• Title/Summary/Keyword: On-line Users

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An Automatic Smile Analysis System for Smile Self-training (자가 미소 훈련을 위한 자동 미소 분석 시스템)

  • Song, Won-Chang;Kang, Sun-Kyung;Jung, Tae-Sung
    • Journal of Korea Multimedia Society
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    • v.14 no.11
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    • pp.1373-1382
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    • 2011
  • In this study, we propose an automated smile analysis system for self smile training. The proposed system detects the face area from the input image with the AdaBoost algorithm, followed by identifying facial features based on the face shape model generated by using an ASM(active shpae model). Once facial features are identified, the lip line and teeth area necessary for smile analysis are detected. It is necessary to judge the relationship between the lip line and teeth for smiling degree analysis, and to this end, the second differentiation of the teeth image is carried out, and then individual the teeth areas are identified by means of histogram projection on the vertical axis and horizontal axis. An analysis of the lip line and individual the teeth areas allows for an automated analysis of smiling degree of users, enabling users to check their smiling degree on a real time basis. The developed system in this study exhibited an error of 8.6% or below, compared to previous smile analysis results released by dental clinics for smile training, and it is expected to be used directly by users for smile training.

A Study on the Learning GUI for the Load Flow of Power System (전력조류계산을 위한 학습용GUI에 관한 연구)

  • Lee, Hee-Yeong
    • Proceedings of the KIEE Conference
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    • 2004.07e
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    • pp.27-29
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    • 2004
  • This paper presents improved teaching and learning Gill for easily analysis tool of load flow of power system. This GUI includes not only contingency analysis function, but also calculating power loss from transmission line flow. The Gill is friendly for study for power system operation and control because picture provide a better visualizing of relationships between input parameters and effect than a tabula type result. This Gill enables topology and the output data of load flow for line outages to be shown on same picture page. Users can input the system data for power flow on the the picture and can easily see the the result diagram of bus voltage, bus power, line flow. It is also observe the effects of different types of variation of tap, shunt capacitor, loads level, line outages. Proposed Gill has been studied on the Ward-Hale 6-Bus system.

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A Study on Interactive Multimedia Contents Service System (인터랙티브 멀티미디어 콘텐츠 서비스 시스템)

  • 이준희;이재영;류승렬;조용환
    • The Journal of the Korea Contents Association
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    • v.2 no.3
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    • pp.31-40
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    • 2002
  • In this thesis, the interactive multimedia contents service system is proposed. The interactive multimedia contents service system which added the on-line merit on the off-line merit of CD-ROM title can transfer messages among users and update contents immediately. The Interactive multimedia contents service system which Integrated the CD-ROM title and Internet sonics is possible to use in on-line / off-line. The proposed system more improved the fault of CD-ROM title in the conventional main media, the search environment by using mutual correlation of the utilization and method of the Internet CD-ROM title.

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Determinants of Customer Loyalty on the Portal Sites (온라인 상에서의 고객 충성도에 영향을 미치는 요인에 관한 연구: 포탈 사이트를 중심으로)

  • Kim, Myoung-Soo;Ahn, Jae-Hyeon;Lee, Yung-Seop
    • Asia pacific journal of information systems
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    • v.13 no.1
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    • pp.171-195
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    • 2003
  • Providers for the commercial web sites are seriously competing for attraction and retention of customers. However, customer loyalty in the on-line business could be determined by factors different from those in the off-line business. In this paper, determinants for the customer loyalty in the on-line business are analyzed as two parts. The first part includes determinants that foster voluntary customer loyalty, such as satisfaction, self-involvement, and positive characteristics of Internet. The second part includes determinants that foster involuntary customer loyalty, such as switching barrier and bonds. Through the empirical study of 399 survey of Korean Internet users, both voluntary and involuntary factors contributing to the customer loyalty were found. Also, relationship between the positive characteristics of Internet and customer loyalty were found. The understanding of the determinants of customer loyalty will be an important information developing a winning strategy in the on-line business.

Development of Off-line Simulator for Industrial Robots with Auto-teaching (자동교시기능을 갖는 산업용 로봇의 3차원 오프라인 시뮬레이터 개발)

  • 정동연;한성현
    • Journal of the Korean Society for Precision Engineering
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    • v.20 no.12
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    • pp.80-88
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    • 2003
  • We propose a new technique to design an unmaned integrating control system based-on Windows XP version off-Line Programming System which can simulate a dynamic model of robot manipulator in three dimensions graphics space in this paper. The robot with 4 and 6 axes modeled SM5 and AM1 respectively were adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed off-line program. The interface between users and the off$.$line programming system in the Windows XP's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by silicon Graphics, Inc. were utilized for three dimensions graphics.

Development of Measuring System for On-Line Test and Evaluation of High Speed Rail(II) - Software (고속철도 시운전시험 및 평가용 측정시스템 개발(II) - 소프트웨어)

  • 김석원;김진환;최강윤;박찬경;김기환
    • Proceedings of the KSR Conference
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    • 2002.10a
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    • pp.174-181
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    • 2002
  • In this paper, we introduce the software of the measuring system for on-line test and evaluation of high speed rail. This software should set and control the hardware of the measuring system, perform the analysis and calculation of measuring data and interface between users and the measuring system. For this purpose, three programs, such as a measuring program, a monitoring program and post-processing program, have developed.

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Revitalization Plan for Communication Structure Among Users of Online Virtual Space (온라인 가상공간의 커뮤니케이선 활성화방안 -MMORPG(대규모 다중 사용자 온라인 롤플레잉 게임) 중심으로-)

  • Lim, Jang-Hoon
    • The Journal of the Korea Contents Association
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    • v.7 no.10
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    • pp.115-125
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    • 2007
  • This study analyzed the importance of user activity, communication between users and identity establishment by growth and change of player's character through users' communication structure and then it classified such an importance into activity by group, dealings, information sharing, duel and strategy performance. It also looked into the plans to revitalize smooth social relationship and suggested for users to behave with responsibility in virtual society. In the virtual space where thousands of people connect and interact with each other every day, users find out their identities through human relationship with others proceeding solo story. What is more important is that users consider virtual space as a society and feel collective responsibility on words and behavior against others.

Aria Online: On-Line Game Using Dream3D (아리아온라인: Dream 3D를 이용한 온라인게임)

  • 이헌주;김현빈
    • Journal of Korea Multimedia Society
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    • v.7 no.4
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    • pp.532-541
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    • 2004
  • Computer game has become the core part of multimedia area in our knowledge and information based society Recently, computer game has been evolving into on-line 3D games which give players more realism from the existing on-line 2D games. We are competitive in developing on-line 2D games. However, we have difficulties in maintaining the competitive edge in the area of 3D game technologies owing to the limited technologies. In this paper, we design and develop Aria Online, an on-line 3D prototype game using Dream3D. The on-line game supports simultaneous connections of multi -users on each game server and full flexibility on user's view.

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Subway Line 9 Express Transit Service & Direct Link Proposal with Line 5 (뉴스초점 - 지하철 9호선의 급행화 및 5호선과의 직결대안)

  • Lee, Sun
    • Journal of the Korean Professional Engineers Association
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    • v.42 no.3
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    • pp.41-46
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    • 2009
  • A new subway, line 9 linking Western and Eastern Seoul began its services for citizens between Gimpo airport and Gangnam area within 30 minutes by express transit service. Seoul Metro Line 9 Corporation plans to operate both local transit service which will stop at every station, and express transit service that will stop at several key stations including junctions. The passengers on line 9 will be able to transfer to lines 2, 3, 5, 8, Bundang and Incheon International Airport. The Line 9 is expected to disperse the demand for line 2, having the most number of subway users, and will provide passengers with less crowded travel. The new line will also help residents in southern Seoul outskirts and Gyeonggi provincial cities including Bundang vicinity, and Gangdong area commuters get better access to Gimpo and incheon Airports. The Corporation expects to transfer 560,000 passengers daily by the subway line 9. Seoul Development Institute conducted network reshuffle study for Seoul Metro system to sort out congestion problem due to its irrational line alignments and inconvenient transfer. Among several candidate plans of network reshuffling, the direct connection of line 9 with line 5 was chosen as a pilot study. The study found that direct connection of the 2 lines is essential for enhancing transit utility and reducing automobile commuters.

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An Analyzing the Property Factors of Internet Digital Products Focusing on Customer acceptability of On-line Community Products. (인터넷 디지털 상품의 특성요인 분석 -온라인 커뮤니티의 고객수용성을 중심으로-)

  • Chae Young-Il;Lee Hyun-Soo;Suh Yung-Ho
    • Journal of Korean Society for Quality Management
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    • v.32 no.4
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    • pp.15-29
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    • 2004
  • This paper is interested in analyzing the CSFs of 3 different kinds of on-line digital products. They are on-line digital products of (1) transaction, (2) relations, and (3) interests. This study first tried to define the on-line digital products based in the above three categories and then to find the factors that might effect the customer acceptability in each product groups. Independent variables used in this study are characters of products, characters of users, and system environments. This paper that on-line survey has been conducted for the study's specialty and the collected resource was analyzed by using the SPSS 10.0K statistics package. Using multiple regression, this study finds that major factors effecting the user acceptability of each group are different from one another. For example, system environment variables such as speediness, system performance effects the customer acceptability of digital products of Interest(game, avartar, etc). Much more then that of products of relations(information service, etc). Therefore empirical findings are suggested in the conclusion.