• 제목/요약/키워드: Organizational Weather

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The Impact of Severe Weather and Climate Change on Lean Supply Chains

  • 이돈희
    • 한국산업정보학회논문지
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    • 제23권3호
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    • pp.117-129
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    • 2018
  • This study examines the impact of severe weather on lean supply chains. First, this paper reviewed the literature on the disruptions and damages that severe weather events cause on supply chain. Then, several recent examples of lean supply chain disruptions due to severe weather were discussed. The results of the study indicated that the frequency of weather related disasters is increasing and extreme weather events will increase potential risks to supply chains. First, building organizational resilience will help firms look beyond efficiency and profits in managing lean supply chains. Second, the concept of sole sourcing may need rethinking to maintain a supply chain that is lean and resilient. Third, organizations must plan ahead for supply chains in unpredictable weather. Fifth, communication is a key for anticipating and avoiding the impact of severe weather. This study proposes of a set of strategies, both theoretical and practical, that business firms should develop to effectively prevent and respond to severe weather related disruptions in lean supply chains.

Software Climate Change and its Disruptive Weather: A Potential Shift from "Software Engineering" to Vibrant/Dynamic Softology

  • Ghani, Imran;Jeong, Seung Ryul
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제10권8호
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    • pp.3925-3942
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    • 2016
  • Like natural climate change on the planet earth, the climate in software development environments is also changing (fast). Like the natural weather, the software environment is also disruptive. As the climate experts alert and suggest taking necessary measures to overcome certain challenges to make this earth a safer and comfortable living place, likewise this article also alerts the relevant stakeholders of software craftsmanship about the dynamic challenges that traditional Software Engineering (SE) with purely "Engineering mind-set" is not capable to respond. Hence, some new thoughts to overcome such challenges are shared. Fundamentally, based on the historical evidences, this article presents the authors' observation about continuous shift from traditional "Engineering-based" software development approaches to disruptive approaches - "Vibrant Softology". The authors see the cause of this shift as disruptive transformational force, which is so powerful that it is uncontrollably diminishing the "Engineering-based" approach from software development environments. The authors align it with climate change analogy. Based on this analogy, the authors feel the need to theoretically re-coin the notion of SE to some new term; perhaps Vibrant/Dynamic Softology (VS or DS). Hence, the authors suggest "a new (disruptive and dynamic) way of thinking is required to develop software". It is worth mentioning that the purpose of article and this new theory is not to disparage the notion of software engineering altogether, rather the aim is to highlight the importance of transformation from SE to its next level (perhaps VS/DS) due to the emerging needs in the software craftsmanship environment.

물리구축환경의 지능적 부활로서의 실시간 행태 공간의 특성 분석 - onl과 NOX의 작품을 중심으로 - (A Study on the Analysis of the Characteristics of the Real-time Behavior Space Design - Focused on the Works of onl and NOX -)

  • 이한나;박현옥
    • 한국실내디자인학회논문집
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    • 제14권4호
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    • pp.19-26
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    • 2005
  • Digital technology continually makes a space evolves. The real-time behavior design communicates the data with the situation of circumference of the space(visitors moving, interior and exterior situations). The space form was changed because it interfaces in real time. The purpose of this study was finding out the characteristics of real-time behavior space design through the analysis of space formative languages, sensorium, S-R and material. This study will be the one of basic references for the digital space design. The boundary of this study set limits to the works of digital space designer who applies the real-time exchanging data to their design among the digital space design works from 1996 to 2004. But it excepted from the real-time behavior space in virtual realty. Therefore, the objects of this study were the works of onl and NOX(paraSITE, Trans-port 2001, Muscle, MotormeCCa, Handdrawspace, Saltwater Pavilion, Son-O-House, H2O Expo). The method was the contents analysis of space formative languages(Greg Lynn's ten space formative languages; bleb, blob, branch, flower, fold, lattice, teeth, shred, skins and strand), sensorium, S-R and material. The results of the study are as follows: 1) The organizational elements; Space formative languages(bleb, blob, fold, shred, skins, strand), stimulation(Human Participation, Human Moving, Weather Conditions), and response(Spatial Moving, Sound Pattern, Lighting Pattern, color Pattern, Activating Particles, Moving Picture, Virtual Friend) 2) The material Use; Sound, lights, and network have been used in the space. Immaterial matter will be used the main material of space design in 21"'century, 3)The spatial types; formal changing of space, projecting immaterial elements, and changing the sound.

조선 세종시대 병선(兵船)의 해방(海防)전략·전술 (Strategic and Tactical Use of Naval Ship for Maritime Defense during the reign of King Sejong)

  • 민장원
    • Strategy21
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    • 통권44호
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    • pp.177-212
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    • 2018
  • The purpose of this article is to examine the 'Discussion of maritime defense' which began to be discussed from the late Goryeo dynasty to the early Joseon dynasty and the process of establishing a maritime defense system. Also it can identify changes in the aspects of the naval ship operation and their strategic tactics during the reign of King Sejong. Japanese raiders began a full-scale invasion from 1350 at the late Goryeo Dynasty, So the government realized the need to raise the 'Sea power' and to organize the maritime defense system for defending enemy invasion. for example, the reinforcement of naval forces, construction of warships, develoment of weapon systems and so on. which have achieved remarkable growth while continuing, have also been used to carry out a three-time 'Conquest of Daemado' in 1389, 1396, 1419. Until then, however, it is difficult to interpret that the naval forces had a systematic and organizational combat operation system. According to fighting patterns on combat reports before the early days of King Sejong's reign, Our naval forces had no advantage over the Japanese raiders in terms of their capabilities and tactics. Then, the period of King Sejong marked a watershed in maritime defense history. Based on accumulated experience of naval battles and force Projections, The paradigm shift of the naval strategic tactics for maritime defense has occurred. First, the capability of the naval vessels has improved. for example, ship speed, durability, and weather resistance. Through these efforts, navy forces were able to pursue and attack, destroy enemy's ships by taking advantage of the 'Ship speed superiority'. This has led to tactical shifts from defensive to offensive. Second, purpose to support offensive tactics, the government put a strategic plan into practice that is the forward depolyment of naval bases from the inland to the coast, considering the 'sea environment' and 'threat'. By doing so, Joseon dynasty was able to secure 'the command of the sea'. This may be a little different from the perception of the so-called 'peace period' that King Sejong's era. We need to remember that Joseon dynasty was working hard for its defense. When studying history of maritime defense, these strategic and tactical elements must be fully considered. Only then we can have a coherent understanding of the many naval battles in the past, including the Imjin War(1592-1598).

문화콘텐츠기업 글로벌전략의 성공 요인에 관한 연구: 아이코닉스를 중심으로 (A Study on Success Factors of Global Strategy of Cultural Content Company: Focusing on Iconix)

  • 한주희;최명철;张梦恬
    • 문화기술의 융합
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    • 제7권4호
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    • pp.337-342
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    • 2021
  • 본 연구의 목적은 아이코닉스를 중심으로 문화 콘텐츠 기업의 환경 및 전략 행태를 분석하고 지속적인 경쟁우위를 창출하기 위해 아이코닉스가 나아가야 할 전략적 제언을 도출하고자 한다. 분석 결과 아이코닉스는 이미 세계시장을 주도하는 미국, 유럽의 메이저들과 당당하게 경쟁할 수 있는 전천후 엔터테인먼트 콘텐츠 사업자로 발전해나가고자 하는 그들의 미션에 걸맞게 콘텐츠의 기획에서부터 사업에 이르는 수직 계열화된 개발-비즈니스 시스템 구축하고 있으며, 국내 및 해외를 포괄하는 강력한 글로벌 비즈니스 네트워크를 단계적으로 구축해나가며 고도의 글로벌 전략을 취하고 있다. 하지만 뽀로로의 성공에 의존하거나 조직 구조 내의 다양한 문제점으로 인해 한계에 부딪히고 있다. 이에 엔터테인먼트 산업 각 부문별 선도 회사들의 참여와 사업적 연계를 통해 콘텐츠의 부가가치를 극대화할 수 있는 One Source Multi Channel/Multi Use 전략을 기반으로 본 연구에서 제시한 다양한 전략적 제언들을 실행한다면 안정화된 Total Entertainment Contents 산업에서의 선두주자로 자리매김할 것이다.