• Title/Summary/Keyword: Obstacles control

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New Type of White-light LED Lighting for Illumination and Optical Wireless Communication under Obstacles

  • Choi, Su-il
    • Journal of the Optical Society of Korea
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    • v.16 no.3
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    • pp.203-209
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    • 2012
  • Visible light communications (VLC) use modern solid-state light-emitting diodes (LEDs) to broadcast information. Emerging white-light LEDs allow the combination of lighting and optical wireless communication in one optical source. In this paper, a new LED lighting design using one-chip-type white LEDs is proposed for efficient illumination and optical wireless communications under the existence of several obstacles. Lighting and communication performance are analyzed to show the effectiveness of the proposed LED lighting. Specifically, the signal-to-noise ratio considering intersymbol interference and the bit-error rate of variable pulse position modulation (VPPM) with dimming control are considered.

Obstacle recognition method of mobile robot using an ultrasnic and a vision sensor (초음파센서와 영상센서를 이용한 자율이동로봇의 장애물 인식방법)

  • Kim, Jung-Hoon;Seo, Min-Wook;Kim, Young-Joong;Lim, Myo-Taeg
    • Proceedings of the KIEE Conference
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    • 2003.07d
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    • pp.2444-2446
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    • 2003
  • This paper presents identified locations of obstacles using ultrasonic and vision sensor for mobile robots. An ultrasonic and a vision sensor provide complementary information. To overcome limitations of each sensor, they are combined. To improve effectiveness of detecting of obstacles in image processing, a modified splitting/merging algorithm is proposed. In order to verify effectiveness, proposed algorithm is applied to a mobile robot control system.

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Object tracking algorithm of Swarm Robot System for using Polygon based Q-learning and parallel SVM

  • Seo, Snag-Wook;Yang, Hyun-Chang;Sim, Kwee-Bo
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.8 no.3
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    • pp.220-224
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    • 2008
  • This paper presents the polygon-based Q-leaning and Parallel SVM algorithm for object search with multiple robots. We organized an experimental environment with one hundred mobile robots, two hundred obstacles, and ten objects. Then we sent the robots to a hallway, where some obstacles were lying about, to search for a hidden object. In experiment, we used four different control methods: a random search, a fusion model with Distance-based action making (DBAM) and Area-based action making (ABAM) process to determine the next action of the robots, and hexagon-based Q-learning, and dodecagon-based Q-learning and parallel SVM algorithm to enhance the fusion model with Distance-based action making (DBAM) and Area-based action making (ABAM) process. In this paper, the result show that dodecagon-based Q-learning and parallel SVM algorithm is better than the other algorithm to tracking for object.

A Path Generation Algorithm for Obstacle Avoidance in Waypoint Navigation of Unmanned Ground Vehicle (무인자동차의 경로점 주행 시 장애물 회피를 위한 경로생성 알고리즘)

  • Im, Jun-Hyuck;You, Seung-Hwan;Jee, Gyu-In;Lee, Dal-Ho
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.8
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    • pp.843-850
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    • 2011
  • In this paper, an effective path generation algorithm for obstacle avoidance producing small amount of steering action as possible is proposed. The proposed path generation algorithm can reduce unnecessary steering because of the small lateral changes in generated waypoints when UGV (Unmanned Ground Vehicle) encounters obstacles during its waypoint navigation. To verify this, the proposed algorithm and $A^*$ algorithm are analyzed through the simulation. The proposed algorithm shows good performance in terms of lateral changes in the generated waypoint, steering changes of the vehicle while driving and execution speed of the algorithm. Especially, due to the fast execution speed of the algorithm, the obstacles that encounter suddenly in front of the vehicle within short range can be avoided. This algorithm consider the waypoint navigation only. Therefore, in certain situations, the algorithm may generate the wrong path. In this case, a general path generation algorithm like $A^*$ is used instead. However, these special cases happen very rare during the vehicle waypoint navigation, so the proposed algorithm can be applied to most of the waypoint navigation for the unmanned ground vehicle.

Aircraft Collision-Avoidance/Guidance Strategy in Dynamic Environments for Planar Flight (2차원 평면에서 이동장애물에 대한 항공기의 유도/회피기동 연구)

  • Rhee, Ihn-Seok
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.32 no.7
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    • pp.69-75
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    • 2004
  • An avoidance/guidance problem of an aircraft against moving obstacle is considered in two dimensional space. The aircraft is modelled as a point mass flying with constant speed. The lateral acceleration is assumed the control input. Artificial potential functions are applied to the terminal point and moving obstacles in order that repulsive forces and an attractive force are produced by the obstacles and the terminal point respectively. A real time guidance/avoidance law is proposed by using the potential forces and relative velocity. The guidance law for a logarithm potential function results the well-known proportional navigation law. The avoidance control command is inverse proportional to the time-to-go to the obstacle and turns the aircraft toward the negative direction of the line-of-sight change. The performance of the proposed guidance/avoidance law is verified with simulations.

Obstacle Recognition and Avoidance of the Bio-mimetic Underwater Robot using IR and Compass Senso (IR 센서 및 Compass 센서를 이용한 생체 모방형 수중 로봇의 장애물 인식 및 회피)

  • Lee, Dong-Hyuk;Kim, Hyun-Woo;Lee, Jang-Myung
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.10
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    • pp.928-933
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    • 2012
  • In this paper, the IR and compass sensors for the underwater system were used. The walls of the water tank have been recognized and avoided treating the walls as obstacles by the bio-mimetic underwater robot. This paper is consists of two parts: 1.The hardware part for the IR and compass sensors and 2.The software part for obstacle avoidance algorithm while the bio-mimetic robot is swimming with the obstacle recognition. Firstly, the hardware part controls through the RS-485 communications between a microcontroller and the bio-mimetic underwater robot. The software part is simulated for obstacle recognition and collision avoidance based upon the data from IR and compass sensors. Actually, the bio-mimetic underwater robot recognizes where is the obstacle as well as where is the bio-mimetic robot itself while it is moving in the water. While the underwater robot is moving at a constant speed recognizing the wall of water tank as an obstacle, an obstacle avoidance algorithm is applied for the wall following swimming based upon the IR and compass sensor data. As the results of this research, it is concluded that the bio-mimetic underwater robot can follow the wall of the water tank efficiently, while it is avoiding collision to the wall.

Development of Tele-operation Interface and Stable Navigation Strategy for Humanoid Robot Driving (휴머노이드 로봇의 안전한 차량 주행 전략 및 원격 제어 인터페이스 개발)

  • Shin, Seho;Kim, Minsung;Ahn, Joonwoo;Kim, Sanghyun;Park, Jaeheung
    • Journal of Institute of Control, Robotics and Systems
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    • v.22 no.11
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    • pp.904-911
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    • 2016
  • This paper presents a novel driving system by the humanoid robot to drive a vehicle in disaster response situations. To enhance robot's capability for substituting human activities in responding to natural and man-made disaster, the one of prerequisite skills for the rescue robot is the mounted mobility to maneuver a vehicle safely in disaster site. Therefore, our driving system for the humanoid is developed in order to steer a vehicle through unknown obstacles even under poor communication conditions such as time-delay and black-out. Especially, the proposed system includes a tele-manipulation interface and stable navigation strategies. First, we propose a new type of path estimation method to overcome limited communication. Second, we establish navigation strategies when the operator cannot recognize obstacles based on Dynamic Window Approach. The effectiveness of the proposed developments is verified through simulation and experiments, which demonstrate suitable system for driving a vehicle in disaster response.

VR Content Development for Racing Drone Control Training (레이싱 드론 조종 훈련을 위한 VR 콘텐츠 제작)

  • Kim, Jeong-Eun;Woo, Tack
    • Journal of Korea Game Society
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    • v.18 no.3
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    • pp.113-122
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    • 2018
  • In this paper, we will discuss planning and production of VR contents for effective racing drone steering training. In the real world, direct racing drone training training is obviously a space and economic limit. We propose through the production of VR-based drone infiltration action game as a solution to these limitations and try to improve effective drone handling ability. Especially, we designed the virtual reality contents in a similar environment by using the similarity of FPV goggles and HMD based VR, and designed virtual drones, maps and obstacles considering the characteristics of the structures used in racing drone and drone racing. Also, we tried to increase the user's immersion and presence by increasing difficulty level of obstacles.

3D Omni-directional Vision SLAM using a Fisheye Lens Laser Scanner (어안 렌즈와 레이저 스캐너를 이용한 3차원 전방향 영상 SLAM)

  • Choi, Yun Won;Choi, Jeong Won;Lee, Suk Gyu
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.7
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    • pp.634-640
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    • 2015
  • This paper proposes a novel three-dimensional mapping algorithm in Omni-Directional Vision SLAM based on a fisheye image and laser scanner data. The performance of SLAM has been improved by various estimation methods, sensors with multiple functions, or sensor fusion. Conventional 3D SLAM approaches which mainly employed RGB-D cameras to obtain depth information are not suitable for mobile robot applications because RGB-D camera system with multiple cameras have a greater size and slow processing time for the calculation of the depth information for omni-directional images. In this paper, we used a fisheye camera installed facing downwards and a two-dimensional laser scanner separate from the camera at a constant distance. We calculated fusion points from the plane coordinates of obstacles obtained by the information of the two-dimensional laser scanner and the outline of obstacles obtained by the omni-directional image sensor that can acquire surround view at the same time. The effectiveness of the proposed method is confirmed through comparison between maps obtained using the proposed algorithm and real maps.

The Method of Vertical Obstacle Negotiation Inspired from a Centipede (지네를 모방한 수직 장애물 극복방법)

  • Yoon, Byung-Ho;Chung, Tae-Il;Koh, Doo-Yeol;Kim, Soo-Hyun
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.3
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    • pp.193-200
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    • 2012
  • Mobility is one of the most important issues for search and rescue robots. To increase mobility for small size robot we have focused on the mechanism and algorithm inspired from centipede. In spite of small size, using many legs and flexible long body, centipede can overcome high obstacles and move in rough terrains stably. This research focused on those points and imitated their legs and body that are good for obstacle negotiation. Based on similarity of a centipede's legs and tracks, serially connected tracks are used for climbing obstacles higher than the robot's height. And a centipede perceives environments using antennae on its head instead of eyes. Inspired from that, 3 IR sensors are attached on the front, top and bottom of the first module to imitate the antenna. Using the information gotten from the sensors, the robot decides next behavior automatically. In experiments, the robot can climb up to 45 cm height vertical wall and it is 600 % of the robot's height and 58 % of the robot's length.