• Title/Summary/Keyword: Object Manipulation

Search Result 173, Processing Time 0.024 seconds

Stereok Matching based on Intensity and Features for Images with Background Removed (배경을 제외한 영상에서 명암과 특징을 기반으로하는 스테레오 정합)

  • Choe, Tae-Eun;Gwon, Hyeok-Min;Park, Jong-Seung;Han, Jun-Hui
    • Journal of KIISE:Software and Applications
    • /
    • v.26 no.12
    • /
    • pp.1482-1496
    • /
    • 1999
  • 기존의 스테레오 정합 알고리즘은 크게 명암기반기법과 특징기반기법의 두 가지로 나눌 수 있다. 그리고, 각 기법은 그들 나름대로의 장단점을 갖는다. 본 논문은 이 두 기법을 결합하는 새로운 알고리즘을 제안한다. 본 논문에서는 물체모델링을 목적으로 하기 때문에 배경을 제거하여 정합하는 방법을 사용한다. 이를 위해, 정합요소들과 정합유사함수가 정의되고, 정합유사함수는 두 기법사이의 장단점을 하나의 인수에 의해 조절한다. 그 외에도 거리차 지도의 오류를 제거하는 coarse-to-fine기법, 폐색문제를 해결하는 다중윈도우 기법을 사용하였고, 물체의 표면형태를 알아내기 위해 morphological closing 연산자를 이용하여 물체와 배경을 분리하는 방법을 제안하였다. 이러한 기법들을 기반으로 하여 여러가지 영상에 대해 실험을 수행하였으며, 그 결과들은 본 논문이 제안하는 기법의 효율성을 보여준다. 정합의 결과로 만들어지는 거리차 지도는 3차원 모델링을 통해 가상공간상에서 보여지도록 하였다.Abstract Classical stereo matching algorithms can be classified into two major areas; intensity-based and feature-based stereo matching. Each technique has advantages and disadvantages. This paper proposes a new algorithm which merges two main matching techniques. Since the goal of our stereo algorithm is in object modeling, we use images for which background is removed. Primitives and a similarity function are defined. The matching similarity function selectively controls the advantages and disadvantages of intensity-based and feature-based matching by a parameter.As an additional matching strategy, a coarse-to-fine method is used to remove a errorneous data on the disparity map. To handle occlusions, multiple windowing method is used. For finding the surface shape of an object, we propose a method that separates an object and the background by a morphological closing operator. All processes have been implemented and tested with various image pairs. The matching results showed the effectiveness of our method. From the disparity map computed by the matching process, 3D modeling is possible. 3D modeling is manipulated by VRML(Virtual Reality Manipulation Language). The results are summarized in a virtual reality space.

A Study on the Gesture Based Virtual Object Manipulation Method in Multi-Mixed Reality

  • Park, Sung-Jun
    • Journal of the Korea Society of Computer and Information
    • /
    • v.26 no.2
    • /
    • pp.125-132
    • /
    • 2021
  • In this paper, We propose a study on the construction of an environment for collaboration in mixed reality and a method for working with wearable IoT devices. Mixed reality is a mixed form of virtual reality and augmented reality. We can view objects in the real and virtual world at the same time. And unlike VR, MR HMD does not occur the motion sickness. It is using a wireless and attracting attention as a technology to be applied in industrial fields. Myo wearable device is a device that enables arm rotation tracking and hand gesture recognition by using a triaxial sensor, an EMG sensor, and an acceleration sensor. Although various studies related to MR are being progressed, discussions on developing an environment in which multiple people can participate in mixed reality and manipulating virtual objects with their own hands are insufficient. In this paper, We propose a method of constructing an environment where collaboration is possible and an interaction method for smooth interaction in order to apply mixed reality in real industrial fields. As a result, two people could participate in the mixed reality environment at the same time to share a unified object for the object, and created an environment where each person could interact with the Myo wearable interface equipment.

Tactile Sensor-based Object Recognition Method Robust to Gripping Conditions Using Fast Fourier Convolution Algorithm (고속 푸리에 합성곱을 이용한 파지 조건에 강인한 촉각센서 기반 물체 인식 방법)

  • Huh, Hyunsuk;Kim, Jeong-Jung;Koh, Doo-Yoel;Kim, Chang-Hyun;Lee, Seungchul
    • The Journal of Korea Robotics Society
    • /
    • v.17 no.3
    • /
    • pp.365-372
    • /
    • 2022
  • The accurate object recognition is important for the precise and accurate manipulation. To enhance the recognition performance, we can use various types of sensors. In general, acquired data from sensors have a high sampling rate. So, in the past, the RNN-based model is commonly used to handle and analyze the time-series sensor data. However, the RNN-based model has limitations of excessive parameters. CNN-based model also can be used to analyze time-series input data. However, CNN-based model also has limitations of the small receptive field in early layers. For this reason, when we use a CNN-based model, model architecture should be deeper and heavier to extract useful global features. Thus, traditional methods like RN N -based and CN N -based model needs huge amount of learning parameters. Recently studied result shows that Fast Fourier Convolution (FFC) can overcome the limitations of traditional methods. This operator can extract global features from the first hidden layer, so it can be effectively used for feature extracting of sensor data that have a high sampling rate. In this paper, we propose the algorithm to recognize objects using tactile sensor data and the FFC model. The data was acquired from 11 types of objects to verify our posed model. We collected pressure, current, position data when the gripper grasps the objects by random force. As a result, the accuracy is enhanced from 84.66% to 91.43% when we use the proposed FFC-based model instead of the traditional model.

Development of an Anaesthesia Ventilator by Volume Control Method and a Gas Monitoring System (가스 모니터 및 볼륨 제어 방식의 마취기용 인공 호흡기 개발)

  • Lee, Jong-Su;Seong, Jong-Hun;Kim, Yeong-Gil
    • Journal of the Institute of Electronics Engineers of Korea SC
    • /
    • v.37 no.4
    • /
    • pp.42-48
    • /
    • 2000
  • Generally an operator would take notice at putting a patient under anesthesia. If the operation is executed in mistake, the patient is exposed to danger. The object of this Paper is that a system is developed for an accuracy of system and a convenience of user interface to prevent an operation of several elements of risk by mistake. The part of electrical system particularly is made for convenience of a manipulation using electrical switch and encoder. A real-time monitoring system is developed for an airway pressure and a gas concentration of carbon dioxide of patient using graphic LCD(liquid crystal display). Moreover, this flow control system could be developed control with accuracy by feedback control method. This is implemented using flow control valve and flow sensor. The implemented system gives convenience and precision of a manipulation of variable value using developed technique. This system shows guaranteed stabilization and confidence of anesthesia ventilator by notifying us that patient's state and information in case of being out of alarm range of variable value.

  • PDF

A Study on Virtual Assembly Simulation Using Virtual Reality Technology (가상현실 기술을 이용한 가상 조립 시뮬레이션에 대한 연구)

  • Kim, Yong-Wan;Park, Jin-Ah
    • Journal of Korea Multimedia Society
    • /
    • v.13 no.11
    • /
    • pp.1715-1727
    • /
    • 2010
  • Although a hand haptic interaction which provides direct and natural sensation is the most natural way of interacting with VR environment, the hand haptic interaction has still limitations with respect to the complexity of articulated hand and related hardware capabilities. Particularly, virtual assembly simulation which refers to the verification process of digital mockup in product development lifecycle is one of the most challenging topics in virtual reality applications. However, hand haptic interaction is considered as a big obstacle, because difficulty initial grasping and non-dextrous manipulation remain as unsolved problems. In this paper, we propose that common hand haptic interactions involves two separate stages with different aspects. We present the hand haptic interaction method enables us to stably grasp a virtual object at initial grasping and delicately manipulate an object at task operating by one's intention. Therefore, proposed method provides the robustness using grasping quality and dextrous manipulation using physically simulation. We conducted experiments to evaluate the effectiveness of our proposed method under different display environments -monoscopic and stereoscopic. From 2-way ANOVA test, we show that the proposed method satisfies two aspects of hand haptic interaction. Finally, we demonstrated an actual application of various assembly simulation for relatively complex models.

Visual Touchless User Interface for Window Manipulation (윈도우 제어를 위한 시각적 비접촉 사용자 인터페이스)

  • Kim, Jin-Woo;Jung, Kyung-Boo;Jeong, Seung-Do;Choi, Byung-Uk
    • Journal of KIISE:Software and Applications
    • /
    • v.36 no.6
    • /
    • pp.471-478
    • /
    • 2009
  • Recently, researches for user interface are remarkably processed due to the explosive growth of 3-dimensional contents and applications, and the spread class of computer user. This paper proposes a novel method to manipulate windows efficiently using only the intuitive motion of hand. Previous methods have some drawbacks such as burden of expensive device, high complexity of gesture recognition, assistance of additional information using marker, and so on. To improve the defects, we propose a novel visual touchless interface. First, we detect hand region using hue channel in HSV color space to control window using hand. The distance transform method is applied to detect centroid of hand and curvature of hand contour is used to determine position of fingertips. Finally, by using the hand motion information, we recognize hand gesture as one of predefined seven motions. Recognized hand gesture is to be a command to control window. In the proposed method, user can manipulate windows with sense of depth in the real environment because the method adopts stereo camera. Intuitive manipulation is also available because the proposed method supports visual touch for the virtual object, which user want to manipulate, only using simple motions of hand. Finally, the efficiency of the proposed method is verified via an application based on our proposed interface.

A Study on The Development and Management of The IT Standard Contents for On-line Education Based on SCORM(Sharable Content Object Reference Model) (SCORM 기반의 온라인 교육 IT 표준 컨텐츠 개발 및 운영에 관한 연구)

  • Choi, Hae-Gill
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.45 no.3
    • /
    • pp.7-14
    • /
    • 2008
  • To nurture skilled IT professionals required in the 21st information society, we have been faced to the need of learner-centered open lifelong education through the e-learning system that crosses the boundaries of time, space and geography. The object of this research is primarily as-is analysis of the IT contents in present cyber institutions, then making out the basic research data by to-be analysis and international standardization trend through benchmarking. Eventually this research intends to produce a prototype of the contents especially for the subjects related to the IT which is based on the modeling of e-Learning standard contents development model. It is possible that the final output of this project is used for the contents producing and operating data in cyber universities and institutions. This output also enhances the international competitiveness by the standardization and presents a standardized guideline to the domestic cyber education institutions.

BORDERLINE PERSONALITY DISOREDER IN ADOLESCENTS (청소년기의 경계선 인격장애)

  • Jang, Kyung-June;Chung, Jea-Yun
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
    • /
    • v.6 no.1
    • /
    • pp.34-42
    • /
    • 1995
  • Borderline personality disorder in adolescents present with suicide attempts or gestures, and they are characterized by the same patterns of splitting, devaluation, manipulation, need-gratifying object relations, impulsivity, and ego deficits that are finds in borderline adults, Symptomatolgy are depression, anxiety, identity crisis, and occasionally antisocial behavior in borderline personality disorder in adolescents. These findings should be differentiated to normal stormy adolescents. Theses borderline personality disorder in adolescents are known about the instability of object relations, labile affect, splitting, and psychotic episode in severe stress. According to thses finding, schizophrenia, mood disorder, schizoptypal personality disorder, paranoid personality disorder could be differentiated. Etiology is complex including psychodynamic, genetic, familial factor. Treatments are individual psychotherapy, group therapy, and pharmacotherapy. The continuity or discontinuity of borderline states from childhoon to adult life is controversy.

  • PDF

Physical Interactive Game on the Digital Desk (디지털 데스크상의 체감형 게임 구현)

  • Chung, Jee-Hoon;Yun, Tae-Soo;Lee, Dong-Hoon;Yang, Hwang-Kyu
    • Journal of Korea Game Society
    • /
    • v.5 no.1
    • /
    • pp.11-18
    • /
    • 2005
  • Recently, as one method of the game manipulation, physical interactive game is increasing, which controls the program by direct human movement. Tangible interface for physical interactive game implementation can control virtual model directly through real world object. A digital desk, one of the tangible interface, offers the interface that human can manipulate virtual object directly, by making projection screen on real world desk as computer display device. In this paper, we implement "Battle Region" game in the form of tangible interface, which can offer game users an efficient and amusing experiences by the use of physical interactive game. Traditional game cannot pursuit the diversity of game background contents but our game can do it through Map image projection. From this, game provider can supply the diversity of choice and users ran set up the difficulty of game. Therefore, our implemented game can offer users an efficient and amusing experiences by making game user's challenge and satisfaction maximum.

  • PDF

VIOLA : An Iconic Data-flow Visual Language for Web Applications (VIOLA : 웹 응용 프로그램 개발을 위한 자료흐름 방식의 시각 프로그래밍 도구)

  • Jo, Chang-Sik;Sin, Gyu-Sang;Ma, Pyeong-Su
    • The Transactions of the Korea Information Processing Society
    • /
    • v.6 no.4
    • /
    • pp.1022-1031
    • /
    • 1999
  • In this paper, we propose the framework of a visual language named VIOLA(VIsual Object-oriented Language for Multimedia Applications), which is developed for web authoring. VIOLA supports the user to construct HTML documents and CGI programs even if he/she doesn't know exact HTML tags and CGI programming. VIOLA, a user interface building part and a programming logic building part are combined by the data-flow model. the user interface building part provides direct manipulation and a WSIKWYG interface, and the program logic building part provides more intuitive interface by using predefined classes and the data-flow model. thus, even a novice user can construct sophisticated applications by simply moving or clicking the mouse. several classes which generate CGI codes are predefined, and they are represented with highly abstracted visual components, By reusing predefined classes, CGI codes are automatically generated. In VIOLA, all major steps in builidng generated wit HTML documents and Java CGI programs.

  • PDF