• 제목/요약/키워드: Myo Armband

검색결과 6건 처리시간 0.019초

An Introduction of Myo Armband and Its Comparison with Motion Capture Systems

  • Cho, Junghun;Lee, Jang Hyung;Kim, Kwang Gi
    • Journal of Multimedia Information System
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    • 제5권2호
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    • pp.115-120
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    • 2018
  • Recently, ways for accurately measuring the three dimensional movements of hand are actively researched so as to utilize the measurement data for therapeutic and rehabilitation programs. This research paper aims to introduce a product called Myo Armband, a wearable device comprised of a 3-axis accelerometer, a 3 axis gyroscope, and electromyographic sensors. We compare Armband's performance with that of the Motion Capture System, which is known as a device for providing fairly accurate measurements for angular movements of objects. Dart throwing and wrist winding motions comprised movement scenarios. This paper also discusses one of Armband's advantages - portability, and suggests its potential as a substitute for previously used devices. Decent levels of measurement accuracy were obtained which were comparable to that of three dimensional measurement device.

근전도센서를 이용한 ROS기반의 산업용 로봇 원격제어 (Teleoperation Control of ROS-based Industrial Robot Using EMG Signals)

  • 전세윤;박범용
    • 대한임베디드공학회논문지
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    • 제15권2호
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    • pp.87-94
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    • 2020
  • This paper introduces a method to control an industrial robot arm to imitate the movement of the human arm and hand using electromyography (EMG) signals. The proposed method is implemented on the UR3 robot that is a popular industrial robot and a MYO armband that measure the EMG signals generated by human muscles. The communications for the UR3 robot and the MYO armband are integrated in the robot operating system (ROS) that is a middle-ware to develop robot systems easily. The movement of the human arm and hand is detected by the MYO armband, which is utilized to recognize and to estimate the speed of the movement of the operator's arm and the motion of the operator's hand. The proposed system can be easily used when human's detailed movement is required in the environment where human can't work. An experiments have been conducted to verify the performance of the proposed method using the teleoperation of the UR3 robot.

EMG 신호 기반의 웨어러블 기기를 통한 화재감지 자율 주행 로봇 제어 (Autonomous Mobile Robot Control using the Wearable Devices Based on EMG Signal for detecting fire)

  • 김진우;이우영;유제훈;심귀보
    • 한국지능시스템학회논문지
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    • 제26권3호
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    • pp.176-181
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    • 2016
  • 본 논문은 EMG(Electromyogram) 신호 기반의 웨어러블 기기를 이용하여 화재 감지 자율 주행 로봇을 제어하는 시스템을 제안하였다. 사용자의 EMG 신호를 읽어내기 위한 기기로는 Myo armband를 이용하였다. EMG 신호의 데이터를 블루투스 통신을 이용하여 컴퓨터로 전송한 후 동작을 분류하였다. 그 후 다시 블루투스를 이용하여 분류한 데이터 값을 uBrain 로봇으로 전송해 로봇이 움직일 수 있도록 구현하였다. 로봇을 조종 가능한 명령으로는 직진, 우회전, 좌회전, 정지를 구성하였다. 또한 로봇이 사용자로부터의 블루투스 신호를 받아오지 못하거나 사용자가 주행모드 변경의 명령을 내리면 로봇이 자율 주행을 하도록 하였다. 로봇이 주변을 돌아다니면서 적외선 센서로 화재를 감지하면 LED를 깜빡여 로봇 주변의 상황을 확인할 수 있도록 하였다.

신체 움직임-시·청각 정보 상호변환 시스템의 구현 (Implementation of Mutual Conversion System between Body Movement and Visual·Auditory Information)

  • 배명진;김성일
    • 전기전자학회논문지
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    • 제22권2호
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    • pp.362-368
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    • 2018
  • 본 논문은 학습으로 공감각 현상을 지각할 수 있는 의도적인 공감각을 기반으로 신체의 움직임에서 시각과 청각정보로의 변환 및 역변환 시스템을 구현하였다. 신체의 움직임은 웨어러블 암밴드인 Myo의 출력인 오일러 각을 사용하였고, 근감각 정보로서 롤(Roll), 피치(Pitch), 요(Yaw) 신호를 사용하였다. 또한, 시각과 청각 정보로서 미디(MIDI, Musical Instrument Digital Interface)신호와 HSI 컬러 모델을 사용하였다. 근감각 신호와 시 청각 신호 사이의 상호변환 방법은 일대일 대응 관계를 적용함으로써 직관적으로 쉽게 유추할 수 있도록 하였다. 시뮬레이션 결과에서 신체의 움직임 정보와 시 청각 정보의 상호변환이 가능함을 ROS(Root Operation System)와 3D 시뮬레이션 툴인 Gazebo를 사용하여 입력과 출력을 비교하였고 변환 오차가 작음을 확인하였다.

다양한 상호작용 어플리케이션을 위한 이종 센서 NUI/NUX 프레임워크 (Multi-sensor based NUI/NUX framework for various interactive applications)

  • 장위강;치옥용;문명운;조성재;채정숙;김준오;엄기현;조경은
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2017년도 춘계학술발표대회
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    • pp.1077-1078
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    • 2017
  • In this study, we implement a natural user interface/experience framework using multi-sensors: Microsoft Kinect, Leap Motion, and Myo Armband. The framework is designed for customers to use in various types of interactive applications. We integrate the functions of three sensors into an application and provide an interface for customers, who can use it to interact with a computer easily. The framework can track body information in real-time, and accurately recognize the motion of different body parts.

Designing Effective Virtual Training: A Case Study in Maritime Safety

  • Jung, Jinki;Kim, Hongtae
    • 대한인간공학회지
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    • 제36권5호
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    • pp.385-394
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    • 2017
  • Objective: The aim of this study is to investigate how to design effective virtual reality-based training (i.e., virtual training) in maritime safety and to present methods for enhancing interface fidelity by employing immersive interaction and 3D user interface (UI) design. Background: Emerging virtual reality technologies and hardware enable to provide immersive experiences to individuals. There is also a theory that the improvement of fidelity can improve the training efficiency. Such a sense of immersion can be utilized as an element for realizing effective training in the virtual space. Method: As an immersive interaction, we implemented gesture-based interaction using leap motion and Myo armband type sensors. Hand gestures captured from both sensors are used to interact with the virtual appliance in the scenario. The proposed 3D UI design is employed to visualize appropriate information for tasks in training. Results: A usability study to evaluate the effectiveness of the proposed method has been carried out. As a result, the usability test of satisfaction, intuitiveness of UI, ease of procedure learning, and equipment understanding showed that virtual training-based exercise was superior to existing training. These improvements were also independent of the type of input devices for virtual training. Conclusion: We have shown through experiments that the proposed interaction design results are more efficient interactions than the existing training method. The improvement of interface fidelity through intuitive and immediate feedback on the input device and the training information improve user satisfaction with the system, as well as training efficiency. Application: Design methods for an effective virtual training system can be applied to other areas by which trainees are required to do sophisticated job with their hands.