• Title/Summary/Keyword: Object Perspective

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An Analysis of the Differences of the Self-Service Research Issues and Trends before and after COVID-19 Pandemic: A Bibliometrics Approach by Using Citespace (셀프서비스 연구 이슈와 추세에 대한 코로나-팬데믹 발생 전후 차이 분석: Citespace를 이용한 계량서지학적 접근)

  • Wu, Haoxi;Joon, Koh
    • Journal of Information Technology Services
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    • v.21 no.6
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    • pp.53-72
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    • 2022
  • As a trend of modern service industry, self-service has been widely concerned by all walks of life, but there is a lack of literature on systematic management of the overall research in this field. Recently, people's lifestyle has been forced to change due to the influence of COVID-19, while there have been some changes in the field of self-service research. Based on the Web of Science data source, this study takes the literature of self-service field before and after the outbreak of COVID-19 as the research object, and summarizes the development process, research status and future research trend of self-service field through the Citespace visualization tool. The research shows that firstly, academic circles continue to be enthusiastic about self-service field research, cooperation between countries is becoming more and more diversified. Secondly, the communication between researchers is becoming more and more intensive, and the cooperation between different disciplines gradually becomes the mainstream. Third, related research gradually shifted to the practical application of technology, the research perspective gradually shifted from the initial traditional retail perspective industries such as tourism services. Finally, the role of customer experience and participation behavior in self-service process is gradually emphasized.

Types and Esthetic Characteristics by Function in Portable Smart Fashion Design (휴대형 스마트 패션 디자인의 기능에 따른 유형 및 심미적 특성)

  • Si Eun Lim;Heeyoung Ju
    • Journal of the Korean Society of Clothing and Textiles
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    • v.47 no.1
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    • pp.1-16
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    • 2023
  • The smart fashion industry is showing steady growth worldwide, which will create new value throughout the fashion industry and become an essential element for efficient lifestyles. This study attempted to examine the development trend of smart fashion products from a design perspective and present the direction of design as a fashion item incorporating smart technology from a functional perspective. For this purpose, the category of portable smart fashion and the characteristics of the research object were considered through current status survey and previous research review. Among smart fashion, accessories and clothing/fabric products that have been released thus far that apply portable fashion design principles are selected and its characteristics are analyzed. In addition, function keywords were extracted based on the product description provided by the manufacturer and the function-oriented types were classified to identify each type's design characteristics. Therefore, the area receiving the signal and the sensor size should be considered, as should the fashion accessory type that combines various materials and colors. The clothing/textile type requires a design that mainly focuses on functions related to bio-signal interactions.

On the Linkage of Object Properties for the Implementation of Virtual Validation of Railway Vehicle from Life Cycle Perspective (생명주기 관점에서 철도차량 가상확인 구현을 위한 개체 속성 연계에 관한 연구)

  • Min Joong Kim;Joo Uk Kim;U Ri Chae;Young Min Kim
    • Journal of the Korean Society of Systems Engineering
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    • v.20 no.1
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    • pp.85-94
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    • 2024
  • As systems become more complex today, verifying the safety of complex systems is becoming increasingly important. However, validation activities using actual systems face limitations in terms of time and cost. To overcome these limitations, the functions, characteristics, and operations of physical assets can be implemented in a virtual environment similar to the real world, allowing for validation through simulations under various scenarios. By performing validation in a virtual environment, iterative tests can be conducted through simulations in a realistic virtual environment without physical models during the conceptual design phase. Tests can also be performed under malfunction conditions or extreme conditions. In this study, we introduce a verification method for railway vehicles in a virtual environment and propose a method of applying virtual verification from a life cycle perspective.

Classifying a Strength of Dependency between classes by using Software Metrics and Machine Learning in Object-Oriented System (기계학습과 품질 메트릭을 활용한 객체간 링크결합강도 분류에 관한 연구)

  • Jung, Sungkyun;Ahn, Jaegyoon;Yeu, Yunku;Park, Sanghyun
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.10
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    • pp.651-660
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    • 2013
  • Object oriented design brought up improvement of productivity and software quality by adopting some concepts such as inheritance and encapsulation. However, both the number of software's classes and object couplings are increasing as the software volume is becoming larger. The object coupling between classes is closely related with software complexity, and high complexity causes decreasing software quality. In order to solve the object coupling issue, IT-field researchers adopt a component based development and software quality metrics. The component based development requires explicit representation of dependencies between classes and the software quality metrics evaluates quality of software. As part of the research, we intend to gain a basic data that will be used on decomposing software. We focused on properties of the linkage between classes rather than previous studies evaluated and accumulated the qualities of individual classes. Our method exploits machine learning technique to analyze the properties of linkage and predict the strength of dependency between classes, as a new perspective on analyzing software property.

From Perspectival Space to Projected Space -A Study on Architectural Design Using Three Dimensional Projection of Two Dimensional Drawings- (투시도적 표상에서 공간의 투사로 -2차원 그림의 3차원 투사를 활용하는 현대건축의 경향에 대한 연구-)

  • Lee, Sang-Hun
    • Journal of architectural history
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    • v.15 no.3
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    • pp.27-42
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    • 2006
  • Many contemporary architectural avant gardes tend to use painting as a medium to create architecture which goes beyond the rationalized spatial conception of modem architecture represented by perspectivism. They produce non perspective drawings to represent spatial Ideas, and expand it through poetic imagination to create an unexpected architectural form and space. This paper attempts to analyze the historical origin and background of dominance of drawing in the production of architecture. It was with the invention of perspective that architectural representation became important tool for architectural production. Thereafter, drawing was considered prior to actual building and architecture was considered a three dimensional realization of two dimensional drawing. Modernist avant gardes such as Cubism shattered the rationalized pictorial space of perspective and found a new pictorial space. They tried to extend it to three dimensional space through parallel projection largely based on the Hildebrand's theory of pure visibility. However, due to the ambiguity of the position of the viewing subject, their attempts could not succeed in creating a new architecture. The new architectural avant garde of the 70's rediscovered the early 20th century avant gardes in their attempt to create a new architecture which can register the fragmented spatial condition of contemporary society, and used painting as a medium to create architecture. Their difference from the early avant gardes was that they used poetic imagination rather than parallel projection in the process of projecting three dimensional space and form from the painting. However, their architecture cannot escape the scopic field of perspectivism in that they rely on the picture plane and the distance between object and viewing subject. Therefore, I conclude that in order to create architecture which goes beyond the rationalized space of modern architecture, it is necessary to resort to other tradition of modern architecture than visual one.

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Camera calibration parameters estimation using perspective variation ratio of grid type line widths (격자형 선폭들의 투영변화비를 이용한 카메라 교정 파라메터 추정)

  • Jeong, Jun-Ik;Choi, Seong-Gu;Rho, Do-Hwan
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.30-32
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    • 2004
  • With 3-D vision measuring, camera calibration is necessary to calculate parameters accurately. Camera calibration was developed widely in two categories. The first establishes reference points in space, and the second uses a grid type frame and statistical method. But, the former has difficulty to setup reference points and the latter has low accuracy. In this paper we present an algorithm for camera calibration using perspective ratio of the grid type frame with different line widths. It can easily estimate camera calibration parameters such as lens distortion, focal length, scale factor, pose, orientations, and distance. The advantage of this algorithm is that it can estimate the distance of the object. Also, the proposed camera calibration method is possible estimate distance in dynamic environment such as autonomous navigation. To validate proposed method, we set up the experiments with a frame on rotator at a distance of 1, 2, 3, 4[m] from camera and rotate the frame from -60 to 60 degrees. Both computer simulation and real data have been used to test the proposed method and very good results have been obtained. We have investigated the distance error affected by scale factor or different line widths and experimentally found an average scale factor that includes the least distance error with each image. The average scale factor tends to fluctuate with small variation and makes distance error decrease. Compared with classical methods that use stereo camera or two or three orthogonal planes, the proposed method is easy to use and flexible. It advances camera calibration one more step from static environments to real world such as autonomous land vehicle use.

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Formative characteristics of 3D printing fashion from the perspective of mechanic aesthetic (기계 미학적 관점에서 살펴본 3D Printing 패션의 조형적 특성)

  • Kim, Young-Sam;Lee, Jin-Ah;Kim, Jang-Hyeon;Jun, Yuh-Sun
    • The Research Journal of the Costume Culture
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    • v.23 no.2
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    • pp.294-309
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    • 2015
  • This study aims to clarify the aesthetic values between emotion of human and expression of technology in contemporary fashion as it analyzes formative characteristics of related cases in fashion based on principles of 3D Printing technology and the viewpoint of mechanic aesthetics. The conclusions of this study are as follows. First, 3D Printing fashion is not only expressed diverse variations by its principles of formative methods, materials and properties, but also changes of silhouette by applying system of designers. Second, general characteristics of 3D Printing fashion is represented by various applications in SLS system, and it can be specifically explained application to a portion of clothing, decorative roles of clothing, complicated pattern making through crossing fabrics using 3D scanner and displaying a certain object changing fashion styles, and so forth. Third, the formative characteristics of 3D Printing fashion from the perspective of mechanic aesthetics is as follows. It can be analyzed as the integration of metaphysical values through compared symbolization of natural feature and technical evolution, partial dynamics and interactive velocity-based, formative combinations for abstract expression using architectural components, cosmos images and substantialized structures through images of organic space interacted human shapes. As the mention above, 3D Printing technology can creative a diverse area of fashion, and express images of new technological fashion through various works with continuous development of techniques.

Effects of a Family Support and Participative Activity Experience on Interpersonal Relationship Improvement Perceived by Rural Adolescent: Focusing on Comparison of Bowlby and Sullivan Perspective on Significant Object Acting Interpersonal Relationship' Mechanism in Adolescent Stage (농촌 청소년이 지각한 가족지지와 참여활동경험 수준이 대인관계 향상에 미치는 효과분석: 청소년기 대인관계기제로 작용하는 유의미한 대상에 관한 Bowlby와 Sullivan의 관점 비교 중심)

  • Yang, Soon Mi
    • The Korean Journal of Community Living Science
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    • v.28 no.4
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    • pp.625-640
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    • 2017
  • The purpose of this study was to identify the effect of family support and participation in activities on the improvement in interpersonal relationships perceived by rural multicultural and non-multicultural household adolescents and compare the results with the perspective of Sullivan and Bowlby. For this purpose, the data of 403 persons from multicultural households and 348 persons from non-multicultural households were analyzed and several conclusions were drawn. Firstly, the family support variable had the greatest effect on the improvement in interpersonal relationships in both the rural multicultural and non-multicultural household adolescents. Secondly, the number of activities experienced at home significantly affected the improvement in interpersonal relationships in both types of adolescent. The effects of age, number of friends, and number of traditional activities on the improvement in interpersonal relationships differed for each type of household adolescent. And to conclude, the significant factors affecting the interpersonal relationships of the rural adolescents were their family and parents. Therefore, this study supports Bowlby's perspective on adolescents' interpersonal relationships. Based on the results, this study proposed plans to improve the interpersonal relationships of rural adolescents through family support and activity participation. Also, a plan for follow-up studies was suggested.

Analysis on 3D Positioning Precision Using Mobile Mapping System Images in Photograrmmetric Perspective (사진측량 관점에서 차량측량시스템 영상을 이용한 3차원 위치의 정밀도 분석)

  • 조우석;황현덕
    • Korean Journal of Remote Sensing
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    • v.19 no.6
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    • pp.431-445
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    • 2003
  • In this paper, we experimentally investigated the precision of 3D positioning using 4S-Van images in photograrmmetric perspective. The 3D calibration target was built over building facade outside and was captured separately by two CCD cameras installed in 4S-Van. After then, we determined the interior orientation parameter for each CCD camera through self-calibration technique. With the interior orientation parameter computed, the bundle adjustment was performed to obtain the exterior orientation parameters simultaneously for two CCD cameras using calibration target image and object coordinates. The reverse lens distortion coefficients were computed and acquired by least squares method so as to introduce lens distortion into epipolar line. It was shown that the reverse lens distortion coefficients could transform image coordinates into lens distorted image coordinates within about 0.5 pixel. The proposed semi-automatic matching scheme incorporated with lens distorted epipolar line was implemented with scene images captured by 4S-Van in moving. The experimental results showed that the precision of 3D positioning from 4S-Van images in photograrmmetric perspective is within 2cm in the range of 20m from the camera.

A Study on Designed Architectural and Landscaping Characteristics of Vincent Van Gogh's Landscape Paintings (빈센트 반 고흐 풍경화의 의도된 건축경관 특징 연구)

  • Chong, Geon-Chai
    • Journal of the Korean Institute of Rural Architecture
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    • v.25 no.2
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    • pp.43-50
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    • 2023
  • This study is an architectural and landscaping analysis view to rural landscape paintings painted by Vincent van Gogh in the late 19th century. The purpose of this research is to discover the expressive techniques of Western art that Van Gogh's landscape paintings have, and to understand the characteristics of the architectural object in his landscape paintings from February 1888 to April 1889 in Arles, southern France. The method of this study is to analyze the landscape paintings of Van Gogh painted during 15 months in Arles. Among the total paintings in Arles, 47% of the paintings he made were landscapes. The following conclusions have three views. First, Vincent van Gogh was born into a Protestant family in the Netherlands and become an artist in his late twenties. While living in Arles, he painted prolific landscapes. Farming, farmers, and rural area related to normal living are the main subjects of paintings. It can be seen as showing the view that everyday life is sublime and should be included as a unitary value. Second, Gogh's rural landscape paintings were painted with linear and aerial perspective with other the expressive techniques, and plane painting structure that leads to two dimension. Third, from an architectural point of view, Van Gogh's paintings depicted simple vernacular architecture such as traditional rural house, mas, thatched houses, and mills in southern France. This means the normal value of the rural landscape through the eyes of the painter.