• 제목/요약/키워드: Opti-tex

검색결과 30건 처리시간 0.027초

간접 레진수복시 상아질 접착제의 중합 여부에 따른 결합 효능 (Bonding efficacy of cured or uncured dentin adhesives in indirect resin)

  • 장지현;이빈나;장훈상;황윤찬;오원만;황인남
    • Restorative Dentistry and Endodontics
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    • 제36권6호
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    • pp.490-497
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    • 2011
  • 연구목적: 본 연구는 간접 레진수복시 상아질 접착제의 중합 여부가 레진인레이와 상아질간의 미세인장결합강도와 결합계면의 형태에 미치는 영향을 공초점 현미경 관찰을 통하여 평가하고자 하였다. 연구 재료 및 방법: 24개의 발거된 대구치를 절단하여 교합면 상아질을 노출시켰다. 수복 방법에 따라 크게 간접 레진수복과 직접 레진수복의 두 군으로 나누었다. 간접 레진수복군은 임시 수복하여 1주일 후, 상아질 접착 과정에 따라 4군(OB-C와 OB-NC군, OS-C와 OS-NC군)으로 나누었다. 간접 레진수복군은 산부식 처리된 상아질면에 OptiBond FL (Kerr) 또는 One-Step (Bisco) 상아질 접착제를 중합 여부에 따라 나누어 적용하였다. 처리된 상아질면에 제작된 3 mm 높이의 레진 인레이(Tescera, Bisco)를 Variolink II (Ivoclar Vivadent)를 사용하여 제조사의 지시에 따라 합착하였다. 직접 레진수복군은 산부식 처리된 상아질면에 상아질 접착 후, 복합레진 (Estelite${\Sigma}$, Tokuyama)으로 즉시 수복하였다(OB-D군, OS-D군). 수복을 마친 모든 치아는 24시간 후, 미세인장 결합 강도 평가와 공초점 레이저 주사 현미경 관찰(CLSM)을 시행하였다. 결과: 간접 레진수복군은 직접 레진수복군에 비하여 낮은 미세인장결합강도를 나타내었으며, 상아질 접착제를 광중합한 군(OB-C군, OS-C군)이 광중합을 시행하지 않은 군(OB-NC군, OS-NC군)에 비하여 높은 미세인장결합강도를 나타내었다. 접착 계면에 대한 CLSM 관찰에서 상아질 접착제를 광중합한 군에서 더 분명하고 균일한 혼성층이 관찰되었다. 상아질 접착제를 광중합하지 않은 군에서는 혼성층이 불분명하거나 거의 관찰되지 않았다. 결론: 간접 레진수복물의 합착시 레진시멘트의 적용 전에 상아질 접착제의 광중합은 분명하고 균일한 혼성층의 형성하며, 이는 결합강도의 향상에 기여한다.

가상아바타에 따른 가상의복의 비교평가 (Comparative Assessment of Virtual Garments using Direct and Manual Avatars)

  • 임호선
    • 복식문화연구
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    • 제19권6호
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    • pp.1359-1371
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    • 2011
  • The purpose of this paper is to compare two avatars made using direct and manual methods and to evaluate the fit and appearance of two virtual garments on the direct and manual avatars. In this study, two subjects were measured by $[TC]^2$ body scanner and the avatars and virtual garments were created by OptiTex software. The direct avatar was made by the direct importation of 3D body scan data and the manual avatar was made by manual input from extracted body measurement. Two virtual garments in a tank-top were evaluated by distance, transparency, and stretch maps. In the results of comparing difference of the direct and manual avatars, the bust and back of the manual avatar are protruded slightly more than that of the direct avatar and the manual avatar is slightly larger dimensions at the bust, waist, abdomen, and hip area in the side view in case of subject 1 and 2. In the results of comparing difference of the fit and appearance of two virtual garments on the direct and manual avatars, in case of subject 1 and 2, the back of the virtual garment on the manual avatar are protruded more than that of the direct avatar. Also, the ease in the bust area of the virtual garment on the manual avatar with a projected bust area was smaller than that of the virtual garment on the direct avatar and the stretch of that of the manual avatar was also high in the bust area. The results of this study are expected to be used as basic information in the apparel industry using virtual try-on technology.

3D 어패럴 캐드 시스템으로 제작된 가상의복의 소재물성별 실물 재현도에 관한 연구 (A Study on Expressivity of Virtual Clothing made of 3D Apparel CAD System according to the Physical Properties of Fabric)

  • 오송윤;유은주
    • 한국의류산업학회지
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    • 제17권4호
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    • pp.613-625
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    • 2015
  • This research was conducted to provide basic data to improve expressivity required for virtual clothing to replace actual clothing. For the experiment, 6 materials were selected and 12(2 kinds of length) actual flared skirts were made. At the same time, simulations were carried out on OptiTex Runway 12.0 for 36(12 kinds of skirts $\times$ KES, FTU, KES weight/10) kinds of virtual flared skirts, which were applied with the measured property values (thickness, weight, bending, shear, friction, and stretch). Also, the study compared and analyzed the wearing images, silhouette overlapping images, and skirt length measurements of the actual and virtual skirts put on a dummy. As a result, the actual skirts showed clear distinction for each material. In contrast, virtual 1 and 2 expressed fabric 3 in the most similar way, but could not recreate the uniform, soft, and natural flare shape of the actual skirts in general. Virtual 3 formed natural flares as those of the actual skirts, and expressed fabric 1, 5, and 6 in a similar way. However, virtual 3 had too much volume and barely showed any distinction for each material. All of virtual 1, 2, and 3 expressed different flare shapes on the front and back sides of the skirt similarly to the actual skirts, and had a good visual expression for the color and texture of the materials. However, they could not effectively express the elasticity and fabric sagging in the bias direction.

A Comparative Study on Virtual Try-on Systems using Body Measurement Input

  • Lim, Ho-Sun;Istook, Cynthia
    • The International Journal of Costume Culture
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    • 제13권2호
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    • pp.118-129
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    • 2010
  • Digital technology introduced into the clothing and fashion industry is evolving to digital virtual fashions and consumer-centered mass-customized production systems. Today the application of such 3D virtual try-on systems is being expanded gradually in the clothing industry. This study purposed to make virtual avatars and virtual garments using OptiTex and V-stitcher virtual software and compared the appearance of the virtual garments put on the virtual avatars. For this, we created virtual avatars and virtual garments using body measurements obtained from jive subjects of top jive body shapes, respectively, using $[TC]^2$ body scanner. According to the results of comparing the outcomes of the two different virtual software systems, virtual avatar II of V-Stitcher tended to have a more round and lifted hip and the waist line at a higher position. In addition, the body curves and shapes of a virtual avatar affect the appearance of virtual garments. This study applied the same body measurements to virtual avatars and the same pattern to virtual garments, but when different kinds of virtual software were used, the virtual avatars and virtual garments showed different appearance and fit. This result may mean that when customers buy apparel products using different kinds of virtual try-on systems, their evaluation of appearance can vary depending on the virtual try-on system. Therefore, research needs to be made actively for the development and use of linkage programs that can reflect actual body measurements between virtual software systems and 3D body scanning systems.

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열순환 후 상아질 접착 계면의 수분 투과성 변화에 대한 정량적 분석 (QUANTITATIVE COMPARISON OF PERMEABILITY IN THE ADHESIVE INTERFACE OF FOUR ADHESIVE SYSTEMS)

  • 장주혜;이기욱;김혜영;이인복;조병훈;손호현
    • Restorative Dentistry and Endodontics
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    • 제34권1호
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    • pp.51-60
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    • 2009
  • 본 연구는 현재 시판 되고 있는 여러 개의 상아질 접착제를 임상 술식에서와 같은 방법으로 사용한 다음 열순환 후 접착계면의 변화를 관찰 비교하고자 했다. 발거 한지 한 달 이내인 대구치 28개의 교합면 상아질 표면에 4종의 상아질 접착제 (OptiBond FL [OP], AdheSE [AD], Clearfil SE Bond [CL], Xeno III [XE]) 중 하나를 적용한 뒤 복합 레진 (Premisa, Kerr) 을 1 mm 두께로 올린 후 광중합 하였다. $4^{\circ}C$ 증류수에서 6일간 보관한 뒤, 치아의 정중선으로부터 수직으로 절단 하여 그 중 절반의 치아에서 2 mm 두께의 시편을 얻은 다음 남은 반쪽의 치아는 10,000회의 열순환을 가한 뒤 ($5^{\circ}-55^{\circ}$, 침지 시간 25초, 대기 시간 5초) 같은 방법으로 2 mm 두께의 시편을 얻었다. 연마한 시편을 24시간 동안 50% ammoniacal silver nitrate solution에 담근 다음 photo-developing solution에서 8시간 동안 환원시켰다. 계면을 가로지르는 5개의 line상에서 wavelength dispersive spectrometry (WDS) detector를 이용하여 주사전상에 있는 원소들의 중량비를 계산하였다. 또한 열순환 전과 후의 시편에서 얻어진 5개의 silver 측정치를 서로 비교하였다. 열순환 전의 접착제층(adhesive layer)에서는 OP에서 가장 적은 silver의 투과가 관찰되었으며 (p < 0.0001), CL, AD, XE 순으로 투과 량이 증가함을 보였다. 혼성층 (Hybrid layer) 에서는 CL의 투과량이 가장 적었다 (p = 0.0039). 열순환 후에 접착제층과 혼성층에서 silver의 투과량은 증가하지는 않았다. Scanning electron microscopy (SEM) 사진을 통하여 각 시편의 접착 계면에서 접착제에 따른 특이적인 silver의 투과상을 관찰할 수 있었다. 전반적으로 OP 와 CL의 접착계면이 열순환 과정 중에도 온전히 유지됨을 볼 수 있었다. 접착 계면에서의 수분 투과 양상은 각 접착제에 따라 다른 형태를 보였으며 열 순환에 의해 유의할 만한 변화를 야기하지는 않았다.

RGP lens 다목적 용액의 습윤성에 관한 비교 연구

  • 박현주;김재민;이기영
    • 한국생물공학회:학술대회논문집
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    • 한국생물공학회 2003년도 생물공학의 동향(XIII)
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    • pp.428-433
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    • 2003
  • 소수성인 RGP lens의 관리용액인 6개사의 다목적용액(multipurpose solution, MPS)의 습윤성 접촉각과 표면장력, 점도를 측정하여 비교해 보았다. 결과는 RGP 렌즈를 8시간 MPS에 담근 후 인공누액을 떨어뜨려 측정한 접촉각은 $25^{\circ}-36^{\circ}$의 범위로 렌즈와 MPS는 비교적 우수한 습윤성을 보여주었으며, 표면 장력은 19.8-31.3 mN/m의 값이 얻어졌다. 각각의 다목적용액에 렌즈를 홀더에 얹은 상태로 계면과 렌즈가 분리될 때의 표면장력을 측정하였을 때는 26.5-33.5 mN/m의 값이 측정되었다. 점도는 4^{\circ}C$28^{\circ}C$에서 측정했으며 측정온도에 따라 온도가 낮을수록 높게 측정되었고, MPS의 온도 28^{\circ}C$에서 점도는 9.5-65.5 cps를, 4^{\circ}C$에서는 6.5-13.7 cps의 값을 보였다. RGP lens MpS는 soft lens MPS에 비해 접촉각과 표면장력은 낮고, 점도는 높아서 습윤성이 더 우수하였고 제조회사에 따라 습윤성의 차이가 있었다.

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인간 말초혈액 단핵구 유래 수지상세포의 면역반응에 미치는 Gefitinib의 영향 (The Effect of Gefitinib on Immune Response of Human Peripheral Blood Monocyte-Derived Dendritic Cells)

  • 조진훈;김미현;이광하;김기욱;전두수;박혜경;김윤성;이민기;박순규
    • Tuberculosis and Respiratory Diseases
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    • 제69권6호
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    • pp.456-464
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    • 2010
  • Background: Synergistic antitumor effects of the combined chemoimmunotherapy based on dendritic cells have been reported recently. The aim of this study is to search new applicability of gefitinib into the combination treatment through the confirmation of gefitinib effects on the monocyte derived dendritic cells (moDCs); most potent antigen presenting cell (APC). Methods: Immature and mature monocyte-derived dendritic cell (im, mMoDC)s were generated from peripheral blood monocyte (PBMC) in Opti-MEM culture medium supplemented with IL-4, GM-CSF and cocktail, consisting of TNF-${\alpha}$ (10 ng/mL), IL-$1{\beta}$ (10 ng/mL), IL-6 (1,000 U/mL) and $PGE_2$ ($1{\mu}/mL$). Various concentrations of gefitinib also added on day 6 to see the influence on immature and mature MoDCs. Immunophenotyping of DCs under the gefitinib was performed by using monoclonal antibodies (CD14, CD80, CD83, CD86, HLA-ABC, HLA-DR). Supernatant IL-12 production and apoptosis of DCs was evaluated. And MLR assay with $[^3H]$-thymidine uptake assay was done. Results: Expression of CD83, MHC I were decreased in mMoDCs and MHC I was decreased in imMoDCs under gefitinib. IL-12 production from mMoDCs was decreased under $10{\mu}M$ of gefitinib sinificantly. Differences of T cell proliferation capacity were not observed in each concentration of geftinib. Conclusion: In spite of decreased expressions of some dendritic cell surface molecules and IL-12 production under $10{\mu}M$ of gefitinib, significant negative influences of gefitinib in antigen presenting capacity and T cell stimulation were not observed.

Comparison of Virtual Avatars by Using Automatic and Manual Method

  • Lim, Ho-Sun;Istook, Cynthia L.
    • 한국의류학회지
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    • 제34권12호
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    • pp.1968-1979
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    • 2010
  • New technology that includes 3D body scanning, digital virtual human, and digital virtual garments has had a significant impact on the current apparel industry. Virtual simulation technology enables the visualization of a 3D virtual garment on a virtual avatar so that consumers can try on garments with their virtual avatars before purchasing. However, the manual virtual avatar provided for online apparel shopping currently has revealed limitations on the different body sizes and shapes of customers. This study analyzes the process of designing the automatic virtual avatar and the manual virtual avatar using OptiTex software; in addition, the study compares the practicality of the automatic virtual avatar with that of the manual virtual avatar. Data was examined by evaluating how much each virtual avatar is similar to the real body and how well it matched the needs of the current apparel industry. In the study, Avatar 1 was automatically created from three-dimensional body scan data and Avatar 2 was manually created from body measurements. The virtual avatar images laid over a real body image and the results were evaluated by comparing the simulated sizes of virtual avatars with those of a real body. Consequently, Avatar 1 was evaluated as more similar to the real body than Avatar 2 in all five body shapes. This study illustrates that an automatic virtual avatar might solve the fit problem that is the most common reason for a high return rate for online shopping. The results show that future virtual simulation technology needs to be improved for the practicality of the virtual avatars.

디지털 시대의 의상 디자인 개발에 관한 연구 (A Study of Clothing Design in the Digital Age)

  • 배리사;이인성
    • 복식
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    • 제54권4호
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    • pp.63-74
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    • 2004
  • This study shows that clothes to be just the same as the real thing can be Produced through the third dimension computer graphics, and then presents that not only the area of fashion design can be expanded in the virtual reality field by doing the simulation of the fashion show, but also the information can be made the real time public ownership and the communication can be fulfilled smoothly. In this study, analyzing the third dimension computer graphic programs to be used much at present, Alias Wavefront Company's Maya software which was the most effective in the clothes simulation and the clothes CAD SGS OptiTex 8.7 which went well substitutive for it were used of them. The conclusions of this study that got through the work manufacture are as follows: The first, if the file manufacturing in the clothes CAD by using the computer was stored, the pattern used 3D simulation was available because it could be summoned in 3D software. The second, if the data of DXF form in Maya program was summoned, they could not be applied by Maya Cloth supported in Nurbs only because they were recognized as the DXF_layer. So the curve along the outer lines of the pattern was drawn and Maya Cloth was applied to be possible to get the natural silhouette of clothes. The third, when the clothes were manufactured by 3D, if the draping character was applied according to the textile special quality, not only the control of textile's thickness, weight, quality feeling, and silhouette was available, but also the clothes were available to graft the special textile materials. The fourth, the natural motion of model was produced by capturing the actual model's walking action In order to produce the fashion show motion and also the dynamic fashion show was available by the angle of camera, the establishment of lighting, and etc. in the final rendering. The clothes manufactured by 3D are available to change the design by changing the materials, or by adding the details, or by utilizing the special materials on clothes. Therefore, the trial and error following at the clothes manufacture can be reduced. But the elevation of the rendering speed, the price down, the strengthening of personal security, and etc. are required.

Saccharomyces cerevisiae에서 GAL 10 promoter와 exoinulinase 분비 서열을 이용한 Clostridium endoglucanase A의 과발현·분비 (Secretory Overexpression of Clostridium Endoglucanase A in Saccharomyces cerevisiae Using GAL10 Promoter and Exoinulinase Signal Sequeice.)

  • 임명예;이진우;이재형;김연희;서진호;남수완
    • 생명과학회지
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    • 제17권9호통권89호
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    • pp.1248-1254
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    • 2007
  • Kluyveromyces marxianus 유래의 exoinulinase (INU1) 분비 서열과 GAL10 promoter를 이용하여 Clostridium thermocellum endoglucanase A gene (celA)의 과발현과 분비 성능 검증연구를 수행하였다. 자체 분비 서열을 가지는 pYEG- CT1 과 INU1 분비 서열을 가지는 pYInu-CT1, 두개의 plasmid는 S. cer-evisiae SEY2102와 S. cerevisiae 2805에 각각 형질전환시켜 ur-acil이 결핍된 배지에서 선별하였다. celA gene 자체 분비 서열보다 INU1 분비 서열을 사용했을 때 발현량과 분비효율은 각각 약 $18{\sim}22%$ 와 11% 향상되었다. 이 중 361 unit/l의 발현율과 89%의 plasmid 안정성, 그리고 70%의 분비효율을 보인 S. cerevisiae 2805/pYinu-CT1 효모 형질전환체를 cellolose를 효과적으로 분해하는 재조합 효모 생균체로 선별하였다. Galactose 배지내에서 S. cerevisiae 2805/ pYInu-CT1의 발효조 회분배양 결과, 총발현량과 분비효율은 각각 418 unit/l 와 73% 로 나타났다. 또한 분비된 endoglucanase A는 분자량 100kDa 이상에서 활성 밴드를 보여, N-linked 당쇄부가에 의해 상당한 비율의 당쇄가 부가됨을 추측할 수 있었다.