• Title/Summary/Keyword: Occluded objects

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Suspectible Object Detection Method for Radiographic Images (방사선 검색기 영상 내의 의심 물체 탐지 방법)

  • Kim, Gi-Tae;Kang, Hyun-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.3
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    • pp.670-678
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    • 2014
  • This paper presents a method to extract objects in radiographic images where all the allowable combinations of segmented regions are compared to a target object using Fourier descriptor. In the object extraction for usual images, a main problem is occlusion. In radiographic images, there is an advantage that the shape of an object is not occluded by other objects. It is because radiographic images represent the amount of radiation penetrated through objects. Considering the property of no occlusion in radiographic images, the shape based descriptors can be very effective to find objects. After all, the proposed object extraction method consists of three steps of segmenting regions, finding all the combinations of the segmented regions, and matching the combinations to the shape of the target object. In finding the combinations, we reduce a lot of computations to remove unnecessary combinations before matching. In matching, we employ Fourier descriptor so that the proposed method is rotation and shift invariant. Additionally, shape normalization is adopted to be scale invariant. By experiments, we verify that the proposed method works well in extracting objects.

Construction of Skin Color Map for Resolving Hand Occlusion in AR Environments (증강현실 환경에서 손 가림 해결을 위한 피부 색상 정보 획득)

  • Park, Sang-Jin;Park, Hyungjun
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.2
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    • pp.111-118
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    • 2014
  • In tangible augmented reality (AR) environments, the user interacts with virtual objects by manipulating their physical counterparts, but he or she often encounters awkward situations in which his or her hands are occluded by the augmented virtual objects, which causes great difficulty in figuring out hand positions, and reduces both immersion and ease of interaction. To solve the problem of such hand occlusion, skin color information has been usefully exploited. In this paper, we propose an approach to simple and effective construction of a skin color map which is suitable for hand segmentation and tangible AR interaction. The basic idea used herein is to obtain hand images used in a target AR environment by simple image subtraction and to represent their color information by a convex polygonal map in the YCbCr color space. We experimentally found that the convex polygonal map is more accurate in representing skin color than a conventional rectangular map. After implementing a solution for resolving hand occlusion using the proposed skin color map construction, we showed its usefulness by applying it to virtual design evaluation of digital handheld products in a tangible AR environment.

Hardware-based Visibility Preprocessing using a Point Sampling Method (점 샘플링 방법을 이용한 하드웨어 기반 가시성 전처리 알고리즘)

  • Kim, Jaeho;Wohn, Kwangyun
    • Journal of the Korea Computer Graphics Society
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    • v.8 no.2
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    • pp.9-14
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    • 2002
  • In cases of densely occluded urban scenes, it is effective to determine the visibility of scenes, since only small parts of the scene are visible from a given cell. In this paper, we introduce a new visibility preprocessing method that efficiently computes potentially visible objects for volumetric cells. The proposed method deals with general 3D polygonal models and invisible objects jointly blocked by multiple occluders. The proposed approach decomposes volume visibility into a set of point visibilities, and then computes point visibility using hardware visibility queries, in particular HP_occlusion_test and NV_occlusion_query. We carry out experiments on various large-scale scenes, and show the performance of our algorithm.

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Baggage Recognition in Occluded Environment using Boosting Technique

  • Khanam, Tahmina;Deb, Kaushik
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.11
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    • pp.5436-5458
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    • 2017
  • Automatic Video Surveillance System (AVSS) has become important to computer vision researchers as crime has increased in the twenty-first century. As a new branch of AVSS, baggage detection has a wide area of security applications. Some of them are, detecting baggage in baggage restricted super shop, detecting unclaimed baggage in public space etc. However, in this paper, a detection & classification framework of baggage is proposed. Initially, background subtraction is performed instead of sliding window approach to speed up the system and HSI model is used to deal with different illumination conditions. Then, a model is introduced to overcome shadow effect. Then, occlusion of objects is detected using proposed mirroring algorithm to track individual objects. Extraction of rotational signal descriptor (SP-RSD-HOG) with support plane from Region of Interest (ROI) add rotation invariance nature in HOG. Finally, dynamic human body parameter setting approach enables the system to detect & classify single or multiple pieces of carried baggage even if some portions of human are absent. In baggage detection, a strong classifier is generated by boosting similarity measure based multi layer Support Vector Machine (SVM)s into HOG based SVM. This boosting technique has been used to deal with various texture patterns of baggage. Experimental results have discovered the system satisfactorily accurate and faster comparative to other alternatives.

Enhancing Immersiveness in Video see-through HMD based Immersive Model Realization (Video see-through HMD 기반 실감 모델 재현시의 몰입감 향상 방법론)

  • Ha, Tae-Jin;Kim, Yeong-Mi;Ryu, Je-Ha;Woo, Woon-Tack
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.685-686
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    • 2006
  • Recently, various AR-based product design methodologies have been introduced. In this paper, we propose technologies for enhancing robust augmentation and immersive realization of virtual objects. A robust augmentation technology is developed for various lighting conditions and a partial solution is proposed for the hand occlusion problem that occurs when the virtual objects overlay the user' hands. It provides more immersive or natural images to the users. Finally, vibratory haptic cues by page motors as well as button clicking force feedback by modulating pneumatic pressures are proposed while interacting with virtual widgets. Also our system reduces gabs between modeling spaces and user spaces. An immersive game-phone model is selected to demonstrate that the users can control the direction of the car in the racing game by tilting a tangible object with the proposed augmented haptic and robust non-occluded visual feedback. The proposed methodologies will be contributed to the immersive realization of the conventional AR system.

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Reconstruction of polygonal prisms from point-clouds of engineering facilities

  • Chida, Akisato;Masuda, Hiroshi
    • Journal of Computational Design and Engineering
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    • v.3 no.4
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    • pp.322-329
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    • 2016
  • The advent of high-performance terrestrial laser scanners has made it possible to capture dense point-clouds of engineering facilities. 3D shape acquisition from engineering facilities is useful for supporting maintenance and repair tasks. In this paper, we discuss methods to reconstruct box shapes and polygonal prisms from large-scale point-clouds. Since many faces may be partly occluded by other objects in engineering plants, we estimate possible box shapes and polygonal prisms and verify their compatibility with measured point-clouds. We evaluate our method using actual point-clouds of engineering plants.

A panorama algorithm for close foreground objects (근거리 전경 물체를 위한 파노라마 알고리듬)

  • Lee, Soon-Young;Sim, Jae-Young;Lee, Sang-Uk
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.07a
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    • pp.420-421
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    • 2010
  • 본 논문에서는 멀티뷰 환경에서 촬영된 영상을 이용하여 카메라와 가까이 위치한 전경 물체를 중심으로 뷰가 확장된 영상을 생성하는 파노라마 알고리듬을 제안하였다. 먼저 전경 물체는 사용자가 선택한 중심 물체를 기준으로 하여 평행 이동 관계로 전경 파노라마를 생성 한다. 배경은 특징점 기반의 파노라마 기법을 이용하여 초기 결과를 얻고, 멀티뷰 영상의 시차에 기인한 가려진(occluded) 영역을 제한 영역으로 설정한 후 최적화 과정을 이용하여 시각적으로 자연스러운 배경 파노라마를 얻는다. 마지막으로 배경 파노라마와 전경 파노라마와 크기를 동일하게 하고 배경 파노라마와 전경 파노라마를 합성하여 결과 파노라마를 구성한다. 모의 실험결과 제안 알고리듬은 원본 영상의 전경 물체들을 모두 포함하면서도 배경 부분은 시각적으로 자연스러운 파노라마 결과를 도출함을 확인하였다.

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A Real-time Face Tracking Algorithm using Improved CamShift with Depth Information

  • Lee, Jun-Hwan;Jung, Hyun-jo;Yoo, Jisang
    • Journal of Electrical Engineering and Technology
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    • v.12 no.5
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    • pp.2067-2078
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    • 2017
  • In this paper, a new face tracking algorithm is proposed. The CamShift (Continuously adaptive mean SHIFT) algorithm shows unstable tracking when there exist objects with similar color to that of face in the background. This drawback of the CamShift is resolved by the proposed algorithm using Kinect's pixel-by-pixel depth information and the skin detection method to extract candidate skin regions in HSV color space. Additionally, even when the target face is disappeared, or occluded, the proposed algorithm makes it robust to this occlusion by the feature point matching. Through experimental results, it is shown that the proposed algorithm is superior in tracking performance to that of existing TLD (Tracking-Learning-Detection) algorithm, and offers faster processing speed. Also, it overcomes all the existing shortfalls of CamShift with almost comparable processing time.

A Study on Feature Points matching for Object Recognition Using Genetic Algorithm (유전자 알고리즘을 이용한 물체인식을 위한 특징점 일치에 관한 연구)

  • Lee, Jin-Ho;Park, Sang-Ho
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.4
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    • pp.1120-1128
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    • 1999
  • The model-based object recognition is defined as a graph matching process between model images and an input image. In this paper, a graph matching problem is modeled as a n optimization problems and a genetic algorithm is proposed to solve the problems. For this work, fitness function, data structured and genetic operators are developed The simulation results are shown that the proposed genetic algorithm can match feature points between model image and input image for recognition of partially occluded two-dimensional objects. The performance fo the proposed technique is compare with that of a neural network technique.

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Environment Map Based Disparity (환경맵 기반 디스페러티)

  • Ryoo Seung-Taek
    • Journal of Korea Multimedia Society
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    • v.9 no.1
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    • pp.109-118
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    • 2006
  • In this paper, we suggest the environment based disparity method that calculate the depth value of the objects from environment maps. This method using the disparity of the environment map can calculate the depth value from two environment map that acquire at different viewpoint. This method can decide the visibility of the object whether it is occluded others or not. Also, we can analogize the depth value of the object that does not relate the reference plane(in case of being in the air) and make three dimensional environment model using the proposed method

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