• Title/Summary/Keyword: Objected-Oriented

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A domain analysis and objected-oriented design of call control software in ATM transport network (ATM 전달망 호제어 소프트웨어의 도메인 분석과 객체지향 설계)

  • 김한경;구연설
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.33A no.4
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    • pp.47-56
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    • 1996
  • For the implementation of callcontrol software, it will be shown how to divide problems into dimain and also presents methodologies to specify domains according to the object-orented analysis techniques. Domains is specified by the set of related objects as shown in call control examples. Events and conditons are able to be transformed into system invariant so that is possible to figure out the relationship between domains and those concludes that the software requirements specification can be established for the design and implementation. Relationships existing between domains can be formalized so as to verify software requirements.

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Development of an efficient logic function manipulation system for solving large-scale combiation problems and its application to logic design of sequential circuits (대규모 조합문제를 해결하기 위한 효율적인 논리함수 처리 시스템의 개발과 순서회로 설계에의 응용)

  • 권용진
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.8
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    • pp.1613-1621
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    • 1997
  • Many studies on internal data expression to process logic functions efficiently on computer have been doing actively. In this paper, we propose an efficient logic function manipulation system made on the Objected-Oriented manner, where Binary Decision Diagrams(BDD's) are adopted for internal data espressionof logic functions. Thus it is easy to make BDD's presenting combinational problems. Also, we propose a method of applying filtering function for reducing the size of BDD's instead of attributed bits, and add it to the mainpultion system. As a resutls, the space of address is expanded so that the number of node that can be used in the mainpulation system is increased up to 2/sup 27/. Finally, we apply the implemented system to One-Shot state assignment problems of asynchronous sequential circuits and show that it is efficient for the filtering method to reduce the size of BDD's.

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A Design and Implementation of Fault Tolerance Agent on Distributed Multimedia Environment (분산 멀티미디어 환경에서 결함 허용 에이전트의 설계 및 구현)

  • Go, Eung-Nam;Hwang, Dae-Jun
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.10
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    • pp.2618-2629
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    • 1999
  • In this paper, we describe the design and implementation of the FDRA(Fault Detection Recovery based on Agent) running on distributed multimedia environment. DOORAE is a good example for distributed multimedia and multimedia distance education system among students and teachers during lecture. It has primitive service agents. Service functions are implemented with objected oriented concept. FDRA is a multi-agent system. It has been environment, intelligent agents interact with each other, either collaboratively or non-collaboratively, to achieve their goals. The main idea is to detect an error by using polling method. This system detects an error by polling periodically the process with relation to session. And, it is to classify the type of error s automatically by using learning rules. The merit of this system is to use the same method to recovery it as it creates a session. FDRA is a system that is able to detect an error, to classify an error type, and to recover automatically a software error based on distributed multimedia environment.

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PS-LAP : Piston Skirt Lubrication Analysis Program (PS-LAP : 피스톤 통합 해석 프로그램)

  • 김지영;김지운;조명래;한동철
    • Proceedings of the Korean Society of Tribologists and Lubrication Engineers Conference
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    • 2000.11a
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    • pp.253-257
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    • 2000
  • This paper reports on the development of the analysis program of the piston skirt system, PS-LAP. It is essential to verify the stability of the design and to improve the performance of the system. In order to do that efficiently, it is required that integrated and interactive simulation analysis program. PS-LAP is developed in the base of the object-oriented, capsulation, modulization, OLE(objected linking and embedding) and variational design theory. So it contain the expandability and flexibility of the structure. In addition to that, it is programed to make the convenient user interface by using the visualization programming. It can support the modification of the piston skirt shape, lubrication condition and so on. It is expected to reduce the money and effort for design the piston skirt system.

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Analysis and Design of Co-creation Platform Software by Object-Oriented Analysis Method (객체지향 분석 방법에 의한 Co-Creation 플랫폼 소프트웨어의 분석 및 설계)

  • Cho, Byung-Ho;Ahn, Heui-Hak
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.6
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    • pp.75-81
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    • 2016
  • My proposed Co-creation platform software analysis and design method in my paper, presents build technology of co-creation platform using Co-creation concepts refer to all process from products' idea level to products' design, manufacturing and marketing level. And this method can be possible to design and implement to be interlocked with company's cloud service and system through own SNS functions and OPEN API to build co-creation platform. Also owing to apply Wiki technology in the process of idea modification and completion level and provide cooperative work tools of story-board prototyping, it can be participate actively in the design process with customer and stakeholder together and realize functions to apply opinions. Therefore, Co-creation platform software analysis and design by objected-oriented analysis method is presented to show these design process effectively.

Development of an Object-oriented Finite Element Model through Iterative Method Ensuring Independency of Elements (요소 독립성이 유지되는 반복해법에 의한 객체지향 유한요소모델 개발)

  • Lee, Han-Ki;Kim, Tae-Gon;Lee, Jeong-Jae
    • Journal of The Korean Society of Agricultural Engineers
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    • v.54 no.2
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    • pp.115-125
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    • 2012
  • Application of the Object-oriented Programming (OOP) method to the Finite Element Model (FEM) program has various strengths including the features of encapsulation, polymorphism and inheritance. However, this technique should be based upon a premise that the independency of the object method and data to be used is guaranteed. By attempting to apply the OOP to the FEM, existing researches go against the independency of the OOP which is an essential feature of the method. The reason is this: existing researches apply the OOP to modules in accordance with analysis procedures, although the data to be used is classified as an element unit in the FEM. Therefore, the required independency cannot be maintained as whole stiffness matrices and boundary conditions are combined together. Also, solutions are sought from analysis module after data is regrouped at the pre-processor, and their results are analyzed during the post-processor. As this is similar to a batch processing, it cannot use data at analysis, and recalculation should be done from the beginning if any condition is changed after the analysis is complete, which are limitations of the existing researches. This research implemented the Object-orientation of elements so that the three features of the OOP (i.e. encapsulation, polymorphism and inheritance) can be guaranteed and their independency maintained as a result. For this purpose, a model called 'Object-oriented Finite element Model ensuring the Independency of Elements (OFMIE)', which enables the analysis of targets through mutual data exchanges within instance, was developed. In conclusion, the required independency was achieved in the instance of the objected elements and the analysis results of previous conditions could be used for the analysis after changes. The number of repetitive calculations was reduced by 75 per cent through this gradual analysis processes.

Development of Telemedicine which is a CBM based Collaborative Multimedia System on LAN Environment (LAN환경에서의 CBM기반의 상호 참여형 멀티미디어 시스템인 원격 진료 시스템의 개발)

  • Kim, Seok-Su
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.5
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    • pp.1153-1161
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    • 1997
  • In this paper, we propose Teloemedicine system on CBM(Computer Based Multimedia) based collaborative multimedia which supports special medicine and collaborative medicine with DB, face-to-face dffedt.This system is an application developed by SDK (Software Development Kit) of DooRae(Distributed Objected Oriented Multimedia Application Crafting Environment for Collaborative)framework.And this system is devel-Oriented Multimedia Applecation Crafting Environment for Collaborative) framework, And this system is devel-oped on windows 95 and windows NT.The scenario of this system is limited within only hospital(LAN), but it is possibloe to support many applications development in various nerwork(MAN, PSYN, WAN)on DooRae.This system has a smoth interaction by video and audio, multiple session, multiple participation, application sharing, toolbox including ICON and whiteboard.Also this system supports realo or non-real type without con-straint of the and space.

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Analysis and Design of Smart-phone App. for O2O Restaurant Service (O2O 음식점 서비스 개발을 위한 스마트폰 앱의 분석/설계)

  • Cho, Byung-Ho
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.10 no.2
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    • pp.125-132
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    • 2017
  • O2O service contribute to sales increment by marketing of offline store using online. In particular, O2O business allowed various services by smart-phone due to rapid increase of mobile device use and various services depend on customer's location. This O2O service play major roll in real purchase making of offline store. In smart-phone apps. development for O2O service, recent an Object-oriented Analysis and Design Method, that is, UML is more useful method than Structured Analysis and Design Method. Therefore in this paper, Software analysis and design method which is smart-pone app. for O2O restaurant service is presented. Also it shows that this analysis/design method is very useful for the Restaurant O2O Commercial System production.

Development of GIS Application Program through Manipulation of Data-link Method (자료 연결방법의 조작을 통한 GIS응용 프로그램의 개발)

  • 서옥하;계용훈
    • Journal of the Korean Institute of Landscape Architecture
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    • v.29 no.3
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    • pp.70-80
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    • 2001
  • It is necessary to construct an effective regional information system in facing the incoming information intensive society. Many local government in Korea began to recognize a need for constructing a GIS(Geographic Information System) and they are planning to construct GIS´s to improve their administrative efficiency. However, ti requires high-priced hardware, software, and an experienced operator to sue a GIS effectively. The purpose of this study is to develop the GIS program which can be sued with ease by common users. By developing a GIS functioned program using a coordinate recognition module by application of geo-spatial data, and a digital map which is already made, this program can be used efficiently only by only inputting attributes without high-priced hardware and software, and can be utilized easily to every purposes of work with geo-spatial data and attributes. MapObjects, mapping and GIS component, was employed to use geo-spatial data, and Access 97 from Microsoft to manage and attributes database. Visual Basic, objected-oriented language, was used to develop an application program. Results of this study were applied to constructing the Information system of Kanwon National University. This program could be used for various purposed by common users without additional hardware and software.

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A Design of Serious Game for English Words Study (영어단어 학습을 위한 기능성 게임의 설계)

  • Cho, Byung-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.4
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    • pp.165-169
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    • 2013
  • A serious game is to design for not amusement but special aim. It can be defined of the game which have various useful aspects. It is a different game which exists important the proper function through interactive action compared to general games. English education games have a goal which is the English Study in addition to amusement. It's important one which is to have an immersiveness to be accomplished studying through games for users. In this paper, an effective analysis and design method of serious game using UML, that is Objected Oriented Analysis and Design Method, and Storyboard to develop a serious game "Guessing correctly english words over playing joyfully" is presented.