• 제목/요약/키워드: Object Class Network

검색결과 66건 처리시간 0.038초

소 부류 객체 분류를 위한 CNN기반 학습망 설계 (Training Network Design Based on Convolution Neural Network for Object Classification in few class problem)

  • 임수창;김승현;김연호;김도연
    • 한국정보통신학회논문지
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    • 제21권1호
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    • pp.144-150
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    • 2017
  • 최근 데이터의 지능적 처리 및 정확도 향상을 위해 딥러닝 기술이 응용되고 있다. 이 기술은 다층의 데이터 처리 레이어들로 구성된 계산 모델을 통해 이루어지는데, 이 모델은 여러 수준의 추상화를 거쳐 데이터의 표현을 학습한다. 딥러닝의 한 부류인 컨볼루션 신경망은 인간 행동 추정, 얼굴 인식, 이미지 분류, 음성 인식 같은 연구 분야에서 많이 활용되고 있다. 이미지 분류에 좋은 성능을 보여주는 컨볼루션 신경망은 깊은 학습망과 많은 부류를 이용하면 효과적으로 분류율을 높일수 있지만, 적은 부류의 데이터를 사용할 경우, 과적합 문제가 발생할 확률이 높아진다. 따라서 본 논문에서는 컨볼루션 신경망기반의 소부류의 분류을 위한 학습망을 제작하여 자체적으로 구축한 이미지 DB를 학습시키고, 객체를 분류하는 연구를 실험 하였으며, 1000개의 부류를 분류하기 위해 제작된 기존 공개된 망들과 비교 실험을 통해 기존 망보다 평균 7.06%이상의 상승된 분류율을 보여주었다.

Unification of neural network with a hierarchical pattern recognition

  • Park, Chang-Mock;Wang, Gi-Nam
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1996년도 추계학술대회논문집
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    • pp.197-205
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    • 1996
  • Unification of neural network with a hierarchical pattern recognition is presented for recognizing large set of objects. A two-step identification procedure is developed for pattern recognition: coarse and fine identification. The coarse identification is designed for finding a class of object while the fine identification procedure is to identify a specific object. During the training phase a course neural network is trained for clustering larger set of reference objects into a number of groups. For training a fine neural network, expert neural network is also trained to identify a specific object within a group. The presented idea can be interpreted as two step identification. Experimental results are given to verify the proposed methodology.

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Classes in Object-Oriented Modeling (UML): Further Understanding and Abstraction

  • Al-Fedaghi, Sabah
    • International Journal of Computer Science & Network Security
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    • 제21권5호
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    • pp.139-150
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    • 2021
  • Object orientation has become the predominant paradigm for conceptual modeling (e.g., UML), where the notions of class and object form the primitive building blocks of thought. Classes act as templates for objects that have attributes and methods (actions). The modeled systems are not even necessarily software systems: They can be human and artificial systems of many different kinds (e.g., teaching and learning systems). The UML class diagram is described as a central component of model-driven software development. It is the most common diagram in object-oriented models and used to model the static design view of a system. Objects both carry data and execute actions. According to some authorities in modeling, a certain degree of difficulty exists in understanding the semantics of these notions in UML class diagrams. Some researchers claim class diagrams have limited use for conceptual analysis and that they are best used for logical design. Performing conceptual analysis should not concern the ways facts are grouped into structures. Whether a fact will end up in the design as an attribute is not a conceptual issue. UML leads to drilling down into physical design details (e.g., private/public attributes, encapsulated operations, and navigating direction of an association). This paper is a venture to further the understanding of object-orientated concepts as exemplified in UML with the aim of developing a broad comprehension of conceptual modeling fundamentals. Thinging machine (TM) modeling is a new modeling language employed in such an undertaking. TM modeling interlaces structure (components) and actionality where actions infiltrate the attributes as much as the classes. Although space limitations affect some aspects of the class diagram, the concluding assessment of this study reveals the class description is a kind of shorthand for a richer sematic TM construct.

광대역 통신망 시뮬레이션을 위한 객체지향 모델링 (Object-oriented Modeling for Broadband Network Simulation)

  • 이영옥
    • 한국시뮬레이션학회논문지
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    • 제3권1호
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    • pp.151-165
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    • 1994
  • Broadband network based on the Asynchronous Transfer Mode(ATM) concept are becoming the target technology for the emerging Broadband Integrated Services Digital Network(B-ISDN). Since B-ISDN is very complex and requites a great amount of investment, optimum design and performance analysis of such systems are very important. Simulation can be widely used to analyze and examine the broadband network behavior. However, for the complicated system like broadband networks it is extremely difficult and time-consuming to develop a complete model for simulation. In this paper, an object-oriented modeling approach for the broadband network simulation is presented for the effective and efficient modeling. Object-oriented approaches can provide a good structuring capability for complicated simulation models and facilitate the development of reusable and extensible simulation models. We have developed an object-oriented model which consists of object model and behavior model. In the object mode., the components of the broadband network and both constant bit rate(CBR) and variable bit rate(VBR) traffic types of call level, burst level, and cell level are modeled as object classes. In the behavior model, the dynamic features for each object class are represented using the state transition diagram. It has been shown by illustration that objectoriented modeling is an effective tool for modeling the complicated B-ISDN.

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객체지향기법을 이용한 밭관개조직 관망해석 시스템 개발 (Development of Upland Irrigation Network Analysis System Using Object -Oriented Programming (OOP))

  • 이성학;정하우
    • 한국농공학회:학술대회논문집
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    • 한국농공학회 1999년도 Proceedings of the 1999 Annual Conference The Korean Society of Agricutural Engineers
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    • pp.69-74
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    • 1999
  • Upland Irrigation Network Analysis System(UINAS) used Object-Oriented Programming (OOP). The results of using OOP is definition of objects and class hierarchy for UINAS, Objects of UINAS are consist of the Pipe , Sprinkler, Valve , Pump, Tee , Bend and Contractions. The classj hierarchy have cooperative design for FEM in analysing the irrigation network. Therefore UINAS have a flexiblility in additioning the network components.

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소프트웨어 신뢰성 예측을 위한 객체지향 척도 분석 (Analysis of Object-Oriented Metrics to Predict Software Reliability)

  • 이양규
    • 한국신뢰성학회지:신뢰성응용연구
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    • 제16권1호
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    • pp.48-55
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    • 2016
  • Purpose: The purpose of this study is to identify the object-oriented metrics which have strong impact on the reliability and fault-proneness of software products. The reliability and fault-proneness of software product is closely related to the design properties of class diagrams such as coupling between objects and depth of inheritance tree. Methods: This study has empirically validated the object-oriented metrics to determine which metrics are the best to predict fault-proneness. We have tested the metrics using logistic regressions and artificial neural networks. The results are then compared and validated by ROC curves. Results: The artificial neural network models show better results in sensitivity, specificity and correctness than logistic regression models. Among object-oriented metrics, several metrics can estimate the fault-proneness better. The metrics are CBO (coupling between objects), DIT (depth of inheritance), LCOM (lack of cohesive methods), RFC (response for class). In addition to the object-oriented metrics, LOC (lines of code) metric has also proven to be a good factor for determining fault-proneness of software products. Conclusion: In order to develop fault-free and reliable software products on time and within budget, assuring quality of initial phases of software development processes is crucial. Since object-oriented metrics can be measured in the early phases, it is important to make sure the key metrics of software design as good as possible.

Object Detection Using Deep Learning Algorithm CNN

  • S. Sumahasan;Udaya Kumar Addanki;Navya Irlapati;Amulya Jonnala
    • International Journal of Computer Science & Network Security
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    • 제24권5호
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    • pp.129-134
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    • 2024
  • Object Detection is an emerging technology in the field of Computer Vision and Image Processing that deals with detecting objects of a particular class in digital images. It has considered being one of the complicated and challenging tasks in computer vision. Earlier several machine learning-based approaches like SIFT (Scale-invariant feature transform) and HOG (Histogram of oriented gradients) are widely used to classify objects in an image. These approaches use the Support vector machine for classification. The biggest challenges with these approaches are that they are computationally intensive for use in real-time applications, and these methods do not work well with massive datasets. To overcome these challenges, we implemented a Deep Learning based approach Convolutional Neural Network (CNN) in this paper. The Proposed approach provides accurate results in detecting objects in an image by the area of object highlighted in a Bounding Box along with its accuracy.

무인 항공기를 이용한 밀집영역 자동차 탐지 (Vehicle Detection in Dense Area Using UAV Aerial Images)

  • 서창진
    • 한국산학기술학회논문지
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    • 제19권3호
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    • pp.693-698
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    • 2018
  • 본 논문은 최근 물체탐지 분야에서 실시간 물체 탐지 알고리즘으로 주목을 받고 있는 YOLOv2(You Only Look Once) 알고리즘을 이용하여 밀집 영역에 주차되어 있는 자동차 탐지 방법을 제안한다. YOLO의 컨볼루션 네트워크는 전체 이미지에서 한 번의 평가를 통해서 직접적으로 경계박스들을 예측하고 각 클래스의 확률을 계산하고 물체 탐지 과정이 단일 네트워크이기 때문에 탐지 성능이 최적화 되며 빠르다는 장점을 가지고 있다. 기존의 슬라이딩 윈도우 접근법과 R-CNN 계열의 탐지 방법은 region proposal 방법을 사용하여 이미지 안에 가능성이 많은 경계박스를 생성하고 각 요소들을 따로 학습하기 때문에 최적화 및 실시간 적용에 어려움을 가지고 있다. 제안하는 연구는 YOLOv2 알고리즘을 적용하여 기존의 알고리즘이 가지고 있는 물체 탐지의 실시간 처리 문제점을 해결하여 실시간으로 지상에 있는 자동차를 탐지하는 방법을 제안한다. 제안하는 연구 방법의 실험을 위하여 오픈소스로 제공되는 Darknet을 사용하였으며 GTX-1080ti 4개를 탑재한 Deep learning 서버를 이용하여 실험하였다. 실험결과 YOLO를 활용한 자동차 탐지 방법은 기존의 알고리즘 보다 물체탐지에 대한 오버헤드를 감소 할 수 있었으며 실시간으로 지상에 존재하는 자동차를 탐지할 수 있었다.

멀티미디어 사서함 구축을 위한 퍼지 기반의 객체 관리기 (Fuzzy-Based Object Manager for Multimedia Post-Office Box Construction)

  • 이종득;정택원
    • 정보처리학회논문지B
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    • 제8B권5호
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    • pp.501-506
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    • 2001
  • 최근에 인터넷과 통신망의 활성화로 인하여 멀티미디어 정보들을 효율적으로 관리하고 서비스하기 위한 여러 가지 방법들의 제안되고 있다. 본 논문에서는 퍼지 기반의 멀티미디어 사서함 구축을 위한 객체관리기로서 $\alpha$-cut 을 이용한 FBOM을 제안한다. 제안된 시스템은 퍼지 필터링을 이용하여 객체들을 고나리하기 위해 객체 분류, 퍼지 필터링, 클래스 생성구조를 이용한다. 또한 제안된 시스템의 성능을 알아보기 위해 1000개의 멀티미디어 정보를 이용하여 실험을 수행하고, 랜덤 키 방법과 FBOM 방법을 비교 분석한다.

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