• Title/Summary/Keyword: Museum Design

Search Result 556, Processing Time 0.021 seconds

An Investigation of the Framework for User Experience in Museum Mobile Applications (박물관 모바일 애플리케이션의 사용자 경험 프레임워크에 대한 연구)

  • Zheng Lin;Jonghwan Seo
    • Smart Media Journal
    • /
    • v.12 no.1
    • /
    • pp.62-76
    • /
    • 2023
  • The design of a museum mobile application's user experience demands an in-depth comprehension of the user experience dimensions and the unique attributes of the user experience elements that users may encounter. This paper through a series of experimental studies and analyses of experiences related to the use of museum mobile applications, derives a user experience framework consisting of four dimensions and 19 elements, which has been verified for feasibility. The study shows that all four dimensions have a positive impact on user satisfaction, but the degree of impact varies. Among them, emotionality of use and ease of use have the greatest impact, while usefulness of use and multiformity of function have relatively less impact. In addition, the user experience of museum mobile application can also positively influence the user's future intention to recommend, continue using, and even the actual visit to the museum.

Computed tomography investigation of the three-dimensional structure and production method of White Porcelain Water Dropper with Openwork Lotus Scroll Design and Eight Trigram Design in Cobalt-blue Underglaze (CT 조사를 통한 청화백자투각연당 초팔괘문연적의 3차원적 구조와 제작방법에 대한 고찰)

  • Na, Ahyoung;Hwang, Hyunsung
    • Conservation Science in Museum
    • /
    • v.25
    • /
    • pp.1-8
    • /
    • 2021
  • This study investigated White Porcelain Water Dropper with Openwork Lotus Scroll Design and Eight Trigram Design in Cobalt-blue Underglaze (hereinafter, the "water dropper") in the collection of the National Museum of Korea using computed tomography (CT). A replica was produced to examine both the structure and its original production method. The CT scanning identified no joint lines or pores in the clay, which suggests that the body (the lower part of the water dropper) was shaped in a single piece using a mold and was then matched with a mold-formed lid (the upper part of the water dropper). The inner container of the body portion was roughly trimmed with a bamboo knife so that its upper surface could be securely attached to the bottom of the lid and prevent any leakage in the joined surface. It appears that the inner container for storing water was made first in a cylindrical shape that met the unit of quantity used at the time and could be easily formed by molding. It was transformed into a trapezoid shape during the process of combining it with the lid. A cylindrical inner container was reproduced using silicon 3D printing to compare its capacity with that of the original inner container. The comparison revealed that the reproduced container had a capacity of 152.5㎖, whereas the original container holds approximately 168.6㎖, a figure similar to three hop (around 174㎖) in Joseon-period units of quantity. Since the capacity of the cylindrical inner container corresponds to a known measure from the late Joseon dynasty, it is likely that the water dropper was originally produced to contain a cylindrical inner container.

Web Accessibility Evaluation of Korean Museum Websites (국내 미술관 사이트의 웹 접근성 평가)

  • Yun, Eun Young;Lee, Hwa Sei
    • Journal of Korea Multimedia Society
    • /
    • v.19 no.10
    • /
    • pp.1816-1828
    • /
    • 2016
  • Museums have recently been expanding their roles as education providers to use websites to provide a variety of information and services including educational programs. In order to better perform their roles as education providers, it is important for museums to commit themselves to making their websites accessible and easy for everyone to use, in compliance with web accessibility. 20 of museum websites were chosen to study the state of web accessibility of domestic museum websites, and were evaluated by using an automated web accessibility evaluation tool called the K-WAH 4.4. And then, we analyze the compliance rates of web accessibility based on 6 Requirements in the KWCAG 2.1. As a Result, only two museums satisfy the compliance rates on 6 Requirements and national & public museums are higher than private museums in compliance rates. So, to improve web accessibility, we comply with accessibility guidelines and design web contents. After witch we should improve web accessibility by modifying insufficient requirements immediately through periodical evaluations.

A Case Study on Conversion of Idle Industrial Facilities - Focus on Tate Modern, Baltic Center for Contemporary Art, and Ruhr Museum - (유휴 산업시설의 컨버전 사례 분석 - 테이트모던, 발틱 현대미술센터, 루르박물관을 중심으로 -)

  • Cho, Youn-Joo;Shin, Kyung-Joo
    • Korean Institute of Interior Design Journal
    • /
    • v.20 no.3
    • /
    • pp.59-68
    • /
    • 2011
  • As society alters and building ages, many industrial facilities lost their function and abandoned in central city areas, and sometimes creating many problems. However, many European countries successfully transformed those urban decay to vivid cultural hub. The purpose of this study was to analyze a concept and methods of converting idle industrial facilities to successful cultural spaces. A case study of Tate Modern, Baltic Center for Contemporary Art, and Ruhr Museum was conducted using literature review, site visit, and interview methods. Findings indicated that converting historically significant idle industrial facilities to cultural center had not only reused abandoned site but also helped regenerating adjacent urban areas. This article demonstrates the key factors of successful conversion strategies as convenience, participation, placeness, historicity, and accessibly; and thus an effort to actively enhance the strategic factors were demanded in future conversion projects. A continuous studies on exploring extensive cases in various perspectives are required for further generalization in future studies.

A Study on the Formative Narrative Seen from the Exhibition Space of Architect Daniel Libeskind (다니엘 리베스킨트 전시공간을 통해 본 조형적 내러티브 연구)

  • Kim, Young-Eul
    • Korean Institute of Interior Design Journal
    • /
    • v.21 no.2
    • /
    • pp.207-214
    • /
    • 2012
  • Today, museum exhibition can be divided into two sub-categories: a. informative exhibition with various useful auxiliary media to convey knowledge and b. appreciative exhibition considering aesthetic conveyance and visual/perceptual environment. In addition to this, the concept of memorial exhibition as a field that tangible and intangible memories are transmitted and reproduced is creating another genre of exhibition. As an example of such a memorial exhibition above, the work of de-constructive architect Daniel Libeskind was selected. Jewish Museum and Imperial War Museum North both of which maximized the exhibition space by grafting architectural language to exhibition narrative were analyzed and compared to see if the same architectural language can be displayed differently in another form of exhibition after being drawn into the exhibition space depending on the changes in time and perspective. Therefore, in the narrative display combining the selection of exhibition contents and storytelling, the formative language of space can confirm that exhibition narrative as an ending structure changed into a retelling story with more extended meanings through interactive factors. Eventually, in this formative narrative, when the display of historical facts and exhibition themes is combined with the architectural language in an exhibition hall according to the approach direction, the memorial exhibition can create a formative language stimulating sensibility in the memories of space and a differentiated formative exhibition space where one is truly moved by oneness of contents.

  • PDF

A Study on the Characteristics of Methods for Experiencing Contents and Network Technologies in the Exhibition space applied with Location Based Service - Focus on T.um as the Public Exhibition Center for a Telecommunication Company - (위치기반서비스(LBS) 적용 전시관의 콘텐츠 체험방식과 기술특성에 관한 연구 - 이동통신 기업홍보관 티움(T.um)을 중심으로 -)

  • Yi, Joo-Hyoung
    • Korean Institute of Interior Design Journal
    • /
    • v.19 no.5
    • /
    • pp.173-181
    • /
    • 2010
  • Opened on November 2008, as the public exhibition center of a telecommunication company, T.um is dedicated for delivering the future ubiquitous technologies and business vision of the company leading domestic mobile communication business to the global expected clients and business partners. Since the public opening, not only over 18,000 audiences in 112 nations have been visiting T.um, but also the public media have been releasing news regarding the ubiquitous museum constantly. By the reasons, T.um is regarded as a successful case for public exhibition centers. The most distinguished quality of the museum is established by the Location Based Service technology in the initial construction stage. A visitor in anyplace of T.um can be detected by digital devices equipped GPS systems. The LBS system in T.um allows visitors to get the information of relevant technologies as well as the process of how to operating each content at his own spots by smart phone of which wireless network systems make it possible. This study is focusing on analyzing and defining the T.um special qualities in terms of technologies to provide the basic data for following exhibition space projects based on LBS. The special method of experiencing contents can be designed by utilizing the network system applied to T.um in the planning stage.

A Study on the Evaluation Factors that Influence Viewing Satisfaction in Art Museum - Focusing on the Wall Displays of Art Museums - (미술관 관람 만족도에 영향을 미치는 평가요인에 관한 연구 - 미술관 벽면전시 중심으로 -)

  • Lee, Kyoo-Hwang;Lim, Che-Zinn
    • Korean Institute of Interior Design Journal
    • /
    • v.17 no.5
    • /
    • pp.99-106
    • /
    • 2008
  • Based on extraction items derived from previous related studies on viewing experiences in art museums, this study is conducted to investigate extraction factors that affect viewing satisfactions and to suggest a guideline for an effective viewing environment by clarifying a hierarchy among the extraction factors. For this study, a survey was given to museum visitors, and statistical analyses were conducted on data obtained from the survey. The results of this study are summarized as follows; 1. From an analysis of extraction items that affect overall viewing satisfaction, space and art works were found to be relatively satisfactory. 2. From correlation analyses of extraction items, a degree of concentration on art works was found to most 'affect the viewing satisfactions of art museums. 3. From factor analyses, extraction items were reduced to 11 extraction factors, and a simple extraction structure affecting the viewing satisfactions in art museums. 4. From multiple regression analyses, a extraction factors were derived, and a relative hierarchy among the factors was found.

A Study on the Status quo of the Exhibition of the Museums in China - Focus on the National First Level Museums of China located in Beijing - (중국 박물관의 전시현황에 관한 연구 - 북경 소재 중국 국가1급 박물관을 중심으로 -)

  • Wang, Yu-Qi;Woo, Sung-Ho
    • Korean Institute of Interior Design Journal
    • /
    • v.21 no.3
    • /
    • pp.136-143
    • /
    • 2012
  • A museum represents a country's history, culture and life. With the development of science and technology, museum is no longer simply a space that concentrates on display and management of the collection but a space for education that visitors can directly experience and feel interest. The purpose of the present study is firstly through theoretical approach and research to grasp the status quo of the exhibition of the National First Level museums located in Beijing, which is the capital city of the People's Republic of China. Secondly, by analyzing the themes of exhibition and the exhibition presentation methods, it is aimed at finding out the problems of the status of museums in China so as to seek the requirements and the direction of improvements. Through this research, it is confirmed that in order to induce more active exhibition participation, the museums should expand the number of direct experience style exhibition presentation methods. Also, the museums in China need technical introduction of new cutting-edge exhibition medium so as to meet emotional demands of spectators and make the most ideal experience environment. Furthermore, it is confirmed that the development of new exhibition themes and the improvement of the museums in aspect of management and operation are necessary.

  • PDF