• Title/Summary/Keyword: Online classes

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Development of Creativity-based Creative and Convergence Subject for Nursing University Students (간호대학생을 위한 창의성기반 창의융합교과목 개발)

  • Choi, Mi-Jung;Jin, Sang-Woo
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.3
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    • pp.83-91
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    • 2020
  • The purpose of this study is to develop creativity-based creative convergence subjects for nursing students. For the purpose of this study, the procedures are conducted that the needs analysis, setting educational goals, segmentation of educational goals, selection of educational contents and organization by F. Bobbitt's curriculum development model and the creative convergence subject was developed through the verification process of the validity of experts. Through a theoretical review, the contents of education in creative convergence subjects consisted of converging with other areas, focusing on creativity. It was presented as a liberal arts subject with two credits, and as an educational method, an online class utilizing blended learning and offline classes centered on activities by teams were presented. In addition, the curriculum was divided into understanding, application, synthesis, and deepening so that students could understand the concept of creative convergence thinking and apply it through thinking techniques and strategies, and finally improve their creative convergence thinking abilities through team projects.

A Study on Adolescents' Life Changes and Subjective Happiness resulted from COVID-19 Pandemic (코로나19로 인한 청소년의 생활 변화와 주관적 행복감 연구)

  • Kim, Bong Wha
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.4
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    • pp.75-82
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    • 2022
  • This study aimed to firstly, understand how adolescents' mental, physical, sentimental, and health status and daily life have changed due to drastic environmental changes resulted from spending more time at home and taking online classes as a part of social distancing in the COVID-19 pandemic and secondly, identify how such changes influenced their subjective happiness. In conclusion, this study provided theoretical and practical discussion and implications for adolescents' happiness in disaster situation based on adolescent happiness influence factors.

Exploring the Application of Playful Learning in SW Liberal Education to Enhance Learning Motivation : Focusing on non-CS students (대학 SW 교양수업의 놀이학습 적용방안 탐색 : 학습동기 제고를 위한 비전공자 수업을 중심으로)

  • Soah Gwak;Jaisoon Baek;Sujin Yoo
    • Journal of The Korean Association of Information Education
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    • v.26 no.5
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    • pp.327-340
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    • 2022
  • This study applied effective playful learning to increase the learning motivation of non-CS major students to help them achieve learning and to successfully operate online SW liberal arts classes for 560 students. As a result of analyzing the students' reflection journals, most of the students accepted the 'white radish' of dialect names as fun playful learning in the process of learning local variables and global variables. And they were surprised and amazed at discovering unexpected contents in our SW class. It was found that they experienced delight in learning, learning-flow, confidence, and intrinsic motivation. In the final term exam at the end of the semester, it was confirmed that the correct rate of 92% for questions related to local and global variables was higher than the average rate of other questions' correctness of 67.1%.

Effects of Screen Time on Problematic Behavior in Children During the COVID-19 Pandemic in South Korea

  • Iyeon Kim;Sangha Lee;Su-Jin Yang;Donghee Kim;Hyojin Kim;Yunmi Shin
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.34 no.3
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    • pp.175-180
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    • 2023
  • Objectives: The coronavirus disease 2019 (COVID-19) pandemic has led to a decrease in face-to-face classes worldwide, affecting the mental health of children and their parents. The global pandemic has increased children's overall use of electronic media. This study analyzed the effect of children's screen time on problematic behaviors during the COVID-19 pandemic. Methods: A total of 186 parents from Suwon, South Korea, were recruited to participate in an online survey. The mean age of the children was 10.14 years old, and 44.1% were females. The questionnaire included questions on children's screen time, problematic behaviors, and parental stress. Children's behavioral problems were evaluated using the Behavior Problem Index, whereas the Parental Stress Scale was used to estimate parental stress. Results: The mean smartphone usage frequency of the children was 5.35 days per week, and the mean smartphone screen time was 3.52 hours per day. Smartphone screen time (Z=4.49, p<0.001) and usage frequency (Z=2.75, p=0.006) were significantly correlated with children's behavioral problem scores. The indirect effect of parental stress on this relationship was also statistically significant (p=0.049, p=0.045, respectively). Conclusion: This study suggests that children's smartphone screen time has affected problematic behaviors during the COVID-19 pandemic. Furthermore, parental stress is related to the relationship between children's screen time and problematic behaviors.

A Trend Analysis of Floral Products and Services Using Big Data of Social Networking Services

  • Park, Sin Young;Oh, Wook
    • Journal of People, Plants, and Environment
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    • v.22 no.5
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    • pp.455-466
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    • 2019
  • This study was carried out to analyze trends in floral products and services through the big data analysis of various social networking services (SNSs) and then to provide objective marketing directions for the floricultural industry. To analyze the big data of SNSs, we used four analytical methods: Cotton Trend (Social Matrix), Naver Big Data Lab, Instagram Big Data Analysis, and YouTube Big Data Analysis. The results of the big data analysis showed that SNS users paid positive attention to flower one-day classes that can satisfy their needs for direct experiences. Consumers of floral products and services had their favorite designs in mind and purchased floral products very actively. The demand for flower items such as bouquets, wreaths, flower baskets, large bouquets, orchids, flower boxes, wedding bouquets, and potted plants was very high, and cut flowers such as roses, tulips, and freesia were most popular as of June 1, 2019. By gender of consumers, females (68%) purchased more flower products through SNSs than males (32%). Consumers preferred mobile devices (90%) for online access compared to personal computers (PCs; 10%) and frequently searched flower-related words from February to May for the past three years from 2016 to 2018. In the aspect of design, they preferred natural style to formal style. In conclusion, future marketing activities in the floricultural industry need to be focused on social networks based on the results of big data analysis of popular SNSs. Florists need to provide consumers with the floricultural products and services that meet the trends and to blend them with their own sensitivity. It is also needed to select SNS media suitable for each gender and age group and to apply effective marketing methods to each target.

An Analysis of University Students' Needs for Learning Support Functions of Learning Management System Augmented with Artificial Intelligence Technology

  • Jeonghyun, Yun;Taejung, Park
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.1
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    • pp.1-15
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    • 2023
  • The aim of this study is to identify intelligent learning support functions in Learning Management System (LMS) to support university student learning activities during the transition from face-to-face classes to online learning. To accomplish this, we investigated the perceptions of students on the levels of importance and urgency toward learning support functions of LMS powered with Artificial Intelligent (AI) technology and analyzed the differences in perception according to student characteristics. As a result of this study, the function that students considered to be the most important and felt an urgent need to adopt was to give automated grading and feedback for their writing assignments. The functions with the next highest score in importance and urgency were related to receiving customized feedback and help on task performance processed as well as results in the learning progress. In addition, students view a function to receive customized feedback according to their own learning plan and progress and to receive suggestions for improvement by diagnosing their strengths and weaknesses to be both vitally important and urgently needed. On the other hand, the learning support function of LMS, which was ranked as low importance and urgency, was a function that analyzed the interaction between professors and students and between fellow students. It is expected that the results of this student needs analysis will be helpful in deriving the contents of learning support functions that should be developed as well as providing basic information for prioritizing when applying AI technology to implement learner-centered LMS in the future.

A study on prediction influence factor of Graduate Students inEducation Learning satisfaction, persistence, recommend intention (교육대학원생의 비대면 온라인 강의 만족도, 학습지속의향, 추천 의향에 미치는 예측 요인에관한연구)

  • Kim-Jae Kum
    • Journal of The Korean Association of Information Education
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    • v.26 no.6
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    • pp.517-532
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    • 2022
  • As a result of the this exploratory study the main results show that the factors affecting the satisfaction of non-face-to-face class learning of graduate students in Education were social presence, perceived easy to use, and information service quality. Secondly, the factors affecting the learning persistence were perceived usefulness and social presence, but perceived usefulness's influence was relatively small. Next, it was found that the subjective satisfaction of graduate students of education did not significantly affect their intention to continue learning persistence. Lastly, learning satisfaction and learning persistence had a positive effect on the intention to recommend to others. Through the this empirical analysitics study it demonstrate the factors such as attitudes, feelings, and friendliness toward non-face-to-face online classes perceived by graduate students in Education.

Structural Relationship of Factors Influencing Database Class Satisfaction

  • Jong Man Lee
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.7
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    • pp.145-153
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    • 2023
  • The aim of this study is to examine the relationship between self-regulated learning, NLR(non-learning-related) behavior, interaction and flow on satisfaction in database classes. To achieve this purpose, this study proposed a research model consisting of self-regulated learning, NLR behavior, interaction, flow and satisfaction. A survey was conducted to test the research hypotheses, and a total of 122 online questionnaires were obtained and used for the final statistical analysis. The main findings of the analysis are as follows: First, flow was consistently identified as a key determinant of satisfaction. Second, self-regulated learning was found to have a significant effect on flow. Third, NLR behavior and interaction were found to mediate the relationship between self-regulated learning and flow. This study provides insights into the role of NLR behavior and interaction in promoting flow and offers implications for understanding how to promote flow.

Pattern recognition and AI education system design for improving achievement of non-face-to-face (e-learning) education (비대면(이러닝) 교육 성취도 향상을 위한 패턴인식 및 AI교육 시스템 설계)

  • Lee, Hae-in;Kim, Eui-Jeong;Chung, Jong-In;Kim, Chang Suk;Kang, Shin-Cheon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.329-332
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    • 2022
  • This study aims to identify problems with existing e-learning content and non-face-to-face class methods, improve students' concentration, improve class achievement and educational effectiveness, and propose an artificial intelligence class system design using a web server. By using the function of face and eye tracking using OpenCV to identify attendance and concentration, and by inducing feedback through voice or message to questions asked by the instructor in the middle of class, learners relieve boredom caused by online classes and test by runner If the score is not reached, we propose an artificial intelligence education program system design that can bridge the academic gap and improve academic achievement by providing educational materials and videos for the wrong problem.

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Pattern Recognition and AI Education System Design Proposal for Improving the Achievement of Non-face-to-face (E-Learning) Education (비대면(이러닝) 교육 성취도 향상을 위한 패턴인식 및 AI교육 시스템 설계 구축)

  • Lee, Hae-in;Kim, Eui-Jeong;Chung, Jong-In;Kim, Chang Suk;Kang, Shin-Cheon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.280-283
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    • 2022
  • This study aims to identify problems with existing e-learning content and non-face-to-face class methods, improve students' concentration, improve class achievement and educational effectiveness, and propose an artificial intelligence class system design using a web server. By using the function of face and eye tracking using OpenCV to identify attendance and concentration, and by inducing feedback through voice or message to questions asked by the instructor in the middle of class, learners relieve boredom caused by online classes and test by runner If the score is not reached, we propose an artificial intelligence education program system design that can bridge the academic gap and improve academic achievement by providing educational materials and videos for the wrong problem.

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