• Title/Summary/Keyword: Next Generation Mobile System

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The Wireless World Research Forum(WWRF) Towards Systems Beyond 3G

  • Mohr, Werner
    • Information and Communications Magazine
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    • v.19 no.7
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    • pp.56-71
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    • 2002
  • Third generation mobile radio systems (3G) are currently being deployed in different regions of the world. Future systems beyond 3G are already under discussion in international bodies and forums such as ITU, WWRF and R&D programs of the European Union and in other regions. These systems will determine the research and standardization activities in mobile and wireless communication in the next years. Based on the experience of 3G future systems will be developed mainly from the user perspective with respect to potential services and applications including traffic demands. Therefore, the Wireless World Research Forum (WWRF) was launched in 2001 as a global and open initiative of manufacturers, network operators, SMEs, R&D centers and the academic domain. WWRF is focused on the vision of such systems the Wireless World - and potential key technologies. This paper describes the international context of activities on systems beyond third generation, the goals, objectives and structure of WWRF, the user perspective as the starting point for a future system design and the key enabling technologies for the Wireless World.

Application of Rate Compatible Punctured Turbo Coded Hybrid ARQ to MC-CDMA Mobile Radio

  • Garg, Deepshikha;Adachi, Fumiyuki
    • ETRI Journal
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    • v.26 no.5
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    • pp.405-412
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    • 2004
  • MC-CDMA, a multicarrier (MC) modulation scheme based on code division multiple access (CDMA), is the most likely candidate for the next generation of mobile radio communications. The rate compatible punctured turbo (RCPT) coded hybrid automatic repeat request (HARQ) has been found to give improved throughput performance in a direct sequence (DS) CDMA system. However, the extent to which the RCPT HARQ improves the throughput performance of an MC-CDMA system has not been fully understood. In this paper, we apply the RCPT HARQ to MC-CDMA and evaluate by computer simulations its performance in a frequency selective Rayleigh fading channel. We found that the performance of RCPT HARQ MC-CDMA is almost insensitive to channel characteristics. The performance can be drastically improved with receive diversity combined with space-time transmit diversity. In addition, the comparison of RCPT HARQ MC-CDMA, orthogonal frequency division multiplexing, and DS-CDMA shows that under similar conditions the throughput of MC-CDMA is the best in a frequency selective fading channel.

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A Study on the Next Generation Identification System of Mobile-Based using Anonymous Authentication Scheme (익명 인증기법을 이용한 모바일 기반 차세대 본인확인수단에 관한 연구)

  • Park, Jeong Hyo;Jung, Yong Hoon;Jun, Moon Seog
    • KIPS Transactions on Computer and Communication Systems
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    • v.2 no.12
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    • pp.511-516
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    • 2013
  • The cases of identification forgery and counterfeiting are increasing under the current identification system, which was established based on social conditions and administrative environments over 20 years ago. This leads to an increase of various criminal acts including illegal loan using fake ID and a number of damages caused out of good intentions that result in interference with the operations of public organizations. In addition, according to the advancement of information society, privacy protection has emerged as an important issue. However, ID card exposes individuals' personal information, such as names, resident registration numbers, photos, addresses and fingerprints, and thus the incidents associated with illegal use of personal information are increasing continuously. Accordingly, this study aimed at examining the issues of ID card forgery/counterfeiting and privacy protection and at proposing a next-generation identification system to supplement such weaknesses. The top priority has been set as prevention of forgery/counterfeiting and privacy protection in order to ensure the most important function of national identification system, which is user identification.

Ultra-low-latency services in 5G systems: A perspective from 3GPP standards

  • Jun, Sunmi;Kang, Yoohwa;Kim, Jaeho;Kim, Changki
    • ETRI Journal
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    • v.42 no.5
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    • pp.721-733
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    • 2020
  • Recently, there is an increasing demand for ultra-low-latency (ULL) services such as factory automation, autonomous driving, and telesurgery that must meet an end-to-end latency of less than 10 ms. Fifth-generation (5G) New Radio guarantees 0.5 ms one-way latency, so the feasibility of ULL services is higher than in previous mobile communications. However, this feasibility ensures performance at the radio access network level and requires an innovative 5G network architecture for end-to-end ULL across the entire 5G system. Hence, we survey in detailed two the 3rd Generation Partnership Party (3GPP) standardization activities to ensure low latency at network level. 3GPP standardizes mobile edge computing (MEC), a low-latency solution at the edge network, in Release 15/16 and is standardizing time-sensitive communication in Release 16/17 for interworking 5G systems and IEEE 802.1 time-sensitive networking (TSN), a next-generation industry technology for ensuring low/deterministic latency. We developed a 5G system based on 3GPP Release 15 to support MEC with a potential sub-10 ms end-to-end latency in the edge network. In the near future, to provide ULL services in the external network of a 5G system, we suggest a 5G-IEEE TSN interworking system based on 3GPP Release 16/17 that meets an end-to-end latency of 2 ms.

3D Fish Encyclopedia System based on Mobile Augmented Reality (모바일 증강현실 기반의 3D 어류백과 시스템)

  • Oh, Yeon-Jae;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.5
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    • pp.1005-1010
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    • 2012
  • The Augmented Reality, as a technology caught the spotlight as a next generation's technology of inserting 3D virtual objects in the space of reality seen through the camera, can maximize the learning effects by inducing user's absorption and interest using interaction between user and objects. Recently, as the movile devices having excellent mobility and portability are generalized, the diversified augmented reality are introduced using mobile devices. In this article, a 3D fish encyclopedia system augmented from the mobile environment was designed to provide the user with learning contents focusing on the sense of absorption and an interest. This system is intened to provide helps to learn about the fishes by recognizing the pictures of fishes in the encyclopedia as marker, bringing out the 3D model stored in server and displaying in the mobile environment.

A Control of Mobile Inverted Pendulum using Single Accelerometer (단일 가속도 센서에 의한 모바일 역진자 제어)

  • Ha, Hyun-Uk;Lee, Jang-Myung
    • Journal of Institute of Control, Robotics and Systems
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    • v.16 no.5
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    • pp.440-445
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    • 2010
  • This paper proposes a single accelerometer sensor control algorithm to mobile inverted pendulum, generally called 'Segway', and evaluates the performance of this system comparing to the conventional ones. The commercialized 'Prototype Segway-PT' is initially considered as a next-generation transport vehicle. However, this robot is operated by three gyroscopes and two accelerometers to control the posture and speed, and it requires the complex signal processing for fusing the two sets of data. As the result of this, the growth rate of market size of 'Segway' is slow because of its high price mainly. In this paper, the mobile inverted pendulum is operated by a single accelerometer to simplify the control system to lower the price. Low pass filter is one of the good sensors to reducing the variation of an accelerometer, but it has time delay. This time delay disturbs real-time mobile inverted pendulum control. Like this, other various algorithms are used for this system, but each one has its own weak point. So this paper proposes a new filtering method, median filter and EKF. Median filter is used to image processing to reject impulse elements like salt and pepper noise. As the major performance evaluation parameter for the accelerometer, the high-frequency to low frequency ratio from FFT (Fast Fourier Transform) is used. Effectiveness of the proposed algorithms has been verified through the real experiments and the results are demonstrated.

A Design of Mobile App Test System Using Web Socket (웹소켓을 이용한 모바일 앱 테스트 시스템 설계)

  • Choi, Kyung Su;Lee, Kilhung
    • Journal of Information Technology Services
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    • v.17 no.3
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    • pp.63-75
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    • 2018
  • In this paper, we propose a testing method of the quality of device application effectively reflecting the necessity of increasing mobile device application quality test, and designed and developed it as a web system. We have studied traditional software testing methods for designing and developing a system. We have developed a next-generation alternative technology that can analyze and compensate for the weaknesses of the web and weaknesses of the Android in order to realize the access system and the responsive web system. As an example applied to the system, we analyzed the requirements of the system implementation and expressed the functions of the system through the use case diagram. The test scenarios were conducted by connecting 5,000 devices to each system using the existing HTTP polling method and the proposed web socket method. After setting the comparative group, the result of the proposed web management system was observed and compared through repeated tests. The research shows that the proposed web socket system has better performance than HTTP polling. The more the number of simultaneous processing of the devices, the lower the server stability but the better the time efficiency. In conclusion, the more the number of devices to be tested is, the more the number of devices can be effectively tested using the proposed web management system.

The Design and experiment of 5G-based metaverse motion synchronization system (5G 기반의 메타버스 모션 동기화 시스템의 설계 및 실험)

  • Lee Sangyoon;Lee Daesik;You, Youngmo;You, Hyeonsoo;Lee, Sangku
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.19 no.3
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    • pp.61-75
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    • 2023
  • In this paper, we design and experiment a 5G-based metaverse motion synchronization system with configuration of a mobile motion capture studio that has not been commercialized at home and abroad. As a result of the experiment, the average value of the latency test measurement using Wi-Fi is 0.134 seconds faster than the average latency test measurement value using the 5G network. Existing motion capture studios have spatial limitations as the motion capture range is limited to the Wi-Fi communication range. However, the 5G-based metaverse motion synchronization system configures a mobile motion capture studio so that motion performers can solve the spatial limitations by expanding the motion capture communication range indefinitely regardless of time and place. Therefore, it is possible to implement realistic metaverse contents by displaying a realistic and natural digital human because it is free from spatial constraints. The system which was tested in this paper can create a new business model by converging next-generation technologies that are receiving attention related to the digital virtual world, such as motion capture + 5G + digital human twin + metaverse. And it allows for research and develop a next-generation metaverse-based broadcasting solution at a recent time when the business value of digital human and metaverse technologies and functions has been proven and related sales are growing in earnest.

A Mobile Platform System based on SBC (SBC 기반 차세대 이동형 단말기 개발)

  • Lee, Seung-Ik
    • Journal of Korea Society of Industrial Information Systems
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    • v.14 no.4
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    • pp.30-36
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    • 2009
  • In this paper, we develop the next generation mobile system based on SBC(Server Based Computing). SBC is one of the popular topic and only one server system is used as multiple personal systems with a terminal, a monitor and a keyboard. The advantages of this system are easy-upgrade, low costs and convenience for each user. But it is difficult to design and manufacture the multimedia streaming system and devices control system for external devices. In this paper, we represent and develops the Mobile system based on SBC and the test performances shows that our system has good performances of multimedia system and security for internet.

Performance Analysis of Mobile WiMAX MMR System with Vertical Handover (수직 핸드오버를 통한 Mobile WiMAX MMR system의 성능분석)

  • Bae, Mun-Han;Kim, Young-Il;Kim, Suk-Chan;Lee, Dong-Heon;Otgonbayar, B.
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.11A
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    • pp.844-851
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    • 2009
  • Handover is needed in multi-hop relay systems to support mobility. The main purpose of handover is to provide the continuous connection when a MS migrates from the air-interface of one BS to another air-interface provided by another BS. Especially the handover between different systems is essential to next generation network. Vertical Handover technology in Mobile WiMAX MMR system is very useful for operators to introduce to Mobile WiMAX system in an overlaid cell environment. This technology will be applied to technology which hands MRS(Mobile Relay Station) over to different systems for system performance enhancement in Ubiquitous environment overlaid between Micro ce11(Frequency 1,FA1) and Macro cell(Frequency 2,FA2). In this paper, FA1 and FA2 are used in order to perform Vertical Handover of MRS(Mobile Relay Station) according to suggested conditions. interferences from neighboring BS or other sectors of 6 macro cells surrounding center Macro cell are analyzed and throughputs are measured according to suggested conditions.