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011-line Visual Feedback Control of Industrial Robot Manipulator (산업용 로봇 매니퓰레이터의 오프라인 영상피드백 제어)

  • 신행봉;정동연;김용태;이종두;이강두
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2002.04a
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    • pp.567-572
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    • 2002
  • The equipment of industrial robot in manufacturing and assembly lines has rapidly increased. In order to achieve high productivity and flexibility, it becomes very important to develop the visual feedback control system with Off-Line Programming System(OLPS ). We can save much efforts and time in adjusting robots to newly defined workcells by using Off-Line Programming System. A proposed visual calibration scheme is based on position-based visual feedback. The visual calibration system is composed of a personal computer, an image processing board, a video monitor, and one camera. The calibration program firstly generates predicted images of objects in an assumed end-effector position. The process to generate predicted images consists of projection to screen-coordinates, visible range test, and construction of simple silhouette figures. Then, camera images acquired are compared with predicted ones for updating position and orientation data. Computation of error is very simple because the scheme is based on perspective projection, which can be also expanded to experimental results. Computation time can be extremely reduced because the proposed method does not require the precise calculation of tree-dimensional object data and image Jacobian.

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Optimum Design of Volute Configuration in a Sirocco Fan using CFD and DOE

  • Jung, Uk-Hee;Choi, Young-Seok;Lee, Kyoung-Yong
    • International Journal of Air-Conditioning and Refrigeration
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    • v.17 no.2
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    • pp.68-73
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    • 2009
  • In this paper, a numerical study has been carried out to investigate the influence of volute geometries on the performance of a sirocco fan. In order to achieve an optimum volute design and explain the interactions between the different geometric configurations in the volute system, three-dimensional computational fluid dynamics and the 'design of experiment' method have been applied. Several geometric parameters, such as the volute expansion angle, the cut-off position and the bell mouth shape, are employed to improve efficiency and performance. $2^k$ factorial designs were performed to screen the most influential parameters and interactions, and showed that the cut-off position and the bell mouth shape are the most significant parameters. The optimum design was selected as a result of the response surface methodology, and effects of these parameters and their interactions were presented. From the results of computational analyses and experimental data, the performance and efficiency of the sirocco fan were successfully improved. Also, detailed effects of geometric variables of the volute system on the fan performance were discussed.

Spot Urine Uric Acid to Creatinine Ratio used in the Estimation of Hyperuricosuria in the Young Korean Population

  • Choi, Hyowon;Namgoong, Meekyung
    • Childhood Kidney Diseases
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    • v.25 no.2
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    • pp.78-83
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    • 2021
  • Background: Uric acid levels in urine are measured using urine specimens 24 hours or by uric acid glomerular filtration rate (UAGFR) with spot urine, which additionally requires a blood sample. This study aimed to investigate whether urinary uric acid creatinine ratio (UUACr) obtained by spot urine alone could be recognized as a substitute for UAGFR value, and hyperuricosuria can be screened by UUACr. UUACr is known to vary with age and regional differences. This study focused on the reference value of each value in Korean young populations. Method: We enrolled Korean subjects 1-20 years with normal kidney function, from a single hospital, classified into 5 age groups, 1-5 years, 6-8 years, 9-12 years, 13-15 years, and 16-20 years. We checked spot urine uric acid, creatinine and serum uric acid, creatinine levels on the same day from February 2014 to December 2018. We measured the average of UAGFR and UUACr in each groups. The UUACr cut-off value of the upper 2 standard deviation (SD) of UAGFR were taken. Results: The upper 2 SD of UUACr (mg/mg) and UAGFR (mg/dL) were determined in all age groups. UUACr decreased with grown up (P=0.000), but UAGFR were not statistically different among the groups. UUACr and UAGFR were not significantly different by gender. UUACr and UAGFR were positively correlated; UUACr cut-off value of upper 2 SD UAGFR (0.54 mg/dL) was 0.65 mg/mg in total age. Conclusions: UUACr could potentially be used to screen for hyperuricosuria.

A Study of Sound Expression in Webtoon (웹툰의 사운드 표현에 관한 연구)

  • Mok, Hae Jung
    • Cartoon and Animation Studies
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    • s.36
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    • pp.469-491
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    • 2014
  • Webtoon has developed the method that makes it possible to express sound visually. Also we can also hear sound in webtoon through the development of web technology. It is natural that we analyze the sound that we can hear, but we can also analyze the sound that we can not hear. This study is based on 'dual code' in cognitive psychology. Cartoonists can make visual expression on the basis of auditive impression and memory, and readers can recall the sound through the process of memory and memory-retrieval. This study analyzes both audible sound and inaudable sound. Concise analysis owes the method to film sound theory. Three main factor, Volume, pitch, and tone are recognized by frequency in acoustics. On the other hand they are expressed by the thickness and site of line and image of sound source. The visual expression of in screen sound and off screen sound is related to the frame of comics. Generally the outside of frame means off sound, but some off sound is in the frame. In addition, horror comics use much sound for the effect of genre like horror film. When analyzing comics sound using this kinds of the method film sound analysis, we can find that webtoon has developed creative expression method comparing with simple ones of early comics. Especially arranging frames and expressing sound following and vertical moving are new ones in webtoon. Also types and arrangement of frame has been varied. BGM is the first in using audible sound and recently BGM composed mixing sound effect is being used. In addition, the program which makes it possible for readers to hear sound according to scroll moving. Especially horror genre raise the genre effects using this technology. Various methods of visualizing sound are being created, and the change shows that webtoon could be the model of convergence in contents.

New Performance from an Old Member: SNP Assay and de Novo Sequencing Mediated by Exo+ DNA Polymerases

  • Zhang, Jia;Li, Kai
    • BMB Reports
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    • v.37 no.3
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    • pp.269-274
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    • 2004
  • DNA polymerases without the 3' exonuclease function ($exo^-$ pol) have been widely used in sequencing and SNP genotyping. As a major player that expedited the coming of the postgenomic era, $exo^-$ polymerases worked remarkably well in the Human Genome Sequencing Project. However, it has become a challenge for this class of polymerases to efficiently screen the large number of SNPs that are found in the human genome. For more than three decades it has been recognized that polymerase fidelity varied according to the presence of proofreading activity that is mediated by its internal 3' exonuclease. Polymerases with proofreading function are famous for their high fidelity in DNA replication both in vivo and in vitro, but this well-known class of polymerases has been almost completely neglected in genetic analysis in the postgenomic era. We speculate that $exo^+$ polymerases may exhibit higher nucleotide identification ability when compared to $exo^-$ polymerases for an in vitro genetic analysis. With the application of $exo^+$ polymerases in SNP assays, a novel mechanism for the maintenance of DNA replication, the on/off switch, was discovered. Two new SNP assays have been developed to carry out genome-wide genotyping, taking advantage of the enzymatic properties of $exo^+$ polymerases. Furthermore, the on/off switch mechanism embodies a powerful nucleotide identification ability, which can be used to discriminate the bases that are upstream of the 3' terminus, and thus defines a new concept in de novo sequencing technology. Application of $exo^+$ polymerases to genetic analysis, and especially SNP assays, will greatly accelerate the pace to personalized medicine.

Shadow Removal in Front Projection System using a Depth Camera (깊이 카메라를 이용한 전방 프로젝션 환경에서 그림자 제거)

  • Kim, Jaedong;Seo, Hyunggoog;Cha, Seunghoon;Noh, Junyong
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.3
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    • pp.1-10
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    • 2015
  • One way to create a visually immersive environment is to utilize a front projection system. Especially, when enough space is not available behind the screen, it becomes difficult to install a back projection system, making the front projection an appropriate choice. A drawback associated with the front projection is, however, the interference of shadow. The shadow can be cast on the screen when the user is located between the screen and the projector. This shadow can negatively affect the user experience and reduce the sense of immersion by removing important information. There have been various attempts to eliminating shadows cast on the screen by using multiple projectors that compensate for each other with missing information. There is trade-off between calculataion time and desired accuracy in this mutual compensation. Accurate estimation of the shadow usually requires heavy computation while simple approaches suffer from inclusion of non-shadow regions in the result. We propose a novel approach to removing shadows created in the front projection system using the skeleton data obtained from a depth camera. The skeleton data helps accurately extract the shape of the shadow that the user cast without requiring much computation. Our method also utilizes a distance field to remove the afterimage of shadow that may occur when the user moves. We verify the effectiveness of our system by performing various experiments in an interactive environment created by a front projection system.

The Fabrication of OTFT-OLED Array Using Ag-paste for Source and Drain Electrode (Ag 페이스트를 소스와 드레인 전극으로 사용한 OTFT-OLED 어레이 제작)

  • Ryu, Gi-Seong;Kim, Young-Bae;Song, Chung-Kun
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.45 no.5
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    • pp.12-18
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    • 2008
  • Ag paste was employed for source and drain electrode of OTFTs and for the data metal lines of OTFT-OLED array on PC(polycarbonate) substrate. We tested two kinds of Ag-pastes such as pastes for 325 mesh and 500 mesh screen mask to examine the pattern ability and electrical performance for OTFTs. The minimum feature size was 60 ${\mu}m$ for 325 mesh screen mask and 40 ${\mu}m$ for 500 mesh screen mask. The conductivity was 60 $m{\Omega}/\square$ for 325 mesh and 133.1 $m{\Omega}/\square$ for 500 mesh. For the OTFT performance the mobility was 0.35 $cm^2/V{\cdot}sec$ and 0.12 $cm^2/V{\cdot}sec$, threshold voltage was -4.7 V and 0.9 V, respectively, and on/off current ratio was ${\sim}10^5$, for both screen masks. We applied the 500 mash Ag paste to OTFT-OLED array because of its good patterning property. The pixel was composed of two OTFTs and one capacitor and one OLED in the area of $2mm{\times}2mm$. The panel successfully worked in active mode operation even though there were a few bad pixels.

Study for Interface Between EMU and PSD in Metro (도시철도의 전동차와 PSD 인터페이스 고찰)

  • Seon, Jong-Min;Jo, Eun-Je;Yang, Dong-Seok;Park, Hee-Chul
    • Proceedings of the KSR Conference
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    • 2011.10a
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    • pp.1397-1404
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    • 2011
  • Metro serves more than a basic function of transporting passengers between short distances but became a crucial part of civic culture due to the fact that citizens demand various facilities for better life style. Therefore, domestic metro cuts off train noise and air dust, provides pleasant platform surroundings by offering effective HVAC, and establishes PSD (Platform Screen Door) system to prevent falls into train tracks. To control and interlock EMU Door and PSD to avoid passenger complaint and revenue service obstructions, stability and reliability of on-board & wayside equipment are required foremost and each line needs to build optimum interface between on-board & wayside equipment. To control PSD, we would like to introduce examples of Busan Metro(BTC : Busan Transportation Corporation) which already utilizes interface between on-board & wayside equipment in various ways and consider optimum interface between on-board & wayside equipment in future PSD system.

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A Study on the Immateriality in Contemporary Interior Space (현대 실내공간에서의 비물질적 특성에 관한 연구)

  • 신홍경;옥창수
    • Korean Institute of Interior Design Journal
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    • v.13 no.3
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    • pp.76-83
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    • 2004
  • Nowadays, our societies use digital technology in new architectural shape and space design to transcend three dimension limit so the boundary of the imagination world and actuality world has been collapsed. Traditional spatial value has been collapsed. Also indetermination and temporary assumption in time, fluidness and dematerialized, simultaneity and reiteration in image are relative with this circumstances. In architectural shape, media characteristics which secede from traditional characteristics of place tectonic value have occurred. Therefore, indifference and interests in shape, inter-permeation in interior and exterior space, homogeneous equivalence spatial extension have occurred. The purpose in this study examines dematerialized in contemporary space design and light materials and also investigates general and architectural background. The results of this study are as follows. First, circumstances of human have changed from physically limited boundary to unfixed, nonphysical, lightness and vague things. Second, casting off volume in shape and also dissembling exclusive and constructive Third, interior and exterior space by transparency intimates media possibility of information screen. Fourth, seek information and organic response, ambivalent transformation, accumulation of image and new mutual understanding system.

Interactive VR film Storytelling in isolated space

  • Kim, Tae-Eun
    • International journal of advanced smart convergence
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    • v.9 no.1
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    • pp.163-171
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    • 2020
  • There are many differences in narrative delivery between common movies and Virtual Reality(VR) films due to their differences in the appreciation structure. In VR films, scene changes by cuts have hindered the immersion of the audience instead of promoting narrative delivery. There are a range of experiments on narratives and immersion to solve this issue in VR films. Floating Tent applies hand gestures and immersive effects found in game elements and does not disturb narrative delivery by setting proper spaces and employing a direction technique to enable the melting of narratives into the characteristics of the spaces. There are time limits to offsound and mission performance, and devices fit for apocalyptic spatial expressions are made through a program. One of measures for the increasingly growing interactive storytelling in VR films is effective immersion. In narrative delivery, it is important to consider spatial setting and immersion to enable active intervention into events for immersion rather than passive audience only supposed to watch characters' acting.