• Title/Summary/Keyword: Musical Image

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Emotional Approach to Music Creation for Mindfulness Meditation : Focusing on the Use of Theremin Instruments (마음 챙김 명상을 위한 음악 창작의 감성적 접근 방안 : 테레민 악기의 활용을 중심으로)

  • Kim, Hi-Yeon
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.1
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    • pp.39-51
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    • 2021
  • This study is based on literature review and theoretical background, we will explore the interrelationship between music and meditation and meditation image production through music, discuss the relationship between theremin instruments and musical meditation. It also describes whether the musical direction through an emotional approach meets the purpose of music meditation, focusing on the creative process and analysis of the work. In this study, the emotional aspect of music was developed, centering on the auditory characteristics of music and the inner element of meditation, to find the relationship between each other, and to prepare a specific plan for music directing to induce the inner emotion of meditation. This study deduced a way to apply music meditation with an emotional approach centering on the melody through the use of the Theremin instrument, and tried to approach the inner meaning and methodology of the work academically. It is hoped that these studies will contribute to the development of music meditation programs and the expansion of music meditation.

The Effects of Color Hue-Tone on Recognizing Emotions of Characters in the Film, Les Misérables

  • Kim, Yu-Jin
    • Science of Emotion and Sensibility
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    • v.18 no.1
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    • pp.67-78
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    • 2015
  • This study investigated whether people experience a correspondence between color hue-tone and the main characters' emotions in the 2012 British musical drama film, Les $Mis\grave{e}rables$ through three practical experiments. Six screen images, which represent the characters' different emotions (Parrot's six primary types including love, joy, surprise, anger, sadness, and fear) were selected. For each screen image, participants were asked to judge the degree of the character's dominant emotions evoked from 17 varied screen images, which consisted of original chromatic and achromatized images as well as 15 color-filtered images (5 hues X 3 tones of the IRI color system). These tasks revealed that a chromatic color scheme is more effective to deliver the characters' positive emotions (i.e. love and joy) than an achromatic one. In addition, they proved that the hue and tone dimensions partially influence the relationships between the character emotions and colors.

Auditory shaping _Conveying shape information using auditory images (도형을 그리는 소리: 소리를 이용한 형태정보의 전달 가능성 탐색)

  • Park, Young-Hyun;Han, Kwang-Hee
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.506-512
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    • 2006
  • 시각적인 정보전달이 어려운 상황에서의 대상인식, 혹은 시각장애인의 대상인식에 있어서 소리는 어느 정도의 역할을 할 수 있을까? 이 연구는 소리를 통해 대상의 형태정보를 전달하기 위해 진행되었다. 하나의 음(musical tone)을 음높이와 음색, 지속시간을 조정한 후, 머리전달함수(Head-Related Transfer Function: HRTF)를 이용하여 수평선, 수직선, 대각선, 곡선의 형태로 운동하는 3-D 사운드 형태소로 만들었다. 그리고 이들의 연속적인 조합을 통해 단순한 도형에서부터 복잡한 도형, 이들 2차원상의 도형을 단면으로 하는 3차원상의 도형들까지 그려내는 소리자극을 구성하였다. 성인 대학생을 대상으로 한 실험에서, 이렇게 만들어진 청각이미지(auditory image)를 듣고 표상된 형태를 여러 개의 시각적인 이미지들(visual images) 중에서 선택하는 과제를 실시하였는데, 실험 결과는 평균 78%의 정확율을 보였다. 이는 소리를 이용한 형태정보 전달의 가능성이 있음을 시사하는 것이며, 이러한 시도는 청각 인터페이스의 응용범위를 확장하는데 도움이 될 것이다.

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Recognizing Chord Symbols in Printed Korean Musical Images Using Lexicon-Driven Approach

  • Dinh, Minh;Yang, Hyung-Jeong;Lee, Guee-Sang;Kim, Soo-Hyung;Na, In-Seop
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.53-54
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    • 2015
  • Optical music recognition (OMR) systems have been developed in recent years. However, chord symbols that play a role in a music sheet have been still disregarded. Therefore, we aimed to develop a proper approach to recognize these chord symbols. First, we divide the image of chord symbol into small segments in horizontal by a method based on vertical projection. Then, the optimal combination of these segments is found by using a lexicon-driven word scoring technique and a nearest neighbor classifier. The word that corresponds to the optimal combination is the result of recognition. The experiment gives an impressive result with accuracy 97.32%.

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A Study on Church of the stage LED lighting system equipment cases (무대영상용 LED 조명 시스템 설비의 활용 가능성에 관한 연구 - 교회의 시공사례를 중심으로)

  • Lee, Jang-Weon
    • Journal of The Korean Digital Architecture Interior Association
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    • v.11 no.3
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    • pp.61-67
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    • 2011
  • This study examined the P Church in the Large chapel and S Church in the midium chapel were Analyzed to the installed stage broadcast lighting system. As a result of the installation of lighting equipment of LED class in P Church in the Large chapel, it provided clearer image and did not have shadow. While tungsten halogen illumination was very hot and heated to be preaching, LED was not heated so the pastor was very comfortable for preaching. S Church in the Midium chapel due to low ceiling height using LED lighting musical, theater and possibly were directed. If a similar structure of Dae-Hak Street theater to replace the existing fixtures by LED lighting, rendering effective and energy saving effect is thought to have much effect.

Implementation of multi-touching and application based touch interface using Infrared (적외선을 이용한 멀티 터치와 터치 인터페이스의 구현)

  • Yoo, Ki-Sun;Hong, Rok-Ji;Moon, Il-Young
    • Journal of Advanced Navigation Technology
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    • v.14 no.6
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    • pp.928-934
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    • 2010
  • In this paper, the method introduce for touching signals and run the application on the multi touch environment using infrared light. When the user touches the screen, the infrared camera make a movie the light and the light which made through image processing communicate from TUIO(Tangble User Interface Object) protocol to Application. this Program is using the delivery informations which are occurred the event to Application. The Application which use the touch can exchange the Andoroid Phone between Mobile picture supervision Application also this equipment introduces about the musical entertainment Application which play a music many users at the same time.

Functional Analysis of Classical Music in Film: Focused on (영화 속 클래식 음악의 기능분석:영화 <체실비치에서>를 중심으로)

  • Kang, Unsu;Ahn, Soo Hwan
    • The Journal of the Korea Contents Association
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    • v.22 no.3
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    • pp.152-164
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    • 2022
  • This thesis explores the relationship between Dominic Cooke's film (2017) and classical music. To analyze the relationship, researchers applied precedent research to the study. The relationship between the final scene of the movie King's Speech (2010) and the volume and instrumental changes of the Beethoven Symphony is analyzed by David Bashwiner, and Soohwan Ahn analyzed semantic association between the hotel conversation scene in a and Debussy's Arabesque. In addition, the study of application of Schumann's Träumerei to films was used as a methodology to find out how extra-musical information build meaningful sonority. Mozart's K.593, Haydn's Op.77 No.1, and Schubert's D.810 were used in the movie . This study analyzed the functions of Mozart, Haydn, and Schubert's music in . In order to express the relationship between the characters and their inner intentions, this film utilized the relationship between instruments, musical information and non-musical information of the pieces. Through this study, it is analyzed that the information of classical music functions and the core information of the plot of the movie combine together to improve the understanding of narrative.

A Research on the Scenography of the Musical 『All Shook Up』 - Focusing on the Design Construction Process and Performance Application Cases - (뮤지컬 『All Shook Up』의 연출적 시노그래피 연구 - 디자인 구축 과정과 공연 적용 사례를 중심으로 -)

  • Park, Geun-Hyung;Cho, Joon-Hui
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.8
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    • pp.175-187
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    • 2020
  • The purpose of this study is to discuss the elements and meanings of the performative scenography which has been revealed through the new directorial interpretation and deconstruction process of the musical 『All Shook Up』. The performative scenography characteristics after postmodernism aim to create individual active perceptions and various social meanings through audience's voluntary and particular emergence. To this end, the theoretical foundation of scenography was examined by periods in advance. Based on this, I attempted to establish performative scenography for synthesized scenic and media design through the reconstruction process for the 『All Shook Up Travelers』. As a result, I set up visual narrative based world of 『All Shook Up Travelers』 which was produced by text-based intense images for a direct medium in order to expand actors' inner narrative and established unique performative scenography of its own: 1. enhancing the adapted one's narratives for the actors' and audience's co-existence and detachment, 2. delivering its own independent meanings which have double meanings, 3. encouraging audience's critical and active perception experiences through collage and montage of media.

Implementation of Virtual Violin with a Kinect (키넥트를 이용한 가상 바이올린 구현)

  • Shin, Young-Kyu;Kang, Dong-Gil;Lee, Jung-Chul
    • Journal of the Institute of Convergence Signal Processing
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    • v.15 no.3
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    • pp.85-90
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    • 2014
  • In this paper, we propose a virtual violin implementation using the detection of bowing and finger dropping position from the estimated finger tip and finger board information with the 3D image data from a Kinect. Violin finger board pattern and depth information are extracted from the color image and depth image to detect the touch event on the violin finger board and to identify the touched position. Final decision of activated musical alphabet is carried out with the finger drop position and bowing information. Our virtual violin uses PC MIDI to output synthesized violin sound. The experimental results showed that the proposed method can detect finger drop position and bowing detection with high accuracy. Virtual violin can be utilized for the easy and convenient interface for a beginner to learn playing violin with the PC-based learning software.

The Visual and Auditory Images and Cognitive Characteristics on the Townscapes in Namwon City (남원시의 도시경관에 대한 시각과 청각의 이미지구조와 인지특성)

  • Han, Myung-Ho;Oh, Yang-Ki
    • KIEAE Journal
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    • v.8 no.2
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    • pp.11-21
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    • 2008
  • The purpose of this study is to interpret the visual and auditory images and cognitive characteristics about townscapes in Namwon city. It was acquired the survey results about 8 types of verbal interviews and 2 kinds of sketch maps which are based on urban images from 102 Namwon residents. They held in a variety of images of Namwon in their minds such as Jiri mountain, clean environment, sightseeing, special products, urban/building structures, Korean classical music, historical novel, local sports, and emotional images. The nice streets or places which the residents recommended are the places which have abundant natural areas, psychological peace and rest, available space for physical activity, places for performances and events, and regional attractions. The streets or places which they didn't like are decadent places, and areas of crowded traffic. The transition times of visual and auditory scene can be classified with the Saemaul movement in the 1970's(the rural new community movement) and the improvement of the city in the 1990's. The elements of visual images in Namwon city on the basis of the cognitive maps were expressed such elements as paths, districts, nodes, edges, and landmarks. The elements of auditory images, which are on the basis of the concept of the soundscape, included sounds of narrative musical form unique to Korea; p'ansori, sounds of traditional markets, and sounds of nature. It was found that the imageability of visual and auditory images is relatively clear in specific areas in Namwon city.