• Title/Summary/Keyword: Object-Oriented design

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Design of Grinding Datab ase Based on the Frame Model (후레임 모델에의한 연삭가공용 데이터베이스의 설계)

  • 김건희
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 1997.04a
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    • pp.102-106
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    • 1997
  • Grinding has difficulty in satisfying the qualitative knowledge based on the skilled expert as well as quantitative data for all user. Design of grinding database is based on the frame-based model for utilizing the empirical and qualitative knowledge. Inthis paper, basic strategy to develop the grinding database by frame-based model, which is strongly dependent upon experience and intuition, frame-base model, which is strongly dependent upon experience and intuition, is described. Design of grinding database is based on the frame-based model for utilizing the ambiguous knowledge and inference is accomplised by the object-oriented paradigm system.

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A study on the relationship between design and construction information for the Integrated Construction Information System (통합 건설 정보 시스템 구축을 위한 설계-공정 정보의 연계 방안에 관한 연구)

  • Yun Seok-Heon
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • autumn
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    • pp.107-114
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    • 2002
  • As many software tools are used for managing construction projects, integration of their data and information is gradually becoming critical. Focusing on the integration of design and scheduling data, a generic scheduling information model is designed through this research, with appropriate consideration for past research results on construction information model and also object oriented CAD technology. In order to test the practical usage of this model, a small prototype system which can derive schedule information from the design information is implemented.

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Development of an Automation Tool for the Three-Dimensional Finite Element Analysis of Machine Tool Spindles

  • Choi, Jin-Woo
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.24 no.2
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    • pp.166-171
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    • 2015
  • In this study, an automation tool was developed for rapid evaluation of machine tool spindle designs with automated three-dimensional finite element analysis (3D FEA) using solid elements. The tool performs FEA with the minimum data of point coordinates to define the section of the spindle shaft and bearing positions. Using object-oriented programming techniques, the tool was implemented in the programming environment of a CAD system to make use of its objects. Its modules were constructed with the objects to generate the geometric model and then to convert it into the FE model of 3D solid elements at the workbenches of the CAD system using the point data. Graphic user interfaces were developed to allow users to interact with the tool. This tool is helpful for identification of a near optimal design of the spindle based on, for example, stiffness with multiple design changes and then FEAs.

Integrated Object-oriented Modular Design of AMS (자동화 생산시스템의 통합 객체지향 Modular 설계 접근)

  • 김만균;함효준
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.20 no.43
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    • pp.163-174
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    • 1997
  • Development of control model and system for AMS (Automated Manufacturing Systems) has long been interested by researchers. Presented in the paper is a systematic approach to constructing a Petri-nets(PNs) model of AMS and method for design a graphical model of a AMS by using a new modeling tool which is called PNs. So, the procedure of modeling in the AMS is the same as current practice of AMS design and is based on the IOM (Integrated Object-oriented Modeling) paradigm. An AMS, which consists of various machine groups, can produce machine parts in different physical dimensions and lot size. To model such a system, the method which utilizes Sub-PNs are proposed. This enables the models according to part routings. The machine group which causes bottleneck is obtained and modified to relieve the problem. By iterating these steps which consist of modelling, simulation, and performance evaluation, an AMS can e obtained which satisfies the required manufacturing conditions. Finally, the implementation issues of PN modeling are addressed. The approach is the IOM from PN modeling by Sub-PNs and the other is a development of IOM tool for the performance evaluation of AMS.

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Software Design of Stores Management System based on the TMO Model (TMO 모델 기반 무장 관리 시스템 소프트웨어 설계)

  • Park, Hansol
    • Journal of the Korean Society of Systems Engineering
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    • v.13 no.1
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    • pp.1-6
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    • 2017
  • A stores management software which is embedded in the stores management system requires high-level reliability and real-time processing. It also required to implement and verify protocols which requires timing constraints to control various weapons. In this paper, we propose design methodology to design a stores management software and its support middleware based on the TMO (Time-triggered Message-triggered Object) model.

A New Benchmark for Object-relational DBMSs (객체-관계형 데이터베이스 시스템을 위한 새로운 성능 평가 방법론)

  • Kim, Seong-Jin;Lee, Sang-Ho
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.7
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    • pp.1997-2007
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    • 2000
  • This paper presents a new benchmark for object-relational database systems, which are regarded as the next-generation database system. This benchmark has been developed to evaluate system performance peculiar to object-relational database systems. The design philosophy, test databases, an test queries of the benchmark are presented. This benchmark features scaleability, use of a synthesized database only, and a query-oriented evaluation. We have implemented his benchmark with two commerical object-relational database systems and the experimental results are also reported.

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Classes in Object-Oriented Modeling (UML): Further Understanding and Abstraction

  • Al-Fedaghi, Sabah
    • International Journal of Computer Science & Network Security
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    • v.21 no.5
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    • pp.139-150
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    • 2021
  • Object orientation has become the predominant paradigm for conceptual modeling (e.g., UML), where the notions of class and object form the primitive building blocks of thought. Classes act as templates for objects that have attributes and methods (actions). The modeled systems are not even necessarily software systems: They can be human and artificial systems of many different kinds (e.g., teaching and learning systems). The UML class diagram is described as a central component of model-driven software development. It is the most common diagram in object-oriented models and used to model the static design view of a system. Objects both carry data and execute actions. According to some authorities in modeling, a certain degree of difficulty exists in understanding the semantics of these notions in UML class diagrams. Some researchers claim class diagrams have limited use for conceptual analysis and that they are best used for logical design. Performing conceptual analysis should not concern the ways facts are grouped into structures. Whether a fact will end up in the design as an attribute is not a conceptual issue. UML leads to drilling down into physical design details (e.g., private/public attributes, encapsulated operations, and navigating direction of an association). This paper is a venture to further the understanding of object-orientated concepts as exemplified in UML with the aim of developing a broad comprehension of conceptual modeling fundamentals. Thinging machine (TM) modeling is a new modeling language employed in such an undertaking. TM modeling interlaces structure (components) and actionality where actions infiltrate the attributes as much as the classes. Although space limitations affect some aspects of the class diagram, the concluding assessment of this study reveals the class description is a kind of shorthand for a richer sematic TM construct.

The Object-Oriented Design & Implementation of Spatial Data Transformation System for the 3-D Representation of Underground Utilities (지하시설물의 3차원 표현을 위한 공간 데이터 변환 시스템의 객체 지향적 설계 및 구현)

  • 오승;강병익;정정화
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 1996.06a
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    • pp.79-109
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    • 1996
  • In order to transform the underground utility data into the 3-D spatial objects, this thesis defined the type of the 3-D spatial objects and the storage structure of objects, and developed the spatial data transformation system that transforms the 2-D underground utility data into the pre-defined 3-D spatial objects through the Booch Method, an object-oriented development method. For this sake, the relational data model of ARC/INFO and the storage structure are analyzed, as well as the pre-requisites, required for the 3-D visualization of the underground utilities. Also, the 2-D underground utility data, saved in ARC/INFO, were transformed into the ASCII files through the internal pre-processing procedure, then used as the input data of the transformation system. In addition, to develop the transformation system, the object-oriented development methods are studied first and, then, applied to the system analysis and the design procedure with the Booch Method as a development method. Finally, the results of analysis and design procesure are implemented through AML, a ARC/INFO macro language, and C++, an object-oriented programing language. As a result of this study, the 3-D spatial objects that can visualize the 2-D utilities in 3-D, are acquired, and the adaptation of object-oriented development method to the system development procedure enabled an effective development prodedure.

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A Design and Implementation of GDMO development environment for MIB generation (MIB 생성을 위한 GDMO 개발 환경 설계 및 구현)

  • Jung Jin-Young;Oh Dae-Gyun;Kim Young-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.3
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    • pp.35-43
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    • 2004
  • The management of network in TMN(Telecommunication Management Network) defines and manages the objects which are the operating system and communication equipments in network. The GDMO(Guideline Definition Managed Object) is used to describe those objects. GDMO is not directly used for managing network, but translated language into a language with object-oriented paradigm, then which is used. This paper presents design and implementation of the translator which automatically translates the specification of GDMO to the object-oriented language for generating MIB. And the system includes various graphic user interface to advance the development environment of GDMO.

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A Taxonomy of Uninterpretable Interactions from Interaction Design Perspective

  • Jin, ZhouXiong;Pan, Younghwan
    • Journal of the Ergonomics Society of Korea
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    • v.35 no.1
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    • pp.53-65
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    • 2016
  • Objective: The aim of this study is to configure a taxonomy of uninterpretable Interactions. Background: Following the spread of the Internet, smart devices have increasingly covered our lives. Human beings are now living in an era of tremendous information explosion. We live with numerous interactive targets nowadays, and there are many ways to interact with these targets. Being an interaction designer in this era, we need to clearly understand the existing methods of the interaction. While Bill Moggridge posed interaction design as a new discipline in 1984, it still has not formed a structured framework. Method: This study categorizes uninterpretable interactions through case studies, and configures the taxonomy of uninterpretable interactions based on Object-Oriented View of interaction. To explore the use value and impact of the taxonomy of uninterpretable interactions, this study conducted an experiment and analyzed related results. Results: The framework gives a positive impact on the design process, and interaction designers can clarify and broaden the scope of their ideas. Conclusion: A study on the Taxonomy of Uninterpretable Interactions was the part that did not gain a lot of attention in the existing interaction process. The study made the part more clear. And the study also helps interaction designers expand their roles in the development process of products or services. Application: The taxonomy framework of uninterpretable interactions might help interaction designers design uninterpretable interactions more clearly, and it can also be applied to design interpretable interactions.