• Title/Summary/Keyword: Music class

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The Use of Group Drumming With Korean Middle School Students in School Violence Prevention (중학생 대상 집단 타악기 연주 활용 학교폭력 예방 프로그램)

  • Suh, Eun Sil
    • Journal of Music and Human Behavior
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    • v.14 no.1
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    • pp.85-108
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    • 2017
  • The purpose of this study was to examine how a therapeutic drumming intervention would impact middle school students with regard to school violence prevention. Participants were all in the third-year class of a middle school in Korea. A school music teacher and a music therapist designed and implemented the program collaboratively, and mainly used dyadic, synchronized, and improvisational drumming based on the Social Emotional Learning core competencies. A total of 65 students participated in a weekly 45-minute program for 10 weeks. Ten participants out of 65 were selected for interviews and the rest of the 55 participants were asked to fill out an open-ended survey. Content analysis of the survey and interviews produced 492 meaningful statements, which were categorized into seven themes: somatic responses to drumming, emotional processing, group cohesion, empathy, relationship with peers, self-esteem, and self-regulation. The findings indicated that dyadic, synchronized, and improvisational drumming may promote prosocial behaviors in students of this age. The author discussed that drumming produces physical input directly from the instruments, which prompts students to identify and empathize with their own or others' emotions. This study therefore suggests that collaborative work between school music teachers and music therapists may positively impact middle school students' prosocial behaviors, as they pertain to school violence in Korea.

The Case study of using MTBL(Music Technology-Based Learning) in a Teaching Profession Course: A Case Study on the Instructional Methods and Educational Technology Class (교직과목 수업에서 음악 테크놀로지 기반 학습(Music Technology-Based Learning: MTBL) 활용 사례 연구: 교육방법 및 교육공학 수업사례)

  • Kim, Eunjin
    • The Journal of the Korea Contents Association
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    • v.13 no.7
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    • pp.497-510
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    • 2013
  • The researcher's objective is to analyze a case study from the teaching profession course entitled "Instructional Methods and Educational Technology: IMET," in which the instructional method 'Music Technology-Based Learning: MTBL' has been implemented. In addition to the analysis and the completion of the associated 16-week coursework, the researcher conducted an open-ended survey, and conducted and analyzed in-depth interviews, with participants in the case study. Using MTBL in IMET has elicited mostly favorable responses from participants such as "interesting" and "fun." They also mentioned "active learning participation." There were also negative responses to MTBL, citing "the lack of interconnection between MTBL and other teaching profession courses," "the difficulty of hybrid and convergence classes," and "the need for additional time and attention in an individual study." The analysis of this case study indicates that the use of MTBL in teaching profession courses somewhat enhances the understanding of the general concept of integrating technology into education, although some difficulties remain. The analysis of more case studies is required in order to establish more effective training courses, in which learning is not limited to the theoretical aspects of education. Using MTBL as an integrated part of the educational method would help to foster more creative and professional teachers.

A Needs Assessment for Developing the Gifted Curriculum in Music (음악영재교육과정 개발을 위한 요구조사)

  • Lee, Kyungjin;Choi, Jinyoung;Choi, Na-Young;Kim, Jihye
    • Journal of Gifted/Talented Education
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    • v.25 no.6
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    • pp.771-797
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    • 2015
  • The purpose of this study was to assess musically gifted students'needs in order to develop the gifted curriculum in music. The survey was carried out with 103 musically gifted students who are being educated in institutes for the gifted. The survey asked the needs about components of the gifted curriculum in music: the educational objectives, contents, teaching strategies, evaluation as well as educational environment influencing on the curriculum. As for the objectives, the result showed the highest needs was the ability to communicate with audience by expressing one's feeling. For the high school students, a large number items had significant differences between the necessary level and the current level. As for the contents, the highest needs were the class piano, second instrument, and the experience of the musical field. High school students needed the second instrument more than middle school students did. As for the teaching strategies, the highest needs were the autonomous choice by learners, the instruction pursuing learners' interests, and the field work. As for the evaluation, the highest needs were the peer evaluation and the evaluation on the collaborative performance or team work. As for the educational environment, the gifted in music strongly needed spaces to practice instruments. Additionally, high school students needed a space to perform like a concert hall. Thus the gifted curriculum in music must be thoroughly developed based on the result above.

A Model for the Use of Middle School Rooms by the Community (지역주민(地域住民)의 중학교(中學校) 실(室) 이용(利用)에 관(關)한 모델)

  • Min, Chang-Kee
    • Journal of the Korean Institute of Educational Facilities
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    • v.6 no.2
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    • pp.13-23
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    • 1999
  • This paper seeks to find out the policies of management and layout of middle school rooms for the community people's use. This paper surveys community's needs with respect to both the use of school rooms before, during, and after classes and preferences of use of school rooms. This paper adopts two experimental case studies to find out the models. It uses t-test analysis of the statistics to find out community people's preferences for the use of school rooms between two communities in an urban area, and uses simple and multiple regression analyses to develop models concerning community people's uses of school rooms before, during, and after classes. It also uses cluster analysis to find out the cluster among community people's preference of school rooms. It found, first, that community people's use of school rooms after class can be influenced by the uses of a play ground, a music classroom, an audio visual classroom, and a gymnasium. The use during regular classes is related to the uses of the fine arts classroom, a general classroom, a home economics classroom, a gymnasium, and a playground. The use before class is affected by the uses of a fine arts classroom, a playground, and a library. It also found that, with respect to community people's preferential use of school rooms, the rooms can be clustered as a cluster of laboratories such as a general classroom, a music room, a fine arts classroom, a science classroom, a home economics classroom, and a technique classroom, a cluster of athletic areas such as a gymnasium and a playground, and a cluster of supporting facilities such as a library, an audio visual classroom, and a computer classroom. Those clusters can also be clustered in more detail, i. e., that both a general classroom and playground can be apart from a cluster of laboratories or a cluster of supporting facilities; that an audio visual classroom can be fostered into a cluster with a home economics affairs classroom and a technique classroom. Finally this paper suggests policies of management and layout of school rooms.

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VR Contents Design using Tangible Interaction (Tangible Interaction을 활용한 가상현실 콘텐츠 디자인에 관한 연구)

  • 이현진
    • Archives of design research
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    • v.17 no.2
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    • pp.463-470
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    • 2004
  • This paper studied tangible interaction design of VR platform and its applications that are economic In development process and cost, flexible by contents and installation conditions, and that has business potential for consumer market. The design solution uses video based virtual world and tangible interaction by motion tracking. Our platform enables a user to monitor their action and to collaborate with other users of remote place within attractive interaction feedback. We developed two design applications, Glass Xylophone 2003 and VR Class, in our platform. Glass Xylophone 2003 provides interactive music performance and helps self practice of glass xylophone. VR Class gives more serious distance learning experience with tutoring and group collaboration. They are presented in public exhibitions and tested by exhibition visitors. They showed application potential of this design solution in interactive game, distance learning, and entertainment field.

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Study on Flow and Symbolism of Elvis Aaron Presley Fashion

  • Yum, Hae-Jung;Kim, Eun-Jun;Kim, Ji-Sun;Kim, Cho-Long
    • International Journal of Costume and Fashion
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    • v.10 no.1
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    • pp.67-79
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    • 2010
  • Cultural sensation by appearance of Elvis Aaron Presley is thought to have been greatly influenced by spread of popular culture beginning to form with the development of mess media in USA that was changed rapidly after the war, changing aspect of popular music in U.S.A through the media development and teenager culture of USA that has rapidly emerged. Elvis intended to change into 'music to be seen' deviating from 'music to be simply listened to' with expressing the conversion of sexual consciousness, defiance to older generation and a sense of value on wealth, and the like, and also suggested a new culture and style to the young people at that time. Flow of Elvis's fashion may be categorized into the classifications such as the fashion in the period. First, Formative period(before 1954) distinguished by pimp look and sideburns with tough image and wild clothes. Second, Establishment period(1954-57) may be categorized into the hot rockabilly style which showed a glittering fashion by brilliant and colorful costumes, the cool rockabilly style which changed him to a fashionable star of modem image(1958-60). Third, re-heyday(after 1968) where a brilliant and bold decoration was displayed. In Elvis fashion, the masculine sensualism, defiance to main value and expression of luxury and consuming culture, etc. are included as a unique aesthetic consciousness. 'Expression of masculine sensualism' represented the sensualism through sexual objectification of men's body by men's sexual ostentation which was prohibited. 'Defiance to main value' means that attempts of non-mainstream image for social class are expressed with an exercise of power by young people through the public. Although the Elvis look has fanned an anti-culture, it was expressed and accepted as having a normally capitalistic appearance. In addition, it being thought of as the standard, symbolizing a success and a wealth through the presentation of image which accepted this material benefit, we may classify this into 'expression of luxury and consuming culture'.

Meaning of 'Musicing' to the Children -Centered on Comprehensive Musical Activities- (유아들에게 있어서 '음악하기'의 의미 -통합 음악 활동을 중심으로-)

  • Kim, Soo-Im
    • The Journal of the Korea Contents Association
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    • v.12 no.11
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    • pp.527-538
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    • 2012
  • The purpose of this study was to suggest a new direction for the development of children's music education and to provide a basis for the development of improved music education program for children through the qualitative investigation of what 'musicing' means to children on the basis of musical experiences - singing, listening, body expression, learning rhythms and time, playing instruments - in the children's comprehensive musical activities. The study was carried out from September $5^{th}$, 2011 to November $25^{th}$, 2011, on 15 4-years-old children in Haetnim-class, in S nursery, in the city of D. The observations were recorded in the field and materialized, and the collected materials were categorized and analyzed. The results of the study suggests that 'doing music' to children means 'making movements,' 'sharing emotions through imitation,' 'fun activity that one can look forward to,' 'musical instruments as playthings,' and 'finding 'the true me'.

Advanced Multistage Feature-based Classification Model (진보된 다단계 특징벡터 기반의 분류기 모델)

  • Kim, Jae-Young;Park, Dong-Chul
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.3
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    • pp.36-41
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    • 2010
  • An advanced form of Multistage Feature-based Classification Model(AMFCM), called AMFCM, is proposed in this paper. AMFCM like MFCM does not use the concatenated form of available feature vectors extracted from original data to classify each data, but uses only groups related to each feature vector to classify separately. The prpposed AMFCM improves the contribution rate used in MFCM and proposes a confusion table for each local classifier using a specific feature vector group. The confusion table for each local classifier contains accuracy information of each local classifier on each class of data. The proposed AMFCM is applied to the problem of music genre classification on a set of music data. The results demonstrate that the proposed AMFCM outperforms MFCM by 8% - 15% on average in terms of classification accuracy depending on the grouping algorithms used for local classifiers and the number of clusters.

The Design and Implementation of a Web Site for Self-directed Learning for Music Stages in Middle School (중학교 음악교과에서 자기주도적 학습을 위한 웹 사이트 설계 및 구현)

  • Park, So-Young;Kim, Chang-Suk
    • Journal of the Korean Institute of Intelligent Systems
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    • v.16 no.1
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    • pp.66-71
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    • 2006
  • Lately teaching-learning system on the web site offers broad educational environment without any restriction of time and place to the teachers and learners. Using a web site in music education turned out to be effective. It provokes learner's interest and guides self-directed learning. Therefore, on this research, the web site for self-directed learning in music subject was designed and embodied as an assistant material of learning which is suitable for learner's level and demand As a result of using the web site in music class, there are some responses of students. First, there were 27 students positive responses$(79.4\%)$ of 34 students in the learning effect of the web site, and 25 students$(73.5\%)$ of 34 showed their will to use the web site continually if it is modified and supplemented. Second, some students answered that using this program in Diagnosis Evaluation and Formative Test could have an instant result, which was used for the material of feedback. Third, there was a positive evaluation of helping self-directed learning.

A study on non-face-to-face art appreciation system using emotion key (감정 키를 활용한 비대면 미술감상 시스템 연구)

  • Kim, Hyeong-Gyun
    • Journal of Digital Convergence
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    • v.20 no.2
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    • pp.57-62
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    • 2022
  • This study was conducted with the purpose of listening to the explanations of artworks in the non-face-to-face class and confirming the learner's feelings as a result of the class. The proposed system listens to the explanation of the artwork, inputs the learner's emotions with a dedicated key, and expresses the result in music. To this end, the direction of the non-face-to-face art appreciation class model using the emotion key was set, and based on this, a system for non-face-to-face art appreciation was constructed. The learner will use the 'smart device using the emotion key' proposed in this study to listen to the explanation of the artwork and to input the emotion for the question presented. Through the proposed system, learners can express their emotional state in online art classes, and instructors receive the results of class participation and use them in various ways for educational analysis.