi;Jeong, Yang-Kwon;Kim, Dong-Hyun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.3 no.4
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    • pp.240-246
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    • 2008
  • This paper propose a method to enhance the performance of digital contents streaming services with the improve DRM system by maximizing the distribute computing performance and minimizing the overheads of security threatens caused by increasing users and sharing contents in P2P environments. By improving authentication protocols and license protocols to perform decryption and execution simultaneously by only download of the license, streaming services are more enhanced rather than existing DRM systems. For evaluate the performance, this paper compared execution time of existing DRM systems which decrypt the encrypted data file before execute with improved DRM system which execute and decrypt the encrypted data file simultaneously. In experiment, improved DRM system can maintain steady bandwidth and reduce the execution time in compare to existing DRM systems.

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The Design of Proxy Peer Algorithm based on DHT for Effective Resource Searching on JXTA Network Environments (JXTA 네트워크 환경에서 효율적인 자원 검색을 위한 DHT 기반프락시 피어 알고리즘 설계)

  • Lee, Gwang;Lee, Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.8
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    • pp.1486-1492
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    • 2007
  • Searching distributed resources efficiently is very important in distributed computing environments like P2P. But distributed resource searching may have system overheads and take a lot of time in proportion to the searching number, because distributed resource searching has to circuit many peers for searching information. In this paper, we design a proxy peer algorithm based on DHT(Distributed Hash Table) for efficient distributed resource searching in JXTA network environments. By containing the rendezvous information in proxy peer and searching a rendezvous peer firstly which has higher hit ratio, we can reduce the searching number and minimize system overheads.

Efficient Flooding Algorithm for Mobile P2P Systems using Super Peer (슈퍼피어를 이용한 모바일 P2P시스템을 위한 효율적인 플러딩 알고리즘)

  • Kang, So-Young;Lee, Kwang-Jo;Yang, Sung-Bong
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.2
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    • pp.217-221
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    • 2010
  • As the appearances of various new mobile devices and the explosive growth of mobile device users, many researches related to mobile P2P systems have been proceeded actively. In this paper, we propose a new search algorithm for the double-layered super peer system in the mobile environment. For the proposed search algorithm, we divide the entire experiment region into a grid of cells, each of which has the same size. The grid is configured properly by considering the communication range of a mobile device and the number of peers in the system. The proposed search algorithm is a partial flooding search method based on the directions of cells involved with the search. It reduces successfully the network traffic, but shows a low search hit ratio. To enhance the search hit ratio, we introduce a bridge-peer table for a super peer and utilize an n-way search. The experimental results show that the proposed algorithm made an average of 20~30% reduction in the number of message packets over the double-layered system. The success ratio was also improved about 2~5% over the double-layered system.

A Mobile P2P Semantic Information Retrieval System with Effective Updates

  • Liu, Chuan-Ming;Chen, Cheng-Hsien;Chen, Yen-Lin;Wang, Jeng-Haur
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.5
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    • pp.1807-1824
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    • 2015
  • As the technologies advance, mobile peer-to-peer (MP2P) networks or systems become one of the major ways to share resources and information. On such a system, the information retrieval (IR), including the development of scalable infrastructures for indexing, becomes more complicated due to a huge increase on the amount of information and rapid information change. To keep the systems on MP2P networks more reliable and consistent, the index structures need to be updated frequently. For a semantic IR system, the index structure is even more complicated than a classic IR system and generally has higher update cost. The most well-known indexing technique used in semantic IR systems is Latent Semantic Indexing (LSI), of which the index structure is generated by singular value decomposition (SVD). Although LSI performs well, updating the index structure is not easy and time consuming. In an MP2P environment, which is fully distributed and dynamic, the update becomes more challenging. In this work, we consider how to update the sematic index generated by LSI and keep the index consistent in the whole MP2P network. The proposed Concept Space Update (CSU) protocol, based on distributed 2-Phase locking strategy, can effectively achieve the objectives in terms of two measurements: coverage speed and update cost. Using the proposed effective synchronization mechanism with the efficient updates on the SVD, re-computing the whole index on the P2P overlay can be avoided and the consistency can be achieved. Simulated experiments are also performed to validate our analysis on the proposed CSU protocol. The experimental results indicate that CSU is effective on updating the concept space with LSI/SVD index structure in MP2P semantic IR systems.

Analysis and Synthesis of GF(2p) Multiple Attractor Cellular Automata (GF(2p) 다중 끌개를 갖는 셀룰라 오토마타의 합성 및 분석)

  • Choi, Un-Sook;Cho, Sung-Jin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.6
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    • pp.1099-1104
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    • 2009
  • Cellular Automata(CA) has been used as modeling and computing paradigm for a long time. While studying the models of systems, it is seen that as the complexity of the physical system increase, the CA based model becomes very complex and becomes to difficult to track analytically. Also such models fail to recognize the presence of inherent hierarchical nature of a physical system. In this paper we analyze the properties of GF($2^p$) multiplue attractor cellular automata(GF($2^p$) MACA) C and give a method of synthesis of C which is a special class of hierarchical cellular automata proposed as an alternative to solve the problem.