• Title/Summary/Keyword: Ontology of Architecture

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An MDA-based Ontology Architecture to Support Integration of Ontologies (온톨로지 통합을 지원하기 위한 MDA 기반의 온톨로지 아키텍처에 관한 연구)

  • Lee Jeong-Su;Chae Hui-Gwon;Kim Gwang-Su;Kim Cheol-Han
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2006.05a
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    • pp.1690-1697
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    • 2006
  • 온톨로지는 사람들 간의 정확한 의사소통을 가능하게 하고 시스템 사이의 상호운용성을 달성하기 위한 도구로서 다양한 분야에서 많은 기대를 받고 있는 기술이다. 온톨로지의 구축은 기존 온톨로지들간의 통합을 통해 더욱 효율적으로 이루어질 수 있다. 그러나 기존 온톨로지들이 표현 언어, 대상 도메인, 온톨로지 구성요소 등의 측면에서 다양한 형태와 특성을 가지므로, 온톨로지 통합이 이루어지기 위해서는 온톨로지들 간의 상호운용성의 확보가 필수적이다. 본 논문에서는 온톨로지를 분류하는 체계적인 프레임워크의 제공을 통해 온톨로지들 간의 상호운용성 확보를 지원하는 온톨로지 아키텍처를 제안한다. 본 논문에서 제안하는 온톨로지 아키텍처는 온톨로지를 바라보는 3가지 관점에 따라 MDA에 기반한 온톨로지 표현 분류축, 시맨틱 도메인 분류축, 온톨로지 구성요소 분류축의 3개 분류축으로 이루어져 있으며, MDA의 4계층 메타모델링을 문법적인 기반으로 하고 있다. 온톨로지 아키텍처의 3개의 분류축은 온톨로지들 간의 문법적인 상호운용성과 의미적인 상호운용성을 향상시키기 위해 조화롭게 설계됨으로써 온톨로지 통합이 유연하게 이루어지도록 지원한다.

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An Architecture for Bio-Ontology System Based Semantic Web (시맨틱 웹 기반의 바이오 온톨로지 시스템의 설계)

  • 정희준;유명환;이강찬;김성한;민재홍;정인정
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10d
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    • pp.292-294
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    • 2002
  • 대부분의 생물학에서는 많은 지식을 도출 할 수 있는 공리(axiom)에 의한 응용 프로그램보다는 기존의 지식을 적용하고 있으며, 바이오인포매틱스 데이터베이스에 저장된 복잡한 생물학 자료는 추가, 변경이 자주 발생한다. 이러한 바이오인포매틱스의 데이터베이스와 응용 프로그램에서 지식을 표현하는 방법으로써 온톨로지의 사용이 제시되고 있다. 온톨로지는 사람과 컴퓨터간의 공유되는 지식을 개념화하고, 이를 명세화 하는 것으로 정의된다. 즉, 온톨로지는 도메인 내의 지식을 개념화한 구체적인 형식이며, 개념화와 개념화간의 관계를 표현할 수 있다. 또한, W3C에서 제안한 시맨틱 웹은 온톨로지는 중요 기술로 사용하고 있으며, 온톨로지를 통한 추론과 컴퓨터가 이해 가능한 형식을 제공하여 상호운영성등을 향상시킨다. 본 논문에서는 기존의 바이오 온톨로지들에 대해서 알아보고, 바이오 온톨로지 시스템의 설계와 시스템의 각 구성 요소에 대해서 제시한다. 마지막으로 이러한 시스템을 구축할 때에 고려되어야 하는 이슈들에 대해서 설명한다.

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Multilingual Product Retrieval Agent through Semantic Web and Semantic Networks (Semantic Web과 Semantic Network을 활용한 다국어 상품검색 에이전트)

  • Moon Yoo-Jin
    • Journal of Intelligence and Information Systems
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    • v.10 no.2
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    • pp.1-13
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    • 2004
  • This paper presents a method for the multilingual product retrieval agent through XML and the semantic networks in e-commerce. Retrieval for products is an important process, since it represents interfaces of the customer contact to the e-commerce. Keyword-based retrieval is efficient as long as the product information is structured and organized. But when the product information is expressed across many online shopping malls, especially when it is expressed in different languages with cultural backgrounds, buyers' product retrieval needs language translation with ambiguities resolved in a specific context. This paper presents a RDF modeling case that resolves semantic problems in the representation of product information and across the boundaries of language domains. With adoption of UNSPSC code system, this paper designs and implements an architecture for the multilingual product retrieval agents. The architecture is based on the central repository model of product catalog management with distributed updating processes. It also includes the perspectives of buyers and suppliers. And the consistency and version management of product information are controlled by UNSPSC code system. The multilingual product names are resolved by semantic networks, thesaurus and ontology dictionary for product names.

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An Intelligent Service Middleware Using Ontology and Rule in Ubiquitous Sensor Network Environments (유비쿼터스 센서 네트워크 환경에서 온톨로지와 규칙을 이용한 지능형 서비스 미들웨어)

  • Park, Jong-Hyun;Kang, Ji-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.10
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    • pp.147-156
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    • 2010
  • There are some of the studies on sensor middleware. However the standard middleware has not yet been defined. Especially, this paper focuses on the processing an intelligent service of the main functions of middleware. Several applications in the sensor network environment support not only monitoring services, but also sensor-based context-awareness and intelligent services based on sensors. However, the previous studies about USN middleware only mentioned the need for intelligent service and did not discuss the architecture and method for supporting the intelligent service in detail. Therefore this paper designs a USN middleware for providing intelligent services and proposes the method for processing the services. For this purpose, this paper proposes the Sensor-Service ontology to define the concept of services and sensors for USN applications and the relationship between them. The Sensor-Service ontology is used to infer high-level information from low-level information. To apply a variety of environmental context to intelligent services, the paper uses the rule-based reasoning. This paper implements the proposed intelligent service middleware as a prototype and then shows that the middleware can be used for a variety of USN applications through the performance evaluation.

Spatio-temporal Graph for Representing Historical Situations in Virtual Reality (가상현실 속의 상황 표현을 위한 시공간 그래프)

  • Park, Jong-Hee;Cho, Kyu-Myoung
    • The Journal of the Korea Contents Association
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    • v.12 no.8
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    • pp.1-12
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    • 2012
  • We develop the Spatio-Temporal Graph to imbue the historical context to the situations in a virtual world, and an ontology to enable a structural description of their elements such as the objects, relationships, and activities. In the time dimension the graph models all the temporal phases of the future besides the past and present in a comprehensive manner, and all the spatial aspects in an intuitive but efficient fashion. The overall architecture composing the Physical Layer, Logical Layer and Conceptual Layer which are integrated according to their interrelations allows events occurring in their corresponding worlds to be simulated in historical context. The S-T Graph could be used both to simulate the situations in the virtual world and to realize the knowledge systems of the virtual inhabitants to be used in judging and evaluating those situations. By adding temporal changes to the multi-layered architecture of our virtual world, this model lays a foundation for maximizing the diversity of situations in the simulation of a virtual world.

Requirements on a computer bank of knowledge Alexander S.Kleschev and Vasiliy A.Orlov

  • Kleschev, Alexander S.;Orlov, Vasiliy A.
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2001.01a
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    • pp.249-255
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    • 2001
  • Different kinds of information are used when solving tasks that arise in the life cycle of an applied knowledge based system (KBS). Many of these tasks are still under investigation. Their solving methods are often researched independently of each other due to complexity of the tasks. As a result, systems that realize these methods turn out to be incompatible and therefore could not be used together in the lifecycle of a KBS. The following problem arises here: how to support the full life cycle of a KBS. This paper introduces a class of computer knowledge banks that are intended to support the full life cycle of KBSs. Primary tasks that arise in the full life cycle of a KBS are analyzed. The architecture of a knowledge bank of the introduced class is presented, including an Information Content, a Shell of the Information Content and a Software Content. General requirements on these components are formulated on the basis of the analysis. These requirements depend on the current state of understanding in the life cycle of KBSs.

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Designing Augmented Spatial Experiences of Architectural Heritage - Information Modeling for Intelligent Content Service Platform - (건축문화유산의 공간경험 디자인 - 지능형 콘텐츠 서비스 플랫폼과 정보표현체계 -)

  • Jang, Sun-Young;Kim, Seongjun;Kim, Sung-Ah
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.35 no.4
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    • pp.15-24
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    • 2019
  • Currently, museums and architectural heritage provide augmented user experiences by incorporating various media technologies. They still, however, suffer from the limitation of entertainment-based and the provision of location-based simple and repetitive contents. In addition, while acting as a key medium of experience for architectural heritage, the concept of space is not properly reflected in current services. The purpose of this study is to design user space experience considering such characteristics of architectural heritage. The spatial experience content and content production platform are defined. This software platform creates content that enhances the experience of the place by giving a context-based digital data associated with space and objects. The spatial experience content is designed as a series of experience sequences. The composition of the sequence borrows the method of film and narrative which segment and connect consecutive experiences on a scene basis considering user's detailed spatial experience. Therefore, content components can be combined and reproduced in various types. Augmented contents were extracted by using rule-based reasoning function of ontology at the moment. As a practical example of architectural heritage, the Seokjojeon Hall is used to reveal a spatial experience scenario.

Enhancement of Semantic Interoper ability in Healthcare Systems Using IFCIoT Architecture

  • Sony P;Siva Shanmugam G;Sureshkumar Nagarajan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.4
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    • pp.881-902
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    • 2024
  • Fast decision support systems and accurate diagnosis have become significant in the rapidly growing healthcare sector. As the number of disparate medical IoT devices connected to the human body rises, fast and interrelated healthcare data retrieval gets harder and harder. One of the most important requirements for the Healthcare Internet of Things (HIoT) is semantic interoperability. The state-of-the-art HIoT systems have problems with bandwidth and latency. An extension of cloud computing called fog computing not only solves the latency problem but also provides other benefits including resource mobility and on-demand scalability. The recommended approach helps to lower latency and network bandwidth consumption in a system that provides semantic interoperability in healthcare organizations. To evaluate the system's language processing performance, we simulated it in three different contexts. 1. Polysemy resolution system 2. System for hyponymy-hypernymy resolution with polysemy 3. System for resolving polysemy, hypernymy, hyponymy, meronymy, and holonymy. In comparison to the other two systems, the third system has lower latency and network usage. The proposed framework can reduce the computation overhead of heterogeneous healthcare data. The simulation results show that fog computing can reduce delay, network usage, and energy consumption.

Development of a System for Visualization of the Plant 3D Design Data Based on ISO 15926 (ISO 15926 기반 플랜트 3D 설계 데이터 가시화를 위한 시스템 개발)

  • Jeon, Youngjun;Kim, Byung Chul;Mun, Duhwan
    • Korean Journal of Computational Design and Engineering
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    • v.20 no.2
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    • pp.145-158
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    • 2015
  • ISO 15926 is an international standard for the sharing and integration of plant lifecycle information. Plant design data consist of logical configuration, equipment specifications, 2D piping and instrument diagrams (P&IDs), and 3D plant models (shape data). Although 3D computer-aided design (CAD) data is very important data across the plant lifecycle, few studies on the exchange of 3D CAD data using ISO 15926 have been conducted so far. For this, we analyze information requirements regarding plant 3D design in the process industry. Based on the analysis, ISO 15926 templates are defined for the representation of constructive solid geometry (CSG) - based 3D design data. Since system environments for 3D CAD modeling and Semantic Web technologies are different from each other, we present system architecture for processing and visualizing plant 3D design data in the Web Ontology Language (OWL) format. Through the visualization test of ISO 15926-based 3D design data for equipment with a prototype system, feasibility of the proposed method is verified.

A Study on the Development of the User Behavior Simulation Technology Using a Perceived Action Possibilities (내제된 행위 유발 가능성을 활용하는 사용자 행동 시뮬레이션 기술의 개발에 관한 연구)

  • Lee, Yun-Gil;Park, Chang-Hoon;Im, Dong-Hyuk
    • Journal of Korea Multimedia Society
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    • v.17 no.11
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    • pp.1335-1344
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    • 2014
  • In architectural design, the user is one of the most important factors for the design task as well as the standard for evaluating the value of the built environment after its construction. Recently, accidents, such as fires and breakdowns, in huge and complicated buildings have increased the importance of user behavior simulation. The Korean government has tried to establish a regulation for the prevention of accidents in the built environment. This is regarded as a significant step forward for providing a safer and more appropriate environment for users. However, the existing technologies related to analyzing user behavior only simulate simplified situations. Such simulations are not enough to evaluate accurately the designed alternatives because buildings and spaces contain more complicated information than what we have conventionally considered. Thus, we propose that the advanced agent can interact with the architectural context. It can understand not only the physical situation but also how the users affect this situation. In order to realize this, we adopted the concept of affordances as the perceived action possibilities for the simulation environment.