• 제목/요약/키워드: Online identity

검색결과 218건 처리시간 0.024초

패션 브랜드 아이덴티티 구축을 위한 패션 커뮤니케이션 방법론 연구 (A Study on Fashion Communication Methodology to Build Fashion Brand Identity)

  • 고승민;김진영
    • 패션비즈니스
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    • 제28권1호
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    • pp.68-82
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    • 2024
  • The fashion industry has been placing great importance on establishing and communicating brand identity in response to the rapidly changing landscape of consumer preference and media development. This study aimed to explore effective communication methodologies for building a strong brand identity for domestic designer fashion brands. To achieve this, trends in the domestic fashion industry were categorized, and key words were derived to develop three new communication methodologies through an analysis of 10 domestic brand cases. This study confirmed that a strategy that focuses on forming emotional relationships with consumers is essential for establishing brand identity. To this end, the proposed communication methodologies include the following: First, delivering sustainable messages through emotional storytelling, which is a key approach for building emotional bonds with consumers. Second, expanding the brand experience to elicit positive responses from consumers by immersing them in special situations to experience brand identity. Third, brands can enhance consumer brand loyalty by fostering continuous relationships with consumers and cultivating brand culture through omnichannel strategies that encompass both offline and online channels. Consequently, this study presents practical strategies for various fashion brands along with theoretical contributions to domestic fashion brand startups and brand identity construction. With these strategies, it is anticipated that brands will establish clear and specific content and build a stronger brand identity by engaging in diverse communication methods that offer consumers sustainable values and brand experiences.

게임과 인간 정체성의 진화 - MMORPG를 중심으로 (Game and evolution of human identity - focused on MMORPG)

  • 최두열;박진완
    • 한국게임학회 논문지
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    • 제20권6호
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    • pp.89-98
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    • 2020
  • 기술적 상상력에 기반을 둔 컴퓨터 시뮬레이션 기술의 발전은 가상과 현실 사이에 놓여 있던 보이지 않는 벽을 무너뜨리고, 이용자가 현실과 가상의 혼재적 상황에 직면하게 만든다. 이러한 기술의 발전은 곧 인간 정체성을 진화시킨다. 게임은, 디지털 총체 예술의 대표적인 형태로 점차 그 영역을 확대해, 나아가 그 역시 현실의 일부로 여겨지는 혼합적 형태로 진화하고 있다. 이것은 곧 게임의 가치를 승격시킬 수 있는 발판이 될 수 있으며, 게임의 진화를 논할 수 있는 계기로 볼 수 있다. MMORPG를 중점으로 한 본 연구에서, 온라인 게임의 다양한 가치와 그 안에서 이루어지는 인간 정체성의 진화에 대하여 논할 것이다.

A Robust Mutual Authentication between User Devices and Relaying Server(FIDO Server) using Certificate Authority in FIDO Environments

  • Han, Seungjin
    • 한국컴퓨터정보학회논문지
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    • 제21권10호
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    • pp.63-68
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    • 2016
  • Recently, Biometrics is being magnified than ID or password about user authentication. However, unlike a PIN, password, and personal information there is no way to modify the exposure if it is exposed and used illegally. As FIDO(Fast IDentity Online) than existing server storing method, It stores a user's biometric information to the user device. And the user device authentication using the user's biometric information, the user equipment has been used a method to notify only the authentication result to the server FIDO. However, FIDO has no mutual authentication between the user device and the FIDO server. We use a Certificate Authority in order to mutually authenticate the user and the FIDO server. Thereby, we propose a more reliable method and compared this paper with existed methods about security analysis.

사물인터넷 기기의 안전한 사용자 인증 방안에 관한 프레임워크 (Framework for Secure User Authentication of Internet of Things Devices)

  • 송용택;이재우
    • 한국전자거래학회지
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    • 제24권2호
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    • pp.217-228
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    • 2019
  • 4차 산업혁명을 맞아 사물인터넷이 떠오르며 다양한 서비스가 생겨나고 편의성이 개선되었다. 사용빈도가 높아짐에 따라 개인정보의 유출 등과 같은 보안위협이 공존하게 되었으며 보안의 중요성이 증가하고 있다. 본 논문은 사물인터넷의 보안위협에 대해 분석하여 Fast IDentity Online(FIDO)을 사용한 사용자인증을 통하여 보안성을 강화하는 모델을 제시하고자 한다. 연구결과 향후 FIDO를 통한 2차 인증 도입을 통하여 강력한 사용자인증을 구현할 것을 제안한다.

현실공간과 가상공간의 자아정체감이 게임중독과 현실부적응감에 미치는 영향: 온라인 롤프레잉 게임 이용자를 대상으로 (Influence of Self-Identities in Real Space and Virtual Space on Game Addiction and Maladaptation: Focused on the Users of Online Role Playing Game)

  • 한혜경;김주희
    • 한국언론정보학보
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    • 제37권
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    • pp.342-376
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    • 2007
  • 이 연구는 온라인 롤프레잉 게임 이용자가 현실공간과 가상공간에서 형성하는 자아정체감의 관계를 탐색하고, 그것이 온라인 게임중독과 현실부적응감에 미치는 영향을 경험적으로 검증하고자 했다. 분석결과 현실공간의 자아정체감과 가상공간의 자아정체감은 정적으로 높은 상관성을 보였다. 구체적으로 현실공간의 자아정체감이 높은 사람들은 가상공간에서도 높은 자아정체감을 보였다. 또한 두 공간의 자아정체감은 게임중독과 현실부적응감과도 매우 높은 상관성을 보였는데, 두 공간 모두 자아정체감이 높을수록 게임중독과 현실부적응감 수준은 낮아지는 것으로 나타났다. 그중에서도 현실공간의 자아정체감은 게임의 부정적 효과들, 즉 중독과 현실부적응감 수준을 결정하는 요인으로 나타났다. 가상공간의 자아정체감은 비록 독립적인 영향력을 발휘하지는 못했지만, 현실공간의 그것과 상호보완적으로 영향을 미칠 가능성을 보였다. 이것은 현실공간에서 자아정체감이 낮은 사람들에게 가상공간이 이상적인 자아를 발견하고 자신에 대해 긍정적인 인식을 발전시킬 수 있는 대안적인 공간으로 작용하지 못함을 의미한다. 중독에 이르고 현실부적응감 수준이 높은 사람들은 현실공간과 마찬가지로 가상공간에서의 자신에 대해서도 부정적으로 인식하기 때문이다.

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치기공과 학생의 자아탄력성과 문제해결능력이 진로정체감에 미치는 영향 (Effect of dental technology students' ego resilience and problem-solving ability on their career identity)

  • 김형미;김창희;권은자
    • 대한치과기공학회지
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    • 제46권2호
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    • pp.49-59
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    • 2024
  • Purpose: This study aimed to investigate the effect of ego resilience and problem-solving ability on career identity. Methods: An online survey targeting dental technology students was conducted, and the responses of 206 students were analyzed using IBM SPSS Statistics ver. 21.0 (IBM). Descriptive statistics, independent samples t-test, one-way ANOVA (Duncan post-hoc analysis), and multiple regression analysis were performed. Results: The ego resilience-emotion control ability increased with career identity (β=0.129, p=0.007). The problem-solving and analysis ability, increased with the career identity-cognitive factor (β=0.535, p<0.001). In addition, career identity was observed to be high in male respondents (p=0.003) who were aged >23 years (p=0.002), in their 4th grade (p=0.023), had a grade of ≥4.0 (p=0.018), and hoped to get a job as a dental technician after graduation (p=0.001). Conclusion: Programs to establish the career identity of dental technology students are recommended to include contents that can improve cognitive abilities such as emotional regulation ability and problem-solving ability among those with ego resilience.

주민등록번호 수집금지에 따른 온라인 본인인증 기법 연구 (A Study on Online Authenticate Themselves Techniques according to Resident Registration Number collect Prohibited)

  • 손승완;김광석;이강수
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2013년도 춘계학술대회
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    • pp.271-274
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    • 2013
  • 2013년 2월 18일부터 정보통신망 이용촉진 및 정보보호 등에 관한 법률 제 23조의 2항에 의하여 정보통신서비스 제공자는 주민등록번호를 수집할 수 없게 되었다. 이러한 법령 개정에 따라 주민등록번호를 대신하여 휴대폰 인증, I-PIN인증, 공인인증서 인증, OTP 인증과 같은 대체수단을 사용하게 되었다. 본 논문에서는 주민등록번호를 대체한 온라인 본인인증 기법을 소개하고 IMEI와 OTP를 이용한 온라인 본인인증 기법을 제안하고자 한다.

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소셜 미디어에서 정보공유를 위한 애착의 매개역할: 사회적 자본이론 관점 (Mediating Roles of Attachment for Information Sharing in Social Media: Social Capital Theory Perspective)

  • 정남호;한희정;구철모
    • Asia pacific journal of information systems
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    • 제22권4호
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    • pp.101-123
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    • 2012
  • Currently, Social Media, it has widely a renown keyword and its related social trends and businesses have been fastly applied into various contexts. Social media has become an important research area for scholars interested in online technologies and cyber space and their social impacts. Social media is not only including web-based services but also mobile-based application services that allow people to share various style information and knowledge through online connection. Social media users have tendency to common identity- and bond-attachment through interactions such as 'thumbs up', 'reply note', 'forwarding', which may have driven from various factors and may result in delivering information, sharing knowledge, and specific experiences et al. Even further, almost of all social media sites provide and connect unknown strangers depending on shared interests, political views, or enjoyable activities, and other stuffs incorporating the creation of contents, which provides benefits to users. As fast developing digital devices including smartphone, tablet PC, internet based blogging, and photo and video clips, scholars desperately have began to study regarding diverse issues connecting human beings' motivations and the behavioral results which may be articulated by the format of antecedents as well as consequences related to contents that people create via social media. Social media such as Facebook, Twitter, or Cyworld users are more and more getting close each other and build up their relationships by a different style. In this sense, people use social media as tools for maintain pre-existing network, creating new people socially, and at the same time, explicitly find some business opportunities using personal and unlimited public networks. In terms of theory in explaining this phenomenon, social capital is a concept that describes the benefits one receives from one's relationship with others. Thereby, social media use is closely related to the form and connected of people, which is a bridge that can be able to achieve informational benefits of a heterogeneous network of people and common identity- and bonding-attachment which emphasizes emotional benefits from community members or friend group. Social capital would be resources accumulated through the relationships among people, which can be considered as an investment in social relations with expected returns and may achieve benefits from the greater access to and use of resources embedded in social networks. Social media using for their social capital has vastly been adopted in a cyber world, however, there has been little explaining the phenomenon theoretically how people may take advantages or opportunities through interaction among people, why people may interactively give willingness to help or their answers. The individual consciously express themselves in an online space, so called, common identity- or bonding-attachments. Common-identity attachment is the focus of the weak ties, which are loose connections between individuals who may provide useful information or new perspectives for one another but typically not emotional support, whereas common-bonding attachment is explained that between individuals in tightly-knit, emotionally close relationship such as family and close friends. The common identify- and bonding-attachment are mainly studying on-offline setting, which individual convey an impression to others that are expressed to own interest to others. Thus, individuals expect to meet other people and are trying to behave self-presentation engaging in opposite partners accordingly. As developing social media, individuals are motivated to disclose self-disclosures of open and honest using diverse cues such as verbal and nonverbal and pictorial and video files to their friends as well as passing strangers. Social media context, common identity- and bond-attachment for self-presentation seems different compared with face-to-face context. In the realm of social media, social users look for self-impression by posting text messages, pictures, video files. Under the digital environments, people interact to work, shop, learn, entertain, and be played. Social media provides increasingly the kinds of intention and behavior in online. Typically, identity and bond social capital through self-presentation is the intentional and tangible component of identity. At social media, people try to engage in others via a desired impression, which can maintain through performing coherent and complementary communications including displaying signs, symbols, brands made of digital stuffs(information, interest, pictures, etc,). In marketing area, consumers traditionally show common-identity as they select clothes, hairstyles, automobiles, logos, and so on, to impress others in any given context in a shopping mall or opera. To examine these social capital and attachment, we combined a social capital theory with an attachment theory into our research model. Our research model focuses on the common identity- and bond-attachment how they are formulated through social capitals: cognitive capital, structural capital, relational capital, and individual characteristics. Thus, we examined that individual online kindness, self-rated expertise, and social relation influence to build common identity- and bond-attachment, and the attachment effects make an impact on both the willingness to help, however, common bond seems not to show directly impact on information sharing. As a result, we discover that the social capital and attachment theories are mainly applicable to the context of social media and usage in the individual networks. We collected sample data of 256 who are using social media such as Facebook, Twitter, and Cyworld and analyzed the suggested hypotheses through the Structural Equation Model by AMOS. This study analyzes the direct and indirect relationship between the social network service usage and outcomes. Antecedents of kindness, confidence of knowledge, social relations are significantly affected to the mediators common identity-and bond attachments, however, interestingly, network externality does not impact, which we assumed that a size of network was a negative because group members would not significantly contribute if the members do not intend to actively interact with each other. The mediating variables had a positive effect on toward willingness to help. Further, common identity attachment has stronger significant on shared information.

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온라인 브랜드 커뮤니티 몰입이 브랜드 충성도에 미치는 영향 (The Effect of Online Brand Community Commitment on Brand Loyalty)

  • 곽기영;옥정봉
    • 한국경영과학회지
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    • 제36권3호
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    • pp.1-26
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    • 2011
  • As brand is increasingly important as a competitive source and information and communication technology based on Internet is rapidly advanced, many companies have paid attention to online brand community that is expected to help strengthen the customer's awareness on their products and services. This study suggests four factors-interaction, purpose, playfulness, reward-that facilitate online brand community commitment, and examines the effect of online brand community commitment on brand loyalty from the perspective of social identity theory. For this purpose, 243 sample data were collected from three online brand community sites and the proposed research model was empirically tested using LISREL 8.7 based on structural equation model. In conclusion, this study proposed theoretical and practical implications along with its limitations and future studies.

화상회의방식을 활용한 이야기치료 온라인 집단상담의 효과와 특성 연구 : 대면 집단상담과의 비교를 중심으로 (Effects and Traits of Online Narrative Group Counseling using Videoconferencing Modality : Comparing with face-to-face Group Counseling)

  • 오윤석;조은숙
    • 문화기술의 융합
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    • 제6권4호
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    • pp.401-409
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    • 2020
  • 본 연구는 대학생들을 위한 이야기치료 온라인 집단상담의 효과와 특성을 대면 집단상담과 비교하여 파악하는데 목적이 있다. 이를 위하여 서울시 대학생 18명을 각각 6명씩 실험집단과 비교집단 및 통제집단으로 배치하여 실험집단에는 Zoom을 활용한 화상 집단상담을, 비교집단에는 대면 집단상담을 각 8회기씩 실시하였으며, 통제집단은 아무런 처치도 하지 않았다. 비모수 통계방법을 활용하여 자아정체감 및 대인관계 점수의 사전-사후 점수의 차이 검증을 한 결과 실험집단과 비교집단 모두에서 자아정체감의 유의미한 향상이 나타났으며 대인관계의 긍정적 변화는 실험집단에서만 유의미한 향상을 보이는 것으로 나타났다. 내담자 경험을 묻는 사후면접자료 분석을 통해 화상집단상담과 대면집단상담 내담자들의 경험 특성을 비교하여 온라인 집단상담 경험의 특성을 파악하였다. 화상 집단상담이 여러 한계에도 불구하고 대면 집단상담과 유사한 효과를 나타내는 맥락이 나타났으며, 온라인 집단상담의 발전을 위한 방향을 제시하였다.