• Title/Summary/Keyword: Open GL

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A Design of Low-power/Small-area Arithmetic Units for Mobile 3D Graphic Accelerator (휴대형 3D 그래픽 가속기를 위한 저전력/저면적 산술 연산기 회로 설계)

  • Kim Chay-Hyeun;Shin Kyung-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.5
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    • pp.857-864
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    • 2006
  • This paper describes a design of low-power/small-area arithmetic circuits which are vector processing unit powering nit, divider unit and square-root unit for mobile 3D graphic accelerator. To achieve area-efficient and low-power implementation that is an essential consideration for mobile environment, the fixed-point f[mat of 16.16 is adopted instead of conventional floating-point format. The vector processing unit is designed using redundant binary(RB) arithmetic. As a result, it can operate 30% faster and obtained gate count reduction of 10%, compared to the conventional methods which consist of four multipliers and three adders. The powering nit, divider unit and square-root nit are based on logarithm number system. The binary-to-logarithm converter is designed using combinational logic based on six-region approximation method. So, the powering mit, divider unit and square-root unit reduce gate count when compared with lookup table implementation.

Development of a Virtual Simulator for Agile Manufacturing System

  • C., Sangmin;C., Younghee;B., Jongil;L., Manhyung
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.103-103
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    • 2000
  • In this paper to cope with the reduction of products life-cycle as the variety of products along with the various demands of consumers, a virtual simulator is developed to make the changeover of manufacturing line efficient to embody a virtual simulation similar to a real manufacturing line. The developed virtual simulator can design a layout of a factory and make the time scheduling. Every factory has one simulator so that one product can be manufactured in the factories to use them as virtual factories. We suggest a scheme that heightens the agility to the diversity of manufacturing models by making the information of manufacturing lines and products models to be shared. The developed unit simulator can construct a proper virtual manufacturing line along with the required process of products using several kinds of operator and work cell. A user with the simulator can utilize an interface that makes one to manage the separate task process for each manu(acturing module, change operator components and work cells, and easily teach tasks of each task module. The developed simulator was made for users convenience by Microsoft Visual C++ 6.0 that can develop a program supplying graphic user interface environment and by OpenGL of the Silicon Graphics as a graphic library to embody 3D graphic environment. Also, we show that the simulator can be used efficiently for the agile manufacturing by the communication among the factories being linked by TCP/IP and a hybrid database system made by a hierarchical model and a relational model being developed to standardize the data information.

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Organizational Ostracism: A Potential Framework in Order to Deal with It

  • Mlika, Mona;Khelil, Mehdi Ben;Salem, Nidhal Haj
    • Safety and Health at Work
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    • v.8 no.4
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    • pp.398-401
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    • 2017
  • Background: Organizational ostracism is defined as a violation of norms that we are suggested to acknowledge at the workplace. It results in the exclusion of one person or multiple persons, and causes damage to our innate need to belong. This kind of behaviorism can be engaged through a hierarchical or nonhierarchical relationship. Three elements interact in the framework of organizational ostracism: the actor, the target, and the institution. Our aim was to describe the different factors interacting with every element in order to produce recommendations targeting to prevent the occurrence of such behaviorism in an institution and to help targets of such a violence in order to handle this situation and go forward. As psychological impact of ostracism has frequently been studied in the literature, we focused on its impact on professional tasks. Methods: We performed a questionnaire-based study about organizational ostracism. This questionnaire was established through an online platform (https://www.sondageonline.com) and made available through the following link: https://goo.gl/forms/KrkVXe3bMEc79cau2. A keyword was sent to all participants. We created a 23-interrogation questionnaire with open and short questions. Nonwritten consent was obtained from all participants. Results: The actor of ostracism engaged in ostracism, in most of the cases, with other persons without a real purpose. The actor of ostracism had an antecedent of problematic relationship at work in 82.9% of the cases. Of the participants, 58.5% were of the view that ostracism aimed to cause hurt and isolate them. Professional isolation was observed in 58.5% of the cases; 51.2% of the participants tried to improve their work potential and explained their reaction by an intrinsic motivation. The organization atmosphere was judged to be bad in most of the cases. Conclusion: Our study showed that ostracism was mainly observed in public practice.

Image Identifier based on Local Feature's Histogram and Acceleration Technique using GPU (지역 특징 히스토그램 기반 영상식별자와 GPU 가속화)

  • Jeon, Hyeok-June;Seo, Yong-Seok;Hwang, Chi-Jung
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.9
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    • pp.889-897
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    • 2010
  • Recently, a cutting-edge large-scale image database system has demanded these attributes: search with alarming speed, performs with high accuracy, archives efficiently and much more. An image identifier (descriptor) is for measuring the similarity of two images which plays an important role in this system. The extraction method of an image identifier can be roughly classified into two methods: a local and global method. In this paper, the proposed image identifier, LFH(Local Feature's Histogram), is obtained by a histogram of robust and distinctive local descriptors (features) constrained by a district sub-division of a local region. Furthermore, LFH has not only the properties of a local and global descriptor, but also can perform calculations at a magnificent clip to determine distance with pinpoint accuracy. Additionally, we suggested a way to extract LFH via GPU (OpenGL and GLSL). In this experiment, we have compared the LFH with SIFT (local method) and EHD (global method) via storage capacity, extraction and retrieval time along with accuracy.

The Study of Distributed Processing for Graphics Rendering Engine Based on ARINC 653 Multi-Core System (ARINC 653 멀티코어 기반 그래픽스 렌더링 엔진 분산처리방안 연구)

  • Jung, Mukyoung
    • Journal of Aerospace System Engineering
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    • v.13 no.5
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    • pp.1-8
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    • 2019
  • Recently, avionics has been migrating from a federated architecture to an integrated modular architecture based on a multi-core to reduce the number of systems, weight, power consumption, and platform redundancy. The volume of data which must bo provided to the pilot through the display device has increased, because an integrated single device performs multiple functions. For this reason, the volume of data processed by the graphic processor within a fixed operation period has increased. In this paper, we provide a multi-core-based rendering engine in to perform more graphics processing within a fixed operation period. We assume the proposed method uses a multi-core-based partitioning operating system using the AMP (Asymmetric Multi-Processing) architecture.

Design and Implementation of Optimal Smart Home Control System (최적의 스마트 홈 제어 시스템 설계 및 구현)

  • Lee, Hyoung-Ro;Lin, Chi-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.1
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    • pp.135-141
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    • 2018
  • In this paper, we describe design and implementation of optimal smart home control system. Recent developments in technologies such as sensors and communication have enabled the Internet of Things to control a wide range of objects, such as light bulbs, socket-outlet, or clothing. Many businesses rely on the launch of collaborative services between them. However, traditional IoT systems often support a single protocol, although data is transmitted across multiple protocols for end-to-end devices. In addition, depending on the manufacturer of the Internet of things, there is a dedicated application and it has a high degree of complexity in registering and controlling different IoT devices for the internet of things. ARIoT system, special marking points and edge extraction techniques are used to detect objects, but there are relatively low deviations depending on the sampling data. The proposed system implements an IoT gateway of object based on OneM2M to compensate for existing problems. It supports diverse protocols of end to end devices and supported them with a single application. In addition, devices were learned by using deep learning in the artificial intelligence field and improved object recognition of existing systems by inference and detection, reducing the deviation of recognition rates.