• Title/Summary/Keyword: Object Modeling

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Formalization of Object-Oriented Dynamic Modeling Technique (객체지향 동적 모델링 기법의 정형화)

  • Kim, Jin-Soo;Kim, Jeong-A;Lee, Gyeong-Hwan
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.4
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    • pp.1013-1024
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    • 1997
  • In the traditional object modeling methodologies, the object model can be said as formal since it has been based on rich semantic model. But almost of all methodolgies lack in formality the dyamic model and modeling process. Dynamic model cannot represent exctly the timing constraints and the interaction among the objects, which are very important features in real-time and multimedia system. In this paper, we formalize the synamic moedl and modeling proxess based on object behavior and state. This model defines the object state space using the concepts in algebra stucture and defines the object behavior func-tion. Also this model can formalize object kifecycle and conurrency among the objects usint the temporal logiction. Also this model can frlmaize object lifecycle and conurrency among the objects using the tempral logic and behavior founction. We apply firing rules to behacior function for modeling the dependency of interaction among the objescts.

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A New Technique to Escape Local Minimum in Artificial Potential Field Based Path Planning

  • Park, Min-Gyu;Lee, Min-Cheol
    • Journal of Mechanical Science and Technology
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    • v.17 no.12
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    • pp.1876-1885
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    • 2003
  • The artificial potential field (APF) methods provide simple and efficient motion planners for practical purposes. However, these methods have a local minimum problem, which can trap an object before reaching its goal. The local minimum problem is sometimes inevitable when an object moves in unknown environments, because the object cannot predict local minima before it detects obstacles forming the local minima. The avoidance of local minima has been an active research topic in the potential field based path planing. In this study, we propose a new concept using a virtual obstacle to escape local minima that occur in local path planning. A virtual obstacle is located around local minima to repel an object from local minima. We also propose the discrete modeling method for the modeling of arbitrary shaped objects used in this approach. This modeling method is adaptable for real-time path planning because it is reliable and provides lower complexity.

An Interactive Character Animation and Data Management Tool (대화형 캐릭터 애니메이션 생성과 데이터 관리 도구)

  • Lee, Min-Geun;Lee, Myeong-Won
    • The KIPS Transactions:PartA
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    • v.8A no.1
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    • pp.63-69
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    • 2001
  • In this paper, we present an interactive 3D character modeling and animation including a data management tool for editing the animation. It includes an animation editor for changing animation sequences according to the modified structure of 3D object in the object structure editor. The animation tool has the feature that it can produce motion data independently of any modeling tool including our modeling tool. Differently from conventional 3D graphics tools that model objects based on geometrically calculated data, our tool models 3D geometric and animation data by approximating to the real object using 2D image interactively. There are some applications that do not need precise representation, but an easier way to obtain an approximated model looking similar to the real object. Our tool is appropriate for such applications. This paper has focused on the data management for enhancing the automatin and convenience when editing a motion or when mapping a motion to the other character.

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Development of an Edge-Based Algorithm for Moving-Object Detection Using Background Modeling

  • Shin, Won-Yong;Kabir, M. Humayun;Hoque, M. Robiul;Yang, Sung-Hyun
    • Journal of information and communication convergence engineering
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    • v.12 no.3
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    • pp.193-197
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    • 2014
  • Edges are a robust feature for object detection. In this paper, we present an edge-based background modeling method for the detection of moving objects. The edges in the image frames were mapped using robust Canny edge detector. Two edge maps were created and combined to calculate the ultimate moving-edge map. By selecting all the edge pixels of the current frame above the defined threshold of the ultimate moving edges, a temporary background-edge map was created. If the frequencies of the temporary background edge pixels for several frames were above the threshold, then those edge pixels were treated as background edge pixels. We conducted a performance comparison with previous works. The existing edge-based moving-object detection algorithms pose some difficulty due to the changes in background motion, object shape, illumination variation, and noises. The result of the performance evaluation shows that the proposed algorithm can detect moving objects efficiently in real-world scenarios.

Development of the Object-oriented Powertrains Dynamic Simulation Program (객체지향 동력전달계 동적 시물레이션 프로그램 개발 연구)

  • Han, Hyung-Suk;Lee, Jai-Kyung;Kim, Hyun-Soo;Lim, Won-Sik
    • Proceedings of the KSME Conference
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    • 2003.04a
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    • pp.693-698
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    • 2003
  • The application of object-oriented modeling to develop a powertrain performance simulation program, called P-DYN, is introduced. Powertrain components, such as the engine, transmission, shaft, clutch are modeled as classes which have data and method by using object-oriented modeling methodology. P-DYN, a performance simulation program, based on the object-oriented modeling is made in C++. One powertrain example is simulated through the P-DYN. It is expected that the simulation program or individual class constructed in this paper would be useful for automotive engineers in predicting the performance of powertrains and developing a simulation program.

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Geometric Implicit Function Modeling and Analysis Using R-functions (R-function을 이용한 형상의 음함수 모델링 및 해석)

  • Shin, Heon-Ju;Sheen, Dong-Woo;Kim, Tae-Wan
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.3
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    • pp.220-232
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    • 2007
  • Current geometric modeling and analysis are commonly based on B-Rep modeling and a finite elements method respectively. Furthermore, it is difficult to represent an object whose material property is heterogeneous using the B-Rep method because the B-Rep is basically used for homogeneous models. In addition, meshes are required to analyze a property of a model when the finite elements method is applied. However, the process of generating meshes from B-Rep is cumbersome and sometimes difficult especially when the model is deformed as time goes by because the topology of deforming meshes are changed. To overcome those problems in modeling and analysis including homogeneous and heterogeneous materials, we suggest a unified modeling and analysis method based on implicit representation of the model using R-function which is suggested by Rvachev. For implicit modeling of an object a distance field is approximated and blended for a complex object. Using the implicit function mesh-free analysis is possible where meshes are not necessary. Generally mesh-free analysis requires heavy computational cost compared to a finite elements method. To improve the computing time of function evaluation, we utilize GPU programming. Finally, we give an example of a simple pipe design problem and show modeling and analysis process using our unified modeling and analysis method.

FlexDesigner:Object-Oriented Non-manifold Modeling Kernel with Hierarchically Modularized Structure (FlexDesigner:계층적으로 모듈화된 주초의 객체 지향 방식 비다양체 모델링 커널)

  • 이강수;이건우
    • Korean Journal of Computational Design and Engineering
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    • v.2 no.4
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    • pp.222-236
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    • 1997
  • Conventional solid or surface modeling systems cannot represent both the complete solid model and the abstract model in a unified framework. Recently, non-manifold modeling systems are proposed to solve this problem. This paper describes FlexDesigner, an open kernel system for modeling non-manifold models. It summarizes the data structure for non-manifold models, system design methodology, system modularization, and the typical characteristics of each module in the system. A data structure based on partial-topological elements is adopted to represent the relationship among topological elements. It is efficient in the usage of memory and has topological completeness compared with other published data structures. It can handle many non-manifold situations such as isolate vertices, dangling edges, dangling faces, a mixed dimensional model, and a cellular model. FlexDesigner is modularized hierarchically and designed by the object-oriented methodology for reusability. FlexDesigner is developed using the C++ and OpenGL on both SGI workstation and IBM PC.

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Development of a Multi-body Dynamics Analysis System Using the Object-Oriented Concept (객체지향 개념을 이용한 다물체 동역학 해석 시스템 개발)

  • 한형석;이재경;서종휘;송현석;박태원
    • Journal of the Korean Society for Precision Engineering
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    • v.20 no.8
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    • pp.115-125
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    • 2003
  • To analyze the applications of all types of mechanical systems, general purpose analysis programs have been developed and commercialized. However, it is customary to develop and use customized programs even though they sometimes require more work than a general purpose program. A customized program is simplified to adapt to a particular application from the beginning, is designed for small computers, and developed with hardware-in-the-loop in mind so it can be applied effectively. By adding design knowledge and bundling know-how to an analysis program, analysis time can be reduced. And because an analysis has to work in conjunction with other analysis programs, a proprietary program that the user can easily modify can be useful. In this thesis, a multi-body dynamics analysis system is presented using one of the most useful programming techniques, object-oriented concept. The object-oriented concept defines a problem from the physical world as an abstract object, an abstract model. The object becomes encapsulated with the data and method. Simulation is performed using the object's interface. It is then possible for the user and the developer to modify and upgrade the program without having particular knowledge of the analysis program. The method presented in this thesis has the following advantages. Since the mechanical components of the multi-body system converts independent modeling into a class, the modification, exchange, distribution, and reuse of elements are increased. It becomes easier to employ a new analysis method and interface with other S/W and H/W systems. To employ a new analysis method, there is no need to modify elements of the main solver and the Library. In addition, information can be communicated to each object through messaging. It makes the modeling of new elements easier using inheritance. When developing a S/W for the computer simulation of physical system, it is reasonable to use object-oriented modeling. Also, for multi-body dynamics analysis, it is possible to develop a solver that is user-oriented.

Classes in Object-Oriented Modeling (UML): Further Understanding and Abstraction

  • Al-Fedaghi, Sabah
    • International Journal of Computer Science & Network Security
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    • v.21 no.5
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    • pp.139-150
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    • 2021
  • Object orientation has become the predominant paradigm for conceptual modeling (e.g., UML), where the notions of class and object form the primitive building blocks of thought. Classes act as templates for objects that have attributes and methods (actions). The modeled systems are not even necessarily software systems: They can be human and artificial systems of many different kinds (e.g., teaching and learning systems). The UML class diagram is described as a central component of model-driven software development. It is the most common diagram in object-oriented models and used to model the static design view of a system. Objects both carry data and execute actions. According to some authorities in modeling, a certain degree of difficulty exists in understanding the semantics of these notions in UML class diagrams. Some researchers claim class diagrams have limited use for conceptual analysis and that they are best used for logical design. Performing conceptual analysis should not concern the ways facts are grouped into structures. Whether a fact will end up in the design as an attribute is not a conceptual issue. UML leads to drilling down into physical design details (e.g., private/public attributes, encapsulated operations, and navigating direction of an association). This paper is a venture to further the understanding of object-orientated concepts as exemplified in UML with the aim of developing a broad comprehension of conceptual modeling fundamentals. Thinging machine (TM) modeling is a new modeling language employed in such an undertaking. TM modeling interlaces structure (components) and actionality where actions infiltrate the attributes as much as the classes. Although space limitations affect some aspects of the class diagram, the concluding assessment of this study reveals the class description is a kind of shorthand for a richer sematic TM construct.

Extension of IFC information Modeling for Fire Safety based on WBS (작업분류체계 기반 소방 객체 IFC 정보 모델링 확장 방안 연구)

  • Won, Junghye;Kim, Taehoon;Choo, Seoungyeon
    • Journal of KIBIM
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    • v.13 no.2
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    • pp.37-46
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    • 2023
  • The main objective of this study is to propose a method to enhance building safety using the Industry Foundation Classes (IFC) schema in Building Information Modeling (BIM). To achieve this goal, a fire object relationship diagram is created by using the Model View Definition (MVD) and Property Set (Pset) methodology, as well as the Work Breakdown Structure (WBS) based object relationship analysis. The proposed method illustrates how to represent objects and tasks related to fire prevention and human safety during a building fire, including variables that are relevant to these aspects. Furthermore, the proposed method offers the advantage of considering both the IFC object hierarchy and the project work hierarchy when creating new objects, thereby expanding the attribute information for fire safety and maintenance. However, upon confirmation via an IFC viewer after development, a problem with the accuracy of mapping between attributes and objects arises due to the issue of proxy representation of related object information and newly added object information in standard IFC. Therefore, in future research, a mapping method for fire safety objects will be developed to ensure accurate representation, and the scope of utilization of the fire safety object diagram will be expanded. Furthermore, efforts will be made to enhance the accuracy of object and task representation. This research is expected to contribute significantly to the technological development of building safety and fire facility design in the future.