• Title/Summary/Keyword: P2P(Peer-to-Peer) model

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False Data Reduction Strategy for P2P Environment (P2P 환경을 위한 허위 데이터 감축 정책)

  • Kim, Seung-Yun;Lee, Won-Joo;Jeon, Chang-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.5
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    • pp.93-100
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    • 2011
  • In this paper, we propose a FDR(False Data Reduction) strategy for P2P environment that reduces false data. The key idea of our strategy is that we use FDR algorithm to stop transmitting of false data and to delete that. If a user recognizes false data in downloaded-data and the user's peer requests the others to stop the transmission of the false data immediately. Also, the FDR algorithm notifies the other peers to prohibit spreading of the false data in the environment. All this procedure is possible to be executed in each peer without any lookup server. The FDR algorithm needs only a little data exchange among peers. Through simulation, we show that it is more effective to reduce the network traffic than the previous P2P strategy. We also show that the proposed strategy improves the performance of network compared to previous P2P strategy. As a result, The FDR strategy is decreased 9.78 ~ 16.84% of mean true data transmission time.

Object Replication and Consistency Control Techniques of P2P Structures for Multiplayer Online Games (멀티플레이어 온라인 게임을 위한 P2P 구조의 객체 복제와 일관성 제어 기법)

  • Kim, Jinhwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.91-99
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    • 2014
  • The main game architectures for multiplayer online games are the traditional client-server architectures, multi-server architectures and P2P(peer-to-peer) architectures. P2P architectures, due to their distributed and collaborative nature, have low infrastructure costs and can achieve high scalability as well as fast response time by creating direct connections between players. However, P2P architectures face many challenges. Distributing a game among peers makes maintaining control over the game more complex. These architectures also tend to be vulnerable to churn and cheating. Providing consistency control in P2P systems is also more difficult since conflicting updates might be executed at different sites resulting in inconsistency. In order to avoid or correct inconsistencies, most multiplayer games use a primary-copy replication approach where any update to the object has to be first performed on the primary copy. This paper presents the primary-copy model with the update dissemination mechanism that provides consistency control over an object in P2P architectures for multiplayer online games. The performance for this model is evaluated through simulation experiments and analysis.

Influencing Factors on the Lending Intention of Online Peer-to-Peer Lending: Lessons from Renrendai.com (온라인 P2P 대출의도의 영향요인에 관한 연구: 런런다이 사례를 중심으로)

  • Yang, Qin;Lee, Young-Chan
    • The Journal of Information Systems
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    • v.25 no.2
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    • pp.79-110
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    • 2016
  • Purpose Online Peer-to-peer lending (hereafter P2P lending), is a new method of lending money to unrelated individuals through an online financial intermediary. Usually in the online P2P transaction, individuals who would like to borrow money (hereafter borrowers) and those who would like to lend money (hereafter lenders) have no previous relationship. Based on enormous previous studies, this study develops an integrated model, particularly for the online P2P lending environment in China, to better understand the critical factors that influence lenders' intention to lend money through the online P2P lending platform. Design/methodology/approach In order to verify the hypotheses, we develop a questionnaire with 42 survey items. We measured all the items on a five-point Likert-type scale. We use Sojump.com to collect questionnaire and gather 246 valid responses from registered members of Renrendai.com. We analyzed the main survey data by using SPSS 18.0 and AMOS 20.0. We first estimated the reliability, validity, composite reliability and AVE and then conduct common method bias test. The mediating role of trust in platform and in borrower has been tested. Last we tested the hypotheses through the structural model. Findings The results reveal that service quality, information quality, structural assurance, awareness and reputation significantly impact lenders' trust in the online P2P lending platform. Second, awareness, reputation and perceived risk significantly impact lenders' trust in borrower and lending intention. Third, trust propensity has a positive effect on lenders' trust on borrower. Last, awareness, reputation, perceived risk, platform trust and borrower trust can directly impact lenders' lending intention.

JXTA based P2P communication in MANET Networks (MANET 네트워크에서의 JXTA 기반의 P2P 통신)

  • Jeong Wang-Boo;Suh Hyun-Gon;Kim Ki-Hyung;Sohn Young-Ho
    • Proceedings of the Korea Society for Simulation Conference
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    • 2005.05a
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    • pp.139-143
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    • 2005
  • The P2P is a network environment supporting data exchange which is directly connected peers without limit of existing server-client and intervening central server for resource or offered service with each peer. JXTA is a representative of P2P system. JXTA is a typical distributed computing model that proposed by Sun Microsystems. JXTA that doesn't require centralized services or resources is adaptable in extreme changes of network organization. MANET(Mobile Ad Hoc Network) is a representative wireless network that is composed of mobile nodes without infrastructure. So MANET establishes the path for the communication of each peers and maintains the newest routing information by exchanging routing information. In this paper, we propose a technique of JXTAMAUET which implements JXTA which is the P2P network system from the wireless network which is becoming the foundation of ubiquitous computing. For the performance evaluation of the JXTAMANET, we use simulation.

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Design and Implementation of Super-peer P2P Overlay Network Protocol and System for mobile IPTV

  • Kim, Yu-Doo;Moon, Il-Young
    • Journal of information and communication convergence engineering
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    • v.8 no.3
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    • pp.295-300
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    • 2010
  • Recent researches of network structure are moving to high-level networks because there are already many research results of low-level network. Especially, current network services has been changed to the multimedia service using multicast routing such as IPTV(Internet Protocol Television) service. And then previous multicast services were provider oriented. So previous multicast structures were organized server/client model. But future multicast services will make user oriented services. Therefore there will be many service providers in the future. At this point, we study P2P network for supporting multi provider. So we research load balancing and contents lookup protocols in P2P network. In this paper, we propose network protocol and system based on super peer P2P for load balancing and efficiently service search. And we considered mobile environment for mobile IPTV.

Improvement of Peer Search Time and Control Messages with Rendezvous Peer in P2P Virtual Network

  • Jeong, Wang-Boo;Sohn, Young-Ho;Suh, Hyun-Gon;Kim, Ki-Hyung
    • International Journal of Contents
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    • v.5 no.1
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    • pp.21-26
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    • 2009
  • Peer to Peer (P2P) utilizes the resources of an offered service without the need for a central server or preexistent server-client, making it a desirable network environment for data exchange based on direct connection between peers. Proposed by Sun Microsystems. JXTA(Juxtapose) is a typical P2P system and distributed computing model that does not require central service resources and is flexible to deal with various network configuration changes. Meanwhile. Mobile Ad-hoc NETwork(MANET) is a typical wireless network configured with mobile nodes and without an infrastructure. where a network is established by direct connection or through other peers in the propagation area. Thus, MANET maintains the latest path information by establishing paths and changing path information for communication between peers in a highly mobile wireless network. Accordingly. this article proposes the JXTAMANET method for wireless networks to enable JXTA to be applied to MANET. NS2 is used to evaluate the performance and the proposed architecture is shown to produce better results than a conventional flooding method.

Hierarchical Message Forwarding Scheme for Efficient Data Distribution in P2P Messaging System (P2P 출판-구독 메시징 시스템에서 효율적인 정보 전파를 위한 계층적 메시지 전송 기법)

  • Jung, Jin Sun;Oh, Sangyoon
    • KIPS Transactions on Computer and Communication Systems
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    • v.8 no.9
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    • pp.209-216
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    • 2019
  • Publish-subscribe communication model is popular for various type of distributed applications because of its loosely coupled style connections. Among the various architecture style for publish-subscribe system, peer-to-peer architecture has been used for the mission critical application domain since it provides high scalability and real-timeness. On the other hand, to utilize the bandwidth of given networks, message filtering is frequently used to reduce the number of messages on the system. Even if P2P provides superior scalability, it is hard to apply filtering to the its messaging system because the filtering process should be done on the peer-side in P2P architecture that are usually done on the broker server in conventional pub/sub architecture. In this paper, we propose a hierarchical subscription management structure as well as message forwarding scheme for efficient data dissemination. Our proposed scheme reduces the number of received messages by filter-out un-wanted messages and offloading the message dissemination work to other subscribers to enhance the messaging throughput.

A Study on the NFC Services for Social Networking Applications (소셜 네트워킹 응용을 위한 NFC 서비스에 관한 연구)

  • Roh, Jae-Sung;Kim, Wan-Tae;Lee, Man-Hee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.568-570
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    • 2013
  • NFC represents the 2nd generation of the proximity contact-less technology, which beyond the RFID, supports peer-to-peer communication, and enables consumer access to aggregated services, anytime, anywhere, with any type of consumer stationary and mobile devices. NFC is a short range device wireless technology designed to exchange data, initiate connections with other wireless networks and act as a secured smart key for access to services such as cashless payment, ticketing, on-line entertainment and access control. In this paper, the NFC services for social networking applications are studied, and the signal flow of SNS application based on NFC P2P for smart devices and server model is proposed.

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Secure Information Sharing Model in P2P: IAA based Approach (P2P에서의 안전한 정보 공유 모델 : IAA 기반 접근방식)

  • 진홍태;김동성;박종서
    • Proceedings of the Korea Institutes of Information Security and Cryptology Conference
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    • 2003.12a
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    • pp.443-446
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    • 2003
  • 본 논문에서는 P2P(Peer-to-Peer) 환경에서 효율적이고 안전하게 정보를 공유할 수 있는 시스템 구조를 제안한다. 기존의 Server-Client 환경에 비해 P2P 환경이 네트워크를 확장시키고 병목 현상을 줄일 수 있는 방안으로 떠오르게 됨에 따라 그에 따른 보안문제도 필수적으로 고려해야 할 사항이 되었다. 따라서 P2P 환경에서도 안전하게 정보를 공유할 수 있고, 각 Peer들의 정보를 보호해 줄 수 있는 보안 기술이 필요하다. 본 논문에서 제안하는 시스템은 IAA(Intelligent Automation Agent)를 이용한 접근방식을 제공함으로서, 다른 시스템에 응용 가능하고 보안 환경의 변화에 민첩하게 유기적으로 대처할 수 있는 통합된 관리 방법을 제시한다.

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PTT Service Interworking Between IMS Based Networks and P2P Overlay Networks

  • Tieu, Tuan-Hao;Kim, Younghan;Gim, Gwangyong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.7
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    • pp.1638-1656
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    • 2013
  • The demand for multimedia streaming services is increasing rapidly. To meet this demand, there has been much research and many practical developments for providing multimedia services. A push-to-talk (PTT) service is one of the multimedia streaming services that have been deployed not only over IP multimedia subsystem (IMS) but also in peer-to-peer (P2P) overlay networks. The benefit of PTT has been demonstrated in the literature. However, the need for using PTT service in communication can be arbitrary among users, regardless what kind of PTT services they use. This demand does not support current PTT systems, so an expansion of PTT services still be limited. Moreover, the combination of PTT services in IMS and P2P networks will help operators to provide more scalable PTT services. Therefore, in this paper, we proposed a model to support PTT service interworking between IMS and P2P overlay networks. We also introduced our system design and some interworking service scenarios. We confirmed our architecture through implementation and testing.