• 제목/요약/키워드: Nine-hole peg test

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Effects of Compression Materials on Hand Dexterity in the 40's Healthy Subjects: A Preliminary Study

  • Rhee, Hyeon-Sook;Yu, Jae-Ho;Kim, Sung-Joong
    • The Journal of Korean Physical Therapy
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    • 제23권6호
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    • pp.43-47
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    • 2011
  • Purpose: The aim of this preliminary study was to use hand function tests to Hand dexterity levels provided by the type of compression garment and compression bandages in asymptomatic subjects and to collect baseline data for the comparison of hand functions in the patients with chronic arm lymphedema. Methods: The subjects of this study were 32 healthy volunteer female with a mean age of 45.8 years. Grip strength and hand functions were tested in three conditions-no compression, compression garment, and compression bandages-using the nine-hole peg test (NHPT), the box and block test (B&BT), Minnesota Manual Dexterity test (MMDT), and the hand-held Jamar dynamometer. Results: The grip strength was significantly low in the bandage condition (p<0.05). The performance in both compression groups (i.e., bandage and compression garment) decreased as the thickness of the compression material increased (p<0.05). Conclusion: The findings of this study suggest that grip strength and hand function scores are influenced by the characteristics of the compression applied. Future study is needed to determine the level of hand function between patients with chronic arm lymphedema and healthy individuals.

시각, 청각 피드백을 이용한 디지털 페그보드 훈련 작업치료 프로그램이 뇌졸중 환자의 손 기능 및 시·지각에 미치는 영향 (Effects of a Digital Pegboard Training Program With Visual and Auditory Feedback on Hand Function and Visual Perception in Patients With Stroke)

  • 홍장우;유찬욱;강미영;장기연
    • 재활치료과학
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    • 제11권4호
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    • pp.85-97
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    • 2022
  • 목적 : 본 연구는 시각, 청각 피드백을 이용한 디지털 페그보드 훈련 프로그램이 뇌졸중 환자의 손 기능과 시·지각에 미치는 영향을 알아보고자 하였다. 연구방법 : 연구 대상자는 뇌졸중 환자 22명으로 실험군(시각, 청각 피드백을 이용한 디지털 페그보드 훈련 작업치료 프로그램 및 전통적인 작업치료) 11명과 대조군(전통적인 작업치료) 11명으로 무작위 할당되었다. 실험군은 1회당 30분씩 주 3회 6주간 총 18회의 시각, 청각 피드백을 이용한 디지털 페그보드 훈련 프로그램을 적용하여 치료를 시행하였으며, 1회당 30분씩 주 2회는 12회의 전통적인 작업치료를 받아 총 30회의 치료를 시행 하였다. 대조군은 1회당 30분씩 주 5회, 6주간 총 30회를 작업치료사를 통하여 전통적인 작업치료를 받도록 하였다. 평가는 중재 전, 후로 손 기능을 측정하기 위하여 Nine-hole pegboard test와 뇌졸중상지기능검사(MFT)를 시행하였다. 결과 : 실험군과 대조군 모두 중재 전과 후 Nine-hole pegboard test와 MVPT-3에서 유의한 상승을 보였다 (p<.05). 두 군 간의 비교에서는 실험군이 대조군보다 Nine-hole pegboard test와 MVPT-3결과 변화량 차이에 서 유의한 향상을 보였다(p<.05). 결론 : 본 연구의 결과를 통하여 시각 및 청각 피드백을 이용한 디지털 페그보드 훈련 프로그램이 뇌졸중 환자의 손 기능과 시·지각기능의 향상을 위한 재활 프로그램에 유용하게 활용될 수 있을 것으로 사료된다.

손 재활 로봇의 적용이 만성 뇌졸중 환자의 손 기능 향상에 미치는 영향 (Effect of Robot-Assisted Hand Rehabilitation on Hand Function in Chronic Stroke Patients)

  • 박진혁
    • 로봇학회논문지
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    • 제8권4호
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    • pp.273-282
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    • 2013
  • The purpose of this study was to investigate effect of robot-assisted hand rehabilitation(Amadeo(R)) on hand motor function in chronic stroke patients. This study used a single-subject experimental design with multiple baselines across individuals. Three chronic stroke survivors with mild to sever motor impairment took part in study. Each participants had 2 weeks interval of starting intervention. Participants received robot-assisted therapy(45min/session. 3session/wk for 6wks). Finger active range of motion(AROM) was assessed by Range of Assessment program in Amadeo(R), and test-retest reliability was verified using Pearson correlation analysis. To investigate effect of Amadeo(R), finger AROM was measured immediately after each sessions and Fugl-Meyer Assessment of Upper extremity, Motor Activity Log, Nine hole peg board test and Jebsen-Taylor hand motor function test were assessed at pre-post intervention. Results were analyzed by visual analysis and comparison of pre-post tests. The test-retest reliability of Range of Assessment was good(r=.99). After robot-assisted therapy, finger AROM of participant 1, 2, and 3 was respectively improved by 18%, 3.6%, and 6% each. Hand motor function of participant 1, 3 was improved on all four tests, but not effect in participant 2. Robot-assisted hand rehabilitation could improve finger AROM and effect on hand motor function in chronic stroke patients.

시청각적 모델링의 관찰이 뇌졸중 환자의 상지기능 재활에 미치는 영향 (Effect of the Observation of an Audio-Visual Modeling on the Rehabilitation of Upper Limb Function in Stroke Patients)

  • 박상범;김미현
    • 한국전문물리치료학회지
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    • 제14권2호
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    • pp.1-10
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    • 2007
  • The purpose of this experiment was to investigate the applicability of audio-visual modeling for improving the efficiency of rehabilitative programs by analyzing the effects of observing these various models on the capacity of stroke patients to perform upper limb activities. Twenty-one stroke patients participated in the experiment and were randomly assigned to either task modeling, sport modeling, or control group. During 2 weeks of intervention, subjects in all groups participated in the physical practice of experimental tasks. These tasks comprised of a Nine Hole Peg Test, the Jebsen-Taylor Hand Function tests, and locomotion. These tasks were performed 5 days a week, 30 min per day. In addition to the physical practice, the task modeling group observed a model performing experimental tasks and locomotive activities for 20 min, while the sport modeling group observed a model performing various sport activities for 20 min. Subjects' ability to perform the experimental tasks was measured 3 times, before, immediately after, and 1 week after the intervention. Analyses of the capacity to perform upper extremity activities displayed significant improvement from the pre-test to immediate and delayed post-tests in all groups. However, the amount of improvement was the highest in the task modeling group. The task modeling group was superior to the control group in the post-test of all experimental tasks, whereas the sport modeling group did not display significant differences from the control group. These results suggest that audio-visual modeling can be used as an effective cognitive intervention for facilitating the rehabilitation of stroke patients, and its rehabilitative effect can be maximized when the program is comprised of performance scenes directly related to the target task.

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