• Title/Summary/Keyword: Open network

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Knowledge-Based Numeric Open Caption Recognition for Live Sportscast

  • Sung, Si-Hun
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.1871-1874
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    • 2003
  • Knowledge-based numeric open caption recognition is proposed that can recognize numeric captions generated by character generator (CG) and automatically superimpose a modified caption using the recognized text only when a valid numeric caption appears in the aimed specific region of a live sportscast scene produced by other broadcasting stations. in the proposed method, mesh features are extracted from an enhanced binary image as feature vectors, then a valuable information is recovered from a numeric image by perceiving the character using a multiplayer perceptron (MLP) network. The result is verified using knowledge-based hie set designed for a more stable and reliable output and then the modified information is displayed on a screen by CG. MLB Eye Caption based on the proposed algorithm has already been used for regular Major League Base-ball (MLB) programs broadcast five over a Korean nationwide TV network and has produced a favorable response from Korean viewer.

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Design and Implementation of Social Network Service based on Location using Open API (Open API를 이용한 위치기반 소셜 네트워크 서비스의 설계 및 구현)

  • Lee, Don-Su;Kim, Eun-Hye;Park, Jong-Yeon;Lee, Sang-Jun
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06c
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    • pp.60-63
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    • 2011
  • 인터넷은 단순한 정보습득을 위한 공간을 넘어 사람들이 모여 교류하는 '소통의 장'으로서 역할을 하고 있다. 최근에는 타인과 끊임없이 대화를 나누고 소통하려는 인간의 기본 욕구를 반영한 서비스인 SNS(Social Network Service)가 전 세계의 주목을 받고 있다. 또한 LBS(Location-Based Service)는 GPS, Wi-Fi를 통한 위치정보를 활용하여 업무생산성 개선 및 다양한 생활 편의를 제공하는 서비스이다. 본 논문에서는 안드로이드 OS를 기반으로 LBS와 SNS를 통합한 어플리케이션을 제안한다. 개인용 모바일 정보기기인 스마트폰을 활용하여, 위치정보에 이용자 정보, SNS를 결합하여 서비스를 고도화 한다. 지인들의 위치를 기반으로 현재 상태, 트윗(Twit)을 통해 정보의 공유 및 활용을 극대화 할 수 있다. 이를 통해 사용자들이 적극적이고 용이하게 온라인 Identity를 표현하는 것을 목적으로 본 시스템을 제안한다.

The Study of Car Detection on the Highway using YOLOv2 and UAVs (YOLOv2와 무인항공기를 이용한 자동차 탐지에 관한 연구)

  • Seo, Chang-Jin
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.67 no.1
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    • pp.42-46
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    • 2018
  • In this paper, we propose fast object detection method of the cars by applying YOLOv2(You Only Look Once version 2) and UAVs (Unmanned Aerial Vehicles) while on the highway. We operated Darknet, OpenCV, CUDA and Deep Learning Server(SDX-4185) for our simulation environment. YOLOv2 is recently developed fast object detection algorithm that can detect various scale objects as fast speed. YOLOv2 convolution network algorithm allows to calculate probability by one pass evaluation and predicts location of each cars, because object detection process has simple single network. In our result, we could find cars on the highway area as fast speed and we could apply to the real time.

FOREST MONITORING PROTOTYPE SYSTEM USING WEB MAPPING TECHNOLOGY

  • Kawahito, Shinobu;Kuroiwa, Kaori;Sobue, Shin-ichi;Ochiai, Osamu
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.793-794
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    • 2003
  • Forest fire monitoring prototype system was developed by National Development Agency of Japan (NASDA) and the Ministry of Agriculture, Forestry and Fisheries of Japan (MAFF) to verify the usefulness of interoperabile system to study new services of Earth observation satellite data distribution for a practical application. In this system, a standard interface of Web based GIS technology, OpenGIS Consortium (OGC) technology, was adopted. This system is also expected to encourage data sharing activities in Digital Asia Network (DAN) as a demonstration system.

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An Empirical Study on the Price Competition in Electronic Commerce (인터넷 전자상거래시장에서의 가격경쟁에 관한 실증적 연구)

  • 이준엽
    • Journal of the Korea Society of Computer and Information
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    • v.6 no.3
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    • pp.137-142
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    • 2001
  • Electronic Commerce are facing on social upheavals by a rapidly advanced Open Network such as Internet, and the crest of a digital boom in the economic side for the 21th century. As the Internet develops into a robust delivery channel for commerce, it will be important to understand the characteristics of on-line markets. This paper addresses price competition in Internet Electronic Commerce by reviewing current academic research, discussing the implications of price competition, and proposing areas for future study.

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Implementation of Real-time EtherCAT Control System based on Open Source (오픈소스 기반의 실시간 EtherCAT 제어 시스템의 구현)

  • Yunjin Kyung;Dongil Choi
    • The Journal of Korea Robotics Society
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    • v.18 no.3
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    • pp.281-284
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    • 2023
  • Real-time control communication network system is important for developing defense robots because it affects environmental interaction, performance, and safety. We propose a real-time control communication network using the Xenomai real-time operating system and the open-source EtherCAT master library, SOEM. EtherCAT is an Ethernet-based industrial communication method. It has low latency and many functions such as cable redundancy and distributed clock synchronization. We use Xenomai RTOS and Intel NUC to develop the system. Experimental tests demonstrate the Real-time EtherCAT master implementation, and communication with CiA301-based slave devices. The jitter measurement was conducted to validate the real-time performance of the system. The proposed system shows possibility for real-time robotics applications in various defense robots.

AP-SDN: Action Program enabled Software-Defined Networking Architecture

  • Zheng Zhao;Xiaoya Fan;Xin Xie;Qian Mao;Qi Zhao
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.7
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    • pp.1894-1915
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    • 2023
  • Software-Defined Networking (SDN) offers several advantages in dynamic routing, flexible programmable control and custom application-driven network management. However, the programmability of the data plane in traditional SDN is limited. A network operator cannot change the ability of the data plane and perform complex packet processing on the data plane, which limits the flexibility and extendibility of SDN. In the paper, AP-SDN (Action Program enabled Software-Defined Networking) architecture is proposed, which extends the action set of SDN data plane. In the proposed architecture, a modified Open vSwitch is utilized in the data plane allowing the execution of action programs at runtime, thus enabling complex packet processing. An example action program is also implemented which transparently encrypts traffic for terminals. At last, a prototype system of AP-SDN is developed and experiments show its effectiveness and performance.

Technology Trends in Market-oriented Networks (마켓 지향 통신네트워크(MoN: Market-oriented Network) 기술동향 분석)

  • S.S. Lee;J.C. Shim;H.Y. Ryu
    • Electronics and Telecommunications Trends
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    • v.38 no.6
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    • pp.119-127
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    • 2023
  • Market-oriented networks support various tasks in the market domain. We analyze trends in structural changes of such networks to adapt to preferences in general market movements. This analysis is different from conventional ones that focus on specific technologies. Instead, we focus on the paradigm shift of network technology from connectivity functionalities to platforms supporting business domains for direct modeling. Moreover, we analyze current development efforts of technologies based on popular and realistic solutions such as FIWARE, 5GinFIRE, IBN, IDN, and HNSP. Remarkably, we detail HNSP as an open research and development platform to experiment with business models and enable co-building with developers. We observe a clear paradigm shift of communications technology from a closed to an open job-shop style.

Design of a Binding for the performance Improvement of 3D Engine based on the Embedded Mobile Java Environment (자바 기반 휴대용 임베디드 기기의 삼차원 엔진 성능 향상을 위한 바인딩 구현)

  • Kim, Young-Ouk;Roh, Young-Sup
    • Journal of Korea Multimedia Society
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    • v.10 no.11
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    • pp.1460-1471
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    • 2007
  • A 3-Dimensional engine in a mobile embedded device is divided into a C-based OpenGL/ES and a Java-based JSR184 which interprets and executes a byte code in a real-time. In these two standards, the JSR184 supporting Java objects uses more processor resources than an OpenGL/ES and thus has a constraint when it is used in an embedded device with a limited computing power. On the other hand, 3-Dimensional contents employed in existing personal computer are created by utilizing advantages of Java and secured numerous users in European market, due to the good quality in contents and extensive service in a commercial network, GSM. Because of the reason, a mobile embedded device used in a GSM network needs a JSR184 which can provide an existing Java-based 3-Dimensional contents without extra conversion processes, but the current version of Java-based 3-Dimensional engine has drawbacks in application to commercial products because it requires more computing power than the mobile embedded device. This paper proposes a binding technique with the advantages of Java objects to improve a processing speed of 3-Dimensional contents in limited resources of a mobile embedded device. The technique supports a JSR184 standard interface in the upper layer to utilize 3-Dimensional contents using Java, employs a different code-conversion language, KNI(Kilo Native Interface), in the middle layer to interface between OpenGL/ES and JSR184, and embodies an OpenGL/ES standard in the lower layer. The validity of the binding technique is demonstrated through a simulator and a FPGA embedding an ARM.

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NetFPGA based capsulator Implementation and its performance evaluation for Future Internet OpenFlow Testbed (미래인터넷 OpenFlow 테스트베드 구축을 위한 NetFPGA기반 캡슐레이터 구현 및 성능평가)

  • Choi, Yun-Chul;Min, Seok-Hong;Kim, Byung-Chul;Lee, Jae-Yong;Kim, Dae-Young
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.47 no.7
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    • pp.118-127
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    • 2010
  • Current TCP/IP-based Internet architecture has been used for over 30 years, however it will confront with fundamental problems due to new protocol extension limitation since communication environments will change drastically and various user requirements will be emerging in near future. To solve these problems, major countries have started Future Internet researches based on clean slate approach and they will deploy large-scale testbed to experiment and verify new functions. OpenFlow switch technology has been proposed as a new experimental technology for independent protocol that can utilized the legacy network devices and does not interfere with the production Internet traffic. Korea also started Future Internet testbed project called FIRST and OpenFlow switch with NetFPGA card will be used to deploy this testbed. To interconnect distributed testbed using OpenFlow switches, logical tunnel should be established by encapsulating MAC frame inside a unicast IP packet between OpenFlow switches because OpenFlow switches are not directly connected. In this paper, we have implemented a NetFPGA-based that performs MAC in IP tunneling between various OpenFlow switch sites implemented in domestic research network KOREN. The performance evaluation shows that the NetFPGA-based capsulator reveals better performance than the software-based tunneling and it can be utilized as a testbed for experimentation of Future Internet technologies.