• Title/Summary/Keyword: Object Space

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A Study on Space Expression According to the Production Characteristics of Reflex Media (영상미디어 연출 특성에 따른 공간 표현에 관한 연구)

  • Yoo Jae-Yeup
    • Korean Institute of Interior Design Journal
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    • v.13 no.6
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    • pp.175-183
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    • 2004
  • As the information-oriented society makes progress, the role of Image has much influence on human being in space as a medium for information delivery and a means of artistic communication. These influences are appeared as expressional characteristics of the image such as the reproducibility of reality and unreality in the real world, the synchrony of expression of time, visual formality, a sign and the transmission of moaning. For these, the investigator examined the meaning of image in aspace, taking into consideration of the interrelationship of image, space, and human being. As study findings show, the expressional characteristics of image in space have such visual effects as a space in which pictorial formality and object exists, in which the mutual understanding of communication exists, and that realizes immaterial membrane in the aspect of time and space, according to the electronic light, color, and formation of the image media. In addition, it become clear that the characteristic could be staged on various circumstances by constructing the relationship between an object and a point of time interactively with bidirectional communication through combining technology and art. This suggests that the image develops as the form of sensory communication via interacting of space and human being.

A Study on ISpace with Distributed Intelligent Network Devices for Multi-object Recognition (다중이동물체 인식을 위한 분산형 지능형네트워크 디바이스로 구현된 공간지능화)

  • Jin, Tae-Seok;Kim, Hyun-Deok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.950-953
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    • 2007
  • The Intelligent Space(ISpace) provides challenging research fields for surveillance, human-computer interfacing, networked camera conferencing, industrial monitoring or service and training applications. ISpace is the space where many intelligent devices, such as computers and sensors, are distributed. According to the cooperation of many intelligent devices, the environment, it is very important that the system knows the location information to offer the useful services. In order to achieve these goals, we present a method for representing, tracking and human following by fusing distributed multiple vision systems in ISpace, with application to pedestrian tracking in a crowd.

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A Study about Expression of the Digital Space according to Deleuze's 'Event' Concept (들뢰즈의 '사건'개념에 의한 디지털 공간 표현에 관한 연구)

  • Park, Jun-Hong;Yoon, Jae-Eun
    • Korean Institute of Interior Design Journal
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    • v.18 no.3
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    • pp.66-73
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    • 2009
  • In the digital age, as it is ambiguous to distinguish between the original and a replica, the order of reproduction which is more realistic than the reality is becoming a new cultural order. Before the period when digital paradigm dominates, always the reality has been an object to be copied. But, today is an age of Simulacre where code of digital technology dominates. Such a phenomenon is shown in the construction space without exception Gilles Deleuze who was a representative philosopher of the post-structuralism depicted the concept of Simulacre as an instant 'event' passing by without change in an object or substance. As the result of analyzing what kinds of feature for the concept of event is expressed in the digital space, a diagram itself could be a design process, the digital space with correlation was able to be created through the change in the meaning according to the changing image and my body which was the leading part to form primary space. In such a meaning, this study pays attention to Deleuze's 'Event(Simulacre)' concept. At this transitional period when a new concept of digital space is about to take root, the modern philosophers' theories and the discussions about spatial relativity should be continually studied, along with the development of spacial theories for the modem construction.

A Study on the Characteristics of Interior Space of The Soane's Museum (손 박물관(죤 손경주택) 실내공간 특성에 관한 연구)

  • 김주연
    • Korean Institute of Interior Design Journal
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    • no.9
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    • pp.57-66
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    • 1996
  • Sir John Sonae(1753-1837) was the most original English architect of 19c. his extremely personal style is superficially neo-classical but, romantic or ' picturesque' in its complicated and unexpected spatial interplay. The Soane's style was one of the curiosities of European architecture. Sir John Soane, like mackintosh, was best known for his interior spaces. He used his own house as a laboratory of spatial experimentation to develop his spatial ideas. The objective of this study was to examine his architectural style through his various architectural works and analyze . The Soane's Museum (his house, No.12.13.14 Lincoln's Inn Fields. London, UK) in order to find inter design elements which represent the best of Soane's interior design effects. As a result , this study found that Soane held no theories as to proportion . It gives the conditon of the building's freedom. He shows the ' primitivism facade and the simple neoclassical symmetry exterior arrangement. As interior design elements he used the layered structure, the natural skylight, the pendentive dome, the space in space, the pictures que style. These elements create magical interior space of the Sonane's Museum. THe spatial intrigue is further enhanced by various degrees of lighting that additionally emphasize the three-dimensional quality of the object loaded walls and piers. One can always look through to space beyond many individual object, both horizontally and vertically. These interior elements can be used for the modern interior design development in order to create the expansion of space and the territoriality of space.

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Effects of Object- and Space-Based Attention on Working Memory (대상- 및 공간-기반 주의가 작업기억에 미치는 영향)

  • Min, Yoon-Ki;Kim, Bo-Seong;Chung, Chong-Wook
    • Korean Journal of Cognitive Science
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    • v.19 no.2
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    • pp.125-142
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    • 2008
  • This study investigated the effects of space- and object-based attention on spatial and visual working memory, by measuring recognition of working memory on the spatial Stroop task including two modalities of attention resource. The similarity condition of stimulus arrangement between working memory task and spatial stroop task was manipulated in order to examine the effects of space-based attention on spatial rehearsal during working memory task, while Stroop rendition was manipulated in order to examine the effects of object-based attention on object rehearsal during working memory task. The results showed that in a condition that stimulus arrangement was highly similar for the spatial working memory task and the spatial Stroop task, recognition accuracy of the spatial working memory was high, but it was not significantly different with the Stroop conditions. In contrast, the recognition accuracy of visual working memory in the incongruent Stroop condition was lower than that in the congruent Stroop condition, but it was not significantly different with the similarity conditions (25% vs. 75%). The results indicated that selective attention has effects on working memory only when resource modality of working memory is the same as that of selective attention.

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Carrying pose optimization by using wrench space (렌치 스페이스를 이용한 물체 들기 자세 최적화)

  • Choi, Myung Geol
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.4
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    • pp.19-26
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    • 2015
  • This paper presents a method for optimizing a carrying pose of human body for a given object. The inputs are articulated human body model and and arbitrary-shaped object. We assume that the object is big and heavy, so that both arms should be used to carry it. Unlike small and light objects, big and heaby objects can be hold by only a small range of body poses while keeping a physical statbility. We first introduce an algorithm that evaluates a physical stability of a given human body pose and object state (position and orientation). Then, we define a configuration space and search the space for the most stable carrying pose by using the evaluation algorithm. Finally, to demonstrate the usability of our method, we present the results which each is experimented with different shaped objects and additional user conditions.

Updated Object Extraction in Underground Facility based on Centroid (중심점 기반 지하시설물 갱신객체 추출 기술)

  • Kim, Kwagnsoo;Lee, Kang Woo;Kim, Bong Wan;Jang, In Sung
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.38 no.6
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    • pp.553-559
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    • 2020
  • In order to prevent subsidence in urban areas, which is a major cause of damage to aging underground facilities, an integrated underground space map is being produced for systematic management of underground facilities. However, there is a problem of delaying the update time because an unupdated underground facility object is included in the process of updating the underground space integrated map. In this paper, we proposed a method to shorten the update time of the integrated map by selecting only the updated objects required for the update process of the underground space integrated map based on the central point of the underground facilities. Through the comparison of the centroid, the number of search targets is greatly reduced to shorten the search speed, and the distance of the actual location values between the two objects is calculated whether or not the objects are the same. The proposed method shows faster performance as the number of data increases, and the updated object can be reflected in the underground space integrated map about four times faster than the existing method.

Object Recognition and Target Tracking Using Motion Synchronization between Virtual and Real Robots (가상로봇과 실제로봇 사이의 운동 동기화를 통한 물체 인식 및 목표물 추적방안)

  • Ahn, Hyeo Gyeong;Kang, Hyeon Jun;Kim, Jin Beom;Jung, Ji Won;Ok, Seo Won;Kim, Dong Hwan
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.26 no.1
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    • pp.20-29
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    • 2017
  • Motion synchronization between developed real and virtual robots for object recognition and target tracking is introduced. ASUS's XTION PRO Live is implemented as a sensor and configured to recognize walls and obstacles, and perceive objects. In order to create virtual reality, Unity 3D is adopted to be associated with the real robot, and the virtual object is controlled by using an input device. A Bluetooth serial communication module is used for wireless communication between the PC and the real robot. The motion information of a virtual object controlled by the user is sent to the robot. Then, the robot moves in the same way as the virtual object according to the motion information. Through motion synchronization, two scenarios, which map the real space and current object information with virtual objects and space, were demonstrated, yielding good agreement between the two spaces.

Environmental Design Methods Based on the Idea of Fold : The Re-Design Proposal of Do-San Park (폴드 개념을 이용한 환경설계방법 연구 - 도산공원 재설계를 사례로 -)

  • 오창송;조경진
    • Journal of the Korean Institute of Landscape Architecture
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    • v.30 no.2
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    • pp.50-62
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    • 2002
  • From modernism to post-modernism, the practice in the design field often reduced the complexity of environment and to remove variety. However, contemporary ideas of space have been changed. The current thought premise is that the environment is mutable and is evolving according to inner and outer forces and elements. Therefore, leading designers recognize that the environment is complex in itself while anticipating a new theory explaining on-going trends. The idea of fold formulated by Gilles Deleuze can provide a theoretical base for new environmental design in constrat to current design practices. The fold is a hybrid by accommodating complex relations within an object. It carries a dynamic world view through continual process and yields a topological space against absolute space like Euclid geometry. The characteristics of the fold can be paraphrased as rhizome, stratification and smooth space. Rhizome forms a non-hierarchial connection like networking in internet space. Stratification is a kind of superimposition of autonomous potential layers within a single object. Smooth space is a free space and event oriented space keeping non-linear form. This study tried to incorporate the idea of fold to environmental design methods and design process in order to make space which can correspond with complex environment and topological form. In the design process adapted to fold theory, rhizome analysis accepts the complexity of environment and stratification strategy embraces the possibility of accidental use. As a result, the designed park carries a monadic image and produces an ambiguous space. Lastly, smooth space makes topological space unlike Euclid geometry and is free space comosed by the user themselves. Transporting the idea of fold into environmental design could be an alterative way for indeterminate and flexible design to accept new identity of place. Therefore, this study accepts the concept of incidental morphogenesis to make space based on the complexity of environment. The designed space based on the idea of fold searches to create free event space determined by user rather than designated by designer.