• 제목/요약/키워드: Non-linear Editing

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감성 전달을 위한 UCC 동영상 편집 방안에 관한 연구 (A Study on UCC Video Editing for Sensibility Delivery)

  • 김기범;김경수
    • 디지털콘텐츠학회 논문지
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    • 제12권4호
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    • pp.449-456
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    • 2011
  • UCC(User Created Contents) 동영상은 온라인상에서 사용자가 상업적인 의도없이 제작한 '감성 전달' 매체로서 최근 인터넷 대중문화의 핵심 콘텐츠로 급부상하였다. '감성 전달'은 UCC 동영상의 궁극적인 목적으로 '기 승 전 결'의 스토리텔링(Storytelling)이 뒷받침되어야 가능하다. 그러나 비상업적인 UCC 동영상은 불안정한 제작 환경, 다양한 변수들로 인하여 완성도 높은 작품을 기대하기 어렵다. 따라서 본 논문에서는 불안정한 UCC 동영상의 문제점을 최소화하기 위해 편집 단계에서 '세부적인 스토리텔링 편집' 과정을 제안하였다. 연구자의 실무 결과물과 UCC 동영상 공모전 수상작품을 토대로 연구한 이 제안은 공감대를 키우고, 창의적인 변화를 유도하며, 통일성있는 마무리 편집으로 작품의 완성도를 높임으로서 '감성 전달'의 기능을 확대할 수 있다.

Desktop PC를 이용한 DVD Authoring에 관한 연구 (A Study for DVD Authoring with IEEE 1394)

  • 이흔정;윤영두
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2005년도 추계 종합학술대회 논문집
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    • pp.137-143
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    • 2005
  • Desktop PC에 IEEE1394(firewire) 장착의 대중화로 인하여 Non-Linear 비디오 편집이 대중화되고 있으며, DVD-RW의 가격인하로 인해 DVD라는 저장매체는 현 시대를 대표하는 영상저장매체로서 자리 잡고 있다. 그러나 일반인들이 DVD를 Authoring 하는데 있어 고화질 영상의 DVD를 제작하는 Process에 대한 연구 자료가 없는 실정이다. 따라서 본 논문에서는 일반적으로 많이 쓰이고 있는 Desktop PC의 대표적인 영상편집 소프트웨어인 Avid Xpress DV와 Adobe Premiere Pro를 이용하여 영상을 캡처(Capture) 받고, Adobe Encore를 이용한 Authoring으로 영상의 디지털화 과정에서 일어나는 화질 및 Export Data를 비교분석하여 Desktop PC에서의 고화질을 유지할 수 있는 DVD Authoring Process를 제안하고자 한다.

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Network-based Cooperative TV Program Production System

  • H.Sumiyoshi;Y.Mochizuki;S.Suzuki;Y.Ito;Y.Orihara;N.Yagi;Na, M.kamura;S.Shimoda
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1997년도 Proceedings International Workshop on New Video Media Technology
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    • pp.75-81
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    • 1997
  • A new DTPP (Desk-Top Program Production) system has been developed that enables multiple program producers (directors) working at different locations to collaborate over a computer network and prepare a single program for broadcasting. In this system, information is shared among users by exchanging data edited on non-linear editing terminals in program post-production work over a network in real time. In short, the new DTPP system provides a collaborative work space for producing TV programs. The system does not make use of a special server for collaborative work but rather multiple interconnected editing terminals having the same functions. In this configuration, data at a terminal which has just been edited by some operation is forwarded to all other connected terminals for updating. This form of information sharing, however, requires that some sort of data synchronizing method be established since multiple terminals are operating on the same data simultaneously. We therefore adopt a method whereby the system synchronizes the clocks on each terminal at the time of connection and sends an operation time stamp together with edited data. This enables most recently modified data to be identified and all information on all terminals to be updated appropriately. This paper provides an overview of this new collaborative DTPP system and describes the techniques for exchanging edited data and synchronizing data.

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Flowing Water Editing and Synthesis Based on a Dynamic Texture Model

  • Zhang, Qian;Lee, Ki-Jung;WhangBo, Taeg-Keun
    • 한국멀티미디어학회논문지
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    • 제11권6호
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    • pp.729-736
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    • 2008
  • Using video synthesis to depict flowing water is useful in virtual reality, computer games, digital movies and scientific computing. This paper presents a novel algorithm for synthesizing dynamic water scenes through a sample video based on a dynamic texture model. In the paper, we treat the video sample as a 2-D texture image. In order to obtain textons, we analyze the video sample automatically based on dynamic texture model. Then, we utilize a linear dynamic system (LDS) to describe the characteristics of each texton. Using these textons, we synthesize a new video for dynamic flowing water which is prolonged and non-fuzzy in vision. Compared with other classical methods, our method was tested to demonstrate the effectiveness and efficiency with several video samples.

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스케치 입력과 선형 스플라인 곡선을 이용한 3D 항공경로 생성 방법 (3D Flight Path Creation using Sketch Input and Linear Spline Curves)

  • 최정일;박태진;손의성;전재웅;최윤철
    • 한국멀티미디어학회논문지
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    • 제13권9호
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    • pp.1373-1381
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    • 2010
  • 현재 항공기 조종사들이 사용하고 있는 항공기동 도해도 방법은 2차원 공간 표현만을 사용하여, 3차원 정보 입력 시 한계가 있고 이를 직관적으로 이해하는 것이 어렵다. 이를 위해 도입된 항공기동 애니메이션 저작도구들은 사용법이 복잡하고 중간에 비행경로를 수정하거나 다수 비행객체들의 전투 상황을 실시간으로 인터렉티브하게 다룰 수 없다. 본 연구는 항공기동 교육을 위한 애니메이션 시스템 중 3차원 항공경로 생성방법에 관한 것이다. 본 연구에서는 2D 도해도에 스케치된 초기 입력과 실제 항공기 추력을 계산하여 실제 비행과 유사한 3차원 선형 스플라인 곡선을 생성해 낸다. 제안하는 선형 스플라인 곡선 생성 방법을 이용하여 항공기동 브리핑 및 디브리핑 시에 비행경로를 실시간으로 생성 및 수정하는 것이 가능하고 이를 애니메이션으로 즉시에 표현할 수 있다.

표정과 동작 데이터의 자동 동기화 기술 (Automatic Synchronization of Separately-Captured Facial Expression and Motion Data)

  • 정태완;박상일
    • 한국컴퓨터그래픽스학회논문지
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    • 제18권1호
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    • pp.23-28
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    • 2012
  • 본 논문은 동작 포착 장비를 통해 각각 따로 포착된 얼굴과 동작 데이터의 자동 동기화 기술에 대해 다룬다. 광학식 동작 포착 기기를 사용할 때 얼굴 표정과 동작의 포착은 별도로 이루어지는 경우가 많으며, 이 경우 두 데이터 간의 동기화 수행하여야 자연스러운 애니메이션을 만들 수 있다. 본 연구에서는 두 데이터 간의 공통 부분인 목 및 얼굴의 전체적인 움직임 데이터를 기준으로 비선형 시간 변형을 통해 동기화를 수행하는 기법을 제안한다. 연구 결과를 간단한 실험 시나리오에 적용하여 기술의 효과성 여부를 검증하였다.

Stochastic Non-linear Hashing for Near-Duplicate Video Retrieval using Deep Feature applicable to Large-scale Datasets

  • Byun, Sung-Woo;Lee, Seok-Pil
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권8호
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    • pp.4300-4314
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    • 2019
  • With the development of video-related applications, media content has increased dramatically through applications. There is a substantial amount of near-duplicate videos (NDVs) among Internet videos, thus NDVR is important for eliminating near-duplicates from web video searches. This paper proposes a novel NDVR system that supports large-scale retrieval and contributes to the efficient and accurate retrieval performance. For this, we extracted keyframes from each video at regular intervals and then extracted both commonly used features (LBP and HSV) and new image features from each keyframe. A recent study introduced a new image feature that can provide more robust information than existing features even if there are geometric changes to and complex editing of images. We convert a vector set that consists of the extracted features to binary code through a set of hash functions so that the similarity comparison can be more efficient as similar videos are more likely to map into the same buckets. Lastly, we calculate similarity to search for NDVs; we examine the effectiveness of the NDVR system and compare this against previous NDVR systems using the public video collections CC_WEB_VIDEO. The proposed NDVR system's performance is very promising compared to previous NDVR systems.

Generative Adversarial Networks for single image with high quality image

  • Zhao, Liquan;Zhang, Yupeng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권12호
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    • pp.4326-4344
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    • 2021
  • The SinGAN is one of generative adversarial networks that can be trained on a single nature image. It has poor ability to learn more global features from nature image, and losses much local detail information when it generates arbitrary size image sample. To solve the problem, a non-linear function is firstly proposed to control downsampling ratio that is ratio between the size of current image and the size of next downsampled image, to increase the ratio with increase of the number of downsampling. This makes the low-resolution images obtained by downsampling have higher proportion in all downsampled images. The low-resolution images usually contain much global information. Therefore, it can help the model to learn more global feature information from downsampled images. Secondly, the attention mechanism is introduced to the generative network to increase the weight of effective image information. This can make the network learn more local details. Besides, in order to make the output image more natural, the TVLoss function is introduced to the loss function of SinGAN, to reduce the difference between adjacent pixels and smear phenomenon for the output image. A large number of experimental results show that our proposed model has better performance than other methods in generating random samples with fixed size and arbitrary size, image harmonization and editing.

Development of a Novel ATP Bioluminescence Assay Based on Engineered Probiotic Saccharomyces boulardii Expressing Firefly Luciferase

  • Ji Sun Park;Young-Woo Kim;Hyungdong Kim;Sun-Ki Kim;Kyeongsoon Park
    • Journal of Microbiology and Biotechnology
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    • 제33권11호
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    • pp.1506-1512
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    • 2023
  • Quantitative analysis of adenosine triphosphate (ATP) has been widely used as a diagnostic tool in the food and medical industries. Particularly, the pathogenesis of a few diseases including inflammatory bowel disease (IBD) is closely related to high ATP concentrations. A bioluminescent D-luciferin/luciferase system, which includes a luciferase (FLuc) from the firefly Photinus pyralis as a key component, is the most commonly used method for the detection and quantification of ATP. Here, instead of isolating FLuc produced in recombinant Escherichia coli, we aimed to develop a whole-cell biocatalyst system that does not require extraction and purification of FLuc. To this end, the gene coding for FLuc was introduced into the genome of probiotic Saccharomyces boulardii using the CRISPR/Cas9-based genome editing system. The linear relationship (r2 = 0.9561) between ATP levels and bioluminescence generated from the engineered S. boulardii expressing FLuc was observed in vitro. To explore the feasibility of using the engineered S. boulardii expressing FLuc as a whole-cell biosensor to detect inflammation biomarker (i.e., ATP) in the gut, a colitis mouse model was established using dextran sodium sulfate as a colitogenic compound. Our findings demonstrated that the whole-cell biosensor can detect elevated ATP levels during gut inflammation in mice. Therefore, the simple and powerful method developed herein could be applied for non-invasive IBD diagnosis.

멀티미디어 공연에서 비디오를 활용한 리얼리티 구축하기 - 샤우뷔네의 <햄릿>과 리니아 드 솜브라의 <아마릴로>를 중심으로 - (Weaving the realities with video in multi-media theatre centering on Schaubuhne's Hamlet and Lenea de Sombra's Amarillo)

  • 최영주
    • 한국연극학
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    • 제53호
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    • pp.167-202
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    • 2014
  • When video composes mise-en-scene during the performance, it reflects the aspect of contemporary image culture, where the individual as creator joins in the image culture through the device of cell phone and computer remediating the former video technology. It also closely related with the contemporary theatre culture in which 1960's and 1970's video art was weaved into the contemporary performance theatre. With these cultural background, theatre practitioners regarded media-friendly mise-en-scene as an alternative facing the cultural landscape the linear representational narrative did not correspond to the present culture. Nonetheless, it can not be ignored that video in the performance theatre is remediating its historical function: to criticize the social reality. to enrich the aesthetic or emotional reality. I focused video in the performance theatre could feature the object with the image by realizing the realtime relay, emphasizing the situation within the frame, and strengthening the reality by alluding the object as a gesutre. So I explored its two historical manuel. First, video recorded the spot, communicated the information, and arose the audience's recognition of the object to its critical function. Second, video in performance theatre could redistribute perceptual way according to the editing method like as close up, slow motion, multiple perspective, montage and collage, and transformation of the image to the aesthetic function. Reminding the historical function of video in contemporary performance theatre, I analyzed two shows, Schaubuhne's Hamlet and Lenea de Sombra's Amarillo which were introduced to Korean audiences during the 2010 Seoul Theatre Olympics. It is known to us that Ostermeir found real social reality as a text and made the play the context. In this, he used video as a vehicle to penetrate the social reality through the hero's perspective. It is also noteworthy that Ostermeir understood Hamlet's dilemma as these days' young generation's propensity. They delayed action while being involved in image culture. Besides his use of video in the piece revitalized the aesthetic function of video by hypermedial perceptual method. Amarillo combined documentary theatre method with installation, physical theatre, and video relay on the spot, and activated aesthetic function with the intermediality, its interacting co-relationship between the media. In this performance theatre, video has recorded and pursued the absent presence of the real people who died or lost in the desert. At the same time it fantasized the emotional aspect of the people at the moment of their death, which would be opaque or non prominent otherwise. As a conclusion, I found the video in contemporary performance theatre visualized the rupture between the media and perform their intermediality. It attempted to disturb the transparent immediacy to invoke the spectator's perception to the theatrical situation, to open its emotional and spiritual aspect, and to remind the realities as with Schaubuhne's Hamlet and Lenea de Sombra's Amarillo.