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http://dx.doi.org/10.7236/JIIBC.2022.22.3.83

A Scalable Hybrid P2P MMOG Cloud Architecture for Load Management in a Region  

Kim, Jin-Hwan (School of Computer Engineering, Hansung University)
Publication Information
The Journal of the Institute of Internet, Broadcasting and Communication / v.22, no.3, 2022 , pp. 83-91 More about this Journal
Abstract
This paper proposes a scalable hybrid P2P(peer-to-peer) cloud architecture for MMOGs(massively multiplayer online games) which includes load management schemes for each region. A game world is divided into several game regions and each game region is serviced by at least one peer(player) in this MMOG cloud environment. The load must be managed regionally to support smooth interactions among them even in the presence of a high concentration of players in a specific region. In the proposed architecture where an efficient and effective provisioning of resources is realized, it is suitable for players to interact with cloud servers effectively and it avoids bottlenecks of the current client-server MMOG architecture. This architecture also relieves a lot of computational power and network traffic, the load on the servers in the cloud by exploiting the capacity of the players. Simulation results show that the proposed hybrid P2P cloud architecture can reduce the considerable bandwidth at the server compared to the client server architecture as the available resources grow with the number of players in crowding or hotspots.
Keywords
cloud computing; load management; massively multiplayer online game; peer-to-peer; scalability;
Citations & Related Records
Times Cited By KSCI : 3  (Citation Analysis)
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