• Title/Summary/Keyword: On the move

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Paint Removal of Airplane & Water Jet Application

  • Xue, Sheng-Xiong;Chen, Zheng-Wen;Ren, Qi-Le;Su, Ji-Xin;Han, Cai-Hong;Pang, lei
    • International Journal of Fluid Machinery and Systems
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    • v.7 no.3
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    • pp.125-129
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    • 2014
  • The paint removal and recoating are the very important process in airplane maintenance. The traditional technology is to use the chemical way corroding the paint with paint remover. For changing the defects, corrosion & pollution & manual working, of the traditional technology, the physical process which removes the paint of airplane with 250MPa/250kW ultra-high pressure rotary water jetting though the surface cleaner installed on the six axes robot is studied. The paint layer of airplane is very thin and close. The contradiction of water jetting paint removal is to remove the paint layer wholly and not damage the surface of airplane. In order to solve the contradiction, the best working condition must be reached through tests. The paint removal efficiency with ultra-high pressure and move speed of not damaged to the surface. The move speed of this test is about 2m/min, and the paint removal efficiency is about $30{\sim}40m^2/h$, and the paint removal active area is 85-90%. No-repeat and no-omit are the base requests of the robot program. The physical paint removal technology will be applied in airplane maintenance, and will face the safety detection of application permission.

The Development of Two-Person Janggi Board Game Using Backpropagation Neural Network and Reinforcement Learning (역전파 신경회로망과 강화학습을 이용한 2인용 장기보드게임 개발)

  • Park, In-Kue;Jung, Kwang-Ho
    • Journal of Korea Game Society
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    • v.1 no.1
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    • pp.61-67
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    • 2001
  • This paper describes a program which learns good strategies for two-poison, deterministic, zero-sum board games of perfect information. The program learns by simply playing the game against either a human or computer opponent. The results of the program's teaming of a lot of games are reported. The program consists of search kernel and a move generator module. Only the move generator is modified to reflect the rules of the game to be played. The kernel uses a temporal difference procedure combined with a backpropagation neural network to team good evaluation functions for the game being played. Central to the performance of the program is the search procedure. This is a the capture tree search used in most successful janggi playing programs. It is based on the idea of using search to correct errors in evaluations of positions. This procedure is described, analyzed, tested, and implemented in the game-teaming program. Both the test results and the performance of the program confirm the results of the analysis which indicate that search improves game playing performance for sufficiently accurate evaluation functions.

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A study on the dynamic characteristics of the porous air bearing with moving velocity change (이송속도 변화에 따른 다공질 공기 베어링의 거동에 관한 연구)

  • You, Tae-Hwan;Jung, Soon-Chul;Lee, Jae-Eung;Choi, Hyoung-Gil;Ji, Hong-Kyu;Kim, Hyuk
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2007.11a
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    • pp.48-52
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    • 2007
  • A lot of researches have been done in order to investigate the dynamic characteristics of the aerostatic porous bearing, most of them used analytical approaches and only a few used experimental approaches. However the experimental condition used in the previous experimental approaches was not realistic, where the porous bearing has been fixed and only the mass supported by the bearing was allowed to move vertically. The dynamic stiffness obtained by those experimental setups may be different with the real case where the mass and the bearing move together in horizontal direction. In this paper, the dynamic characteristics of the horizontally moving aerostatic circular porous air bearings are investigated by the experimental approach. The experimental apparatus was designed to realize its real operating condition used in most industrial applications. The experimental results were compared with the previous experimental ones.

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The Comparison of Pulled- and Pushed-SOFM in Single String for Global Path Planning (전역경로계획을 위한 단경로 스트링에서 당기기와 밀어내기 SOFM을 이용한 방법의 비교)

  • Cha, Young-Youp;Kim, Gon-Woo
    • Journal of Institute of Control, Robotics and Systems
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    • v.15 no.4
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    • pp.451-455
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    • 2009
  • This paper provides a comparison of global path planning method in single string by using pulled and pushed SOFM (Self-Organizing Feature Map) which is a method among a number of neural network. The self-organizing feature map uses a randomized small valued initial-weight-vectors, selects the neuron whose weight vector best matches input as the winning neuron, and trains the weight vectors such that neurons within the activity bubble are move toward the input vector. On the other hand, the modified SOFM method in this research uses a predetermined initial weight vectors of the one dimensional string, gives the systematic input vector whose position best matches obstacles, and trains the weight vectors such that neurons within the activity bubble are move toward or reverse the input vector, by rising a pulled- or a pushed-SOFM. According to simulation results one can conclude that the modified neural networks in single string are useful tool for the global path planning problem of a mobile robot. In comparison of the number of iteration for converging to the solution the pushed-SOFM is more useful than the pulled-SOFM in global path planning for mobile robot.

Determination of Electric Parameters of Cell Membranes Using Dielectrophoretic Levitation (Dielectrophoretic Levitation을 이용한 세포막의 전기적 특성 결정)

  • Kim, Yong-Wook;Lee, Sang-Wook;Lee, Sang-Hun;Kim, Yong-Kweon
    • Proceedings of the KIEE Conference
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    • 1994.07a
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    • pp.183-185
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    • 1994
  • A new method for determination of electric parameter of cell membranes is proposed. Two circular electrodes is designed to have repulsive force. From the potential energy analysis, stable points where a cell is levitated between electrodes exist and move as frequency or voltage change. The levitated cell in the stable point fall freely when DEP force is zero. The DEP force is dependent on the frequency and the force is zero at the critical frequency. The critical frequency is determined by measuring the difference between the time taken at zero-applied voltage and the time taken at the frequency and the voltage. For example, the critical frequency and stable points of N.crassa slime cell is numerically evaluated. In the exeriment, polystyrene in water is levitated at the stable point. We show that the stable point move as the applied voltage is changed.

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A Parallel Approach to Navigation in Cities using Reconfigurable Mesh

  • El-Boghdadi, Hatem M.;Noor, Fazal
    • International Journal of Computer Science & Network Security
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    • v.21 no.4
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    • pp.1-8
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    • 2021
  • The subject of navigation has drawn a large interest in the last few years. Navigation problem (or path planning) finds the path between two points, source location and destination location. In smart cities, solving navigation problem is essential to all residents and visitors of such cities to guide them to move easily between locations. Also, the navigation problem is very important in case of moving robots that move around the city or part of it to get some certain tasks done such as delivering packages, delivering food, etc. In either case, solution to the navigation is essential. The core to navigation systems is the navigation algorithms they employ. Navigation algorithms can be classified into navigation algorithms that depend on maps and navigation without the use of maps. The map contains all available routes and its directions. In this proposal, we consider the first class. In this paper, we are interested in getting path planning solutions very fast. In doing so, we employ a parallel platform, Reconfigurable mesh (R-Mesh), to compute the path from source location to destination location. R-Mesh is a parallel platform that has very fast solutions to many problems and can be deployed in moving vehicles and moving robots. This paper presents two algorithms for path planning. The first assumes maps with linear streets. The second considers maps with branching streets. In both algorithms, the quality of the path is evaluated in terms of the length of the path and the number of turns in the path.

Development of Forklift-Type Automated Guided Vehicle(AGV) with Dual Steering Drive Unit (듀얼 조향구동 장치를 갖는 포크리프트 타입 무인운반차(AGV)의 개발)

  • Won, Chang-Yeon;Kang, Seon-Mo;Nahm, Yoon-Eui
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.44 no.4
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    • pp.145-153
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    • 2021
  • Automated Guided Vehicle (AGV) is commonly used in manufacturing plant, warehouse, distribution center, and terminal. AGV is self-driven vehicle used to transport material between workstations in the shop floor without the help of an operator, and AGV includes a material transfer system located on the top and driving system at the bottom to move the vehicle as desired. For navigation, AGV mostly uses lane paths, signal paths or signal beacons. Various predominant sensors are also used in the AGV. However, in the conventional AGV, there is a problem of not turning or damaging nearby objects or AGV in a narrow space. In this paper, a new driving system is proposed to move the vehicle in a narrow space. In the proposed driving system, two sets of the combined steering-drive unit are adopted to solve the above problem. A prototype of AGV with the new driving system is developed for the comparative analysis with the conventional AGV. In addition, the experimental result shows the improved performance of the new driving system in the maximum speed, braking distance and positioning precision tests.

A study on the Housing Life History of the Women in their 50's (50대 여성의 주거 생애사에 관한 질적 연구)

  • Shin, Soo-Young;Yoon, Chung-Sook
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2008.11a
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    • pp.173-178
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    • 2008
  • The purpose of this study was to improve the understanding of housing experiences of the women in their 50's in Korean social-cultural context and to explore their housing trajectory. The grounded theory was adopted in this study to address the research questions. Data was collected through in-depth interviews with the seven women in their 50's. The major findings of this study are summarized as follows. First, the their housing experiences of childhood is characterized by emotional and affective memory, whose sub-categories are nature and large family. Second, the respondents are categorized into two types according to their tenure of their first house after marriage. the respondents who started the housing careers with rental housing tend to move more frequently than the one who procured homeownership at the early stage of life course. Third, the respondents are satisfied with their present housing, consider it as their final housing but most of them are ready to sell their present house and move to smaller or cheaper house when their children need to money to buy the house for marriage.

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A Connection Entropy-based Multi-Rate Routing Protocol for Mobile Ad Hoc Networks

  • Hieu, Cao Trong;Hong, Choong-Seon
    • Journal of Computing Science and Engineering
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    • v.4 no.3
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    • pp.225-239
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    • 2010
  • This paper introduces a new approach to modeling relative distance among nodes under a variety of communication rates, due to node's mobility in Mobile Ad-hoc Networks (MANETs). When mobile nodes move to another location, the relative distance of communicating nodes will directly affect the data rate of transmission. The larger the distance between two communicating nodes is, the lower the rate that they can use for transferring data will be. The connection certainty of a link also changes because a node may move closer to or farther away out of the communication range of other nodes. Therefore, the stability of a route is related to connection entropy. Taking into account these issues, this paper proposes a new routing metric for MANETs. The new metric considers both link weight and route stability based on connection entropy. The problem of determining the best route is subsequently formulated as the minimization of an object function formed as a linear combination of the link weight and the connection uncertainty of that link. The simulation results show that the proposed routing metric improves end-to-end throughput and reduces the percentage of link breakages and route reparations.

Mixed $H_2/H_{\infty}$ Control of Two-wheel Mobile Robot

  • Roh, Chi-Won;Lee, Ja-Sung;Lee, Kwang-Won
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.438-443
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    • 2003
  • In this paper, we propose a control algorithm for two-wheel mobile robot that can move the rider to his or her command and autonomously keep its balance. The control algorithm is based on a mixed $H_2/H_{\infty}$ control scheme. In this control problem the main issue is to move the rider while keeping its balance in the presence of disturbances and parameter uncertainties. The disturbance force caused by uneven road surfaces and the uncertainty due to different rider's heights are considered. To this end we first consider a state feedback controller as a basic framework. Secondly, we obtain the state feedback gain $K_2$ minimizing the $H_2$ norm and the state feedback gain $K_{\infty}$ minimizing the $H_{\infty}$ norm over the whole range of parameter uncertainty. Finally, we select mixed $H_2$/$H_{\infty}$ state feedback controller K as the geometric mean of $K_2$ and $K_{\infty}$. Simulation results show that the mixed $H_2/H_{\infty}$ state feedback controller combines the effects of the optimal $H_2$ state feedback controller and robust $H_{\infty}$ controller state feedback controller efficiently in the presence of disturbance and parameter uncertainty.

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