• Title/Summary/Keyword: NFT (Non-fungible token)

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Analysis of the Current Status of NFT Art and Methodology on Utilizing Domestic Artworks (NFT예술 현황 분석과 국내 미술작품 활용방안 연구)

  • Lee, Ahn
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.6
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    • pp.215-222
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    • 2022
  • This study summarizes the basic concepts of NFT art and analyzes trends in the domestic and international NFT market to provide a better understanding of the art form to suggest various ways to utilize the art in near future when social interests in technologies such as metaverse, block chain, and NFTs are continuously increasing. In addition, by examining the rapid development and process of blockchain technology in overseas markets, and confirming cases of information transfer to various metaverses such as cryptocurrency and NFT technology, the aim is to present a foothold for the future direction of national arts in general. To this end, in order to analyze consumers' perceptions and preferences, and to draw conclusions about current NFT arts at home and abroad, a survey was conducted on NFT awareness among participants of an art fair in Gwangjin-gu, Seoul. It is hoped that this study will become a cornerstone of research on NFT works and NFT art industry, which is becoming a global issue.

The Future and Prospects of NFT Art : On the basis of Actor-Network Theory (NFT 아트의 미래와 전망 : 행위자네트워크 이론을 중심으로)

  • Cheon, Mi Lim;Kim, Hong Kyu
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.4
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    • pp.397-405
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    • 2022
  • NFT art is a new art formed based on NFT technology. This is attracting great attention in the existing art world and art market. Therefore, it is required to analyze whether NFT art can establish itself as a new area of art. Therefore, the formation and development process of NFT art is analyzed from the perspective of Actor-Network Theory of Science and Technology and Studies, and the case of NFT artist 'beeple' is a representative example. It also discusses the artistic value of NFT art and its relationship with traditional art networks based on the aesthetics of science and technology researcher Graham Harman. In particular, it analyzes the future and genre sustainability of NFT art through the case of NFT project "Cryptopunks" and "PUNKISM" advocating a new art genre. By analyzing NFT art with ANT, I would like to raise a technical, aesthetic, and philosophical questions and propose a positive prospect as a new art genre.

A Case analysis of NFT digital art works (NFT 디지털아트 작품 사례분석)

  • Yoon, Heesun;Chung, Jeanhun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.5
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    • pp.55-61
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    • 2022
  • With the rapid development of information technology, Metaverse and Non-Fungible Token (hereinafter referred to as NFT) technology will not only create new supply and demand markets for digital art creators, but also for existing art writers. As interest in and trading of virtual assets and coins increases, so does the demand for digital art trading in the NFT market. This study examines the theoretical content of NFTs, blockchains, and Metaverse, and analyzes various expressions of NFT art that are currently popular. As the case study, 100 projects were selected and analyzed in the overall OpenSea ranking, which included 2D graphics, 3D graphics and motion graphics works. Then, from the perspective of creators, the graphic styles of NFT digital art are divided into 4 types: 2D graphics, 3D graphics, 2D dynamic graphics, 3D dynamic graphics, and analyzed and studied. It is hoped that in the future, this study can suggest the direction of creating graphic styles to digital art NFT creators.

A Study on the elements of business model innovation of non-fungible token blockchain game : based on 'PlayDapp' case, an in-game digital asset distribution platform (대체불가능토큰(NFT)기반 블록체인 게임의 비즈니스모델 혁신요소 연구 : 게임 내 디지털 자산 유통 플랫폼 '플레이댑' 사례를 중심으로)

  • Choi, Sung-Wone;Lee, Sung-Mok;Koh, Joong-Eon;Kim, Hyun-Ji;Kim, Jeong-Soo
    • Journal of Korea Game Society
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    • v.21 no.2
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    • pp.123-138
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    • 2021
  • This study aims to empirically prove that blockchain games can provide business model innovations through interoperability among NFT based game items. Through our research on 'PlayDapp platform', we figured out that the technological innovation of blockchain games not only has provided a positive influence to the socio-economic and industrial ecosystem perspectives, but also it differentiates companies(game developers and platform providers in this eco-system) and increases customer benefits.

A Delphi study on how to vitalize the blockchain-based NFT

  • Sang-yub Han;Ho-kyoung Ryu
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.6
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    • pp.77-87
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    • 2024
  • In this paper, we propose a study applying the Delphi technique to domestic blockchain experts to determine urgent and pivotal conditions for NFT proliferation. We examine these conditions from a PEST (Political, Economic, Social, and Technological Analysis of the Macro Environment) perspective, as well as the functions of digital assets (measurement, storage, and exchange). Through two rounds of expert surveys on the seven NFT perspectives, we identify 6 activating factors that can help guide future policy-making for the NFT market. These factors have broad implications for the development of new industries using blockchain technology and tokens. The Delphi method employed in this study is a group discussion technique that gathers opinions from experts anonymously through two rounds and to address drawbacks related to expert selection bias and opinion alignment, additional opinion collection and review of projections were conducted in each round.

A Study on the Blockchain based Frequency Allocation Process for Private 5G (블록체인 기반 5G 특화망 주파수 할당 프로세스 연구)

  • Won-Seok Yoo;Won-Cheol Lee
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.16 no.1
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    • pp.24-32
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    • 2023
  • The current Private 5G use procedure goes through the step of application examination, use and usage inspection, and can be divided in to application, examination step as a procedure before frequency allocation, and use, usage inspection step as a procedure after frequency allocation. Various types of documents are required to apply for a Private 5G, and due to the document screening process and radio station inspection for using Private 5G frequencies, the procedure for Private 5G applicants to use Private 5G is complicated and takes a considerable amount of time. In this paper, we proposed Frequency Allocation Process for Private 5G using a blockchain platform, which is fast and simplified than the current procedure. Through the use of a blockchain platform and NFT (Non-Fungible Token), reliability and integrity of the data required in the frequency allocation process were secured, and security of frequency usage information was maintained and a reliable Private 5G frequency allocation process was established. Also by applying the RPA system that minimizes human intervention, fairness was secured in the process of allocating Private 5G. Finally, the frequency allocation process of Private 5G based on the Ethereum blockchain was performed though a simulation.

A Study on Game Character Environment Building Using Blockchain and Genetic Algorithm (블록체인과 유전 알고리즘을 활용한 게임 캐릭터 생태계 구축에 대한 연구)

  • Kim, Suyeon;Kim, Suhyeon;Jung, Yoonoh;Park, Soyoung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.11a
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    • pp.326-329
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    • 2021
  • 본 논문에서는 블록체인 기술을 활용하여 게임 콘텐츠의 위변조를 방지하고 유전 알고리즘을 이용하여 게임 콘텐츠의 유기적 생태계를 구축하는 방법을 제안한다. 블록체인 기술을 바탕으로 모든 게임 플레이어는 Non-Fungible Token (NFT)으로 보호되는 독자적인 게임 캐릭터를 생성 및 관리할 수 있다. 또한 각 게임 캐릭터는 캐릭터의 고유 성질을 나타내는 유전 정보로 정의되며, 유전 알고리즘에 의하여 새로운 캐릭터가 생성되도록 함으로써 게임 캐릭터들의 유기적 생태계가 구축될 수 있다. 제안한 기술을 바탕으로 한 경영 시뮬레이션 웹 게임인 Cryptoy 를 개발하였고, 이를 통해서 제안한 기술의 안전성 및 정확성을 분석하였다.

Contract-based Access Control Method for NFT Use Rights

  • Jeong, Yoonsung;Ko, Deokyoon;Seo, Jungwon;Park, Sooyong;Kim, Seong-Jin;Kim, Bum-Soo;Kim, Do-Young
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.11
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    • pp.1-11
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    • 2022
  • In this paper, we propose an NFT(Non-Fungible Token)-based access control method for safely sharing data between users in blockchain environment. Since all data stored in the blockchain can be accessed by anyone due to the nature of the technology, it is necessary to control access except for authorized users when sharing sensitive data. For that, we generate each data as NFT and controls access to the data through the smart contract. In addition, in order to overcome the limitations of single ownership of the existing NFT, we separated the NFT into ownership and use rights, so that data can be safely shared between users. Ownership is represented as an original NFT, use rights is represented as a copied NFT, and all data generated as NFT is encrypted and uploaded, so data can be shared only through the smart contract with access control. To verify this approach, we set up a hypothetical scenario called Building Information Modeling (BIM) data trade, and deployed a smart contract that satisfies 32 function call scenarios that require access control. Also, we evaluated the stability in consideration of the possibility of decryption through brute-force attack. Through our approach, we confirmed that the data can be safely shared between users in blockchain environment.

Meta's Metaverse Platform Design in the Pre-launch and Ignition Life Stage

  • Song, Minzheong
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.121-131
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    • 2022
  • We look at the initial stage of Meta (previous Facebook)'s new metaverse platform and investigate its platform design in pre-launch and ignition life stage. From the Rocket Model (RM)'s theoretical logic, the results reveal that Meta firstly focuses on investing in key content developers by acquiring virtual reality (VR), video, music content firms and offering production support platform of the augmented reality (AR) content, 'Spark AR' last three years (2019~2021) for attracting high-potential developers and users. In terms of three matching criteria, Meta develops an Artificial Intelligence (AI) powered translation software, partners with Microsoft (MS) for cloud computing and AI, and develops an AI platform for realistic avatar, MyoSuite. In 'connect' function, Meta curates the game concept submitted by game developers, welcomes other game and SNS based metaverse apps, and expands Horizon Worlds (HW) on VR devices to PCs and mobile devices. In 'transact' function, Meta offers 'HW Creator Funding' program for metaverse, launches the first commercialized Meta Avatar Store on Meta's conventional SNS and Messaging apps by inviting all fashion creators to design and sell clothing in this store. Mata also launches an initial test of non-fungible token (NFT) display on Instagram and expands it to Facebook in the US. Lastly, regarding optimization, especially in the face of recent data privacy issues that have adversely affected corporate key performance indicators (KPIs), Meta assures not to collect any new data and to make its privacy policy easier to understand and update its terms of service more user friendly.

Feature selection and similarity comparison system for identification of unknown paintings (미확인 작품 식별을 위한 Feature 선정 및 유사도 비교 시스템 구축)

  • Park, Kyung-Yeob;Kim, Joo-Sung;Kim, Hyun-Soo;Shin, Dong-Myung
    • Journal of Software Assessment and Valuation
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    • v.17 no.1
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    • pp.17-24
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    • 2021
  • There is a problem that unknown paintings are sophisticated in the level of forgery, making it difficult for even experts to determine whether they are genuine or counterfeit. These problems can be suspected of forgery even if the genuine product is submitted, which can lead to a decline in the value of the work and the artist. To address these issues, in this paper, we propose a system to classify chromaticity data among extracted data through objective analysis into quadrants, extracting comparisons and intersections, and estimating authors of unknown paintings using XRF and hyperspectral spectrum data from corresponding points.