• Title/Summary/Keyword: On-demand broadcast

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Reliable Group Handover Scheme based on IEEE802.11 (신뢰성을 보장하는 IEEE802.11 기반의 그룹핸드오버 기법)

  • Kim, Ki Young;Ko, Hoon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.5 no.1
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    • pp.33-41
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    • 2009
  • Network industry is complex combined with various fields of industry, such as communication, broadcast, construction, and home appliances. Moreover, it's fairly lucrative since the growth industry makes lots of added values, interacting with the others.The network industry, usually called 'Ubiquitous', connects some home appliances and makes an integrated system that you can use them with whenever and wherever. A demand for network security, however, has skyrocketed due to the relatively low safety. It's been expected that the market of home security is going to be grown up nearly 30 percent every year. Recently, analog surveilance cameras have been replaced with digital ones, and they will be providing stronger security services taking advantage of mutual interaction with related industies. In this paper, a mobile monitoring system for home security is proposed, which makes it possible to supervise all home appliances wherever you're, using the conventional wired/wireless network infra.

System Developing for the module of Mobile Broadcast on the Android Platform (안드로이드 플랫폼에서 모바일 방송 모듈을 위한 시스템 개발)

  • Kim, Young Sun;Lee, Byung Sun
    • Journal of the Institute of Electronics and Information Engineers
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    • v.49 no.10
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    • pp.251-256
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    • 2012
  • Expand the market because the size of the huge funds administered by the conversion of over-the-air digital TV broadcasts in the current situation is likely to be reduced due to the influence of the media over-the-air broadcasts new paid media, digital cable TV and IPTV new mobile TV as a new growth engineis required. Broadcasting system to increase the supply and demand of the module from the ATSC-M/H DMB business existing in the domestic over-the-air broadcasters, has seen significant achievements in sleep technology with the introduction is expected. ATSC-M/H does not require a separate frequency allocation for mobile services does not interfere with the existing ATSC system simulcast, which can be performed on Android mobile handsets American-style mobile broadcast reception module to develop should. This paper is to design the software modules in the broadcasting module embedded systems that are applied on the Android platform, broadcasting from mobile handsets to see.

A transport-history-based peer selection algorithm for P2P-assisted DASH systems based on WebRTC (WebRTC 기반 P2P 통신 병용 DASH 시스템을 위한 전달 이력 기반 피어 선택 알고리듬)

  • Seo, Ju Ho;Choi, Seong Hyun;Kim, Sang Jin;Jeon, Jae Young;Kim, Yong Han
    • Journal of Broadcast Engineering
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    • v.24 no.2
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    • pp.251-263
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    • 2019
  • Recently the huge demand for Internet media streaming has dramatically increased the cost of the CDN (Content Delivery Network) and the need for a means to reduce it is increasing day by day. In this situation, a P2P-assisted DASH technology has recently emerged, which uses P2P (Peer-to-Peer) communications based on WebRTC (Web Real-Time Communication) standards to reduce the CDN cost. This paper proposes an algorithm that can significantly improve CDN cost savings in this technology by selecting peers based on the transport history. Also we implemented this algorithm in an experimental system and, after setting experimental conditions that emulate the actual mobile network environment, we measured the performance of the experimental system. As a result, we demonstrated that the proposed algorithm can achieve higher CDN cost savings compared to the conventional algorithm where peers are selected at random.

Generation of Spatial Adjacency Map and Contents File Format for Ultra Wide Viewing Service (울트라 와이드 뷰잉 서비스를 위한 공간 유사도 맵 생성 및 울트라 와이드 뷰잉 콘텐츠 저장 방법)

  • Lee, Euisang;Kang, Dongjin;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.22 no.4
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    • pp.473-483
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    • 2017
  • Since the advent of 3D and UHD contents, demand for high-quality panoramic images has been increasing. The UWV(Ultra-Wide Viewing) service uses a wider viewing angle than conventional panoramas to provide a lively experience for users and enhance their understanding of the event. In this paper, we propose a spatial adjacency map generation method and an UWV file storage format technology to provide UWV service. The spatial adjacency map measures the similarity between images and generate the position information of the images based on similarity. And the stitching time of the image can be shortened through the generated position information. Through the spatial adjacency map, we generate the large screen content quickly. The UWV file format which is based on ISOBMFF process spatial adjacency map and videos and support random access. In this paper, we design the UWV player to verify the spatial adjacency map and UWV file format and show the result of experiments.

Adaptive Counting Line Detection for Traffic Analysis in CCTV Videos (CCTV영상 내 교통량 분석을 위한 적응적 계수선 검출 방법)

  • Jung, Hyeonseok;Lim, Seokjae;Lee, Ryong;Park, Minwoo;Lee, Sang-Hwan;Kim, Wonjun
    • Journal of Broadcast Engineering
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    • v.25 no.1
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    • pp.48-57
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    • 2020
  • Recently, with the rapid development of image recognition technology, the demand for object analysis in road CCTV videos is increasing. In this paper, we propose a method that can adaptively find the counting line for traffic analysis in road CCTV videos. First, vehicles on the road are detected, and the corresponding positions of the detected vehicles are modeled as the two-dimensional pointwise Gaussian map. The paths of vehicles are estimated by accumulating pointwise Gaussian maps on successive video frames. Then, we apply clustering and linear regression to the accumulated Gaussian map to find the principal direction of the road, which is highly relevant to the counting line. Experimental results show that the proposed method for detecting the counting line is effective in various situations.

Video Highlight Prediction Using Multiple Time-Interval Information of Chat and Audio (채팅과 오디오의 다중 시구간 정보를 이용한 영상의 하이라이트 예측)

  • Kim, Eunyul;Lee, Gyemin
    • Journal of Broadcast Engineering
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    • v.24 no.4
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    • pp.553-563
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    • 2019
  • As the number of videos uploaded on live streaming platforms rapidly increases, the demand for providing highlight videos is increasing to promote viewer experiences. In this paper, we present novel methods for predicting highlights using chat logs and audio data in videos. The proposed models employ bi-directional LSTMs to understand the contextual flow of a video. We also propose to use the features over various time-intervals to understand the mid-to-long term flows. The proposed Our methods are demonstrated on e-Sports and baseball videos collected from personal broadcasting platforms such as Twitch and Kakao TV. The results show that the information from multiple time-intervals is useful in predicting video highlights.

3D Volumetric Capture-based Dynamic Face Production for Hyper-Realistic Metahuman (극사실적 메타휴먼을 위한 3D 볼류메트릭 캡쳐 기반의 동적 페이스 제작)

  • Oh, Moon-Seok;Han, Gyu-Hoon;Seo, Young-Ho
    • Journal of Broadcast Engineering
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    • v.27 no.5
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    • pp.751-761
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    • 2022
  • With the development of digital graphics technology, the metaverse has become a significant trend in the content market. The demand for technology that generates high-quality 3D (dimension) models is rapidly increasing. Accordingly, various technical attempts are being made to create high-quality 3D virtual humans represented by digital humans. 3D volumetric capture is spotlighted as a technology that can create a 3D manikin faster and more precisely than the existing 3D model creation method. In this study, we try to analyze 3D high-precision facial production technology based on practical cases of the difficulties in content production and technologies applied in volumetric 3D and 4D model creation. Based on the actual model implementation case through 3D volumetric capture, we considered techniques for 3D virtual human face production and producted a new metahuman using a graphics pipeline for an efficient human facial generation.

Energy-efficient Query Processing of Constrained Nearest Neighbor Queries on the Wireless Broadcasting Environments (무선방송환경에서 에너지 효율적인 제한된 최근접 질의 처리)

  • Lee, Myong-Soo;Ryu, Byung-Gul;Oh, Jae-Oh;Lee, Sang-Keun
    • The KIPS Transactions:PartD
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    • v.16D no.2
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    • pp.191-200
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    • 2009
  • Location based services (LBSs) have drawn huge attention as the growing number mobile devices and wireless technology demand more pervasive information access. In LBSs, Constraint nearest neighbor queries are one of the important queries of human to fulfill his desired quickly through wireless technology. We propose new query processing of constrained nearest neighbor query on the air to support mobile clients which demand optimal uses of wireless broadcast channel and using minimum battery power of client. First we proposed NN query processing with constrained region and then explain the novel NN query processing with various types of constraints. We have proposed novel algorithms to support Constrained Nearest Neighbor queries on the air based on Distributed Spatial Index and Bitmap-based Spatial Index.

IPTV Service Provider over FTTH (광가입자망을 통한 IPTV 서비스 제공)

  • Park In-Gyu
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.43 no.5 s.347
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    • pp.7-16
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    • 2006
  • IPTV is referred to the service which provide integrated IPTV services for providing video, 10/100-Mbit/sec Internet, voice, video-on-demand (VOD), and other broadband applications including home security, video conferencing, and telemedicine. All services are integrated into an IP (Internet Protocol) architecture designed specifically for Gigabit Ethernet FTTH systems, HFC or xDLC. It is absolutely necessary that telecon operators provide IP video delivery platforms that enable service providers to transform their business. With their own products, they can better manage their existing services and generate new revenues from broadcast TV, movies on demand and multimedia. Triple-play is a combination of broadcast, telephony and broadband services offered through IPTV networks. With cable operators allowed to offer a triple-play bundle, the nation's telecom operators are beginning to get a little anxious. Cable operators assert that triple-play is a must-have and natural extension of the cable service bundle. The Korean Cable TV Association asserts that the triple-play model is of paramount importance to the cable industry's future growth. But the telecom sector considers itself unfairly disadvantaged, saying they cannot compete until regulatory issues are resolved. The start of web-based television in Korea may still be some time off with a confrontation between the nation's IT regulator and broadcasting sector over the service's legal boundaries shows no signs of being resolved my time soon. korea should be is the fastest-growing provider of IPTV solutions in the industry, with over worldwide customers.

Local Repair Routing Algorithm using Link Breakage Prediction in Mobile Ad Hoc Networks (모바일 애드 혹 네트워크에서 링크 단절 예측을 사용한 지역 수정 라우팅 알고리즘)

  • Yoo, Dae-Hun;Choi, Woong-Chul
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.11A
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    • pp.1173-1181
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    • 2007
  • A number of routing algorithms have been studied for wireless mobile ad-hoc network. Among them, the AODV routing algorithm with on-demand method periodically transmits hello message and monitors link state during data transmission in order to maintain routing paths. When a path is disconnected, a node that senses it transmits a RERR packet to the transmitting node or transmits a RREQ locally so that the path could be repaired. With that, the control packet such as a RREQ is broadcast, which causes the consumption of bandwidth and incurs data latency. This paper proposes a LRRLBP algorithm that locally repairs a path by predicting link state before disconnecting the path based on the AODV routing protocol for solving such problems. Intensive simulations with the results using NS-2 simulator are shown for verifying the proposed protocol.