• Title/Summary/Keyword: Network Simulator 3

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Contribution-Level-Based Opportunistic Flooding for Wireless Multihop Networks (무선 다중 홉 환경을 위한 기여도 기반의 기회적 플러딩 기법)

  • Byeon, Seung-gyu;Seo, Hyeong-yun;Kim, Jong-deok
    • Journal of KIISE
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    • v.42 no.6
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    • pp.791-800
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    • 2015
  • In this paper, we propose the contribution-level-based opportunistic flooding in a wireless multihop network which achieves outstanding transmission efficiency and reliability. While the potential of the the predetermined relay node to fail in its receipt of broadcast packets is due to the inherent instability in wireless networks, our proposed flooding actually increases network reliability by applying the concept of opportunistic routing, whereby relay-node selection is dependent on the transmission result. Additionally, depending on the contribution level for the entire network, the proposed technique enhances transmission efficiency through priority adjustment and the removal of needless relay nodes. We use the NS-3 simulator to compare the proposed scheme with dominant pruning. The analysis results show the improved performance in both cases: by 35% compared with blind flooding from the perspective of the transmission efficiency, and by 20~70% compared to dominant pruning from the perspective of the reliability.

LVLN : A Landmark-Based Deep Neural Network Model for Vision-and-Language Navigation (LVLN: 시각-언어 이동을 위한 랜드마크 기반의 심층 신경망 모델)

  • Hwang, Jisu;Kim, Incheol
    • KIPS Transactions on Software and Data Engineering
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    • v.8 no.9
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    • pp.379-390
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    • 2019
  • In this paper, we propose a novel deep neural network model for Vision-and-Language Navigation (VLN) named LVLN (Landmark-based VLN). In addition to both visual features extracted from input images and linguistic features extracted from the natural language instructions, this model makes use of information about places and landmark objects detected from images. The model also applies a context-based attention mechanism in order to associate each entity mentioned in the instruction, the corresponding region of interest (ROI) in the image, and the corresponding place and landmark object detected from the image with each other. Moreover, in order to improve the success rate of arriving the target goal, the model adopts a progress monitor module for checking substantial approach to the target goal. Conducting experiments with the Matterport3D simulator and the Room-to-Room (R2R) benchmark dataset, we demonstrate high performance of the proposed model.

A Comparative Study on Off-Path Content Access Schemes in NDN (NDN에서 Off-Path 콘텐츠 접근기법들에 대한 성능 비교 연구)

  • Lee, Junseok;Kim, Dohyung
    • KIPS Transactions on Computer and Communication Systems
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    • v.10 no.12
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    • pp.319-328
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    • 2021
  • With popularization of services for massive content, the fundamental limitations of TCP/IP networking were discussed and a new paradigm called Information-centric networking (ICN) was presented. In ICN, content is addressed by the content identifier (content name) instead of the location identifier such as IP address, and network nodes can use the cache to store content in transit to directly service subsequent user requests. As the user request can be serviced from nearby network caches rather than from far-located content servers, advantages such as reduced service latency, efficient usage of network bandwidth, and service scalability have been introduced. However, these advantages are determined by how actively content stored in the cache can be utilized. In this paper, we 1) introduce content access schemes in Named-data networking, one of the representative ICN architectures; 2) in particular, review the schemes that allow access to cached content away from routing paths; 3) conduct comparative study on the performance of the schemes using the ndnSIM simulator.

Implementation of artificial neural network with on-chip learning circuitry (학습 기능을 내장한 신경 회로망의 하드웨어 구현)

  • 최명렬
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.33B no.3
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    • pp.186-192
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    • 1996
  • A modified learning rule is introduced for the implementation of feedforward artificial neural networks with on-chip learning circuitry using standard analog CMOS technology. Learning rule, is modified form the EBP (error back propagation) rule which is one of the well-known learning rules for the feedforward rtificial neural nets(FANNs). The employed MEBP ( modified EBP) rule is well - suited for the hardware implementation of FANNs with on-chip learning rule. As a ynapse circuit, a four-quadrant vector-product linear multiplier is employed, whose input/output signals are given with voltage units. Two $2{\times}2{\times}1$ FANNs are implemented with the learning circuitry. The implemented FANN circuits have been simulatied with learning test patterns using the PSPICE circuit simulator and their results show correct learning functions.

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System Configuration of Ship-handling Simulator Based on Distributed Data Processing Network -With Particular Reference to Twin-Screw and Twin-Rudder Ship- (분산처리네트워크에 기반한 선박조종 시뮬레이터의 시스템 구축에 관한 연구 -2축2타선박을 대상으로-)

  • Kyoung-Ho Sohn;Yong-Min Kim;Seung-Yeul Yang;Ki-Young Hong
    • Journal of the Korean Institute of Navigation
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    • v.25 no.4
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    • pp.443-453
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    • 2001
  • 선박조종시뮬레이터는 해기사의 교육 훈련, 항만 수로 설계 시 안전성 평가, 선박설계시 조종성능의 검토등으로 널리 활용되고 있다. 본 논문은 최근 한국해양대학교에서 개발한 선박조종시뮬레이터를 소개하고 개발 과정과 활용에 대하여 논의한다. 본 시뮬레이터는 Operation Panel, Instructor's Console, Ship Dynamics Calculation, 3D Bridge View, 2D Bird's Eye View 및 Navigational Indicators의 6구성요소로 이루어져 있으며, 이를 위해 8대의 퍼스널 컴퓨터가 배치되어 있다. 모든 구성요소들은 효율적인 정보 교환을 위하여 분산처리네트워크 방식으로 연결되어 있다. 또한, 본 논문은 항만내에서의 저속 시 조종운동 수학모델과 가상현실 모델링에 대해서도 논의한다. 마지막으로, 부산항에 대한 2축2타선박의 접안 조종 시뮬레이션 예를 보여주고 있다.

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Traffic Modeling and Performance Analysis of Mobile Multimedia Data Services (이동통신 멀티미디어 데이터서비스의 트래픽 특성 모델링 및 성능분석)

  • 정용주;백천현;김후곤;최택진;양원석;황흥석
    • Journal of the Korean Operations Research and Management Science Society
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    • v.28 no.2
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    • pp.139-155
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    • 2003
  • The aim of this study is to identify the data traffic capacity of 3G mobile communication networks, especially of cdma2000-1X networks. Three-layered ON/OFF traffic model is used to describe the dynamics of data traffics and the process of data transmission such as packet scheduling. We construct a simulator fully incorporating packet handling process of cdma2000-lX data network as well as three-layered ON/OFF traffic model describing the behavior of source data traffics. To get influence of traffic parameters on performance measures, the extensive simulations were performed for several data sets which are obtained from real trace data or previous studies. The experimental results show that the engineered throughput satisfying QoS criteria is approximately 25% of total capacity. Finally, some proposals to improve the system capacity are followed.

New Approach to Inter-domain Multicast Protocols

  • Leal, Raquel Perez;Cachinero, Juan Angel;Martin, Encarna Pastor
    • ETRI Journal
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    • v.33 no.3
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    • pp.355-365
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    • 2011
  • IPTV broadcast channels and video content distribution are increasingly saturating network paths. New solutions based on inter-domain multicast protocols could contribute to the enhancement of multimedia content distribution over the Internet. The aim of this paper is to propose new capabilities for an existing inter-domain multicast protocol, the Protocol Independent Multicast-Sparse Mode. We describe the modified protocol and analyze its behavior using newly developed tools based on an open-source software simulator. The resulting protocol does not require topology information, which is advantageous for easier deployment. In addition, the adopted solution avoids inherent problems with inter-domain multicast routing, such as multiple paths and path asymmetries.

A Tone Dual-Channel DMAC Protocol in Location Aware Ad Hoc Networks (위치 정보 기반의 Ad hoc 네트워크에서 Tone 을 사용한 Dual-Channel DMAC 프로토콜)

  • Lee, Eun-Ju;Han, Do-Hyung;Jwa, Jeong-Woo
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.57-58
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    • 2006
  • Ad hoc MAC protocols using directional antennas can be used to improve the network capacity by improving spatial reuse. But, the directional MAC protocols have the problem of deafness and have a poor throughput performance. The dual-channel DMAC protocol has been proposed to mitigate deafness and improve spatial reuse. In this paper, we propose a dual-channel DMAC protocol using the omnidirectional antenna for an out-of-band tone and directional antennas for control/data channels. In the proposed MAC protocol, an omnidirectional out-of-band tone mitigates deafness and directional antennas used in control/data channels improve spatial reuse and reduce interference packets. The throughput performance of the proposed MAC protocol is confirmed by computer simulations using Qualnet ver. 3.8 simulator.

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An Improved Handoff Technique for Multimedia Services in mobile environment (모바일 환경에서 멀티미디어 서비스를 위해 개선된 핸드오프 기법)

  • Kim Jeong-Won
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.3 s.35
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    • pp.219-227
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    • 2005
  • Since multicast in the mobile environments is based on packet transmission and independent addressing, this paper propose an improved scheme about how to manage the multicasting group and to set the communication path in the mobile environment by applying two-level addressing mode, which is similar to mobile IP, for location-independent address setting. And we propose the smooth handoff scheme that minimizes the handoff delay for mobile multimedia services. Performance analysis by the modified NS-2 network simulator has showed that the proposed scheme is better than other techniques in terms of handoff delay and transmitted packets' throughput.

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Design and Implementation of UWB Antenna with Band Rejection Characteristics (대역저지 특성을 갖는 초광대역 안테나 설계 및 구현)

  • Yang, Woon Geun;Nam, Tae Hyeon;Yu, Jae Seong;Oh, Hee Oun
    • Journal of Advanced Navigation Technology
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    • v.22 no.1
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    • pp.31-36
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    • 2018
  • In this paper, we designed and implemented an ultra wideband(UWB) antenna with band rejection characteristics. The proposed antenna consists of a planar radiation patch with slots and ground planes on both sides. Due to the slots in the radiation patch, the antenna shows band rejection characteristics. U-type slot contributes for wireless local area network(WLAN, 5.15~5.825 GHz) band rejection and n-type slot contributes for X-Band(7.25~8.395 GHz) band rejection. To make voltage standing wave ratio(VSWR) less than 2.0 for UWB frequency band except rejection bands, the shapes of planar radiation patch and ground plane was modified. The Ansoft 's high frequency structure simulator(HFSS) was used for the design process and simulations of the proposed antenna. The simulated antenna showed VSWR less than 2.0 for all UWB band excepts for dual rejection bands of 5.15 ~ 5.94 GHz and 7.02 ~ 8.45 GHz. And measured VSWR for the implemented antenna is less than 2.0 for all UWB band of 3.10~10.60 GHz excluding dual rejection bands of 5.12~5.95 GHz and 7.20~8.58 GHz.