• Title/Summary/Keyword: Octree encoding

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Automatic Generation of 3-D Finite Element Meshes : Part(I) - Tetrahedron-Based Octree Encoding - (삼차원 유한요소의 자동생성 (1) - 사면체 옥트리의 구성 -)

  • 정융호;이건우
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.18 no.12
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    • pp.3159-3174
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    • 1994
  • A simple octree encoding algorithm based on a tetrahedron root has been developed to be used for fully automatic generation of three dimensional finite element meshes. This algorithm starts octree decomposition from a tetrahedron root node instead of a hexahedron root node so that the terminal mode has the same topology as the final tetrahedral mesh. As a result, the terminal octant can be used as a tetrahedral finite element without transforming its topology. In this part(I) of the thesis, an efficient algorithm for the tetrahedron-based octree is proposed. For this development, the following problems have been solved, : (1) an efficient data structure for storing the octree and finite elements, (2) an encoding scheme of a tetrahedral octree, (3) a neighbor finding technique for the tetrahedron-based octree.

Efficient Octree Encoding for Real-Time Transmission of 3D Geometric Data through Internet (인터넷을 통한 3D 형상 데이터의 실시간 전송을 위한 효율적인 Octree 인코딩 방법에 관한 연구)

  • 류중현;김영우;김덕수
    • Korean Journal of Computational Design and Engineering
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    • v.7 no.4
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    • pp.262-268
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    • 2002
  • Octree representation has the advantage of being able to represent complex shapes approximately through the repetition of simple primitive shapes. Due to this reason, octree representation together with VRML(Virtual Reality Modelling Language) is usually used for approximating 3D shapes. Since the data size of octree representation increases rapidly as 3D shape to be represented is more and more complicated, its transmission time also increase. In this paper, provided is the new octree representation and encoding/decoding scheme for real-time transmission through the internet in order to visualize 3D geometric data of large size approximately.

Compression of Normal Vectors using Octree Encoding (옥트리 인코딩을 이용한 법선 벡터의 압축)

  • Kim, Y.J.;Kim, J.J.
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.2
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    • pp.109-117
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    • 2007
  • Three-dimensional mesh models have been widely used in various applications such as simulations, animations, and e-catalogs. In such applications the normal vectors of mesh models are used mainly for shading and take up the major portion of data size and transmission time paper over networks. Therefore a variety of techniques have been developed to compress them efficiently. In this paper, we propose the MOEC (Modified Octree Encoding Compression) algorithm, which allow multi lever compression ratios for 3D mesh models. In the algorithm, a modified octree has nodes representing their own positions and supporting a depth of the tree so that the normal vectors are compressed up to levels where the shading is visually indistinguishable. This approach provides efficient in compressing normals with multi-level ratios, without additional encoding when changing in compression ratio is required.

A Connectivity Encoding of 3D Meshes for Mobile Systems (모바일 시스템을 위한 연결 데이터 압축 알고리즘)

  • Kim, Dae-Young;Lee, Sung-Yeol;Lee, Hae-Young
    • Journal of the Korea Computer Graphics Society
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    • v.14 no.1
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    • pp.27-33
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    • 2008
  • Mobile systems have relatively limited resources such as low memory, slow CPU, or low power comparing to desktop systems. In this paper, we present a new 3D mesh connectivity coding algorithm especially optimized for mobile systems(i.e., mobile phones). By using adaptive octree data structure for vertex positions, a new distance-based connectivity coding is proposed. Our algorithm uses fixed point arithmetic and minimizes dynamic memory allocation, appropriate for mobile systems. We also demonstrate test data to show the utility of our mobile 3D mesh codec.

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