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FIDO 생체기술과 안전영역을 연계한 공인인증서 효율화 방법 (A Methodology for the Improvement of Accredited Digital Certificate Integrating FIDO Biometric Technology and TrustZone)

  • 조화건;양해술
    • 디지털융복합연구
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    • 제15권8호
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    • pp.183-193
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    • 2017
  • 전자서명법에 따라 발급되고 있는 공인인증서는 비대면 거래에서의 필수 기능을 제공하기 때문에 전자금융거래, 전자민원 등 다양한 분야에 이용되고 있다. 하지만 공인인증서는 파일로 저장할 경우 해커로 인한 유출이 가능하며 이용 시 별도 프로그램 설치가 필요하기 때문에 안전성, 편리성 양 측면에서 비판을 받고 있다. 최근 패스워드 기반 인증의 문제점과 인증수단 간 부족한 상호 운용성을 해결하려는 시도로 등장한 FIDO가 생체기술 기반 인증에서 이용되고 있으며, 하드웨어 기반 보안 운영환경인 안전영역이 안전한 스마트폰 이용을 위해 활용되고 있다. 본 고에서는 공인인증서의 문제를 해결하기 위해 FIDO를 이용하여 생체기술 인증을 수행하고 공인인증서는 안전영역에 저장하도록 하는 새로운 형태의 공인인증서 이용 방식을 제시하였다. 제시된 방식은 기존 방식에 비해 안전성과 편리성을 향상시켰을 뿐 아니라 최신 스마트폰에 기본 탑재된 생체정보 인식기능과 안전영역을 이용하였기 때문에 서비스의 적용이 용이하다는 장점이 있다. 이 방식으로 공인인증서 이용이 더 안전하고 편리해지리라 기대해 본다.

현행 게임규제정책의 한계와 과제 : 합리적인 규제를 위한 고려사항 (Limitations and Challenges of Game Regulatory Law and Policy in Korea)

  • 권헌영
    • 한국IT서비스학회지
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    • 제13권3호
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    • pp.149-164
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    • 2014
  • The laws and policies governing Korea's game regulations are becoming more and more topics for debate as we enter the Age of Internet. The nature of the basis for Internet regulations and policies are not rooted in freedom of speech or fundamental values of democracy, but rather focused on solving real-world problems such as protection of the youth. Furthermore, the reality is that regulatory devices for keeping the social order such as regulating gambling are being applied directly to games without consideration on the characteristics of Internet gaming, raising concerns that the expansion of constitutional values and innovative empowerment inherent to the Internet are being weakened. The Geun-Hye Park Administration which succeeded Myung-Bak Lee's Administration, even went so far as to implement the so-called "Shutdown Policy", which prohibits access to Internet games during pre-defined time zones and also instigated a time zone selection rule. In order to curb the gambling nature of Internet games, government-led policies such as the mandatory personal identification and prohibition of player selection or in other words mandatory random player selection are being implemented. These institutions can inhibit freedom of speech, which is the basis of democracy, violate the right of equality through unreasonable discrimination between domestic and foreign service providers, and infringe upon the principles of administrative law, such as laws, due process in policies, and balance in among policies and governmental bodies. Going forward, if Korea's Internet game regulations and polices is to develop in a rational manner, regulatory frameworks will need to be designed to protect the nature of the Internet and its innovative values that enable the realization of constitutional values; for example, the Internet acting as the "catalytic media for freedom of expression as a fundamental human right ", which has already been acknowledged by the Korea's Constitutional Court. At the same time, transparent procedures should be put into place that will allow diverse participation of stakeholders including game service providers, game users, the youth and parents in the legislation and enforcement process of regulatory institutions; policies will also need to be transformed to enable not only regulatory laws but also self-regulation system to be established. And in this process, scientific and empirical analysis on the expected effects before introducing regulations and the results of enforcing regulations after being introduced will need to be strengthened.

A Study on the Influence of Digital Experience and Purchase in the 4th Industrial Revolution : Focusing on Differences between Satisfied, Neutral, and Dissatisfied Groups

  • Jung, Sang Hee;Lee, Sang-Jik
    • Journal of Information Technology Applications and Management
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    • 제26권4호
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    • pp.51-69
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    • 2019
  • One of the most considerate phenomena of the era of the Fourth Industrial Revolution is the use of digital devices. Digitalization is rapidly advancing through all areas of industry and life. Customer journey with digitalization is looking totally different from previous customer journey. The research targets were users of fashion, automobiles, cosmetics and online shopping malls. We analyzed 300 people for each valid questionnaire. The results of the study are as follows. First, it has been proven that digital experience affects positive (+) impact on purchasing intention and positive (+) impact on recommending intention and negative impact (-) on switching intent and subsequently affects positive impact (+) to purchase and incase of switching intent, negative impact (-) to purchase. Unlike traditional methods such as SPC(Service Profit Chain), the Digital experience to Purchase process Chain (DPC) has been identified to be suitable in the digital age. Second, the digital satisfied group (5 score-very satisfaction) has shown same result as above. However the digital neutral group (even though 4 score- satisfaction in five-point scale), specially in a highly competitive industry, has different from the satisfied group and 3 score-normal is same as dissatisfied group. It means that this group is that If there is a high level of attractiveness of substitute goods, there is a high possibility of switching them. It has supported Jones and Sasser [1995] that there have been two types of loyalty of true long-term loyalty and what we call false loyalty in the highly competitive industry zone which is commoditization or low differentiation, many substitutes, low cost of switching. Identifying true loyalty and false loyalty is crucial to establishing a customer experience strategy. it is necessary to actively utilize long-term digital experiences strategy to increase the total satisfaction of digital experience through all of customer purchasing journey in order to enhance the digital customer experience. It is difficult to see the effect as a one-time event. It should be scaled over the entire customer purchase process over a long period of time, which can positively affect purchase intention, recommendation intention, and conversion intention. This is also why it is difficult for second-runners to overtake first-runners in a short period.