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Discussion on VR Storytelling Production

  • Kim, Jung Kyu (Dept. of Mass Communication, Pukyong National University) ;
  • Han, Hyekyoung (Dept. of Mass Communication, Pukyong National University) ;
  • Lee, SangKhee (Dept. of Mass Communication, Pukyong National University) ;
  • Kim, Mookyu (Dept. of Mass Communication, Pukyong National University)
  • Received : 2020.01.15
  • Accepted : 2020.02.17
  • Published : 2020.03.31

Abstract

In this paper, we present that Virtual Reality (VR) is a type of media that has attracted interest in storytelling and media utilization. VR was first discussed as a specific narrative medium with traditional story medium. Via this discussion, The innate difference of VR is that the role of the media users in which the narrative is communicated were active in the development of the narrative unlike that of most classical narrative media. We also discussed specific features related to VR based on the theories of traditional literary criticism, movie reviews, and plays. Through these discussions, we aruged two directions of VR storytelling production as an narrative medium, its specificity, and its expressiveness for VR producers. First, story processing and characters can be introduced as part of continuing a new narrative by altering the interaction history that appears in VR stories to user interest ratings. Second, VR interaction responds intuitively to the idea that it represents a trajectory across the story surface of all possible interactions. More specific theories and controvercials are discussed.

Keywords

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