• 제목/요약/키워드: Music Artificial Intelligence

검색결과 48건 처리시간 0.022초

그림의 색채 감정 효과를 기반으로 한 음악 생성 알고리즘 (Music Generation Algorithm based on the Color-Emotional Effect of a Painting)

  • 최희주;황정훈;류신혜;김상욱
    • 한국멀티미디어학회논문지
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    • 제23권6호
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    • pp.765-771
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    • 2020
  • To enable AI(artificial intelligence) to realize visual emotions, it attempts to create music centered on color, an element that causes emotions in paintings. Traditional image-based music production studies have a limitation in playing notes that are unrelated to the picture because of the absence of musical elements. In this paper, we propose a new algorithm to set the group of music through the average color of the picture, and to produce music after adding diatonic code progression and deleting sound using median value. And the results obtained through the proposed algorithm were analyzed.

Impact of Artificial Intelligence on the Development of Art Projects: Opportunities and Limitations

  • Zheng, Xiang;Xiong, Jinghao;Cao, Xiaoming;Nazarov, Y.V.
    • International Journal of Computer Science & Network Security
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    • 제22권9호
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    • pp.343-347
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    • 2022
  • To date, the use of artificial intelligence has already brought certain results in such areas of art as poetry, painting, and music. The development of AI and its application in the creative process opens up new perspectives, expanding the capabilities of authors and attracting a new audience. The purpose of the article is to analyze the essential, artistic, and technological limitations of AI art. The article discusses the methods of attracting AI to artistic practices, carried out a comparative analysis of the methods of using AI in visual art and in the process of writing music, identified typical features in the creative interaction of the author of a work of art with AI. The basic principles of working with AI have been determined based on the analysis of ways of using AI in visual art and music. The importance of neurobiology mechanisms in the course of working with AI has been determined. The authors conclude that art remains an area in which AI still cannot replace humans, but AI contributes to the further formation of methods for modifying and rethinking the data obtained into innovative art projects.

Application and Research of Monte Carlo Sampling Algorithm in Music Generation

  • MIN, Jun;WANG, Lei;PANG, Junwei;HAN, Huihui;Li, Dongyang;ZHANG, Maoqing;HUANG, Yantai
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제16권10호
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    • pp.3355-3372
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    • 2022
  • Composing music is an inspired yet challenging task, in that the process involves many considerations such as assigning pitches, determining rhythm, and arranging accompaniment. Algorithmic composition aims to develop algorithms for music composition. Recently, algorithmic composition using artificial intelligence technologies received considerable attention. In particular, computational intelligence is widely used and achieves promising results in the creation of music. This paper attempts to provide a survey on the music generation based on the Monte Carlo (MC) algorithm. First, transform the MIDI music format files to digital data. Among these data, use the logistic fitting method to fit the time series, obtain the time distribution regular pattern. Except for time series, the converted data also includes duration, pitch, and velocity. Second, using MC simulation to deal with them summed up their distribution law respectively. The two main control parameters are the value of discrete sampling and standard deviation. Processing the above parameters and converting the data to MIDI file, then compared with the output generated by LSTM neural network, evaluate the music comprehensively.

Multiclass Music Classification Approach Based on Genre and Emotion

  • Jonghwa Kim
    • International Journal of Internet, Broadcasting and Communication
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    • 제16권3호
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    • pp.27-32
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    • 2024
  • Reliable and fine-grained musical metadata are required for efficient search of rapidly increasing music files. In particular, since the primary motive for listening to music is its emotional effect, diversion, and the memories it awakens, emotion classification along with genre classification of music is crucial. In this paper, as an initial approach towards a "ground-truth" dataset for music emotion and genre classification, we elaborately generated a music corpus through labeling of a large number of ordinary people. In order to verify the suitability of the dataset through the classification results, we extracted features according to MPEG-7 audio standard and applied different machine learning models based on statistics and deep neural network to automatically classify the dataset. By using standard hyperparameter setting, we reached an accuracy of 93% for genre classification and 80% for emotion classification, and believe that our dataset can be used as a meaningful comparative dataset in this research field.

컴퓨터지원 피아노 연주과학 (Computer-Supported Piano Performance Science)

  • Roh, Kyeong Won;Eum, Hee Jung;Kim, Hee-Cheol
    • 한국정보통신학회논문지
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    • 제23권12호
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    • pp.1738-1741
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    • 2019
  • Music performance techniques have been primarily trained by apprenticeship. The technique transfer, which relies on the imitation of experience and actual performance without scientific evidence, required the pianists more time and effort than necessary. However, if the players in the field discover the principles of universally applicable piano playing techniques in collaboration with scientists, they will avoid errors and prepare a new paradigm in the development of piano playing techniques. This is why music performance science is needed. Little has been studied about it in Korea, but it has been activated abroad since the mid-1990s. The core science of music performance science is expected to be computer science fitting data analysis. In this paper, we introduce music performance science for the pianist and present how computer can help it.

Music Composition with Collaboratory AI Composers

  • Kim, Haekwang;You, Younghwan
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송∙미디어공학회 2021년도 하계학술대회
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    • pp.23-25
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    • 2021
  • This paper describes an approach of composing music with multiple AI composers. This approach enriches more the creativity space of artificial intelligence music composition than using only one composer. This paper presents a simple example with 2 different deep learning composers working together for composing one music. For the experiment, the two composers adopt the same deep learning architecture of an LSTM model trained with different data. The output of a composer is a sequence of notes. Each composer alternatively appends its output to the resulting music which is input to both the composers. Experiments compare different music generated by the proposed multiple composer approach with the traditional one composer approach.

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Online Music Distribution Strategy to Develop the future Hallyu Music Industry

  • Woo-Jun JANG;Min-Ho CHANG
    • 유통과학연구
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    • 제22권6호
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    • pp.115-122
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    • 2024
  • Purpose: The main aim of this study is to analyze and suggest new online music distribution models targeted to facilitate the development of the Korean Wave (Hallyu) music market in all locations of the world. This study is conducted through a close analysis of the prevailing distribution models, the unique challenges of the K-pop market, and the trends in new technologies. Research design, data and methodology: To address the issue of how the online music distribution market could be domesticated for the Korean music industry, a systematic review of the previous studies was conducted. The use of the PRISMA approach was followed so that an accurate and transparent method for choosing the studies is ensured. Results: According to the investigation of literature analysis, the online distribution strategy may consist of four key plannings as follows, 1. Leveraging Social Media and User-Generated Content Platforms, 2. Embracing Immersive and Interactive Experiences, 3. Fostering Direct-to-Fan Connections and Monetization, 4. Harnessing Artificial Intelligence and Big Data Analytics. Conclusions: Finally, collaboration and strategic partnerships will be vital. The Korean music companies should seek to cooperate with the technology companies, social media platforms, and the global music streaming services so that they can grow their market, acquire new technologies, and to better their online distribution strategies.

머신러닝을 활용한 코다이 학습장치의 인식률 변화 (Changes in the Recognition Rate of Kodály Learning Devices using Machine Learning)

  • YunJeong LEE;Min-Soo KANG;Dong Kun CHUNG
    • Journal of Korea Artificial Intelligence Association
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    • 제2권1호
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    • pp.25-30
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    • 2024
  • Kodály hand signs are symbols that intuitively represent pitch and note names based on the shape and height of the hand. They are an excellent tool that can be easily expressed using the human body, making them highly engaging for children who are new to music. Traditional hand signs help beginners easily understand pitch and significantly aid in music learning and performance. However, Kodály hand signs have distinctive features, such as the ability to indicate key changes or chords using both hands and to clearly represent accidentals. These features enable the effective use of Kodály hand signs. In this paper, we aim to investigate the changes in recognition rates according to the complexity of scales by creating a device for learning Kodály hand signs, teaching simple Do-Re-Mi scales, and then gradually increasing the complexity of the scales and teaching complex scales and children's songs (such as "May Had A Little Lamb"). The learning device utilizes accelerometer and bending sensors. The accelerometer detects the tilt of the hand, while the bending sensor detects the degree of bending in the fingers. The utilized accelerometer is a 6-axis accelerometer that can also measure angular velocity, ensuring accurate data collection. The learning and performance evaluation of the Kodály learning device were conducted using Python.

인공지능을 활용한 AI 예술 창작도구 사례 연구 (Case study of AI art generator using artificial intelligence)

  • 정지윤
    • 트랜스-
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    • 제13권
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    • pp.117-140
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    • 2022
  • 최근 인공지능 기술은 산업전반에 걸쳐서 활용되고 있다. 현재 예술 창작도구는 NFT 산업에서 사용되고 있으며, 이를 활용한 작품이 전시, 판매되기도 하였다. 미술 분야의 창작도구는 Gerated Photos, Google Deep Dream, Skech-RNN, Auto draw가 있으며, 음악분야의 인공지능 창작도구는 Beat Blender, Google Doodle Bach, AIVA, Duet, Neural Synth 등이 있다. 인공지능 예술 창작도구의 특징은 다음과 같다. 첫째, 예술분야 인공지능 창작도구는 기존의 작품 데이터를 바탕으로 새로운 작품을 창작하는 데에 활용되고 있다. 둘째, 창작 결과물을 빠르고 신속하게 도출하여 창작자에게 아이디어를 제공하거나, 창작 재료를 다양하게 구현해 볼 수 있다. 향후 인공지능 창작물은 인공지능 기술이 미술, 영상, 문학, 음악 등 콘텐츠 기획 및 제작에 많은 영향을 끼칠 것이다.

Musical Genre Classification Based on Deep Residual Auto-Encoder and Support Vector Machine

  • Xue Han;Wenzhuo Chen;Changjian Zhou
    • Journal of Information Processing Systems
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    • 제20권1호
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    • pp.13-23
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    • 2024
  • Music brings pleasure and relaxation to people. Therefore, it is necessary to classify musical genres based on scenes. Identifying favorite musical genres from massive music data is a time-consuming and laborious task. Recent studies have suggested that machine learning algorithms are effective in distinguishing between various musical genres. However, meeting the actual requirements in terms of accuracy or timeliness is challenging. In this study, a hybrid machine learning model that combines a deep residual auto-encoder (DRAE) and support vector machine (SVM) for musical genre recognition was proposed. Eight manually extracted features from the Mel-frequency cepstral coefficients (MFCC) were employed in the preprocessing stage as the hybrid music data source. During the training stage, DRAE was employed to extract feature maps, which were then used as input for the SVM classifier. The experimental results indicated that this method achieved a 91.54% F1-score and 91.58% top-1 accuracy, outperforming existing approaches. This novel approach leverages deep architecture and conventional machine learning algorithms and provides a new horizon for musical genre classification tasks.