• Title/Summary/Keyword: OGC IndoorGML

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Converting Triangulated 3D Indoor Mesh Data to OGC IndooGML (삼각분할된 3차원 실내공간데이터를 OGC IndoorGML로 변환하는 방법)

  • Li, Ki-Joune;Kim, Dong Min
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.36 no.6
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    • pp.499-505
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    • 2018
  • Most of 3D indoor spatial data recently constructed by many projects merely focus on the visualization rather than geospatial information applications. The 3D indoor data for visualization in 3DS or COLLADA format are based on triangular mesh representation. In order to implement meaningful applications, we need however more meaningful information in 3D indoor spatial data than visualization data in triangular meshes. For this reason, an OGC (Open Geospatial Consortium) standard, called IndoorGML(Indoor Geographic Markup Language) was published to meet the requirements on 3D indoor spatial data for several geospatial applications for indoor space more than simple visualization. It means that it becomes a critical functional requirement to convert triangular mesh representation in 3DS or COLLADA to IndoorGML. In this paper we propose a framework of the conversion, which consists of geometric, topological, and semantic construction of data from triangular meshes. An experiment carried out to validate the proposed framework is also presented in the paper.

Basic Concepts of Indoor Spatial Information Candidate Standard IndoorGML and its Applications (실내공간 표준안 IndoorGML의 개념 및 활용)

  • Li, Ki Joune;Lee, Ji Yeong
    • Spatial Information Research
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    • v.21 no.3
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    • pp.1-10
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    • 2013
  • Indoor space is a new horizon of spatial information services. With recent progress of indoor positioning technologies and mobile devices such as smart phones, indoor spatial information services become available and an emerging market. Accordingly, exchanging and sharing indoor spatial information between independent services become an important issue. For this reason, a standardization working group, called IndoorGML has been launched last year in OGC with the aim of publishing IndoorGML standard by September, 2013. Its primary goal is to provide a framework for representing network topology in indoor space, which is a fundamental element of indoor LBS. In this paper, we will explain the basic concepts of indoorGML and discuss the modeling issues. And several application use-cases of IndoorGML will be also presented in this paper.

A Linkage between IndoorGML and CityGML using External Reference (외부참조를 통한 IndoorGML과 CityGML의 결합)

  • Kim, Joon-Seok;Yoo, Sung-Jae;Li, Ki-Joune
    • Spatial Information Research
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    • v.22 no.1
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    • pp.65-73
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    • 2014
  • Recently indoor navigation with indoor map such as Indoor Google Maps is served. For the services, constructing indoor data are required. CityGML and IFC are widely used as standards for representing indoor data. The data models contains spatial information for the indoor visualization and analysis, but indoor navigation requires semantic and topological information like graph as well as geometry. For this reason, IndoorGML, which is a GML3 application schema and data model for representation, storage and exchange of indoor geoinformation, is under standardization of OGC. IndoorGML can directly describe geometric property and refer elements in external documents. Because a lot of data in CityGML or IFC have been constructed, a huge amount of construction time and cost for IndoorGML data will be reduced if CityGML can help generate data in IndoorGML. Thus, this paper suggest practical use of CityGML including deriving from and link to CityGML. We analyze relationships between IndoorGML and CityGML. In this paper, issues and solutions for linkage of IndoorGML and CityGML are addressed.

Comparison of CityGML and IndoorGML -A Use-Case Study on Indoor Spatial Information Construction at Real Sites- (CityGML과 IndoorGML의 비교 -실내공간정보 구축 사례 고찰-)

  • Li, Ki-Joune;Kim, Tae-Hoon;Ryu, Hyung-Gyu;Kang, Hae-Kyong
    • Spatial Information Research
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    • v.23 no.4
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    • pp.91-101
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    • 2015
  • Due to recent increase of indoor spatial information demands, several international standards have been published for indoor spatial information. OGC has also recently published two standards for indoor space; CityGML and IndoorGM. CityGML aims to provide a standard for 3D city modeling and the level of details (LoD) 4 covers the indoor space. IndoorGML focuses only on indoor space and provides several functions to complement the weakness of CityGML. It is therefore recommended to apply IndoorGML as a combination with CityGML. However since the weakness and strengths between these standards are not yet fully studied and understood, there is no well-defined guideline to apply them in a proper way. It means that we need to carry out a comparative study between them for their proper integration. For this reason, we discuss the pros and cons of these standards from two use-cases. The sites for the use-cases cover Lotte World Mall and Jongno-5 subway station, respectively. We studied these use-cases to compare CityGML and IndoorGML through the data construction of CityGML and IndoorGML for these sites. And based on several application scenarios, we also analyzed the weakness and strengths of each standard from different viewpoints. We expect that these comparative studies will be helpful to make a guideline on the application and integration between CityGML and CityGML.

A Study of Subspacing Strategy for Service Applications in Indoor Space (실내공간 응용 서비스를 위한 공간분할 방법에 관한 연구)

  • Kang, Hye Young;Jung, Hyo-jin;Lee, Jiyeong
    • Spatial Information Research
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    • v.23 no.3
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    • pp.113-122
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    • 2015
  • Recently, according to developing advanced construction technologies, buildings has been enlarged such as high-rise buildings or complex buildings associated with underground facilities. The number of indoor activity population has increased very quickly. Because of that, technical requirements for Indoor location based service (Indoor LBS) also have been increased. Although indoor networks have to be constructed for efficient LBSs in indoor space based on OGC IndoorGML, it is not suitable for large and complex space to apply the simple network structure to constructing indoor navigation networks. The indoor navigation network has to be constructed according to logical, physical, and functional constraints for indoor space. In order to do that, subspacing methods are required to partition large and complex indoor space into proper size of subspace. In this paper, we proposed the basic requirements of subspacing in indoor space for creating efficient indoor network, as well the work process of subspacing in indoor space.

Geocoding Scheme for Multimedia in Indoor Space Based on IndoorGML (IndoorGML을 활용한 실내공간 멀티미디어 위치 인코딩 방법)

  • Li, Ki Joune
    • Spatial Information Research
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    • v.21 no.4
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    • pp.35-45
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    • 2013
  • Most multimedia contains location information whether they are implicit or explicitly, and which are very useful for several purposes. In particular, we may use location information in defining query conditions to retrieve relevant multimedia. For this reason, a number of works have been done to organize and retrieve geo-referenced multimedia data. However, they mostly focus on outdoor space where position is identified by (x, y, z) coordinates. In this paper, we focus on multimedia in an alternative space, indoor space, which differs from outdoor space in several aspects. First indoor space is considered as symbolic space, where location is identified by a symbolic code such as room number rather than coordinates. Second, topological information is a crucial element in providing indoor spatial information services. Third, indoor space is in more micro-scale than outdoor space, which influences on determining the visibility of cameras. Based on these different characteristics of indoor space, we survey the requirements of management systems of indoor geo-referenced multimedia. Then we propose a geo-coding scheme for multimedia in indoor space as an extension of IndoorGML, an OGC(Open Geospatial Consortium) candidate standard for indoor spatial information. We also present a prototype system called, IngC (INdoor Geo-Coding) developed to store and manage indoor geo-referenced multimedia.