• Title/Summary/Keyword: Object Grouping

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Distributed Multimedia Object Management Platform Using Weight and Fuzzy Filtering (가중치와 퍼지 필터링을 이용한 분산 멀티미디어 객체 관리 플랫폼)

  • Lee Chong-Deuk;Jeong Taeg-Won
    • Journal of Digital Contents Society
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    • v.4 no.1
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    • pp.81-90
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    • 2003
  • Multimedia Platform box based on distributed environments have much effect on objects grouping for management of distributed resources. This paper utilizes weight and fuzzy filtering techniques for objects platform in distributed multimedia environments. Weight and Fuzzy filtering techniques perform grouping by references relation of multimedia objects and this paper proposes object dictionary structure.

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A Scheme for NPC search in 3D FPS Games Using Object Grouping (객체별 그룹핑을 이용한 3D FPS 게임의 NPC 탐색 방안)

  • Choi, Won-Tae;Choi, Sung-Ho;Yang, Jun-Ho;Park, Chang-Min
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.05a
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    • pp.143-146
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    • 2008
  • In this paper, It presents the method the player will be able to confront when the NPC approach to the player, the NPC which have the property which is similar form grouping. The property of the NPC follows in quality of Game and it decides with separate way. To attribute of the NPC it is composed of conduct pattern, an attack pattern and the weapon pattern back. It considers a priority on the group wild middle which is formed and it judges the attack yes or no of the player. The method that proposed will play an important role in development of a 3D FPS games.

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A Study on the Object Group Design and Implementation in Distributed Computing (분산 컴퓨팅 환경에서 객체 그룹 설계 및 구현에 관한 연구)

  • Song, Gi-Beom;Lee, Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.1
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    • pp.133-139
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    • 2002
  • For efficiently providing distributed services, distributed computing environments are specified the requirements of various services and distributed object platforms applied an object-oriented technology by TINA Consortium and OMG CORBA. Because applications are becoming large and distributing, their servicing and managing interfaces among objects are being complicated. In order to solve these defects, it is necessary to suggest a new object grouping model and specify object service/management requirements can be introduced under the object groups.

An efficient recognition of round objects using the curve segment grouping (곡선 조각의 군집화에 의한 둥근 물체의 효과적인 인식)

  • 성효경;최흥문
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.34C no.9
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    • pp.77-83
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    • 1997
  • Based on the curve segment grouping, an efficient recognition of round objects form partially occuluded round boundaries is proposed. Curve segments are extracted from an image using a criterion based on the intra-segment curvature and local contrast. During the curve segment extraction the boundaries of pratially occluding and occuluded objects are segmented to different curve segments. The extracted segments of constant intra-segment curvature are grouped to different curve segments. The extracted segments of constant intra-segment curvature are grouped nto a round boundary by the proposed grouping algorithm using inter-segment curvature which gives the relatinships among the curve segments of the same round boundary. The 1st and the 2nd order moments are used for the parameter estimation of the best fitted ellipse with round boundary, and then recognition is perfomed based on the estimated parameters. The proposed scheme processes in segment unit and is more efficient in computational complexity and memory requirements those that of the conventional scheme which processed in pixel units. Experimental results show that the proposed technique is very efficient in recognizing the round object sfrom the real images with apples and pumpkins.

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A Sharing Scheme for Connection Mamagement Objects in Different Distributed Processing Environments (이기종 분산처리환경상에서 연결관리 객체의 정보공유)

  • 신영석;오현주
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.4
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    • pp.793-803
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    • 1997
  • Open networking architecture is required to support new multimedia services as integrated functions of network management and service architecture. In this paper, we propose the methodology of building block modeling using object grouping concepts and the sharing scheme of different distributed processing environments based on open networking architecture. The building block has the functions of object management, security object instance registry and object mapping in object group. It is necessary for the connection management information to be shared on the interworking between two domains. We implemented and validated connection management functions using computational object modeling and building block modeling in different distributed processing environments.

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A Student Grouping System for Cooperative Learning in Small-Groups (소집단 협력 학습을 위한 학생 그룹핑 시스템)

  • Jang, Hyowon;Kim, Myung
    • The Journal of Korean Association of Computer Education
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    • v.8 no.4
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    • pp.15-24
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    • 2005
  • The success of cooperative learning in small groups heavily depends on how the small groups are set up. When small groups are formed, the factors such as the objectives and characteristics of the work and the capabilities and interests of the group members should be considered to maximize the interaction among the group members. However, it is not easy for teachers to manually divide their class to small groups to satisfy such conditions. In this work, we developed and implemented a student grouping system that divides the class as appropriate as possible, when given multidimensional student data and a set of conditions for forming small groups. The grouping conditions can be heterogeneous, homogeneous, and both. The grouping system can easily be used by teachers since the system can be accessed by clicking a menu button embedded into Microsoft Excel. The system has also a wide range of application areas where object grouping by various conditions is needed.

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Design and Implementation of An Educational VDB System in Distributed Environments Based on Object Groups (객체그룹 기반의 분산환경에서 교육용 VDB 시스템의 설계 및 구현)

  • Yu, Gyeong-Taek;Lee, Hyeon-Cheol;Ju, Su-Jong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.11
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    • pp.3034-3045
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    • 1999
  • For efficiently providing multimedia services, distributed computing environments are specified the requirements of various services and distributed object platforms applied an object-oriented technology by TINA Consortium and OMG CORBA. Because multimedia service applications are becoming large and distributing, their servicing managing interfaces among objects are being complicated. In order to solve these defects, it is necessary to suggest a new object grouping model and specify object service/management requirements can be introduced under the object groups. We have been developed the distributed object group platform that can group all individual objects by the relating services and can supply trading functions for interconnecting between distributed objects or object groups. In this paper, we designed and implemented the Virtual Drawing Board for remote equational services on the distributed object group platform we mentioned above. As results, we designed a basic structure and service interfaces, and showed execution procedures of VDB system consisted of distributed objects and objects groups for educational services. For supporting distributed services of VDB system, we used three kinds of tools as follows; IONA orbix 2.2 of CORBA compliance as an object middleware, OrbixTrader 1.0 for interconnection of distributed objects, and the OGTG we developed for interconnection of distributed object groups and checking access rights of objects included in an arbitrary object group.

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A Design of Service Migration Mechanism in HTML5-based Convergence Service (HTML5 기반 융합 서비스의 서비스이동 메커니즘 설계)

  • Choi, Hun-Hoi;Song, Eun-Ji;Kim, Geun-Hyung;Kim, Hwa-Sook;Cho, Ki-Seong
    • Journal of Korea Multimedia Society
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    • v.15 no.4
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    • pp.540-551
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    • 2012
  • Recently, the W3C has developed the HTML5 standard which gives the basis for providing various web applications on the web environments. Because of the advent of the smart devices and the broadband wireless network, users can accesse the web applications on the smart devices at anytime and anywhere. In addition, the demand on the multiscreen services, which enables users to use the appropriate device to their situation, has increased, since users have various smart devices. In this paper, we propose the grouping mechanism of web objects on the HTML5 based web platform, the extraction mechanism of the web object information which is used to create the web object on other devices, and the web object creation mechanism based on the received web object information. In addition, we propose the web service migration architecture between devices on the open web platform and implement the grouping, extraction and creation mechanism of the web objects on the test web document and generic web document with Chrome extension. Finally, we implement the delivery mechanism of the web object information between devices using the node.js and the WebSocket technologies.

A Study on NPC Grouping of 3D Game using Gabor Characteristics (가버 특성을 이용한 3D 게임의 NPC 그룹핑에 관한 연구)

  • Park, Chang-Min
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.12
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    • pp.2836-2842
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    • 2010
  • An NPC grouping method is proposed for various 3D games depending on their characteristics. Immovable objects tend to have particular orientation features in their Gabor filtering results whereas the movable objects controlled by AI appearing as a human or an animal do not. First of all, We analyzed directional and frequency domain features in the NPC object and configured them as 24 Gabor filter banks. Then, 24-dimensional feature vectors according to the scale and direction of the filter are calculated. Each extracted vector represents the energy of a certain direction. This energy indicates the particular direction strength of the object texture. Thus, using this property, NPCs could be grouped as artificial objects and natural objects effectively and it draws the game more speed and strategic actions as a result.

Moving Object Tracking using Differential Image (차영상을 이용한 이동 객체 추적)

  • 오명관;한군희;최동진;전병민
    • Proceedings of the Korea Contents Association Conference
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    • 2004.05a
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    • pp.396-400
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    • 2004
  • In this study, we have proposed the tracking system of single moving object. The tracking system was estimated motion using differential image, and than track the moving object by controlled Pan/Tilt device of camera. Proposed tracking system is devided into image acquisition and preprocessing phase, motion estimation phase and object tracking phase. To estimation the motion, differential image method was used. In the binary differential image, decision of threshold value was used adaptive method. And in grouping the object area, block_based recursive labeling algorithm was used. As a result of experiment, motion of moving object can be estimated. The result of tracking, object was not lost and object was tracked correctly.

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