• 제목/요약/키워드: Network Simulator 3

검색결과 250건 처리시간 0.029초

무선센서네트워크용 동작레벨 시뮬레이터 설계 (Design of Operation-Level Simulator for Wireless Sensor Network)

  • 이두완;김민제;이강환;장경식
    • 한국정보통신학회논문지
    • /
    • 제15권3호
    • /
    • pp.733-739
    • /
    • 2011
  • 최근 무선센서 네트워크의 연구 활동은 매우 활발히 이루어지고 있지만, 네트워크 시뮬레이터는 NS2 나 Mathlab 과 같이 기존에 개발된 시뮬레이터를 이용하여 결과를 분석하게 된다. 그러나 기존의 시뮬레이터는 분석할 수 있는 결과가 한정되어 있어 무선 센서 네트워크를 분석하기에는 미흡한 실정이다. 각 노드들의 데이터 송수신, 전력 소모량 등 필요한 분석결과를 도출하기가 어렵다. 논문에서는 네트워크의 동작레벨에서 각 노드의 전력소모량, 성능, 이동성, 지리적 정보를 시뮬레이션 할 수 있는 무선센서 네트워크 전용 시뮬레이터 플랫폼을 제안한다. 제안한 시뮬레이터는 기존에 개발된 네트워크 라우팅 알고리즘 분석이 가능하기 때문에 새로운 네트워크 라우팅 알고리즘 개발에 활용할 수 있다.

PC기반의 가상현실을 이용한 굴삭기 조작 시뮬레이터 개발 (Development of a PC based Simulator for Excavator Manipulation using Virtual Reality)

  • 이세복;김인식;조창희;김성수
    • 대한기계학회:학술대회논문집
    • /
    • 대한기계학회 2000년도 춘계학술대회논문집A
    • /
    • pp.536-541
    • /
    • 2000
  • A low cost PC based simulator for excavator manipulation has been developed using virtual reality technology. The simulator consists of two joystick input devices, server and client PCs, an excavator kinematics module, and a graphic rendering program Open Inventor. In order to use two joysticks in the PC window environment multi-thread programing with network protocol TCP/IP has been used. To provide realistic view to the operator, CAD program Pro/Engineer and 3D modeller have been employed to create 3D part geometry of tile manipulator and virtual environmental geometries. Those geometries also have been transformed and imported to the Open Inventor. The Simulator developed is to be improved for more realistic excavator operational training.

  • PDF

신경망 알고리즘을 이용한 화력발전 보일러 시스템 시뮬레이터 개발 (Development of Thermal Power Boiler System Simulator Using Neural Network Algorithm)

  • 이정훈
    • 한국시뮬레이션학회논문지
    • /
    • 제29권3호
    • /
    • pp.9-18
    • /
    • 2020
  • 대규모 화력 발전소 제어용 시뮬레이터 개발은 급수/증기 계통, 공기/연소가스 계통, 미분탄 계통 및 터빈/발전기 계통으로 구성되며, 기계적인 터빈/발전기를 제외하고 모든 계통에 대하여 모델링이 가능하다. 현재까지 화력발전의 일부 계통에 대한 신경망 시뮬레이터 개발에 대한 시도는 있었으나 전체 계통에 대한 시뮬레이터 개발은 완성된 적이 없다. 특히 모든 발전사의 핵심 기술 개발중 하나인 오토튜닝은 정확도가 높은 모든 계통에 대한 모델링이 완성되어야 이룰 수 있는 기술이다. 이에 본 논문은 신경망 알고리즘을 이용하여 시스템을 설계할 경우 가장 핵심인 입출력 관계에 대한 변수를 모든 계통에 대하여 정의하였다. 시뮬레이션을 수행한 결과 실제 보일러 계통의 95~99% 이상 정확도를 보임에 따라 본 시뮬레이터에 현장 PID 제어기를 결합할 경우 고장진단이나 오토튜닝에 활용 가능할 것이다.

Development of a Hardware-in-the-loop Simulator for Spacecraft Attitude Control Using Thrusters

  • Koh, Dong-Wook;Park, Sang-Young;Kim, Do-Hee;Choi, Kyu-Hong
    • Journal of Astronomy and Space Sciences
    • /
    • 제26권1호
    • /
    • pp.47-58
    • /
    • 2009
  • In this study, a Hardware-In-the-Loop (HIL) simulator using thrusters is developed to validate the spacecraft attitude system. To control the attitude of the simulator, eight cold gas thrusters are aligned with roll, pitch and yaw axis. Also linear actuators are applied to the HIL simulator for automatic mass balancing to compensate the center of mass offset from the center of rotation. The HIL simulator consists of an embedded computer (Onboard PC) for simulator system control, a wireless adapter for wireless network, a rate gyro sensor to measure 3-axis attitude of the simulator, an inclinometer to measure horizontal attitude, and a battery set to supply power for the simulator independently. For the performance test of the HIL simulator, a bang-bang controller and Pulse-Width Pulse-Frequency (PWPF) modulator are evaluated successfully. The maneuver of 68 deg. in yaw axis is tested for the comparison of the both controllers. The settling time of the bang -bang controller is faster than that of the PWPF modulator by six seconds in the experiment. The required fuel of the PWPF modulator is used as much as 51% of bang-bang controller in the experiment. Overall, the HIL simulator is appropriately developed to validate the control algorithms using thrusters.

A Development of PC/Ethernet based Fieldbus Network for Large Realtime Data Communication

  • Gwak, Kwi-Yil;Lee, Sung-Woo
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 2005년도 ICCAS
    • /
    • pp.362-367
    • /
    • 2005
  • Control network adopted in the national power-plant or manufactory are mostly vendor-dependent products, which have their own special specification, components and individual communication methods. These systems not only raise installation cost, but also bring many difficulties to maintenance and extension. To overcome these problems, this paper introduces a development and application case of a new "PC/Ethernet-based fieldbus" architecture and protocol to be used in mid-level fieldbus. The designed system has a basic idea of "3 Layers fieldbus over Standard-LAN" and implemented on PCs. PC gives user friendly environment. By using an open standard Ethernet in layer 1,2, the system has low cost, wide communication bandwidth and high compatibility. Layer 3 protocol designed for large realtime data communication makes user bypass TCP/IP layer and gives user direct access to the Ethernet. This new protocol eliminates potential collision of Ethernet, and transmits large periodic/non-periodic control data by using long-frame/wide-bandwidth of Ethernet effectively, and offers simple API-Services to the upper layer. Since the system have installed in H-power plant simulator and U-nuclear power plant simulator in Korea, it have been proved to be efficient and stable without any trouble in realtime communication service for full-scope plant simulator that has a lot of control elements.

  • PDF

네트워크 에뮬레이션을 이용한 GOOSE 트래픽 발생기 (GOOSE Traffic Generator Using Network Emulation)

  • 황성호
    • 한국인터넷방송통신학회논문지
    • /
    • 제16권1호
    • /
    • pp.209-214
    • /
    • 2016
  • IEC 61850은 변전소 자동화 시스템의 설계, 설치 및 유지하는 비용을 줄이는 프로토콜이다. IEC 61850에서 사용되는 GOOSE 트래픽은 변전소 제어, 보호, 자동화를 위해 중요한 역할을 담당한다. 본 논문에서는 네트워크 시뮬레이터인 NS-3에서 제공하는 프로토콜과 실제 통신장비에서 제공하는 프로토콜을 함께 사용하여, NS-3의 네트워크 에뮬레이션 기능을 이용한 GOOSE 트래픽 발생기를 구현하였다. 발생한 GOOSE 트래픽을 Wireshark으로 분석하였고, 정확히 발생됨을 확인하였다. 네트워크 토폴로지의 스위치 수에 따른 GOOSE 트래픽 지연 측정을 하였다. 본 논문에서의 GOOSE 트래픽 발생기는 실제 변전소 환경을 실험할 때 유용하게 활용될 수 있을 것이다.

WCDMA Simulator Engine for 3G Wireless Network

  • Rashld Zainol Abidin Abdul;Ramaiah Karamchand Babu Atchitha
    • 정보통신설비학회논문지
    • /
    • 제2권3호
    • /
    • pp.36-47
    • /
    • 2003
  • Wideband Code Division Multiple Access (WCDMA) is one of the air interface techniques proposed for the third generation (3G) mobile communication system. WCDMA was selected because it fulfills the IMT-2000 requirements for higher data rate trans mission, support of multimedia capabilities and other flexible services due to its variable bit rates and larger bandwidth, improved capacity and coverage, efficient power control and support for advanced and improved detector structures. Performance evaluation of 3G wireless network through simulation plays an important role in the design and implementation of the actual system, aiding the wireless system designer by providing them the necessary performance conformance statistics prior to implementation. In accordance with this goal, a simulator engine was developed entirely on a MATLAB platform to emulate the behaviour of the WCDMA air interface for both the uplink and downlink in a real world fading mobile environment. This paper discuss the development of the simulator along with a brief description of its functionalities and user interface. The WCDMA air interface mode focused in this paper is in accordance to the 3GPPs frequency division duplex (FDD) mode and restricted to the physical layer description. Performance results for the selected cases for the downlink, uplink, varying mobile velocity and sampling rates are also provided.

  • PDF

Simulator for Dynamic 2/3-Dimensional Switching of Computing Resources

  • Ki, Jang-Geun;Kwon, Kee-Young
    • International Journal of Internet, Broadcasting and Communication
    • /
    • 제12권3호
    • /
    • pp.9-17
    • /
    • 2020
  • In this paper, as part of the research for the infrastructure of very high flexible and reconfigurable data center using very high speed crossbar switches, we developed a simulator that can model two and three dimensional connection structure of switches with an efficient control algorithm using software defined network and verified the functions and analyzed the performance accordingly. The simulator consists of a control module and a switch module that was coded using Python language based on the Mininet and Ryu Openflow frameworks. The control module dynamically controls the operation of switching cells using a shortest multipath algorithm to calculate efficient paths adaptively between configurable computing resources. Performance analysis by using the simulator shows that the three-dimensional switch architecture can accommodate more hosts per port and has about 1.5 times more successful 1:n connections per port with the same number of switches than the two-dimensional architecture. Also simulation results show that connection length in a 3-dimensional way is shorter than that of 2-dimensional way and the unused switch ratio in a 3-dimensional case is lower than that of 2-dimensional cases.

이동 단말기용 사용자 인터페이스 시뮬레이터 구현 (An Implementation of User Interface Simulator dedicated to a Mobile Terminal)

  • 이효상;허혜선;홍윤식
    • 대한전자공학회:학술대회논문집
    • /
    • 대한전자공학회 1999년도 하계종합학술대회 논문집
    • /
    • pp.1049-1052
    • /
    • 1999
  • We present a use. interface(UI) simulator for developing a mobile phone. This simulator consists of 3 major modules: Graphic Tool Editor, User Interface Software(UI), and Network Command Processor(NCP). The Graphic Tool Editor can design a virtual mobile terminal. The NCP sends a command to the phone and then receives its status from the phone after completion of the command. We can add or modify lots of features easily to the phone using the UI module. These modules can interact each other by sharing the common area in the memory. By doing so, these modules can exchange their status and data to operate in real-time. We have designed and tested a virtual prototyping phone for the LGP 3200 manufactured by LGIC by using the simulator. Through a series of experiment, we have believed that our virtual prototyping interactive simulator can do shorten its development and testing cycle by applying it in the early design phase.

  • PDF