• Title/Summary/Keyword: Object Perspective

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Localization of a Mobile Robot Using the Information of a Moving Object (운동물체의 정보를 이용한 이동로봇의 자기 위치 추정)

  • Roh, Dong-Kyu;Kim, Il-Myung;Kim, Byung-Hwa;Lee, Jang-Myung
    • Journal of Institute of Control, Robotics and Systems
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    • v.7 no.11
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    • pp.933-938
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    • 2001
  • In this paper, we describe a method for the mobile robot using images of a moving object. This method combines the observed position from dead-reckoning sensors and the estimated position from the images captured by a fixed camera to localize a mobile robot. Using the a priori known path of a moving object in the world coordinates and a perspective camera model, we derive the geometric constraint equations which represent the relation between image frame coordinates for a moving object and the estimated robot`s position. Since the equations are based on the estimated position, the measurement error may exist all the time. The proposed method utilizes the error between the observed and estimated image coordinates to localize the mobile robot. The Kalman filter scheme is applied to this method. Effectiveness of the proposed method is demonstrated by the simulation.

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A Study of the Technology Acceptance of Object-Oriented Computing - The Case of Technology Acceptance Model - (객체지향 컴퓨팅의 기술수용에 관한 연구 - 기술수용 모델의 경우 -)

  • Kim, In-Jai
    • Asia pacific journal of information systems
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    • v.10 no.2
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    • pp.1-22
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    • 2000
  • This paper presents an exploratory research on the application of the Technology Acceptance Model(TAM) to the domain of object orientation to investigate the validity of TAM in the perspective of its causal relationships. In the Management Information Systems(MIS) area, TAM has been applied to computer usage behavior as a specific technology adoption model. This paper also suggests the factors that affect the technology acceptance of object orientation in U.S. organizations through a modified TAM. Two major research questions are addressed. First, this research investigates the effect of these external variables on the dependent variable, the actual usage of object orientation in the viewpoint of knowledge interaction between structured methods and object orientation. Second, is TAM valid for the technology acceptance of object orientation in terms of its causal relationships? This study empirically explores the impact of the external variables on the level of actual usage of object orientation via the mediating variables in TAM. A structured questionnaire is administered to Data Processing Management Association(DPMA) professionals in US. The result of this study reveals one important contradictory finding that is not consistent with expectations based on related theory. TAM does not accommodate the technology acceptance of object orientation perhaps because object orientation is a complex and organization-level adoptive technology or the measures for the mediating constructs in TAM may not be appropriate in industry settings.

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Linear Algorithm for Motion Estimation from Point Correspondences over Two Perspective Views: How to Handle Degenerate Cases (선형해석버버에 의한 점대응 움직임 추정 연구 : Degenerate Case에 대한 대책에 관하여)

  • Shim, Young-Serk
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.26 no.11
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    • pp.1850-1856
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    • 1989
  • For determining motion/structure of a 3-D rigid object from point correspondences over two perspective views, a linear algorithm was developed in Refs. 3 and 4. This algorithm fails when the 3-D points under observation satisfy certain geometrical constraints, as demonstrated in Refs. 7 and 8. In the present paper, we show that the linear algorithm can be resurrected in these degenerate cases by adding additional lower order polynomial constraints to original equations.

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Quickly Map Renewal through IPM-based Image Matching with High-Definition Map (IPM 기반 정밀도로지도 매칭을 통한 지도 신속 갱신 방법)

  • Kim, Duk-Jung;Lee, Won-Jong;Kim, Gi-Chang;Choi, Yun-Soo
    • Korean Journal of Remote Sensing
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    • v.37 no.5_1
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    • pp.1163-1175
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    • 2021
  • In autonomous driving, road markings are an essential element for object tracking, path planning and they are able to provide important information for localization. This paper presents an approach to update and measure road surface markers with HD maps as well as matching using inverse perspective mapping. The IPM removes perspective effects from the vehicle's front camera image and remaps them to the 2D domain to create a bird-view region to fit with HD map regions. In addition, letters and arrows such as stop lines, crosswalks, dotted lines, and straight lines are recognized and compared to objects on the HD map to determine whether they are updated. The localization of a newly installed object can be obtained by referring to the measurement value of the surrounding object on the HD map. Therefore, we are able to obtain high accuracy update results with very low computational costs and low-cost cameras and GNSS/INS sensors alone.

An Object-oriented Design Method of Game System for Game Designers (기획자를 위한 객체지향적 게임시스템 기획 방법)

  • Chang, Hee-Dong
    • Journal of Korea Game Society
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    • v.16 no.3
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    • pp.17-26
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    • 2016
  • In the domestic game development field, game system planning is the work that game designers design the gameplay mechanics system to satisfy the game concepts in the perspective of creative design by data structural methods. But the programmers work to design the game system based on the results of the game system planning in the perspective of engineering design by object-oriented methods. This work process is a high risky way for high occurring probability of communication errors between the game designers and programmers, and mismatching errors in their work results. In this study, we propose an object-oriented design method of game system for the game designers in order to resolve this problem. The proposed method is a customized one of GRAPPLE object-oriented SW development guidelines to suit the game system planning. To investigate the effectiveness of the proposed planning method for the game designers, we carried out a survey targeting 10 game system designers working in the domestic game industry. The survey results show that the necessity and effectiveness of the proposed method is "a little over" for almost the game designers.

Efficient Class Identification based on Event (이벤트 기반의 효율적인 클래스 식별)

  • Choi, Mi-Sook;Lee, Jong-Suk
    • Journal of Digital Contents Society
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    • v.9 no.2
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    • pp.165-175
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    • 2008
  • Currently, software development methods have been advanced to service-oriented from component-oriented, to component-oriented from object-oriented. The component-oriented and service-oriented software development methods are analyzed by object-oriented UML model. So, the efficient analysis method for object-oriented UML model needs. In this paper, we suggest the analysis guideline and process based on event using Input Data-Process-Output Data Table for identifying use cases and classes efficiently. And the suggested method complements the problems depending the developer's perspective and experience.

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The Development of real-time system for taking the dimensions of objects with arbitray shape

  • Chung, Yun-Su;Won, Jong-Un;Kim, Jin-Seok
    • Proceedings of the IEEK Conference
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    • 2002.07c
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    • pp.1523-1526
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    • 2002
  • In this paper, we propose a method fur measuring the dimensions of an arbitrary object using geometric relationship between a perspective projection image and a rectangular parallelepiped model. For recognizing the vertexes of the rectangular parallelepiped surrounding an arbitrary object, the method adopts a strategy that derives the equations for vertex recognition from the geometrical relationships for image formation between 2D image and the rectangular parallelepiped model. extracts from 2D image with vertical view features (or junctions) of minimum quadrangle circumscribing an arbitrary shape object, and then recognizes vertexes from the features with the equations. Finally, the dimensions of the object are calculated from these results of vertex recognition. By the experimental results, it is demonstrated that this method is very effective to recognize the vertexes of the arbitrary objects.

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Design and Implementation of APFS Object Identification Tool for Digital Forensics

  • Cho, Gyu-Sang
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.10-18
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    • 2022
  • Since High Sierra, APFS has been used as the main file system. It is a well-established file system that has been used stably thus far. From the perspective of digital forensics, there are still many areas to be investigated. Apple File System Reference is provided to the apple developer site, but it is not satisfactory to fully analyze APFS. Researchers know more about the structure of APFS than before, but they have not yet fully analyzed its structure to a perfect level about it. In this paper, we develop APFS object identification tool for digital forensics. The most basic and essential object identification and analysis of the APFS filesystem will be conducted with the tool. The analysis in this study serves as the background for an analysis of the checkpoint operation principle and structure, including the more complex B-tree structure of APFS. There are several options for the developed tool, but the results of two use cases will be shown here. Based on the implemented tool, it is hoped that more functions will be added to make APFS a useful tool for faster and more accurate analyses.

Application of UML (Unified Modeling Language) in Object-oriented Analysis of Microarray Information System (UML을 활용한 마이크로어레이 정보시스템의 객체지향분석)

  • Park, Ji-Yeon;Chung, Hee-Joon;Kim, Ju-Han
    • Proceedings of the Korean Society for Bioinformatics Conference
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    • 2003.10a
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    • pp.147-154
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    • 2003
  • Microarray information system is a complex system to manage, analyze and interpretate microarray gene expression data. Establishment of well-defined development process is very essential for understanding the complexity and organization of the system. We performed object-oriented analysis using Unified Modeling Language (UML) in specifying, visualizing and documenting microarray information system. The object-oriented analysis consists of three major steps: (i) use case modeling to describe various functionalities from the user's perspective (ii) dynamic modeling to illustrate behavioral aspects of the system (iii) object modeling to represent structural aspects of the system. As a result of our modeling activities we provide the UML diagrams showing various views of the microarray information system. We believe that the object-oriented analysis ensures effective documentations and communication of information system requirements. Another useful feature of object-oriented technique is structural continuity to standard microarray data model MAGE-OM (Microarray Gene Expression Object Model). The proposed modeling e(forts can be applicable for integration of biomedical information system.

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Efficient Tracking of a Moving Object using Optimal Representative Blocks

  • Kim, Wan-Cheol;Hwang, Cheol-Ho;Lee, Jang-Myung
    • International Journal of Control, Automation, and Systems
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    • v.1 no.4
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    • pp.495-502
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    • 2003
  • This paper focuses on the implementation of an efficient tracking method of a moving object using optimal representative blocks by way of a pan-tilt camera. The key idea is derived from the fact that when the image size of a moving object is shrunk in an image frame according to the distance between the mobile robot camera and the object in motion, the tracking performance of a moving object can be improved by reducing the size of representative blocks according to the object image size. Motion estimations using Edge Detection (ED) and Block-Matching Algorithm (BMA) are regularly employed to track objects by vision sensors. However, these methods often neglect the real-time vision data since these schemes suffer from heavy computational load. In this paper, a representative block able to significantly reduce the amount of data to be computed, is defined and optimized by changing the size of representative blocks according to the size of the object in the image frame in order to improve tracking performance. The proposed algorithm is verified experimentally by using a two degree-of- freedom active camera mounted on a mobile robot.