• Title/Summary/Keyword: Narrative

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A Comparison between Wordless and Narrative Picture Book of Mother-Child Verbal Interaction Strategy and Type (글 없는 그림책과 이야기 그림책의 유아와 어머니의 언어적 상호작용 전략 및 유형 비교)

  • 한유진
    • Journal of the Korean Home Economics Association
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    • v.41 no.3
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    • pp.17-30
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    • 2003
  • The purpose of this study was to explore the difference mother-child verbal interaction between wordless and narrative picture book. Forty-two 4-year-old middle class children(21 girls and 21 boys) and their mothers were observed in their home. Major findings were as follows: 1) Mothers' verbal interaction strategies shows difference according to the genre of the book. Mothers used more descriptive statement, descriptive questions, inferential statements, evaluative statements and elaborative feedback when sharing the wordless book than the narrative book. 2) Children differently interact when reading picture books of different genres. Children used more descriptive statements, inferential statements and elaborative feedback. 3) Compared with the narrative picture boot mother and child engaged in more turn-taking when reading the wordless picture book. 4) While the proportion of collaborative type was higher when reading the wordless boot the proportion of passive type was higher when the narrative book.

A Study on Woman Growth-Narrative and Modes of Expression Graphic Novel 『Habibi』 (그래픽 노블 『하비비』의 표현양식과 여성 성장 서사 연구)

  • Lee, Young-Soo
    • Cartoon and Animation Studies
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    • s.43
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    • pp.231-254
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    • 2016
  • The graphic novel is seemed different from comics in two aspects, visual expression and narrative value. However, they are ambiguous standards, so it needs to research each works of graphic novel deeper. Then this paper studied both of visual expression and narrative in Craig Thompson's "Habibi" that has been recognized a fine graphic novel. As the research about how the modes of expression that an American author choose on purpose to represent an arab female are related with narrative, it will get the point of narrative strategy that graphic novel can have potentially. So It studied new modes of expression as focusing on imagination of arab letters and woman growth-narrative by using Gayle Rubin's 'traffic in women' theory, and how it was related with modes of expression in graphic novel. This paper will be helpful for broadening spectrum of expression in graphic novel as comics media having own narrative form and studying graphic narrative potential.

The way of enjoyment and educational significance of narrative folk songs (서사민요의 향유방식과 교육적 의의)

  • Suh, Young-sook
    • Journal of Korean Classical Literature and Education
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    • no.39
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    • pp.41-66
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    • 2018
  • This paper investigates how narrative folk songs have been transmitted and enjoyed through literature data and field research, and discusses their educational significance. Narrative folk songs have changed from songs that were enjoyed by common women to songs enjoyed by upper class men according to the times. They have ranged from tragic songs lamenting hardships to comic songs that relieve oppression, depending on the performance situation. Moreover, narrative folk songs have been enjoyed through media transmission beyond traditional custom. Narrative folk songs have not been enjoyed in one fixed way, but rather in various ways depending on the situation, so they have functioned to enable common women, who are their main singers, to share emotions, communicate, and maintain their community. Therefore, in literature education, narrative folk songs can be used as very appropriate materials for learners to reflect on themselves, communicate with others and contribute to desirable community life. By experiencing the various ways of enjoying narrative folk songs, learners will be able to grow into subjects who actively solve their own problems and those of their communities.

The Significance of the Narrative Failure of The Conjure Woman: A Black Author's Experiment on a Socio-ethical Literary Voice

  • Kim, EunHyoung
    • Journal of English Language & Literature
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    • v.55 no.6
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    • pp.1163-1191
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    • 2009
  • As many critics do, this article starts from the premise that Charles Waddell Chesnutt wrote The Conjure Woman with a distinct socio-ethical view to ameliorating white readers' racism. For this purpose of social activism, first, the author uses a racially submissive genre and narrator- antebellum plantation-dialect fiction and an old ex-slave Julius-in order to win the attention of white racists, who constituted the majority of the reading public of postbellum America. Chesnutt then allows this seemingly submissive ex-slave consecutively to wage narrative battles against a Northern white capitalist, John. This fiction's structure is thus based on interracial narrative conflict. Granted, the result of these narrative battles is Julius's defeat. Even though he sometimes has narrative success through his manipulation of either his white female auditor's sentimentalism or the white capitalist's racial prejudice, it does not lead to any fundamental change in the white audience members' awareness: John still regards Julius's tacitly reformoriented tales merely as nonsensical ghost stories invented by the absurd imagination of a subservient, entertaining, and exploitable black coachman. Admitting his defeat, Julius relinquishes his original goal of deterring John's capitalist exploitation of both racial Others and the natural environment of the South and finally decides to serve the economic power of white capitalism. This self-defeating conclusion, however, should not be identified with Chesnutt's failure as an author. Rather, it should be understood as an interim result of the black author's earnest experiment with literary media best suited to his reform project. In fact, this narrative failure reveals Chesnutt's accurate diagnosis of the postbellum literary world: a black voice is still feebly heard and even easily buried by the whites' capitalist ambition and consequently intensifying racism. Conclusively, Julius's narrative failure should be positively evaluated as Chesnutt's one step further in his gradual and lifelong progress to a narrative goopher effectively to engage whites' imagination and sympathy for a vision of equal interracial coexistence.

In Search of Narrative Science as a Convergence Discipline and its Implication and Direction (융·복합 학문으로서 내러티브 과학의 시사점 및 방향 탐구)

  • Kang, Hyeon-suk;Lee, Ji-eun
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.5
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    • pp.45-53
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    • 2017
  • Until now, Academic disciplines were categorized according to the standards of the National Research Foundation of Korea, and this categorization has contributed to the development of each disciplines. However, as time goes by, there is a need for a transition to the new trends, convergence. Therefore, to suggest the resolution for pre-existing phenomenon and problems, this study explored the concept and traits of narrative science as a convergence discipline and discussed its implications and tasks. Narrative Science is a human science, based on narrative epistemology, and it focuses on human's interpretation, communication, and inter-subjectivity. Narrative Science has many inner structures per trait, and it provides pre-existing disciplines with narrativistic inter-relation. It also pays attention to human's inner areas. For the development of Narrative Science in the future, it should be free from a misunderstanding as a narratology discipline or a methodology of qualitative research. Under this change, Narrative Science discipline areas should be fused in the perspective of human science, based on narrative philosophy and psychology.

Discussion on VR Storytelling Production

  • Kim, Jung Kyu;Han, Hyekyoung;Lee, SangKhee;Kim, Mookyu
    • International Journal of Advanced Culture Technology
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    • v.8 no.1
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    • pp.213-217
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    • 2020
  • In this paper, we present that Virtual Reality (VR) is a type of media that has attracted interest in storytelling and media utilization. VR was first discussed as a specific narrative medium with traditional story medium. Via this discussion, The innate difference of VR is that the role of the media users in which the narrative is communicated were active in the development of the narrative unlike that of most classical narrative media. We also discussed specific features related to VR based on the theories of traditional literary criticism, movie reviews, and plays. Through these discussions, we aruged two directions of VR storytelling production as an narrative medium, its specificity, and its expressiveness for VR producers. First, story processing and characters can be introduced as part of continuing a new narrative by altering the interaction history that appears in VR stories to user interest ratings. Second, VR interaction responds intuitively to the idea that it represents a trajectory across the story surface of all possible interactions. More specific theories and controvercials are discussed.

Narrative Inquiry, As a Research Methodology for Library and Information Science (문헌정보학 연구방법으로서의 이야기 - 내러티브 탐구를 중심으로 -)

  • Lee, Hosin
    • Journal of the Korean Society for Library and Information Science
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    • v.49 no.1
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    • pp.149-172
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    • 2015
  • This study is to propose the possibility of narrative or story as a research methodology in the field of library and information science. To do this, I discuss the power and possibility of storytelling as a epistemological method of social science. Later, I look into turn to narrative in western scholarly traditions. And then, I introduced the process and the characteristic of the narrative inquiry as a subject and a methodology of research. I compare to another research methodology, ethnography and phenomenological research. At last, I reviewed the literature which is conducted by the methodology of narrative inquiry in the field of library and information science. I consider the possibility of adaptation of narrative inquiry in the field.

The Preschoolers' Narrative Representations and Hostile Attributional Bias (유아의 나레이티브 표상과 적대적 귀인 편향)

  • Lee, Mikyung;Lee, Young
    • Journal of the Korean Home Economics Association
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    • v.51 no.1
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    • pp.75-87
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    • 2013
  • The purpose of this study was to explore the relationship between the preschoolers' hostile attributional bias and the narrative representation profiles. Forty five 4-year-old preschoolers (24 boys, 21 girls) participated in this study. In order to measure the children's narrative responses, MacArthur Story Stem Battery (MSSB) was used, and "a cartoon-based social perception task" was used to obtain preschoolers' hostile attributional bias. The data were analyzed using descriptive statistics and cluster analysis. The results were as follows. First, the rate of hostile attributional style of the subjects was 28.89%. Second, four profiles regarding the narrative representations of 4-year olds were found including: Prosocial (33.3%), Constrained (42.2%), Anxious/Restricted (6.7%), and Dysregulated (17.8%). Third, the rate of preschoolers' hostile attributional style differed by the preschoolers' narrative representation profile. Children with a Prosocial profile showed a less hostile attributional style than children with an Anxious/Restricted profile and Dysregulated profile. In conclusion, preschoolers' hostile attributional bias is related to the narrative representation profile.

A Study on Typology and Narrative function of NPC in MMORPG (MMORPG의 NPC유형에 따른 서사적 기능 연구)

  • Han, Hye-Won;Son, Hyeong-Jeon
    • Journal of Korea Game Society
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    • v.9 no.3
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    • pp.53-66
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    • 2009
  • The purpose of this study is to show typology of Non Player Character(NPCs) and to look out what narrative functions of NPCs are served in Massively Multi-player Online Role-Playing Game(MMORPG). As the relationship with player characters and the propensity of actions, NPCs are classified 4types; passive helper, active helper, passive antagonist, active antagonist. Each type performs different functions of game narrative. Especially passive helper functions as a essential glue of movement in game world and makes the chain of quest narratives. Active antagonist functions as the cause of space perspective and creates dramatic effect of game narrative. Those functions make spacial, dimensional and extensible game narrative.

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A study on the aesthetic elements of Chinese translated Korean novel - Focused on the mode of narrations in "An old well" written by Jeong Heui Oh (우리말 소설의 중국어 번역에서 미적요소의 재현문제(2) - '화법'에서 본 오정희의 『옛 우물』(『老井』))

  • Choi, Eun Jeong
    • Cross-Cultural Studies
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    • v.26
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    • pp.201-226
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    • 2012
  • This essay exams the issues of aesthetic elements that come up when Korean novels get translated into Chinese language. The short story collection titled "An old well" written by Jeong Heui Oh in both languages are compared and analyzed by focusing on the mode of narrations. There are various narrative modes in "An old well". Each narrative mode properly functions for aesthetic effects and drawing meanings. In short, we can find a way to grasp its leitmotif the writer wants to indicate only when we carefully interpret the narrative modes in the original text. However, the narrative modes in Korean text have been simplified by changing its modes into direct narrative in Chinese-translated text. Thus the aesthetic effects in the original text have been spoiled and the Chinese text fails to deliver its meaning involved in the original narrative mode. Translation of novel invites consideration on both of its form and content on account of the text's uniqueness. Accordingly, a close examination and study of the original text should be completed beforehand.