• Title/Summary/Keyword: Open Source Framework

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Comparison of Development Productivity of Spring 2.5 and EJB 3.0 with Lightweight Container Architecture (동일한 경량 컨테이너 구조 환경에서 스프링 2.5와 EJB 3.0의 개발 생산성 비교)

  • Lee, Myeong-Ho;Han, Jung-Su
    • Journal of Digital Convergence
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    • v.10 no.3
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    • pp.137-142
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    • 2012
  • This paper proposes a software development guidance and an evaluation index for the productivity related to Spring 2.5 and EJB 3.0 with same lightweight container architecture. Spring is a known successful open source standard model for lightweight container architecture. EJB in an enterprise environment as a standard framework is most commonly used in production. However, there is no comparison research about the performance of Spring 2.5 and EJB 3.0 Framework with same identical platform. Quantitative analysis is supported as a part of LoC(Line of Code) analysis. There is a limit to develop the updated software with no the specific evaluating index for the productivity of the software. In this study, the development platform environment based on the same pilot system Spring 2.5 and EJB 3.0 framework is in the design and implementation. In addition, comparison and standardization of software development productivity assessment is to provide guidance.

Performance Enhancement and Evaluation of a Deep Learning Framework on Embedded Systems using Unified Memory (통합메모리를 이용한 임베디드 환경에서의 딥러닝 프레임워크 성능 개선과 평가)

  • Lee, Minhak;Kang, Woochul
    • KIISE Transactions on Computing Practices
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    • v.23 no.7
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    • pp.417-423
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    • 2017
  • Recently, many embedded devices that have the computing capability required for deep learning have become available; hence, many new applications using these devices are emerging. However, these embedded devices have an architecture different from that of PCs and high-performance servers. In this paper, we propose a method that improves the performance of deep-learning framework by considering the architecture of an embedded device that shares memory between the CPU and the GPU. The proposed method is implemented in Caffe, an open-source deep-learning framework, and is evaluated on an NVIDIA Jetson TK1 embedded device. In the experiment, we investigate the image recognition performance of several state-of-the-art deep-learning networks, including AlexNet, VGGNet, and GoogLeNet. Our results show that the proposed method can achieve significant performance gain. For instance, in AlexNet, we could reduce image recognition latency by about 33% and energy consumption by about 50%.

Automated Building Fuzzing Environment Using Test Framework (테스트 프레임워크를 활용한 라이브러리 퍼징 환경 구축 자동화)

  • Ryu, Minsoo;Kim, Dong Young;Jeon Sanghoonn;Kim, Huy Kang
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.31 no.4
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    • pp.587-604
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    • 2021
  • Because the library cannot be run independently and used by many applications, it is important to detect vulnerabilities in the library. Fuzzing, which is a dynamic analysis, is used to discover vulnerabilities for the library. Although this fuzzing technique shows excellent results in terms of code coverage and unique crash counts, it is difficult to apply its effects to library fuzzing. In particular, a fuzzing executable and a seed corpus are needed that execute the library code by calling a specific function sequence and passing the input of the fuzzer to reproduce the various states of the library. Generating the fuzzing environment such as fuzzing executable and a seed corpus is challenging because it requires both understanding about the library and fuzzing knowledge. We propose a novel method to improve the ease of library fuzzing and enhance code coverage and crash detection performance by using a test framework. The systems's performance in this paper was applied to nine open-source libraries and was verified through comparison with previous studies.

Computing Resource Sharing and Utilization System for Efficient Research Data Utilization (연구데이터 활용성 극대화 위한 컴퓨팅 리소스 공유활용 체계)

  • Song, Sa-kwang;Cho, Minhee;Lee, Mikyoung;Yim, Hyung-Jun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.430-432
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    • 2022
  • With the recent increase in interest in the open science movement in science and technology fields such as open access, open data, and open source, the movement to share and utilize publicly funded research products is materializing and revitalizing. In line with this trend, many efforts are being made to establish and revitalize a system for sharing and utilizing research data, which is a key resource for research in Korea. These efforts are mainly focused on collecting research data by field and institution, and linking it with DataON, a national research data platform, to search and utilize it. However, developed countries are building a system that can share and utilize not only such research data but also various types of R&D-related computing resources such as IaaS, PaaS, SaaS, and MLaaS. EOSC (European Open Science Cloud), ARDC (Australian Research Data Commons), and CSTCloud (China S&T Cloud) are representative examples. In Korea, the Korea Research Data Commons (KRDC) is designed and a core framework is being developed to facilitate the sharing of these computing resources. In this study, the necessity, concept, composition, and future plans of KRDC are introduced.

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Open Digital Textbook for Smart Education (스마트교육을 위한 오픈 디지털교과서)

  • Koo, Young-Il;Park, Choong-Shik
    • Journal of Intelligence and Information Systems
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    • v.19 no.2
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    • pp.177-189
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    • 2013
  • In Smart Education, the roles of digital textbook is very important as face-to-face media to learners. The standardization of digital textbook will promote the industrialization of digital textbook for contents providers and distributers as well as learner and instructors. In this study, the following three objectives-oriented digital textbooks are looking for ways to standardize. (1) digital textbooks should undertake the role of the media for blended learning which supports on-off classes, should be operating on common EPUB viewer without special dedicated viewer, should utilize the existing framework of the e-learning learning contents and learning management. The reason to consider the EPUB as the standard for digital textbooks is that digital textbooks don't need to specify antoher standard for the form of books, and can take advantage od industrial base with EPUB standards-rich content and distribution structure (2) digital textbooks should provide a low-cost open market service that are currently available as the standard open software (3) To provide appropriate learning feedback information to students, digital textbooks should provide a foundation which accumulates and manages all the learning activity information according to standard infrastructure for educational Big Data processing. In this study, the digital textbook in a smart education environment was referred to open digital textbook. The components of open digital textbooks service framework are (1) digital textbook terminals such as smart pad, smart TVs, smart phones, PC, etc., (2) digital textbooks platform to show and perform digital contents on digital textbook terminals, (3) learning contents repository, which exist on the cloud, maintains accredited learning, (4) App Store providing and distributing secondary learning contents and learning tools by learning contents developing companies, and (5) LMS as a learning support/management tool which on-site class teacher use for creating classroom instruction materials. In addition, locating all of the hardware and software implement a smart education service within the cloud must have take advantage of the cloud computing for efficient management and reducing expense. The open digital textbooks of smart education is consdered as providing e-book style interface of LMS to learners. In open digital textbooks, the representation of text, image, audio, video, equations, etc. is basic function. But painting, writing, problem solving, etc are beyond the capabilities of a simple e-book. The Communication of teacher-to-student, learner-to-learnert, tems-to-team is required by using the open digital textbook. To represent student demographics, portfolio information, and class information, the standard used in e-learning is desirable. To process learner tracking information about the activities of the learner for LMS(Learning Management System), open digital textbook must have the recording function and the commnincating function with LMS. DRM is a function for protecting various copyright. Currently DRMs of e-boook are controlled by the corresponding book viewer. If open digital textbook admitt DRM that is used in a variety of different DRM standards of various e-book viewer, the implementation of redundant features can be avoided. Security/privacy functions are required to protect information about the study or instruction from a third party UDL (Universal Design for Learning) is learning support function for those with disabilities have difficulty in learning courses. The open digital textbook, which is based on E-book standard EPUB 3.0, must (1) record the learning activity log information, and (2) communicate with the server to support the learning activity. While the recording function and the communication function, which is not determined on current standards, is implemented as a JavaScript and is utilized in the current EPUB 3.0 viewer, ths strategy of proposing such recording and communication functions as the next generation of e-book standard, or special standard (EPUB 3.0 for education) is needed. Future research in this study will implement open source program with the proposed open digital textbook standard and present a new educational services including Big Data analysis.

Analysis of Knowledge Community for Knowledge Creation and Use (지식 생성 및 활용을 위한 지식 커뮤니티 효과 분석)

  • Huh, Jun-Hyuk;Lee, Jung-Seung
    • Journal of Intelligence and Information Systems
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    • v.16 no.4
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    • pp.85-97
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    • 2010
  • Internet communities are a typical space for knowledge creation and use on the Internet as people discuss their common interests within the internet communities. When we define 'Knowledge Communities' as internet communities that are related to knowledge creation and use, they are categorized into 4 different types such as 'Search Engine,' 'Open Communities,' 'Specialty Communities,' and 'Activity Communities.' Each type of knowledge community does not remain the same, for example. Rather, it changes with time and is also affected by the external business environment. Therefore, it is critical to develop processes for practical use of such changeable knowledge communities. Yet there is little research regarding a strategic framework for knowledge communities as a source of knowledge creation and use. The purposes of this study are (1) to find factors that can affect knowledge creation and use for each type of knowledge community and (2) to develop a strategic framework for practical use of the knowledge communities. Based on previous research, we found 7 factors that have considerable impacts on knowledge creation and use. They were 'Fitness,' 'Reliability,' 'Systemicity,' 'Richness,' 'Similarity,' 'Feedback,' and 'Understanding.' We created 30 different questions from each type of knowledge community. The questions included common sense, IT, business and hobbies, and were uniformly selected from various knowledge communities. Instead of using survey, we used these questions to ask users of the 4 representative web sites such as Google from Search Engine, NAVER Knowledge iN from Open Communities, SLRClub from Specialty Communities, and Wikipedia from Activity Communities. These 4 representative web sites were selected based on popularity (i.e., the 4 most popular sites in Korea). They were also among the 4 most frequently mentioned sitesin previous research. The answers of the 30 knowledge questions were collected and evaluated by the 11 IT experts who have been working for IT companies more than 3 years. When evaluating, the 11 experts used the above 7 knowledge factors as criteria. Using a stepwise linear regression for the evaluation of the 7 knowledge factors, we found that each factors affects differently knowledge creation and use for each type of knowledge community. The results of the stepwise linear regression analysis showed the relationship between 'Understanding' and other knowledge factors. The relationship was different regarding the type of knowledge community. The results indicated that 'Understanding' was significantly related to 'Reliability' at 'Search Engine type', to 'Fitness' at 'Open Community type', to 'Reliability' and 'Similarity' at 'Specialty Community type', and to 'Richness' and 'Similarity' at 'Activity Community type'. A strategic framework was created from the results of this study and such framework can be useful for knowledge communities that are not stable with time. For the success of knowledge community, the results of this study suggest that it is essential to ensure there are factors that can influence knowledge communities. It is also vital to reinforce each factor has its unique influence on related knowledge community. Thus, these changeable knowledge communities should be transformed into an adequate type with proper business strategies and objectives. They also should be progressed into a type that covers varioustypes of knowledge communities. For example, DCInside started from a small specialty community focusing on digital camera hardware and camerawork and then was transformed to an open community focusing on social issues through well-known photo galleries. NAVER started from a typical search engine and now covers an open community and a special community through additional web services such as NAVER knowledge iN, NAVER Cafe, and NAVER Blog. NAVER is currently competing withan activity community such as Wikipedia through the NAVER encyclopedia that provides similar services with NAVER encyclopedia's users as Wikipedia does. Finally, the results of this study provide meaningfully practical guidance for practitioners in that which type of knowledge community is most appropriate to the fluctuated business environment as knowledge community itself evolves with time.

Implementation of Multiplatform Game Application for Decorating The Lab (다중 플랫폼용 실습실 꾸미기 게임 앱 구현)

  • Rho, Wonbin;Won, Moonsook;Lee, Jihye;Ko, Eunbyul;Lee, Jongwoo
    • Journal of Digital Contents Society
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    • v.15 no.2
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    • pp.197-207
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    • 2014
  • Many people are now enjoying mobile games using various smartphone platforms. However, we have to develop games separately for each smart device platforms so far. Cocos2d-x, a game development framework is released to solve this problem. As a multiplatform version of the existing Cocos2d, Cocos2d-x can make one source code run on various platforms. It is an open software that is able to be used by everyone, and when using it, mobile games can be developed easily based on C++ and OpenGL. In this paper, we implemented a PC laboratory decorating game application, named ILove501, using Cocos2d-x. The 501 is a room number of our PC lab. ILove501 includes an educational feature of solving quizzes in order to highlight positive effects of game. For implementation of a multiplatform game, ILove501 was developed in Windows and iOS environment at the same time, and we verified the results of the execution by porting on a variety of devices such as Android, iPhone, iPad and Galaxy Tab.

Design and Implementation of an Execution-Provenance Based Simulation Data Management Framework for Computational Science Engineering Simulation Platform (계산과학공학 플랫폼을 위한 실행-이력 기반의 시뮬레이션 데이터 관리 프레임워크 설계 및 구현)

  • Ma, Jin;Lee, Sik;Cho, Kum-won;Suh, Young-kyoon
    • Journal of Internet Computing and Services
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    • v.19 no.1
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    • pp.77-86
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    • 2018
  • For the past few years, KISTI has been servicing an online simulation execution platform, called EDISON, allowing users to conduct simulations on various scientific applications supplied by diverse computational science and engineering disciplines. Typically, these simulations accompany large-scale computation and accordingly produce a huge volume of output data. One critical issue arising when conducting those simulations on an online platform stems from the fact that a number of users simultaneously submit to the platform their simulation requests (or jobs) with the same (or almost unchanging) input parameters or files, resulting in charging a significant burden on the platform. In other words, the same computing jobs lead to duplicate consumption computing and storage resources at an undesirably fast pace. To overcome excessive resource usage by such identical simulation requests, in this paper we introduce a novel framework, called IceSheet, to efficiently manage simulation data based on execution metadata, that is, provenance. The IceSheet framework captures and stores each provenance associated with a conducted simulation. The collected provenance records are utilized for not only inspecting duplicate simulation requests but also performing search on existing simulation results via an open-source search engine, ElasticSearch. In particular, this paper elaborates on the core components in the IceSheet framework to support the search and reuse on the stored simulation results. We implemented as prototype the proposed framework using the engine in conjunction with the online simulation execution platform. Our evaluation of the framework was performed on the real simulation execution-provenance records collected on the platform. Once the prototyped IceSheet framework fully functions with the platform, users can quickly search for past parameter values entered into desired simulation software and receive existing results on the same input parameter values on the software if any. Therefore, we expect that the proposed framework contributes to eliminating duplicate resource consumption and significantly reducing execution time on the same requests as previously-executed simulations.

Application of OGC WPS 2.0 to Geo-Spatial Web Services (공간정보 웹 서비스에서 OGC WPS 2.0 적용)

  • YOON, Goo-Seon;LEE, Ki-Won
    • Journal of the Korean Association of Geographic Information Studies
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    • v.19 no.3
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    • pp.16-28
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    • 2016
  • Advancing geo-spatial web technologies and their applications require compatible and interoperable heterogeneous browsers and platforms. Reduction of common or supporting components for web-based system development is also necessary. If properly understood and applied, OGC-based standards can be utilized as effective solutions for these problems. Thus, OGC standards are central to the design and development of web-based geo-spatial systems, and are particularly applicable to web services, which contain data processing modules. However, the application for OGC WPS 2.0 is at an early stage as compared with other OGC standards; thus, this study describes a test implementation of a web-based geo-spatial processing system with OGC WPS 2.0 focused on asynchronous processing functionality. While a binary thresholding algorithm was tested in this system, further experiments with other processing modules can be performed on requests for many types of processing from multiple users. The client system of the implemented product was based on open sources such as jQuery and OpenLayers, and server-side running on Spring framework also used various types of open sources such as ZOO project, and GeoServer. The results of geo-spatial image processing by this system implies further applicability and extensibility of OGC WPS 2.0 on user interfaces for practical applications.

Implement on Search Machine using Open Source Framework (오픈 소스 프레임워크를 활용한 검색엔진 구현)

  • Song, Hyun-Ok;Kim, A-Yong;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.3
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    • pp.552-557
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    • 2015
  • IT technology development and smart appliances due to the increased use of a lot of data on production and consumption has become in the internet. Because this is why importance of information retrieval technology although the growing becoming aware of the difficult techniques to access the required of lot a background knowledge on information retrieval technology. However, the Lucene due to emerge provide to background can implement on search engine by using the Lucene of lack background knowledge for search technology. In this paper, suggest to implement on search engine by using the developed a framework on Lucene-based. Suggest a frameworks are use in the search engines on have guarantee in server environment support on distributed processing and distributed storage, and high availability by using the Hadoop and Nutch, Solr, Zookeeper.