• Title/Summary/Keyword: Network Protocol

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Smart meter data transmission device and power IT system using LTE and IoT technologies (LTE와 IoT 기술을 이용한 스마트미터 데이터 전송장치와 전력 IT 시스템)

  • Kang, Ki-Beom;Kim, Hong-Su;Jwa, Jeong-Woo;Kim, Ho-Chan;Kang, Min-Jae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.10
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    • pp.117-124
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    • 2017
  • A Smart Grid is a system that can efficiently use energy by exchanging real-time information in both directions between a consumer and a power supplier using ICT technology on an existing power network. DR(Demand response) is an arrangement in which electricity users can sell the electricity they save to the electricity market when the price of electricity is high or the power system is crisis. In this study, we developed a power meter data transmission device and power IT system that measure the demand information in real-time using a smart meter and transmit it to a cloud server. The power meter data transmission device developed in this study uses alight sensor connected to a Raspberry Pi 3 to measure the number of blinking lamps on the KEPCO meter per unit of power, in order to provide reliable data without any measurement errors with respect to the KEPCO power data. The power measurement data transmission device uses the standard communication protocol, OpenADR 2.0b. The measured data is transmitted to the power IT system, which consists of the VEN, VTN, and calculation program, via the LTE WiFi communication network and stored in its MySQL DB. The developed power measurement data transmission device issues a power supply instruction and performs a peak reduction DR when a power system crisis occurs. The developed power meter data transmission device has the advantage of allowing the user to adjust it every 1 minute, where as the existing smart metering time is fixed at once every 15 minutes.

Implementation of a TCP/IP Offload Engine Using Lightweight TCP/IP on an Embedded System (임베디드 시스템상에서 Lightweight TCP/IP를 이용한 TCP/IP Offload Engine의 구현)

  • Yoon In-Su;Chung Sang-Hwa;Choi Bong-Sik;Jun Yong-Tae
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.7
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    • pp.413-420
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    • 2006
  • The speed of present-day network technology exceeds a gigabit and is developing rapidly. When using TCP/IP in these high-speed networks, a high load is incurred in processing TCP/IP protocol in a host CPU. To solve this problem, research has been carried out into TCP/IP Offload Engine (TOE). The TOE processes TCP/IP on a network adapter instead of using a host CPU; this reduces the processing burden on the host CPU. In this paper, we developed two software-based TOEs. One is the TOE implementation using an embedded Linux. The other is the TOE implementation using Lightweight TCP/IP (lwIP). The TOE using an embedded Linux did not have the bandwidth more than 62Mbps. To overcome the poor performance of the TOE using an embedded Linux, we ported the lwIP to the embedded system and enhanced the lwIP for the high performance. We eliminated the memory copy overhead of the lwIP. We added a delayed ACK and a TCP Segmentation Offload (TSO) features to the lwIP and modified the default parameters of the lwIP for large data transfer. With the aid of these modifications, the TOE using the modified lwIP shows a bandwidth of 194 Mbps.

Design of Software and Hardware Modules for a TCP/IP Offload Engine with Separated Transmission and Reception Paths (송수신 분리형 TCP/IP Offload Engine을 위한 소프트웨어 및 하드웨어 모듈의 설계)

  • Jang Hank-Kok;Chung Sang-Hwa;Choi Young-In
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.9
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    • pp.691-698
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    • 2006
  • TCP/IP Offload Engine (TOE) is a technology that processes TCP/IP on a network adapter instead of a host CPU to reduce protocol processing overhead from the host CPU. There have been some approaches to implementing TOE: software TOE based on an embedded processor; hardware TOE based on ASIC implementation; and hybrid TOE in which software and hardware functions are combined. In this paper, we designed software modules and hardware modules for a hybrid TOE on an FPGA that had two processor cores. Software modules are based on the embedded Linux. Hardware modules are for data transmission (TX) and reception (RX). One core controls the TX path and the other controls the RX path of the Linux. This TX/RX path separation mechanism can reduce task switching overheads between processes and overcome poor performance of single embedded processor. Hardware modules deal with creating headers for outgoing packets, processing headers of incoming packets, and fetching or storing data from or to the host memory by DMA. These can make it possible to improve the performance of data transmission and reception. We proved performance of the TOE with separated transmission and reception paths by performing experiments with a TOE network adapter that was equipped with the FPGA having processor cores.

Analysis on designer's cognitive thinking process in 3D animation design (3D 애니메이션 제작을 위한 디자이너의 인지적 사고과정 분석)

  • Kim, Kie-Su
    • Cartoon and Animation Studies
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    • s.20
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    • pp.1-14
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    • 2010
  • The success of a three-dimensional blockbuster movie, AVARTA, brought an public attention on the expansion of three-dimensional computer applications, and it allows experts predict further hardware technology developments to support the such applications. Futhermore, an internet based infra structure and three-dimensional structure, third generation network community, advanced computer networks have influenced advancement in computer technology within the 3D game industry and the spread of 2D computer animation technologies. This advancement of computer technologies allow the industry to overcome a limitation of generating cultural design contexts existed within 2D network community. However, despite of the expansion of 2D and 3D computer technologies, a limitation of analysing designers' intentions on morphology of digital contents and user interface still exists. Therefore, the purpose of this study is to analyze (1) present conditions of the 3D industry and (2) protocols of designers' cognitive design processes based on their design communication, contents, and tools. Analysis was conducted based on literature reviews and case precedent analyses. For the analysis, a 2D Avarta sketch character was designed and then applied into a 3D game system. Observations how designers solve cultural problem within the structure via Avarta were conducted. Outcomes were then coded for further analysis.

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Development of Transmission Algorithm of VLBI Observation Data and Transmission Experiment Between Server and RVDB (VLBI 관측 데이터의 전송 알고리즘 개발과 서버와 RVDB 사이의 전송 시험)

  • Yeom, Jae-Hwan;Oh, Se-Jin;Roh, Duk-Gyoo;Jung, Dong-Kyu;Oh, Chung-Sik;Yun, Youngjoo;Kim, Hyo-Ryoung
    • Journal of the Institute of Convergence Signal Processing
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    • v.15 no.4
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    • pp.183-191
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    • 2014
  • This paper describes the development of the observational data transmission algorithm for high-speed network in radio astronomy. For the preprocessing of VLBI data observed by radio telescope, data transmission algorithm uses the VDIF specification, VDIFCP, and UDP protocol by transferring VLBI data stored in a massive storage server with one-to-one correspondence between the server and the RVDB of Daejeon correlator. A transmission method is proposed, which reads the recorded data in Mark5B VSI format and trnasmits 2048 Mbps VLBI data by software through UDP packet transmission, while RVDB system is waiting for the transmitting data from the server. In order to check the effectiveness of the proposed method, the data transmission between the massive storage server and RVDB is conducted and the transmitted data is correlated by Daejeon correlator for the accurate comparison concerning the data before and after. The transmitted data is shown to be completely the same as the original data without any data transmission loss. Henceforth, the developed data transmission algorithm in this research is expected to be applied effectively as e-VLBI for KaVA network.

A Utility-Based Hybrid Error Recovery Scheme for Multimedia Transmission over 3G Cellular Broadcast Networks (3G 방송망에서의 효율적인 멀티미디어 전송을 위한 유틸리티 기반 하이브라드 에러 복구기법)

  • Kang Kyung-Tae;Cho Yong-Jin;Cho Yong-Woo;Cho Jin-Sung;Shin Heon-Shik
    • Journal of KIISE:Information Networking
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    • v.33 no.4
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    • pp.333-342
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    • 2006
  • The cdma2000 lxEV - DO mobile communication system provides broadcast and multicast services (BCMCS) to meet an increasing demand from multimedia data services. The servicing of video streams over a BCMCS network must, however, face a challenge from the unreliable and error-prone nature of the radio channel. The BCMCS network uses Reed-Solomon coding integrated with the MAC protocol for error recovery. We analyze this coding technique and show that it is not effective in the case of slowly moving mobiles. To improve the playback quality of an MPEG-4 FGS video stream, we propose the Hybrid error recovery scheme, which combines Reed-Solomon with ARQ, using slots which are saved by reducing the Reed-Solomon coding overhead. The target packets to be retransmitted are prioritized by a utility function to reduce the packet error rate in the application layer within a fixed retransmission budget. This is achieved by considering of the map of the error control block at each mobile node. The proposed Hybrid error recovery scheme also uses the characteristics of MPEG-4 FGS (fine granularity scalability) to improve the video quality even when conditions are adverse: slow-moving nodes and a high error rate in the physical channel.

Assessing the Real-time Positioning Accuracy of Low-cost GPS Receiver using NTRIP-based Augmentation Service (Ntrip 기반 보정서비스를 활용한 저가 GPS 수신기의 실시간 측위 정확도 평가)

  • Lee, Yong Chang
    • Journal of Korean Society for Geospatial Information Science
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    • v.23 no.3
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    • pp.31-39
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    • 2015
  • This paper presents the static and kinematic positioning accuracy by the real-time GPS positioning modes of the low-cost GPS receivers using NTRIP-based augmentation service. For this, acquires both the raw measurements data of the field tests by LEA 6T GPS module of u-blox AG, and correction communication via NTRIP caster with RTKLIB as an open source program for GNSS solution. With computing the positions of the check points and road tracks by six kinds of GPS positioning modes which are Single, SBAS, DGPS, PPP, RTK, and TCP/IP_RTK, compared these results to the reference position of the check points. The position error average and rmse of the static test by GPS L1 RTK surveying showed $N=0.002m{\pm}0.001m$, $E=0.004m{\pm}0.001m$ in horizontal plane, and $h=-0.116m{\pm}0.003m$ in vertical, these results are very closed to the coordinates with the geodetic receiver. Especially, in case of the kinematic test with obstacles located on both sides of road, the computed track with ambiguity fixing showed very similar trajectory considerably from VRS network RTK mode. And also, evaluate and verify the performance of the TCP/IP_RTK mode developed based on TCP/IP protocol.

Network-adaptive H.264 Video Streaming over IEEE 802.11e (IEEE 802.11e에서 네트워크 적응적인 H.264 비디오 스트리밍)

  • Lee, Sun-Hun;Chung, Kwang-Sue
    • Journal of Broadcast Engineering
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    • v.13 no.1
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    • pp.6-16
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    • 2008
  • An instable wireless channel condition causes more packet losses and retransmissions due to interference, fading, station mobility, and so on. Therefore video streaming service over a wireless networks is a challenging task because of the changes in the wireless channel conditions and time-constraints characteristics of the video streaming services. To provide efficient video streaming over a wireless networks, QoS-enhanced MAC protocol, IEEE 802.11e, is standardized recently. Tn this paper, we propose a new network-adaptive H.264 video streaming mechanism in the IEEE 802.11e wireless networks. To improve the quality of video streaming services, video stream has to adapt to the changes in the wireless channel conditions. The wireless channel conditions are estimated by the packet loss probability and informed to the application layer by the cross-layering. According to the wireless channel information, the video streaming application filters out the low-priority data. This adaptation mechanism efficiently uses system resources because it drops the low-priority data in advance. Therefore, our cross-layer design can provide improved video streaming services to the end-user. Through the implementation and performance evaluation, we prove that the proposed mechanism improves the QoS of the video streaming by providing the smoothed playback.

A Study on Time Synchronization Protocol to Cover Efficient Power Management in Ubiquitous Sensor Network (유비쿼터스 센서 네트워크를 위한 효율적인 시간 동기화 프로토콜 연구)

  • Shin, Moon-Sun;Jeong, Kyeong-Ja;Lee, Myong-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.3
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    • pp.896-905
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    • 2010
  • The sensor networks can be used attractively for various application areas. Time synchronization is important for any Ubiquitous Sensor Networks (USN) systems. USN makes extensive use of synchronized time in many contexts for data fusion. However existing time synchronization protocols are available only for homogeneous sensor nodes of USN. It needs to be extended or redesigned in order to apply to the USN with heterogeneous sensor nodes. Because heterogeneous sensor nodes have different clock sources with the SinkNode of USN, it is impossible to be synchronized global time. In addition, energy efficiency is one of the most significant factors to influence the design of sensor networks, as sensor nodes are limited in power, computational capacity, and memory. In this paper, we propose specific time synchronization based on master-slave topology for the global time synchronization of USN with heterogeneous sensor nodes. The time synchronization master nodes are always able to be synchronized with the SinkNode. Then time synchronization master nodes enable time synchronization slave nodes to be synchronized sleep periods. The proposed master-slave time synchronization for heterogeneous sensor nodes of USN is also helpful for power saving by maintaining maximum sleep time.

A Traffic Management Scheme for the Scalability of IP QoS (IP QoS의 확장성을 위한 트래픽 관리 방안)

  • Min, An-Gi;Suk, Jung-Bong
    • Journal of KIISE:Information Networking
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    • v.29 no.4
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    • pp.375-385
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    • 2002
  • The IETF has defined the Intserv model and the RSVP signaling protocol to improve QoS capability for a set of newly emerging services including voice and video streams that require high transmission bandwidth and low delay. However, since the current Intserv model requires each router to maintain the states of each service flow, the complexity and the overhead for processing packets in each rioter drastically increase as the size of the network increases, giving rise to the scalability problem. This motivates our work; namely, we investigate and devise new control schemes to enhance the scalability of the Intesev model. To do this, we basically resort to the SCORE network model, extend it to fairly well adapt to the three services presented in the Intserv model, and devise schemes of the QoS scheduling, the admission control, and the edge and core node architectures. We also carry out the computer simulation by using ns-2 simulator to examine the performance of the proposed scheme in respects of the bandwidth allocation capability, the packet delay, and the packet delay variation. The results show that the proposed scheme meets the QoS requirements of the respective three services of Intserv model, thus we conclude that the proposed scheme enhances the scalability, while keeping the efficiency of the current Intserv model.