• Title/Summary/Keyword: Online update

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Vision-Based Vehicle Detection and Tracking Using Online Learning (온라인 학습을 이용한 비전 기반의 차량 검출 및 추적)

  • Gil, Sung-Ho;Kim, Gyeong-Hwan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39A no.1
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    • pp.1-11
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    • 2014
  • In this paper we propose a system for vehicle detection and tracking which has the ability to learn on-line appearance changes of vehicles being tracked. The proposed system uses feature-based tracking method to estimate rapidly and robustly the motion of the newly detected vehicles between consecutive frames. Simultaneously, the system trains an online vehicle detector for the tracked vehicles. If the tracker fails, it is re-initialized by the detection of the online vehicle detector. An improved vehicle appearance model update rule is presented to increase a tracking performance and a speed of the proposed system. Performance of the proposed system is evaluated on the dataset acquired on various driving environment. In particular, the experimental results proved that the performance of the vehicle tracking is significantly improved under bad conditions such as entering a tunnel and passing rain.

Efficient Dynamic Index Structure for SSD (SPM) (SSD에 적합한 동적 색인 저장 구조 : SPM)

  • Jin, Du-Seok;Kim, Jin-Suk;You, Beom-Jong;Jung, Hoe-Kyung
    • The Journal of the Korea Contents Association
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    • v.10 no.2
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    • pp.54-62
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    • 2010
  • Inverted index structures have become the most efficient data structure for high performance indexing of large text collections, especially online index maintenance, In-Place and merge-based index structures are the two main competing strategies for index construction in dynamic search environments. In the above-mentioned two strategies, a contiguity of posting information is the mainstay of design for online index maintenance and query time. Whereas with the emergence of new storage device(SSD, SCRAM), those do not consider a contiguity of posting information in the design of index structures because of its superiority such as low access latency and I/O throughput speeds. However, SSD(Solid State Drive) is not well suited for traditional inverted structures due to the poor random write throughput in practical systems. In this paper, we propose the new efficient online index structure(SPM) for SSD that significantly reduces the query time and improves the index maintenance performance.

A Study for Establishment of Integrated Contents Management System for Online Technology Transfer Information (온라인 기술이전정보의 통합 콘텐츠 관리체제 구축에 관한 연구)

  • Seo, Jin-Ny;Lim, Dae-Hyeon;Jeong, Hye-Soon
    • Journal of Information Management
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    • v.36 no.1
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    • pp.155-171
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    • 2005
  • The aim of online technology transfer market is not just to offer meeting place for technology seller and technology buyer, but to save cost and time in technology transfer by providing information on technology transfer. Providing timely information in technology transfer is important. As such integrated management system of the technology transfer information is required for efficient management of information on technology transfer. The existing online technology transfer sites provide simple technology information and can not check and update information from technology seller or buyer. This paper present an example of integrated management system of the technology transfer information which provides technology seller and buyer timely information.

Implement of Smart Phone Application for Website Administration (스마트폰을 이용한 모바일 웹사이트 관리 프로그램 구현)

  • Park, Suhyun;Park, Jaeyang
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.876-879
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    • 2009
  • As performance and feature set of mobile devices are getting better, the scope of things for which they can be used is also getting widened. More than simply browsing information using mobile web, now these devices can interact with users. It requires various features to manage a web site; supporting full-browsing alone is not enough since there are problems such as processing speed, user interface restriction. However, using mobile devices to manage a web site has its own merits since the can be used without restriction of time and location. In this paper, we introduce a mobile web site administration software that provides both online and offline features. It supports CRUD (Create, Read, Update, Delete) operations for news and users. These operations can be executed both offline and online. A user can do most of things offline; It connects to online only when it's absolutely necessary and does those in batch mode.

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Automation of Online to Offline Stores: Extremely Small Depth-Yolov8 and Feature-Based Product Recognition (Online to Offline 상점의 자동화 : 초소형 깊이의 Yolov8과 특징점 기반의 상품 인식)

  • Jongwook Si;Daemin Kim;Sungyoung Kim
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.17 no.3
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    • pp.121-129
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    • 2024
  • The rapid advancement of digital technology and the COVID-19 pandemic have significantly accelerated the growth of online commerce, highlighting the need for support mechanisms that enable small business owners to effectively respond to these market changes. In response, this paper presents a foundational technology leveraging the Online to Offline (O2O) strategy to automatically capture products displayed on retail shelves and utilize these images to create virtual stores. The essence of this research lies in precisely identifying and recognizing the location and names of displayed products, for which a single-class-targeted, lightweight model based on YOLOv8, named ESD-YOLOv8, is proposed. The detected products are identified by their names through feature-point-based technology, equipped with the capability to swiftly update the system by simply adding photos of new products. Through experiments, product name recognition demonstrated an accuracy of 74.0%, and position detection achieved a performance with an F2-Score of 92.8% using only 0.3M parameters. These results confirm that the proposed method possesses high performance and optimized efficiency.

Object Tracking based on Relaxed Inverse Sparse Representation

  • Zhang, Junxing;Bo, Chunjuan;Tang, Jianbo;Song, Peng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.9
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    • pp.3655-3671
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    • 2015
  • In this paper, we develop a novel object tracking method based on sparse representation. First, we propose a relaxed sparse representation model, based on which the tracking problem is casted as an inverse sparse representation process. In this process, the target template is able to be sparsely approximated by all candidate samples. Second, we present an objective function that combines the sparse representation process of different fragments, the relaxed representation scheme and a weight reference prior. Based on some propositions, the proposed objective function can be solved by using an iteration algorithm. In addition, we design a tracking framework based on the proposed representation model and a simple online update manner. Finally, numerous experiments are conducted on some challenging sequences to compare our tracking method with some state-of-the-art ones. Both qualitative and quantitative results demonstrate that the proposed tracking method performs better than other competing algorithms.

The Development of Virtual Reality Telemedicine System for Treatment of Acrophobia (고소공포증 치료를 위한 가상현실 원격진료 시스템의 개발)

  • Ryu Jong Hyun;Beack Seung Hwa;Paek Seung Eun;Hong Sung Chan
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.52 no.4
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    • pp.252-257
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    • 2003
  • Acrophobia is an abnormal fear of heights. Medications or cognitive-behavior methods have been mainly used as a treatment. Lately the virtual reality technology has been applied to that kind of anxiety disorders. A virtual environment provides patient with stimuli which arouses phobia, and exposing to that environment makes him having ability to over come the fear. Recently, the patient can take diagnose from a medical doctor in distance with the telemedicine system. The hospital and doctors can get the medical data, audio, video, signals in the actual examination room or operating room via a live interactive system. Audio visual and multimedia conference service, online questionary, ECG signal transfer system, update system are needed in this system. Virtual reality simulation system that composed with a position sensor, head mount display, and audio system, is also included in this telemedicine system. In this study, we tried this system to the acrophobia patient in distance.

Comparative Analysis of Online Update Algorithm for Parameters in Battery Equivalent Circuit Model (배터리 등가 회로 모델 파라미터의 온라인 업데이트 알고리즘 비교 및 분석)

  • Han, Hae-Chan;Noh, Tae-Won;Lee, Jaehyung;Ahn, Jung-Hoon;Lee, Byoung Kuk
    • Proceedings of the KIPE Conference
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    • 2018.07a
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    • pp.240-242
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    • 2018
  • 본 논문은 배터리 등가 회로 모델의 파라미터를 실시간으로 추정 가능한 온라인 업데이트 알고리즘을 비교 분석한다. 온라인 업데이트 알고리즘은 EKF (Extended Kalman Filter)와 RLS (Recursive Least Square)를 기반으로 구성되며 Li-ion 배터리를 이용한 실험 결과를 통하여 각 알고리즘의 연산량, 정확도 등을 분석한다. 분석된 결과를 바탕으로 적용 시스템의 환경과 특성에 따라 적합한 온라인 업데이트 알고리즘을 제안한다.

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Yearly Update of the List of Plant Diseases in Korea (6.2 Edition, 2024) (한국식물병명목록의 연간 현황 보고(6.2판, 2024년 개정본))

  • Jaehyuk Choi;Seon-Hee Kim;Young-Joon Choi;Gyoung Hee Kim;Ju-Yeon Yoon;Byeong-Yong Park;Hyun Gi Kong;Soonok Kim;Sekeun Park;Chang-Gi Back;Hee-Seong Byun;Jang Kyun Seo;Jun Myoung Yu;Dong-Hyeon Lee;Mi-Hyun Lee;Bong Choon Lee;Seung-Yeol Lee;Seungmo Lim;Yongho Jeon;Jaeyong Chun;Insoo Choi;In-Young Choi;Hyo-Won Choi;Jin Sung Hong;Seung-Beom Hong
    • Research in Plant Disease
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    • v.30 no.2
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    • pp.103-113
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    • 2024
  • Since 2009, the Korean Society of Plant Pathology has established the Committee on Common Names of Plant Disease to systematically review and determine plant disease names and related terminologies. The committee published the 6th edition of the List of Plant Diseases in Korea (LPDK) in 2022, and the list has been made publicly accessible online. The online database has significantly enhanced user accessibility, expedited update processes, and improved interoperability with other databases. As a result, the 6.1 edition of the list was released by online LPDK in 2023, detailing new disease names added over the preceding year and revisions to existing names. Subsequently, in 2024, the 6.2 edition was published, encompassing 6,765 diseases caused by 2,503 pathogen taxa across 1,432 host species. The public release of the online database has, however, introduced several challenges and tasks. Addressing these issues necessitates the development of modern, standardized nomenclature guidelines and a robust system for the registration of new disease names. Open communication and collaboration among the diverse members of the Korean Society of Plant Pathology are required to ensure the reliability of the LPDK.

Replication and Consistency Control in Hybrid Architectures for Multiplayer Online Games (멀티플레이어 온라인 게임을 위한 하이브리드 구조의 복제와 일관성 제어 기법)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.4
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    • pp.73-80
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    • 2016
  • Multiplayer Online Games(MOG) using the Internet are typically organized based on a CS(client-server) or P2P(peer-to-peer) architecture. We then propose a method that combines a P2P architecture with a CS architecture in order to utilize their advantages. Most MOGs use a primary-copy replication approach that provides strong consistency control over an object. For each object and character there exists an authoritative copy, called primary copy and all other copies are secondary copies or replicas. Any update to the object has to be first performed on the primary copy. In the proposed hybrid architecture, primary copies may reside on the server or be held by clients. In this architecture, load balancing between a server and clients can be achieved by reducing the number of objects maintained by the server. Games consist of various types of actions with different consistency requirements. A multi-level approach to game consistency is sensible as it provides the best trade-off between consistency and performance. The performance for the hybrid game architecture with the primary-copy model is evaluated through simulation experiments and analysis in this paper.