• Title/Summary/Keyword: N-Screen service

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Strategy for Paid Digital Contents after the Advent of N-screen Era: Focused on News-contents Business Models of Foreign Newspaper Companies (N-스크린 환경 도래에 따른 디지털 콘텐츠 유료화 전략 : 해외 신문사의 뉴스 콘텐츠 사업 모델을 중심으로)

  • Kim, Daewon;Woo, Hyejin;Kim, Seongcheol
    • The Journal of the Korea Contents Association
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    • v.15 no.9
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    • pp.509-526
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    • 2015
  • The study investigated the N-Screen strategies of paid digital contents of foreign newspapers belonging to advanced companies: USA, United Kingdom, and Japan. This research employed the time to launch paid digital content business, whether or not to segment market, and 4p marketing mix strategies for analyzing the strategies. The results show that the strategies, starting around the year 2000, had experience chasm, and then revived since the year 2010, when the penetration rate of mobile devices proliferated. Most newspapers still supply contents under the assumption that they paly in a mass market. The items of paid digital contents are mainly composed of e-paper and digital contents. Regarding the price strategy, soft paywall and combination paywall are largely used. Distribution strategy is subject to whether or not to discriminate the path of digital contents. As for promotion strategy, bundling strategy with newspaper is mostly utilized. The difference between western countries and Japan was found in term of the free trial service.

Fast Tap-N-Drag (FTND) : Enhancing Panning for Web Browsing on Small Screen Devices Considering Panning Ratio and Direction (작은 화면에서의 인터넷 작업을 위한 효율적인 화면이동방법 제안 및 사용성 평가)

  • Choi, Eun-Jung;Kwon, Sung-Hyuk;Chung, Min-K.
    • IE interfaces
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    • v.22 no.4
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    • pp.347-358
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    • 2009
  • Panning tasks caused by both a small screen and the lower resolution of handheld devices are known to decrease the usability of a mobile internet service. To solve this problem, we proposed FTND, an improved version of Tap-N-Drag widely used in various mobile web browsers. 30 participants performed the panning tasks with FTND embedded in combinations of 2 panning directions of Push Background user interface and Push Viewpoint user interface and 5 panning ratios of 100% (a panning ratio of Tap- N-Drag), 300%, 500%, 700%, and 900%. The usability of FTND was assessed by an objective performance and a subjective preference. The objective performance was measured by a task completion time, the number of clicks, and the number of pixels. The subjective preference was measured by satisfaction, accuracy and ease of use. Push Viewpoint user interface at the panning ratios of 300%, 500%, and 700% proved to be the most efficient way for panning tasks with small handheld devices when performing the task by using the right hand thumb.

A Design of N-Screen based Monitoring System for Marine-Facility (N-Screen 기반의 해양시설물용 모니터링 시스템 설계)

  • Kim, Ji-Yoon;Oh, Jin-Seok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.3
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    • pp.613-622
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    • 2015
  • The convergence of IT technology and marine facilities monitoring system is needed for effective monitoring systems to marine facilities. Especially the spread of smart device such as smart phone, smart pad, smart TV provide an environment that can check the status of the marine facility for marin facilities manager. However, smart phones and smart pads are used in a variety of OS used. Thus the monitoring system of the various service environments is difficult. In addition, There is inconvenience that must individually developed monitoring system for each device. In order to solve this problem NMMS (N-Screen Marine-facility Monitoring System) is proposed. NMMS is consist of Real-time monitoring system, Fault diagnosis system, Data storage system. To improve variety of smart devices accessibility, we use HTML 5. Through NMMS, marine facilities manager can use smart device such as PC, Notebook, smart phone, smart pad for marine facilities monitoring.

Design and Implementation of the Chronic Disease Management Platform based on Personal Health Records (개인건강기록 기반 만성질환 관리 플랫폼의 설계 및 구현)

  • Song, Je-Min;Lee, Yong-Jun;Nam, Kwang-Woo
    • Journal of Korea Society of Industrial Information Systems
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    • v.17 no.1
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    • pp.47-62
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    • 2012
  • To propagate clinical disease management service, there should be built a ecosystem where service developers, service providers, device suppliers closely cooperate for u-Health platform. However, most u-Health platform is difficult to build an effective ecosystem due to the lack of secure and effective PHR(Personal Health Record) management, the lack of personalized and intelligent service, difficulties of N-screen service. To solve these problems we suggest the CDMP(Chronic Disease Management Platform) architecture. The CDMP is a software platform that provides the core functions to develop the chronic disease management services and performs a hub function for the link and integration rbetween various services and systems. CDMP is SOA based platform that enables a provision of reusability, expansibility and it provides open API where everybody can share information, contents and services easily. CDMP supports the multi platform system foN-screen service and the self management functions via SNS. In this paper, we design and implement the CDMP including PHR service based on hybrid data model for privacy preservation. Experiment results prove the effectiveness of hybrid model-based PHR service.

A Study against Attack using Virtualization Weakness (가상화 기술의 취약점을 이용한 공격 대응에 관한 연구)

  • Yang, Hwan Seok
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.3
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    • pp.57-64
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    • 2012
  • Computing environment combined with development of internet and IT technology is changing to cloud computing environment. In addition, cloud computing is revitalized more because of propagation of LTE and suggestion of N-screen Service. Virtualization is the point technology for suggest IT resource to service form to users in this cloud computing. This technology combines other system physically or divides one system logically and uses resource efficiently. Many users can be provided application and hardware as needed using this. But, lately various attack using weak point of virtualization technology are increasing rapidly. In this study, we analyze type and weak point of virtualization technology, the point of cloud computing. And we study about function and the position which intrusion detection system has to prepare in order to detect and block attack using this.

CPNT Based Next Generation Smart TV Service Technology (CPNT 기반 차세대 스마트TV 서비스 기술)

  • Hong, Jin-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.6
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    • pp.1209-1216
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    • 2012
  • Smart TV is approaching as a new media service to integrate the broadcasting and the internet according to the technology evaluation of convergence to broadcasting, telecommunication, and computing. Therefore, This paper proposes the next generation smart TV(Smart TV 2.0) technology based on CPNT which supports those services such as the broadcasting, telecommunication, a convergence of broadcasting & communication, and computer service through multi-screen. Also, this paper describes the concept and details of the related technologies.

Distributed Encoding Scheme for N-Screen Service in Cloud Computing (클라우드 컴퓨팅에서 N-스크린 서비스를 위한 분산 인코딩 기법)

  • Lim, Heon-Yong;Kim, Chang-Hyeon;Lee, Won-Joo;Jeon, Chang-Ho
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06a
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    • pp.16-17
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    • 2012
  • 본 논문에서는 클라우드 컴퓨팅 환경에서 N-스크린 서비스를 위한 동영상 콘텐츠의 분산 인코딩 기법을 제안한다. 이 기법은 Hadoop에 기반하여 인코딩 작업을 여러 가상머신에서 분산 실행하는데 각 가상머신의 작업량을 가상머신의 성능에 따라 다르게 할당한다. 성능에 따른 차등할당으로 가상머신의 유휴(idle)시간을 최소화하여 총인코딩시간을 단축시키고, 자원 활용도를 높일 수도 있다. 실험을 통하여 제안한 인코딩 기법이 균등분할 방식보다 짧은 시간에 인코딩을 완료함을 보인다. N-스크린 서비스는 같은 동영상을 다양한 디바이스 특성에 맞추어 여러 가지 해상도로 스트리밍 해야 하기 때문에 인코딩 소요시간을 단축함으로써 서비스의 성능 향상을 기대할 수 있다.

N-Screen Service Using Contents Management System ('콘텐츠 관리시스템'을 이용한 N-스크린 서비스)

  • Ryu, Gab-Sang;Jeong, Jin-kuk
    • Journal of the Korea Convergence Society
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    • v.9 no.6
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    • pp.17-23
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    • 2018
  • In this paper, content management system (CMS) is introduced to serve IPTV, WEB, Mobile, Smart Devices and others using a single content management system's transcoding engine to overcome the limitations of traditional content management systems. Developed CMS reduced the burden of content management by automatically recognizing one content into several content simultaneously to provide the best content to each device, thereby reducing the burden of CMS additional adoption. The focus is on utilizing automated system for studio content and automatic management of mobile filmed images, and it is planned to develop the One-Stop Service for contents by adding functions for contents production later.

The Design and Implementation of a Multi-Session Processing Between RMA and RCP within a Vehicle Tracking System (차량 추적 시스템에서 RMA와 RCP 사이의 다중세션 설계 및 구현)

  • Jang, Chung Ryong;Lee, Yong Kwon;Lee, Dae Sik
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.3
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    • pp.127-141
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    • 2014
  • A Vehicle Tracking System consists of GPS tracking device which fits into the vehicle and captures the GPS location information at regular intervals to a central GIS server, and GIS tracking server providing three major responsibilities: receiving data from the GPS tracking unit, securely storing it, and serving this information on demand of the user. GPS based tracking systems supporting a multi-session processing among RMA, RM, and RCP can make a quick response to various services including other vehicle information between RSU and OBU on demand of the user. In this paper we design RSU lower layers and RCP applications in OBU for a multisession processing simulation and test message processing transactions among RMA-RM and RM-RCP. Furthermore, we implement the additional functions of handling access commands simultaneously on multiple service resources which are appropriate for the experimental testing conditions. In order to make a multi-session processing test, it reads 30 resource data,0002/0001 ~ 0002/0030, in total and then occurs 30 session data transmissions simultaneously. We insert a sequence number field into a special header of dummy data as a corresponding response to check that the messages are received correctly. Thus, we find that GIS service system with a multi-session processing is able to provide additional 30 services in a same speed of screen presentation loading while identifying the number of session processing of Web GIS service, the number of OBU service, and the speed of screen presentation loading by comparing a single session and a multi-session of GIS service system.

Development of Cloud-based Game System : Toward Domestic Game Development (클라우드 기반의 게임시스템 개발 : 국내 게임 개발을 중심으로)

  • Han, Sang-geun;Song, Seung-keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.457-458
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    • 2015
  • Recently, the development of cloud technology, related to service has spread to various fields. In the game field, to develop the N screen services using cloud technology without regard to the performance of the device, there is incresing interest to have been able to play to share any information of user in a variety of platforms. This paper aims to find the feature of game was developed using the cloud technology. After literature on the cloud technology research were reviewed, it is checked to how apply in the currently released cloud based game, based on find the features of the game. We expect to develop the cloud based game with feature of cloud and apply to develop the N screen game in the future.

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