• Title/Summary/Keyword: Online Purchase

Search Result 917, Processing Time 0.03 seconds

와인의 온라인 구매의 주요 결정요인에 관한 연구 (Key Determinants of Online Wine Purchasing Intention)

  • 강소라;한수진;김유정
    • 한국컴퓨터정보학회논문지
    • /
    • 제18권12호
    • /
    • pp.123-138
    • /
    • 2013
  • 본 논문은 온라인 거래의 많은 장점에도 불구하고 온라인 와인 거래가 활성화 되지 않는 이유를 파악하고, 이를 기반으로 온라인와인 구매의도에 영향을 미치는 요인을 규명하고자 한다. 이를 위하여 본 연구에서는 기술 수용모형(TAM)에 신뢰를 적용한 온라인 와인 구매 의도 모형을 설정하여 실제 온라인상으로 와인을 구매할 때 소비자의 구매의도에 영향을 미치는 요인을 검증하였다. 또한 독립변수(유용성, 사용용이성, 주관적 규범, 이미지)와 온라인 구매의도간의 관계에 대한 온라인 와인 사이트 신뢰의 매개효과도 분석하였다. 실증분석 결과는 다음과 같다. 첫째, 유용성과 사회적 영향(이미지, 주관적 규범)이 온라인 와인 사이트의 신뢰형성에 기여하는 반면, 사용용이성은 온라인 와인 사이트 신뢰와 관련성이 없는 것으로 나타났다. 둘째, 유용성, 사용용이성, 주관적 규범이 온라인 와인 구매의도와 관련성이 높고, 이미지는 온라인 와인 구매의도와 관련성이 없는 것으로 나타났다. 셋째, 온라인 와인 사이트 신뢰가 온라인 와인 구매의도의 주요 선행요인으로 검증되었다. 마지막으로 온라인 와인 사이트 신뢰가 유용성, 주관적 규범과 온라인 와인 구매의도간의 관계에서 매개역할을 하는 것으로 나타났다. 본 연구결과는 향후 온라인 와인 판매 사이트에서 고객의 구매 의도를 향상시키는 방안으로 활용될 수 있을 것이다.

전문대 여대생의 인터넷쇼핑몰 이용과 구매성향에 관한 연구 (A Study on Usage of Internet Shopping Mall and Purchasing Tendency of Female College Students)

  • 정명희
    • 한국의상디자인학회지
    • /
    • 제18권2호
    • /
    • pp.93-100
    • /
    • 2016
  • This paper aimed to provide the basic data on consumers' purchasing tendency required to start and operate online shopping malls on internet. The survey selected the female college students from 19 to 24 years old majoring fabric and fashion design in colleges in Gyeonggi-do. Total 283 questionnaires were selected for statistical analysis. The analysis results are presented below. The first online shopping was during the middle school times showing the highest responses as 63.54%, followed by high school times, college times and elementary school times in that sequence. Most female college students(97.88%) purchased goods from online shopping malls. The purposes of search in online shopping malls were 'need to purchase goods(47.18%)', 'habit/hobbies(27.57%)', 'need to collect data on goods(20.27%)' and 'to relieve stresses(4.98%)'. About 50% of respondents selected 'I visit mainly several online shopping malls. If there is no goods that I try to find, I search other sites and purchase what I want to buy(46.57%).' For the goods purchased from online shopping malls, everyday wears showed the highest ratio, 85.92%. About the time to purchase goods related to trends, most respondents selected 'purchase whenever it is necessary without respect to trends(87%).' Main considerations when the respondents purchased the goods from online shopping malls were 'design(64.98%)', 'price(18.41%)', 'quality(11.20%)', 'company recognition(2.53%)', 'color(1.44%)', and 'materials (1.44%)' in that sequence. 64.62% of respondents had the experience of returning goods after purchasing from online shopping malls. The reason why the respondents returned goods after purchasing from online shopping malls was mainly 'because of size(52.17%)', the response with the highest ratio. 42.24% responded that they experienced damage by washing the goods purchased from online shopping malls. It was found that the respondents didn't think about the country of manufacturing when purchasing goods from online shopping malls.

  • PDF

온라인 쇼핑몰에서의 고객 감동경험 고찰 (Exploring customer delight experiences in online shopping malls)

  • 박경애;허순임
    • 한국생활과학회지
    • /
    • 제22권2호
    • /
    • pp.301-313
    • /
    • 2013
  • Though customer delight is becoming one of the most important marketing key words, research in a retail setting is limited. With the dramatic growth of online retail shopping, this study explored customer delight experiences in online shopping malls by identifying the delight elements and analyzing the elements by online purchase steps. A total of 124 delight experiences collected from an unstructured questionnaire were content-analyzed. Delight elements in online shopping were categorized into service, product, price, delivery, package, and shopping mall operation in that order. Service related elements including free gifts and letters, recovery efforts for service failure, kind employees, and easy return were most frequently observed. Delights were experienced at the product receiving point, the prior-to-purchase point, the order-to-delivery point, and the post-purchase point in that order. The results revealed that customer delights in online shopping were experienced in various purchase steps by various marketing elements. Based on the results the study provided research propositions exploring the effects of expectation vs surprise, monetary vs non-monetary/emotional benefits/rewards, and core marketing elements vs augmented services on delight experiences.

Does need for touch matter in the context of apparel online shopping? - Compensatory role of online aesthetic and instrumental cues -

  • Ha, Young
    • 복식문화연구
    • /
    • 제27권1호
    • /
    • pp.46-56
    • /
    • 2019
  • The purpose of this study is to examine the compensatory role of instrumental (e.g., product information) and aesthetic (e.g., website background) online cues presented within apparel websites where touch is unavailable. The moderating role of two need for touch (NFT) dimensions (i.e., autotelic and instrumental NFT) between online cues and consumer responses was also investigated. Results demonstrate that personal differences in autotelic and instrumental NFT moderate the relationship between online cues and affective responses. It was found that consumers high in autotelic NFT (i.e., who need to touch for fun) seek more instrumental cues to compensate for lack of touch when shopping apparel products online. Surprisingly, consumers high in instrumental NFT (i.e., who need to touch for product evaluation) use aesthetic as well as instrumental cues to supplement the absence of touch. In contrast, for the low NFT groups, only aesthetic online cues showed significant effects on consumer arousal. Further analysis shows that instrumental NFT is negatively related to purchase intention while autotelic NFT has a positive effect on purchase intention. This implies that need for hedonic-oriented touch is no longer a barrier for online apparel shopping. However, the instrumental NFT seems a significant obstacle for the adoption of online apparel purchasing.

물리적 상점과 가상 상점의 협업적 경로전략: 감각상품을 중심으로 (A Collaborative Channel Strategy of Physical and Virtual Stores for Look-and-feel Products)

  • 김진백;오창규
    • Asia pacific journal of information systems
    • /
    • 제16권3호
    • /
    • pp.67-93
    • /
    • 2006
  • Some consumers prefer online and others prefer offline. What makes them prefer online or offline? There has been a lack of theoretical development to adequately explain consumers' channel switching behavior between traditional physical stores and new virtual stores. Through consumers' purchase decision processes, this study examined the reasons why consumers changed channels depending on purchase process stages. Consumer's purchase decision process could be divided into three stages: pre-purchase stage, purchase stage, and post-purchase stage. We used the intention of channel selection as a surrogate dependent variable of channel selection. And some constructs, that is, channel function, channel benefits, customer relationship benefits, and perceived behavioral control, were selected as independent variables. In buying look-and-feel products, it was identified that consumers preferred virtual stores to physical stores at pre-purchase stage. To put it concretely, all constructs except channel benefits were more influenced to consumers at virtual stores. This result implied that information searching function, which is a main function at pre-purchase stage, was better supported by virtual stores than physical stores. In purchase stage, consumers preferred physical stores to virtual stores. Specially, all constructs influenced much more to consumers at physical stores. This result implied that although escrow service and trusted third parties were introduced, consumers felt that financial risk, performance risk, social risk, etc. still remained highly online. Finally, consumers did not prefer any channel at post-purchase stage. But three independent variables, i.e. channel function, channel benefits, and customer relationship benefits, were significantly preferred at physical stores rather than virtual stores at post-purchase stage. So we concluded that physical stores were a little more preferred to virtual stores at post-purchase stage. Through this study, it was identified that most consumers might switch channels according to purchase process stages. So, first of all, sales representatives should decide that what benefits should be given them through virtual stores at the pre-purchase stage and through physical stores at the purchase and post-purchase stages, and then devise collaborative channel strategies.

인터넷 패션쇼핑몰의 e-서비스스케이프가 구매의도에 미치는 영향 (Effects of E-servicescape and Positive Emotion on Purchase Intention for Fashion Products)

  • 이채연;박은주
    • 한국생활과학회지
    • /
    • 제22권1호
    • /
    • pp.157-166
    • /
    • 2013
  • The purpose of this paper is to develop and test a conceptual model of purchase intentions, positive emotion, and e-servicescape that is defined as the online environment factors that exist during service delivery. Survey research method was used to gather data regarding consumers' perceptions of e-servicescape. Surveys were administered to 681 college students who experienced purchasing fashion products on the Internet. The results showed that e-servicescapes perceived by fashion consumers were composed of three dimensions: (1) Aesthetic appeal, (2) Ambient conditions, and (3) Layout & functionality. These dimensions of e-servicescape influenced consumers to lead positive emotions and purchase intentions. Additionally, positive emotions constituted a key variable for the purchase intention of fashion products during online exchange. The study revealed that consumers' interpretations of online environments exerted a powerful influence over positive emotion and purchase intentions. Also, it strongly endorsed the view that the purchase intentions of customers were linked to the extent to which they feel positive emotions by the e-service provider. This study provides insights into how consumers' interpretations of e-servicescape affect their subsequent positive emotions and ultimately their intentions to purchase. The findings of this study also have numerous implications for both services managers and internet developers related to fashion products.

The Effect E-Wom Website Attractiveness E-Trust and Innovation on Purchase Decision Online Sales

  • SOLIKHAH, Efa Wakhidatus;FATMAWATI, Indah;WIDOWATI, Retno;SUYANTO, M
    • 유통과학연구
    • /
    • 제20권11호
    • /
    • pp.61-69
    • /
    • 2022
  • Purpose: Technological developments make the business competition even tighter. Digitalization makes it easier for business people in their efforts to encourage the formation of consumer buying behavior because of the availability of effective and efficient means of delivering information to be used to make purchasing decisions. The purpose of this study was to determine the effect of E-Wom and Website Attractiveness on E-Trust and Purchase Decision of online sales on Instagram with innovation acting as a moderating variable. Research design, data and methodology: This research sample is 170 Instagram users who have made online purchases from the local fashion brand. This research is quantitative explanative with data collection using questionnaires and analysis techniques using the Structural Equation Modeling (SEM) approach using AMOS. Results: The results showed that E-wom had a significant positive effect on Purchase decisions. Web Attractiveness has no significant effect on Purchase Decision. Ewom has a significant positive effect on E-trust. Web Attractiveness has a significant positive effect on E-trust. E-Trust has no significant effect on purchase decisions. Conclusions: Innovation can moderate the effect of E-trust on Purchase decisions. Purchase Decisions can be influenced by E-wom and E-trust, but not Web Attractiveness.

온라인 정보가 소셜커머스 구매에 미치는 영향 (The Influence of Online Information on a Consumer's Purchase at Social Commerce Websites)

  • 김진백
    • 정보화정책
    • /
    • 제21권4호
    • /
    • pp.40-58
    • /
    • 2014
  • 본 연구에서는 온라인 정보가 소셜커머스 구매자의 구매결정에 미치는 영향을 조사하였다. 일반적으로 소셜커머스 소비자들이 구매과정에서 이용하는 정보는 사용자 생성 콘텐츠와 판매자 생성 콘텐츠로 나뉜다. 이들 정보유형별로 소비자 구매 의도에 미치는 영향력에 차이가 있을 것으로 예상되며, 이 문제의 해결안은 소셜커머스 사이트 운영자가 어떤 정보 제공원에 보다 관리 초점을 두어야 하는지에 대한 방향을 알려줄 수 있다. 분석을 위하여 온라인 공간에 대한 불확실성의 대책으로 이용되는 신뢰를 매개 변수로 활용하였다. 신뢰 유형은 판매자 측면과 정보 측면으로 나누어서 개체 신뢰와 콘텐츠 신뢰로 세분하였다. 분석결과에 의하면, 판매자 생성 콘텐츠(일반 거래 정보와 안전 거래 정보)는 모두 개체 신뢰에 유의한 영향을 미쳤다. 하지만 사용자 생성 콘텐츠는 명성만이 개체 신뢰에 유의한 영향을 미쳤다. 그리고 소셜커머스 소비자의 구매 의도는 개체 신뢰로부터만 유의한 영향을 받는 것으로 나타났다. 따라서 단기적으로는 소셜커머스 사이트 운영자가 통제가능한 정보 유형인 판매자 생성 콘텐츠(일반 거래 정보와 안전 거래 정보)를 중심으로 소비자의 구매 의도를 높일 수 있는 방안을 모색할 필요가 있다. 장기적으로는 소셜커머스 사이트 운영자의 통제가 어렵고, 형성에 시간이 많이 소요되는 사용자 생성 콘텐츠인 명성을 중심으로 소비자의 구매 의도를 높일 수 있는 방안의 모색이 필요하다.

증강현실 애플리케이션을 통한 온라인쇼핑에서의 구매의도 결정요인 연구 (A Study on the Determinants of Purchase Intention in Online Shopping Through Augmented Reality Application)

  • 문수지
    • 한국전자통신학회논문지
    • /
    • 제19권1호
    • /
    • pp.257-266
    • /
    • 2024
  • 본 연구는 증강현실 애플리케이션 기반 온라인쇼핑에서의 구매의도에 영향을 미치는 결정요인을 탐색하였다. 주요 결과에 대해 가설을 중심으로 논의하면 다음과 같다. 첫째, 상호작용성은 심리적 소유감에 정적 영향을 미치는 것으로 나타났다. 둘째, 상호작용성은 의사결정 편안함에 정적 영향을 미치는 것으로 나타났다. 셋째, 심리적 소유감은 의사결정 편안함에 정적 영향을 미치는 것으로 나타났다. 넷째, 심리적 소유감은 구매의도에 정적 영향을 미치는 것으로 나타났다. 다섯째, 의사결정 편안함은 구매의도에 정적 영향을 미치는 것으로 나타났다. 그러므로 증강현실 애플리케이션 기반 온라인쇼핑에서 상호작용은 심리적 소유감과 의사결정 편안함을 결정하고, 이에 기반하여 심리적 소유감과 의사결정 편안함은 온라인쇼핑에서 제품의 구매의도를 촉진시키는 핵심 요인이라고 평가할 수 있다. 따라서 온라인쇼핑에서 구매의도를 높이기 위해서는 증강현실 애플리케이션을 통해 상호작용성과 심리적 소유감, 의사결정 편안함을 높이는 마케팅 전략이 요구된다고 할 것이다.

The Effects of Elderly(Senior) Buying Factors and Satisfaction on Retailer's Online Shopping

  • Kim, Jong-Jin
    • 유통과학연구
    • /
    • 제15권7호
    • /
    • pp.43-52
    • /
    • 2017
  • Purpose - This study investigates shopping behaviors and effects focusing on the seniors in 50s and 60s based on their buying satisfaction in online shopping. The study investigated causal relation between effects having influence upon online shopping behavior to give theoretical base on the use of online shopping. The study gave implications of consumption attitude of silver generation as well as senior consumers in aging society. Research design, data, and methodology - The subject was senior consumers who have experienced online shopping to be sensitive to the fashion and to have active and reasonable consumption pattern and to be active and to have positive value. Results - This study investigated the mediating effect on purchase satisfaction of the 50s and the 60s upon online shopping to examine online shopping use and effects. The subject was the ones in their 50s and 60s in Gyeonggi and Chungnam who had experienced online shopping. All of hypotheses of models at PLS analysis were supported. Conclusions - Both information innovation and self-satisfaction showed positive influence upon the ease of and also access of the use. In addition, the access to the use had positive influence upon the purchase intention in retailers' online shopping.